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Found 22 results
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Breeding and baby raising is better. Imprinting needs improvements. Juvenile the animal is pretty much self-sustained by the troth. I am going to use the tiger for this and the problems with still imprinting. After I got to the juvenile stage I made sure the troth was packed with meat of all kinds, keep in mind I have other meat-eaters too that use the troth too, along with fruit and veggie eaters. Inbetween the imprinting is an 8 hour wait I calculated there are 6 imprinting sessions. I did 2 and the last one the baby tiger died because all the meat went bad/spoiled in the troth. Even as a one or two-player company/group this is just not user friendly. I noticed that bone marrow gives the tiger baby a very slight feeding boost and noted that bone marrow is very hard to come buy. Why not figure a way to use this source for the imprinting because 8 hours in between is a crazy amount of time X6 that's a job a real job. Why not use bone marrow to lower the clock. It was a hard thing to micromanage the baby 5 hours hot/cold and that was not easy to do by myself. Or code so small groups have less time to imprint, code so if someone leaves a company they can not rejoin for a month. I don't know that was a really close to game killer when I get back after setting my alarm to sleep and it had died from starvation. The game is based upon mutipliers why not use the same concept used on ships the more XP a ship has the multiplier gets slower. The more people in a company the imprinting multiplier IS slower. The less people in a group the multipier is faster for imprinting. In a round about way this would make large groups seek out the smaller groups. "Hey guy, could you breed our tigers 200 gold for your time, 2000 for a full imprint" Breeder, "No, I want 100 mythos 500 for my time and 1000 for a 50% and 5000 for a 100% imprinted X,Y,Z!" You want players to interact or do you want them to play water polo over ones left in the ocean over 8 days? There is a mod maker in the modding community that makes a trader mod, one of the traders sells imprinting food, there is that too.
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So it seems as the breeding system works, and the baby system works.. BUT, we are running into a MASSIVE road block. We bred a baby bear and we're sitting here, with 3 different types of food in it's inventory... It's health is dropping faster than it is going up. Like, unless I force feed it, IT WILL DIE. I understand how the breeding system in Ark works. The baby would stay at stupidly low health that would gradually increase as it matures. This is not happening. The bear WILL DIE if I don't force feed it meat. What the hell is wrong with this? Am I doing something wrong? Again, I know it's hp is supposed to be stupid low. When it popped out, it had like.. I dunno, 15-20 hp, somewhere in that range. It keeps dropping down to 5, then starts dipping into 4. That's when I start force feeding it to keep it from dying. I have no idea what's going wrong with this. This is more needy than an actual baby. Wtf.
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Baby bear doesn't eat food when nobody is nearby. I left the baby bear on the ship,and after 5 mins I turned back my ship,then found the baby didn't eat any food.Its food only had 439.5.(Graph 1) And after I turned back,the baby bear ate 21 fruits,and its food was 733.8.(Graph 2) If I didn't turn back very soon, the baby bear will be starved to death.(It happened once)
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So I am new to the game in xbox. I wonder if any of you guys know about baby's how to get them. Advantage vs fountain of youth etc. All the info is welcome I haven't been available to find info on this. and if there a key banding or command to be available to see what mats you get from the source. Like PC can youst look into a rock and see what type if rock is it. In advance thanks for your comments and sorry if I misspelled something I am Mexican so it's not my frist lenguage.
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the last discussion about it I found was in the end of January. So, dear devs. Do you get an answer now for this question? How to adjust the timer on private servers? 9/10 people who play on unofficial servers are people who go to work. So they like to play on servers, where all goes a bit faster. In my case I would really like to breed a bear in less than 3h. So I can decide to breed some animals once I got a free evening and don't have to wait until my holidays. In SP the adjustment exist, but why not on private servers? Or how does it works? Thanks for your answer.
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Noticed after a crash the baby said it was cold, even though the fire source that sustained it perfectly though many hours was still functional next to it. Later lost the baby due to a server restart during the night. If this could be fixed that they take into account player made heat source upon server restart without having to turn off and on the source, that would be beneficial to breeding.
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Please understand that I'm not exaggerating when I say that the current temperature and food requirements for raising babies are unrealistic to the point of absurdity. Our bear breeding base is in B13. Not the warmest locale but not the coldest, either. Only a few zones away in E10, we're alternating between 45 degree heatwaves and -5 degree cold snaps several times a day. Outside the B13 base, wild bears and wolves happily repopulate the world, despite the extreme sub-zero conditions of the several-times-daily blizzards. Inside my house however, a baby born from parents that grew up without central heating, requires a patently ludicrous number of fires just to survive, as illustrated, and 75kg (half the weight of a medium sized adult brown bear) of potatoes, just to survive infancy. My character is now in his underwear only, but if I turn off just one of those grills, my bear starts suffering from the cold. As I type this, I see that my bear is cold once more so I've fired up one of the torches. He has enough food in his belly to last well into the next phase of his life, but will die unless I light more fires, placing him at risk of getting burned to death as he grows in size. I understand that games need challenges and that this is a fantasy world, not Earth. However, the current mechanic isn't a fun challenge. It's a Sisyphean labour with such absurd conditions that immersion is not just broken but twisted until it shatters then the pieces stomped on. It discourages me from enjoying this part of the game, rather than drawing me in. Please adjust the numbers such that food consumption isn't so silly and the temperature window for survival isn't so small. Human babies try to kill themselves as soon as you turn your head but Human babies are famous for their weakness. Wild animal babies are out play-fighting after only a few weeks. Cheers
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I got twin foals from my horse earlier tonight, and everything was going swimmingly. Then randomly at one point, they stopped eating and died - there was no heat or cold icon above them. They keeled over. It said they starved, despite having food in their inventory. Um, help? I can provide screenshots upon request to prove the babies' existance.
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If you have a map on your hotbar in the 0 slot (same as where you put food for taming) it will be consumed when doing the "cuddle" imprint on a bred animal. Really weird.
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Bear baby hp drop when too cold or too hot is too fast. I've lost 2 at adolescent stage in the last 24 hours, while I was right there turning on more grills and adding more. Its like it gets stuck dropping and doesn't correct. Forget even trying to walk for an imprint, it's almost instant death. This is in K3 pve.
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Lost a couple babies to overheating (non-heatwave). Does anyone have any suggestions for how to cool down a baby?
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I was raising a baby bear after the new patch with the weather fix. I had 13 grills going and had done first imprint. I was over 8 hrs into raise and it was at like 18ish percent. I left to gather more wood and it died. I was just outside the building no farther than 100 feet. I would really love for you to fix the bug that is causing them to die. It was full of food and the troughs was also and it's body showed it still had food so please fix this.
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First time i had hope that a baby bear would survive. Full on health and meat in inventory. As soon as he stepped out of water he died. Has that happened to anyone else since this last patch? Is breeding even worth it. It feels like they do not want you to breed anything in this game.
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Explain the Claim system for the love of baby snek's.
Orionadie posted a topic in General Discussion
So I went to steal a claim today as land is a bitch to find. I waited an hour beside a claim for it to tick down to zero seconds. Only to have it then go into s negative and not allow me to place a claim marker. For the love of baby alpha snek's could someone please explain exactly all the ins and out of this claim system so I can snag me some pve land. Would be nice if the dev's put out an official post explaining how it works for ann noobs and vets. Anyways cheers to the pirate life time to hunt some sugar so I can build me a stone house. Lol -
Trying to edit the imprinting times on babies. I copy pasted over the ark stats that i had on the previous ark servers i ran. But the baby cuddle interval will not change. I have tried .2 which is where i had it before. Then .03 then .5 and every one of them always leads to a 8 hour next imprint requirement. Is there a different code that im supposed to put in for it? Or is this stat currently broken in the game? Thanks!
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Not sure what's going on but goldilocks lowest temp zone is swinging from anything below 25c to 19c from what I can see in-game inside a building. Then it will be okay at 46c then overheat at 26c. needs serious work guys thanks.
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The title says all.
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just like in early ark the babys eat NONSTOP go through thousands of food to get them to juvenile then they drain all the food in the trough in hours, this needs drastically reducing
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Seriously. Taming is already a job as it is, WHO THOUGHT it would be a great idea to have players sit and watch these super temperature sensitive babies for EIGHT HOURS STRAIGHT? Surely BREEDING should be a much smoother job than taming. NOPE, you better quit your job IRL if you want to become an animal breeding in ATLAS. PLEASE remove this nonsense off the game.
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From the album: Sailing with the Sankrus
There she is! Our heart and soul. The 'Aurora'. Equipped with a medium weight sail and a medium speed sail, 4 gunports, a dingy hanger, enough storage room to hold 7.000 weight and two crow's nests connected with a zip-line. We grinded for hours to build this hot stuff and we finally got it finished. All the anger about loosing our dear "Sandsturm" to the overspawning ships of the damned went 'poof' once we finished this build.