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Pirate Hawkins

Pathfinder
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About Pirate Hawkins

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  1. we lost 4 to overweight without a warning due to being overweight...
  2. better question is people choose to play pvp? answer is pvp'ers do not play the game to play it, the play the game to kill, destroy, conquer others, they only follow game mechanics at the barest minimum level to achieve the ability to kill , hence the name players vs players. This has been true since the first day of gaming in where one player could kill another, and it will not stop , because human nature play the game, get a reward or play the game, kill George, and it will always be dead George now, if they need to kill the Kraken to get the super-duper sword of George killing then they will, but the primary focus has been, will be, kill George, just the way PVP works The only time the game mechanic is important is when it must be done to kill George, otherwise they are ignored simply put, George must, will die... all other parts are just so much fluff in a designers dream
  3. There is not 2 sets of code on 2 sets of servers being worked on, there is just one set of code being run on 2 sets of servers. The code is both PVP and PVE, and inside that code is a line that sets it to the version that is active on the server. And that code is If you want mixed PvE or PvP, you'll have to set it in the GameUserSettings.ini in the Saved/Config folder for the server. [ServerSettings] ServerPVE=1 Enables PVE for that grid. You can set another grid to PVP ServerPVE=0 by editing the GameUserSettings.ini for that instance.
  4. This is the heart of the issue, but it is not really balance that is the core problem, it is coding. They have one code team writing code, and that code is based on PVP, because the focus is PVP to make it a sell-able game to the hordes who want to kill people. PVE is added to make an attempt to make a game for those who do not want to kill people. IF a issue comes up in PVE coding that cause a problem in PVP , then that issue is erased so that PVP continues. IF an issue in PVP causes a problem in PVE , such is life, live with it. Since they will not develop two separate games, but one PVP game in which they can put 'coded switches' in it for a PVE game based on a PVP game. PVE will always be a 2nd rate version of the PVP game. Which also makes the code bloated, two games in one. Which makes the code redundant, and redundancy gives many, many chances for error, accidents, weird effects. So, settlements in PVP have a set of rules that are coded, and with PVP rule set, I.E. anyone can destroy anything, King of the Mountain type rules. How does one recode that in rule set that anyone cannot destroy anything, King of the Mountain is the name of a raft? PVP comes with cures to many coding issues in it's basic code of anyone can kill anyone, any thing... whereas PVE has no such cure. Pillar spamming in PVP, kill the spammer, kill the pillars problem solved... Pillar spamming in PVE.. learn to live with it for there is no code coming to fix it ever (based on current coding of Atlas)
  5. How does one contest a settlement claim? Will there a be a pubic accessible display timer on settlements for status? Failure to do upkeep?
  6. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. So I build for 11 hr 45 min on a island before someone claims it, does that start the 12 hour countdown timer or am I good in 15 min?
  7. knowing the developers, knowing their methodology, experiencing it for 1000's of hours, seeing their product development, the one who is foolish is you
  8. had not read that in the log till just now, and since it changed once, it will change again
  9. in PVE there are no settlements thus no destruction outside of decay in PVP , the island owner can instantly destroy within the 12 hr window using the pin wheel, after that they will have to do just as anyone does, destroy it by hitting it
  10. In PVP there is no ownership that cannot be challenged or destroyed, hence the verses in the name.
  11. So, reading today's log, I see we will have the settlement claim flag in PVE as in PVP , sorta. We’ll be imposing a hard limit of Claim Points equivalent to one small island for single players. Does this mean when Johnny the pirate places a flag and the island is too big what happens ? does it tell him to get a friend to do the island? or what? Does Johnny have to buy 4-5 additional accounts to make a company to claim a island?
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