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Humcitysav

Pathfinder
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Everything posted by Humcitysav

  1. You will have to do it individually. In order to make sure it works properly, make sure both of your governance settings are the same, and merge directly via company owners. that will ensure all property transfers, but players will need to be added one at a time.
  2. It’s a roll for the bonus you get on crafting. I respec’d to build masterwork flintlocks, and it showed 151% on the blueprint. The 3 i crafted had different bonuses given, one was 11%, while the other was 8% (320% intelligence stat). Some things i crafted only had 1%, the highest I saw was 11.5%.
  3. I really like this idea, my company is all behind it as well. If people are interested in setting up a legitimate trade network, send me a pm with your discord info and i’ll make a channel for this.
  4. That is true, but 2x is more than just for farming too. Usually my company mates and I decide to do maps on one day, and harvesting on the other. Of course it changes depending on what you want to do each week, but that varies on each person. There are only two harvesters in my company, we dont mind it at all since we came from Ark which had much lower rates. We usually use Monday or Sunday night to fill all of our mat storage, and it lasts throughout the week until its time for the next weekend project. Setting your own schedule is up to you and the company, not the dev team.
  5. Also keep in mind that during the week, the playerbase is always going to be lower. Especially in NA, most of us work during the week (how else can we afford rigs poweful enough to run these games). Farming right now is not bad, get a few tames and its easy. What we dont need is every one carelessly pumping out ships to crash them into the shores, or worse, abandon them once they’re bored.
  6. @Ameesa I am also in N10 and can trade if you need.
  7. My company, Flatlas Inc would love to join. We have bases with public ports in N10, N9(lawless) and B13. If anyone is in the area, please feel free to dock and resupply or message us for trading. We also clear SOD on our trade routes, so if anyone around those zones have a problem sailing, let us know!
  8. Despite the islands being the same shape, ive found that they definitely do not have the same geography. Sure there is a few different sets for those island shapes, so they may be similar. But rather than just sailing by and saying ‘oh its the same as this other island’, have you made landfall and explored? One of my favorite aspects of PvE is travelling to see all the different ways people have built their bases. I love the creativity that I see in a lot of zones, and that’s what makes getting discovery points and travelling fun to me. I have never seen two islands with the same shape that are exact mirror copies. Players are what make each area different, maybe interacting with them will give you that adventure you’re searching for
  9. I think what the OP is saying is that a critical mechanic for the game is not being applied because of the way large companies work. Ideally, the game would work well in PvP if these large companies actually had incentive to fight eachother. They don’t, they can each do a lot of damage to eachother, but they don’t want to risk losing it all to someone who is equal or greater. So instead of large territories owned and protected by a mega, with multiple small companies under their wing, contributing their taxes so the mega can spend those resources building ports, or defending their territories or attacking an enemy. The concept initially was just that, be a part of the mega’s who govern, or do your own thing with your ‘faction’ of choice, but contribute to their economy. Essentially creating a player driven environment with the sandbox they provided. Of course you could venture out on your own, but we see how this is actually working for those that do. Instead we have a bunch of land grubby normies who are too afraid to fight eachother, so they swallow and absorb every small company they can, because it’s a guaranteed victory in the end.
  10. What I would love to see is the addition of a harpoon gun or similar ranged under-water weapon. A sub would be cool, but it isnt going to allow you get inside to salvage chests in ships i imagine, or get to the bags that would fall underneath the skeleton. I think it would be a great addition though, I always check every shipwreck I see.
  11. They say they wont aggro, but watch, the second you hop in, every tuna is suddenly going to want you dead
  12. I would imagine at the very least it’s just durability. Since it can’t defend itself, i’m sure the player will need to be cautious unless they want their sub to become part of the wreck.
  13. It will load you in to your character, wherever they were last. It’s just an inconsistent UI.
  14. You can hold N to unseat, and right shift to reseat. However this puts them on attack mode, and they will start punching every fish they see. Does not matter if they are set on neutral or passive.
  15. Well, if you come back with a whaling ship, you can resupply on our dock on the NE island. I forget the name of the island sorry, but if you enter Flatlas Inc territories our port is open to the public for repairs and resupply. Just be careful of our anti-sod sea wall.
  16. I have many in my zone, B13 NA PVE. They’re in the northwest of the zone in open waters. Good luck!
  17. I have fixed this by moving it onto my boat, you may need to have him follow you off and move him on with the E wheel.
  18. @arzosah the timer is in in-game days, so you’ll need to keep that in mind. For example, 1 hour in game time is about 60 seconds real time. You can set it to 100 in game days for example, and that will be a few hours. I don’t think it’s meant to be an on-going thing, just a way for two groups to battle it out, whether over a dispute or just for fun.
  19. You can declare war on an ally company. We did this with one of our allies, and I would recommend you ally before declaring war. This way, you can actually board eachother’s ships for boarding actions. Otherwise you’ll just be confined to shooting cannons at eachother which is fun, but a mock battle of 2 schooners vs 1 galleon is more fun.
  20. You can filter inventories by typing in the search function. Then you can drop all or transfer all.
  21. @Archsenex any incentive to destroy the ships would be great. At first we just wanted the higher level crew (which i guess is a decent incentive but at this point i just leave them), but the lack of any good drops except for bp’s is a big reason why its a waste of time/resources to fight them. We do it for fun, but for others I can see it being more of a hassle. But honestly, the ships at sea add a dynamic that make it less boring to sail. I’m personally excited for new SOD types, and the potential of merchant or enemy npc ships at sea too. Imagine a regional quest where you can go and save a merchant ship from an SOD or something when you sail by it, that would definitely make sailing, and ship combat a lot more fun.
  22. SOD are actually really easy to kill...maybe 40 cannon balls up to level 20. They are also very easy to avoid, especially if your render distance is set to max. @Archsenex my company and I patrol our zone every other day, both to make sailing easier for everyone, but also to minimize someones ability to kite a ship into our port.
  23. @Shintai that seems very high, definitely needs to be lower if that’s the case. Even so I saw some claims from the top 3, and they still had 21 day timers.
  24. @Wh33ls right, it should be saying that. However even top 10’s were showing 21 day timers on them. I was confused because I know they should be at 3 days. Several days ago, we found one to contest before the timers started showing 21 days on all claims, but it was a top 10 and someone immediately travelled there to contest.
  25. Incredibly stupid. Big companies dont need 100+ “outposts” that are empty except for one small shipyard and a hut. They get the same protection that a company of 1-5 get, even though they have players active 24/7.
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