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Lotus

Pathfinder
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Everything posted by Lotus

  1. The reason I lean away from 1 claim per person is if a bigger tribe wants your area they can surround you with their claims then wall you in until you leave. GM's would be nice but that requires money from grapeshot and this game is not making money. So they are trying to slide that role onto the bigger tribes which we have already been doing for months on F11. I wonder if we are the poster child for this new system they are rolling out. #EGO! The claim the whole island thing is based on limiting claims per company you need so many members to claim certain islands and so that limits the number of claims but also makes it so you won't have people bullied out of somewhere they have lived for months. (Well less likely atleast) ~Lotus
  2. Claims yeah I believe that lawless should be a stepping stone not a final destination. The lighthouse is to prevent griefing using boats to barricade people. If they only have to render once every 24 hours I can fast travel to my raft that renders in 100 rafts I anchored in your harbor that makes your boats useless cause I'm a scumbag (it's been done more than I like and lack of GM's makes it hard to stop before the player just quits). Instances I thought about saying I believe the personal island should be next to your instanced tribe island but then it just becomes a private server and not really an MMO. The other problem is if I don't like the tribe I can just park all the boats next to my instanced island and you won't get the warnings of a boat has sank and you can't bring the boats back because it's on my instanced island. Insiding would become lucrative and even though the GM can ban the person they generally won't give you your stuff back. This is why I believe it should exist but not have any bearing on the actual game outside of being a place for somebody to have a house. If a ship can be moved by another player it can be sunk real quick by another player. Taxes prevent walling of resources. (I just updated this on the OP) Resource blocking. We have a few classifications of resources. Great value (This is the crap a freeport drops the Walmart brand of resources), Exotic (not native to the biome we live), Rare Exotic (when you go to a commodity vendor they charge you more and don't give you a Gold + 1:1 it's a Gold + 10:8 or something. Which if I want to be selfish I can wall it off then charge people for it extra that want to trade. Yeah I will trade you iridium 2:3 for your cobalt you deliver. (what are you gonna do at that point it's the fastest way to get the resource in terms of farm per hour.) For events I want them to put fun events in like things that everybody would be like oh crap in 1 hour this grid will have this happen. ~Lotus
  3. I agree the lighthouse should have a changeable rate (free parking like monopoly :D) The original thing in ark was to block resources off so I get 100% of the resources when they are up, the tax bank says well you don't have to be online and build that wall you can get up to 30%. This makes it so other people have access to it and with the BP's they need variety. People get upset because the people with the claims then tax them but that tax prevents greedy tribes from just blocking you out. So sharing is caring. Instanced islands I updated this. ~Lotus
  4. Conan was upkeep based on the size of the primary structure it connected like a circulatory system the main part of the base being the heart that fed upkeep to the rest of the base so if you had islands of your base they would die. The instanced island is just to free up space to have more grids be claimable. I want powerstone/dungeon/kraken/ghostship to be instanced but without the allies thing I don't know how to do that. I like the idea of the deeper water anchor thing. Long term parking further away. A way people grief is they park a bunch of boats in your harbor to try and force you out of an area. The lighthouse makes it so you have a specific area people can park for an extended period of time if they have to but make it so you won't want to. Our base is rather large and takes 1-2 minutes to render in so I don't want to have to render more boats near our base if possible because crashing into a boat you can't see is a horrible feeling. ~Lotus
  5. I don't see a problem with her post after watching the video. ~Lotus
  6. As for the OP question nobody will know unless devs answer or PTR. I think the tax bank should be a different building from the upkeep bank personally. That way it doesn't automate. A different tab atleast. ~Lotus
  7. I posted how I think they should fix it here. ~Lotus
  8. I'll update my fear of claims per person basically smaller tribes can get muscled out by bigger tribes. (I've heard it happen a few times, they anchor boats so you can't access water build walls so you can't farm and basically just force you out). I will make it clearer on the post. (Gonna make a changelog/patchnotes thing for it) The instanced island does 2 things. Basically it's the single player mode for the game. Trying to have a regular computer run this game without a server would be nuts because of the optimization issues. So to fix that people could have their own little island (it would actually be a medium island) with all the biomes and whatever they could just hermit to and build whatever crazy stuff they want with access to all the plants and tames and whatever. The only thing you wouldn't have would be boats the reason is because you would have a bed to teleport you too and from the island because it would be more like a solo/creative area for the game. This area would also replace the tutorial zone (freeport). I really like the freeport but it makes the game too easy IMO. (500k fiber/hour solo) etc. What I would want them to do would be change the freeport so only the NPC town part is not buildable. Then take the lawless concept and add it to the rest of the island. People learn to play on the personal island then adventure out of the freeport to lawless and build their first boat. This is what the lawless zones original intentions were so now people launch from freeports. (new players atleast) This will make it so the areas that are currently marked as lawless will become obsolete. So they can make them claimable. This leads to a huge amount of claimable islands. The idea is to make it so theirs more land than needed. I personally want the land to be held by your desire to log on and farm to keep the bank filled. The only exception would be the invasions which I didn't clarify enough that only the highest tier have to worry about getting attacked so the people that don't want to have this happen don't settle on those islands. ~Lotus
  9. I believe this game it's more like one of those small towns where the mailman is also the bartender and the school teacher. Wildcard is a team of I think 60? I have not been able to figure out how big of a team Grapeshot is. We tried polar the problem was it's line 1 and line 15 the Kraken is H8. You could not put too much on your boat or you risked SotD/Whales. We would run an escort but for total farm per hour it was really not lucrative. This is a trick I learned from PvP. If you flip a roof to the outside you can't actually get over it. You can also make them really high and then they run out of stam or break their mining climbing picks. ~Lotus
  10. I have a ton of time now cause no point to do things on Atlas ATM
  11. The wipe killed a large chunk of the game. To be fair though a chunk of my tribe went PvP because lack of content. (I've killed the kraken about 20 times now). Polar dungeon was supposed to be out end of Feb. ~Lotus
  12. I let people live on our land and have a simple set of rules. Don't be toxic (No sexism, racism, harassment, etc.) towards people, my tribe, other people living on the island, people visiting the island. Don't build on resource spawns. I leave people's stuff alone if they follow those rules. If you move onto somebody else's island and they do not nice things let me know, I have a list going and like adding to it. ~Lotus
  13. I read this and was like is she really promoting trolling/exploits? Then I watched the video. IT'S HAM AND PIG!!!! I lawled we were grid mates on my adventures in PvP. These guys are hilarious. I broke open a base gave them a bunch of stuff they were super excited. They are more RPers than PvPers. The group he attacks is TPG and their beta tribes. (They offline raid too) TPG has a moto of it's red it's dead and run up to groups and tell them to join or die. They went through and attacked one of their allies tax tribes just because the tax tribe wouldn't surrender all their stuff. This is the fun though. This is why I love how Dollie posted this. It is 200 IQ. The offline raiding this guy is doing... People are like LOOK AT THE DEVS NOT LISTEN. LOOK AT DOLLIE PROMOTING THIS GAMEPLAY!!!... The patch that has already been announced literally fixes what is happening in the video. The people that complained about it literally played themselves and are showing how ignorant they are. I am way more amused about this than I should be. ~Lotus
  14. This happened early on in the game when 2/3 of the spawns I knew about on the island a shack built on them that prevented the respawns. It was more annoying than anything. I understand why people would wall off resources though. I also understand what the implementation plan of a tax bank was. I have seen walls that you can't get passed. Unless you fly in with a drake. I don't know if you would be able to get out though cause the carry on a drake is awful. For a decent amount of metal... We were using about 100k metal per kraken attempt during progression basically getting information to send to grapeshot for a broken encounter. ~Lotus
  15. If we get land I want you to live on it Lotus#4187 on discord I don't think people actually understand slavery. I had a guy run up next to me while I was mining on one of our claims and take mineral nodes. It was irritating but that guy needs metal too. I can also see how that would make people just wall people off the resources so they are always going to have all the nodes. The tax bank makes it so while land owners are offline they get resources so if they wall it off they can't get the resources. So they either get 100% or 30% for people using the land it is 70% or 0%. The tax bank solved one problem and created another but to me it's still better to get that 70 over that 0. ~Lotus
  16. The math does not work Server cap is 150 per grid, A to O is 15, 1 to 15 is 15, So 15 x15 = 225 x 150 = 33,750 Where are the other 6,250 people going to be if it's 40k at once At around 100 people on server is when I notice the game is basically unplayable. ~Lotus
  17. My recommendations for how the system should be. ~Lotus
  18. Everybody on PvE decided to go PvE for one reason or another. I do it because while I'm off fighting big things I don't want to be fighting some griefing trashcan at the same time. I believe this is why the 1 size fits all method doesn't work for fixing land ~Lotus
  19. Lotus#4187 on discord if we get land I want you to live on it. ~Lotus
  20. You just described claims but with limits. The problem with this is who determines what should be buildable and what shouldn't I give efficiency #1 priority and I am happy with a box. I have a guy in the tribe that hates box buildings and will tell you how ugly your box is. Some people like to build on the cool mountain. Well that mountain had oil, metal, and bit coins on it that no longer spawn because somebody wanted to build their Taj Mahol on it. ~Lotus
  21. I've read so many posts on the same thing I'm trying to just make a cut and paste list of the problems and the potential solutions for them. ~Lotus
  22. I made another post to address this. ~Lotus
  23. My tribe has 83 players. (1.2 flags per member). ~Lotus
  24. I honestly believe they don't know the values of what it should be yet. My ideas for what they should do. ~Lotus
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