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Elrood

Pathfinder
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Everything posted by Elrood

  1. Well, with info about "naming islands".... Claiming will get even more prevalent. From what it seems, they are going to encourage claims unification.
  2. You can try claiming raft - if they are there long enough it should work on PvE. Than you can dismantle it. Nothing can be done abou shipyards They can't be demolished. Have one which is blocking very convenient resources.
  3. This... As example there is a ship anchored with some completely unrelated company, with 5 sleeping bodies. It was there for last few days, didn't move at all and imho sleepers also didn't budge even once. Can't contest land.
  4. I would add that most flags in my area show "0 claims". including my.
  5. Here goes resource friendly raft bridges... you don't want to screw you neighbors, you don''t put bridge at all.
  6. Elrood

    Can't reskill

    Number of levels "lost" varied based on your initial level. From what i discussed in game, there are cases where people exceeded old (pre 10.0) level and still no respec. Can't confirm myself, cause for me its working.
  7. What are your plans for claim system? Claim overlapping? Time required for claiming? 6 hours is actually 3/4 of standard work day - where are you going with it? What about 3rd party players resetting claiming time just by gathering fiber, especially during said 6 hours?
  8. I hope I don't underestimate anyone, but i also try not to overestimate people. Sure, some will steal giref and sink ships, but this number should be lower - unless another easy way to sink stuff is found - then its different story. Beside from what i saw in game, for real effort to be put by anyone but the most hardcore griefes, victim need to do something interesting to really piss them off. This something will need to be bigger and bigger, harder it is to grief.
  9. Well, lets start with copy past from different thread about the same topic. For the "give 1 person a claim". Here how it will end up: Zergs will have tone of land. Everything else will be divided between extremely small companies. Only zerg islands will have any resources left cause everything else will be blocked by buildings on single or double claims. Claim overlapping will mean you will quit the game the moment your neighbor goes offline and some griefer will overlap you base which you spent last 60 hours working on. I've wrote it in the past i will write it again.Think out solution which will survive against hundreds of very dedicated trolls and won't end in disaster if people will be greedy, jerks and obnoxious. So if people will be people. Assume every 1 out of 10 players is a jerk. Assume every 1 out of 10 players is a griefer. If you think your solution can solve that - than please write about it. This one I would love to hear about. But proposing stuff which will probably end with another disaster? Probably even bigger one? Imho not the best idea. Bear in mind, I won't care. I need two claims that i have, 3 are luxury i can have in current and proposed solutions. But if you think 1 claim per person will help you? Nope, it won't. And zergs would have field day claiming all the "now unprotected" land.The only people who will trully benefit from this changes are said Zerg 500+ clans. PS. current balance for stealing claims is way of imho, and that part need to be tweaked. Pss. How many threads did you start with the same topic?
  10. Wouldn't be easier to just build big gates around the ship? I've seen also shipyards around the ship but this is significant investment in resources. There is a balance of how much work is needed vs how much satisfaction one can get. They are patching the easiest and imho most satisfying exploits which should cut on number of griefers significantly. Also blocking ship with rafts or building will not provide immediate satisfaction of sinking the ship, won't provide materials, etc, so hopefully all impatient, immediate gratification griefers will very quickly get bored and move on.
  11. Before update max showed up as 216,5, After upgrade value showed up as 214,6 Before: After:
  12. On North-East side of Bredenmark Reef there is a salty pond which is a discovery point according to spyglass. It's impossible or extremely unlikely (like not even an hour of probing) to trigger.
  13. Assume one jerk for every few hundreds people and with so many of us playing right now they are more visible than usually.
  14. Elrood

    Dev Kit

    Unless its in 5 minutes we will update the server in game announcement. In this case in next half an hour the servers will be updated with 5 minutes top rollback
  15. if you don't look where you sail you will sink your ship.... who put you on the wheel? I'm yet to lose anything thanks to ramming shores. I would be way more worried about random pillar in deep enough water than sandbags
  16. With shipyards totally agree. This is a problem. As for foundations - well, we need to be able to make pastures somehow and i would rather not have to build it out of foundations and just leave small gates around with a shack or two inside. But yeah, shipyards are tragic in this regard.
  17. Power stone I will actually try to steal solo - imho doable, will check later this or early next weak. How the hell do you know what devs have in mind with them not communicating much is beyond me. Everyone has been posting about making this game easier for a loooong time.... Not sure how you missed it. Now here is the thing - you can play this game solo perfectly as far as I've been - i've been doing it from the beggining and right now its easier then ever (minus claims which imho are again broken for everyone and need tweaking). So from my point of view devs made this game for solo players too.
  18. This is general forum category - and I disagree with you on general state of the game and claim system. Don't care about PvE? Well, there is PvP category on this forum and I won't care about what you post there
  19. This game have pve servers too... And nearly nothing you wrote apply to issues in pve.
  20. Actually cooking is kind of useful, for example single berry tea expires after days in ladder while stack of berries would decay earlier. Still the main problem are: - lack of simple recipes - i have 3 simple recipes for yellow stuff, milk for blue, meat for pink, but nothing simple for orange. Add some simple recipes for blue and orange at least. Meat already has (cooked vs raw). - water - 200 unit of water for one tea. 2 and half tea from a barrel, one tea from stone reservoir. There is no point in touching it when you would have to make like 20 barrels to have even modest amount of tea.
  21. Quick summary of everything that is broken within current system: Claiming can take 6 hours and ANYBODY can reset the claiming process. That is not only nearly a man-day in any reasonable office, but anybody who move around can reset this claims. There were people who claimed to try for 24 hours all around and failed. This is not working for anyone and frankly I don;t understand how it could have been a good idea. 2 hours claim with possibility to reset only by owners is already a long time but somewhat understandable. 3 hours would be a long stretch. Assuming someone is busy with something in different sector, i can't find a situation in which that person could not take 2 minutes in span of 2 hours out to stop the claiming and go back to what he or she was doing. Now, second problem - anybody can reset the timing - this makes claiming on island with active players impossibility. Going around falling trees, gathering fiber, taking maps, everything can break someones claiming process. Maybe in PvP you could do something about it, if you had company with dozens of players, in PvE its hopeless. From what i see, 6 hours claiming is always on, regardless of how many flags you have + on one of my flag was written that i had 0 claims - while i know i have 5. This may need some confirmations because i have claims which are overlapping (my sea claim overlapping my own 2 land claims and parts of the 3rd). Some claims seems to be impossible to contest even if there is no one around. Have one such flag overlapping my territory. Claims overlapping is still a thing as far as i know. So, yeah, a lot to fix, tweak still in this regards to make current system usable.
  22. Maybe. Basically it depends on how they would go about it and what they have to work with. If they already store "last login" date data in database, its last login date + 30 days. So assuming they would do it today, somewhere from week to 4 weeks from now. If they would have to add this information to database, than you are correct, it would be all the time + 30 days.
  23. My 3 person company with few claims is megatribe My neighbor solo player is a megatribe My other 5(?) players company is a megatribe My nearby islands neighbours (with similar companies) are megatribes Everyone a megatribe! Even if solo! So keep away! We are megatribes and you can't claim us! On the other hand current claiming timeline is messed up - probably a bug? Either way, devs flipped timings from "doable, just irritating for everyone, both claiming person and defender" to "I don't have to care about my claim at all, it's impossible to claim".
  24. 14 days means one trip somewhere, medium long business trip or family holiday. 15 and longer days trip are as far as i know very rare but i know families which takes them. For this reason i was thinking 30 days or something equally long. We are in this game for hundreds of hours and most work will be done on ships and bases. You need tone of containers for storing gear and blueprints. And it takes tones of time to get them. For this reason i'm thinking family friendly "decay" time.
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