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Diesel Power

Pathfinder
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Everything posted by Diesel Power

  1. I see how a wipe for this claim change is *clearly* not necessary. Also, If you believe that, I have this bridge I'd like to sell you...
  2. For most things you get a bit of leeway for how close they need to be to successfully breed, but cows & bulls have a distance that is more suitable for a much smaller animal... please increase it a bit - at least to the same as for horses.
  3. Bird stands would be really nice. Perhaps also chicken coops which supply eggs/poop into it's inventory... and a lot more other similar ideas....
  4. No. Just no. Exp past a certain point is bad enough without this additional torture.
  5. I think at least part of the confusion comes from the term they used in the patch notes: "Basing". In this case what Basing means, is essentially "Character is able to stand firmly" - ie, not that floating around thing it used to do.
  6. Also, they sometimes will go up the ramp, but then get stuck on the very top, and unable to go over onto the flat parts...
  7. The number of time's i've not been able to place a floor piece because the ground slopes too much.... is too damned high. A little more tolerance would be great.
  8. Yes, please do something about the creepy ghost towns
  9. And don't forget how bad the implementation is - i mean really, if you take out the box but leave the rack, or even just want to pick up a box that got dropped in the water, you need to use an entire new rack item.... because reasons.
  10. Predictions: New Armor Skin: Skeleton skin - Makes you look like a walking skeleton. NPC towns now have NPC villagers, and no longer sound like creepy ghost towns. You can now target a resource box with the F key to dump all resources from your current mount into that resource box. New wall and ceiling Structures (2x2, 4x4) available, with all snap-points as if they were made from separate wall pieces. Corner and inverted corner stairs and ramps finally added to structure options. Monsterbaits: craft a lure that will attempt to attract certain types of creatures. (eg,"meat lure" might increase the chances of appropriate carnivores spawning nearby). Animal Meat & Fish Meat kibble now available to craft, stacks to 100 and has the same decay timer as cultivated crops. (seriously, this would make so much difference for breeding...) Ice now cools feeding troughs, keeping meat from spoiling so quickly, and raw meats now stack to 100. 'Dye Remover' dye added to remove paint from paintable surfaces... white dye now actually paints ships white. Can now craft Cheese from milk. (Grants strong Vitamin E)
  11. It'll be Shattrath, Unexpected City Of Bones all over again.
  12. The new cargo + cupboard saddle combo is really nice. Now i'd like to see a version where you put a cage on it, and it will hold a certain amount of small animals (chickens, rabbits, etc), those things are the hugest pain to move a bunch of. Hopefully it's something that can be added easily
  13. Ok, so, adding irrigation to the grill is great. Making it only hold 300 water is, well. Needless to say when you compare that 300 water to 400 from a *single jar*.... Please increase the 300 to at least 3000 - you've already set the precedent with the barrels and reservoirs for holding such an amount.
  14. Okay, so, Ice now takes care of half the meat problem, now if it'd just work in a feeding trough, it'd be 3/4 of the way there...
  15. Fairly often my game will just blink between high-res and low-res textures every half a second or so. Doesn't seem to make me crash or anything, just really hard to look at... Doesn't seem to matter what settings I use - normally just the High preset.
  16. If you have a map on your hotbar in the 0 slot (same as where you put food for taming) it will be consumed when doing the "cuddle" imprint on a bred animal. Really weird.
  17. yep, build a platform over the top? no trouble. have a ramp lead down and just dip the bottom part into the water? ok. need to put pillar/ramp in that's more than half into the water? no go away. can also affect the shore that is not in, but close, to the water.
  18. really annoying when it happens, have to reboot computer coz it locks out display stuff...
  19. Sometimes baby/juvenile/adolescent (and rarely, also adult) animals will get stuck at the connection point between 2 ceiling/floor pieces when walking. It seems more common at the points where ceiling and floor pieces meet as well, but that may just be strange luck. Basically, when i'm trying to do imprints on babies, and they want to walk, they will sometimes just walk on the spot at some of the connection points... doesn't seem to matter the age of them. I notice it most especially with bears, since that's what i'm breeding, but it does happen with other animals like horses and giraffes as others in my company have had the same issue. Whenever it happens, i need to move them off the tile (ceiling/floor) from one of the other directions. Not sure if this affects triangle tiles or just square.
  20. There *DEFINITELY* needs to be a way to find what's blocking you... and it'll need to be a good one, since in some places it's possible to put pillars *completely under the ground*.
  21. Also: please add an option to completely unmap something, ie, to no longer have a hotkey.
  22. Did EU PVE get rolled back to pre-wipe servers or something? Island claims are gone, and only the small old style claims are on flags now...
  23. Diesel Power

    Imprints

    If this is a bug... it's been there forever - i've never seen the icon disappear at 100%, only once it ages up to full adult.
  24. Yep, on an island owned by another group, but with nothing remotely close in the water to block it....
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