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Elrood

Pathfinder
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Everything posted by Elrood

  1. Not only I have no idea what exactly you want to add to discussion, i have strong suspicion you managed to contradict yourself somewhere there...
  2. That idea i actually really like. Something akin to WoW "rested" mechanics where the longer you are offline the higher "rates" you have would be perfect solution, when capped at something reasonable. I don't have time nor will to crunch math right now, but something akin to 0.03 rate per hour increase and 0.2 decrease per hour, capping at x4 could maybe work out well. From my quick excel calculations, it would allow someone who pay 3 hours per day accumulate enough (after week or two of regular playing) to always start with x4. But someone who play 4 or more would actually use all accumulated time from day before. Plus longer breaks would actually allow to catch up a bit easier. Edit: Actually allowing x4 for constant 3h per day playtime is to much imho, so rate per hour increase should be probably lower. How low I'm not sure.
  3. The only sure solution I can think off is to close restart game. We could also test going to main menu and loading back the game - should work as well. Unfortunately 3rd party programs will not be able to help because save folder is reserved for atlas application instance Not sure if whole time or only at "random" intervals, but either one possibility is creating a host of issues. So even if I wrote some simple program to 7zip save game folder it and copy it somewhere safe windows would prevent it from doing its job because atlas is often (if not constantly) using it while game is running.
  4. The only thing I'm confused is why the hell they didn't ban you yet....
  5. Well, thats Welfare/preschool faction you are so scared would do both weekends and weeks. So you are maybe maintaining status quo on weekend and still have at most half of what they have. Actually even less, cause sailing is a thing and its not 2x faster on weekends. So they loose time on week on gathering but sailing goes the same time, which means you still got you ass kicked by those preschool/welfare/24h streamers. On the other hand those of us who has completely random time for playing, are screwed if would be screwed if we could not play on weekend. Fortunately single player exist now, so you can have your x10 weeks too without me saying anything about it
  6. Just be sure to give a slider for unofficial server and single player.
  7. Isn't that depending on server / single player settings? Sure, official can have max lvl 30, but if you play with difficulty setting on server/ single player you can get up to few hundreds level creature.
  8. A lot of people mate... A lot of people. Some of us were actually waiting for something like it without having to setup whole server grid from the moment they allowed unofficial servers. What you failed to know earlier, this is Ark with ships. End of story. Doesn't matter what the vision was. Something akin to single player was inevitable . It was just a question how irritating it would be to set up and devs made it trivial.
  9. Great example why I'm staying single player for foreseeable future.
  10. Thank you. Fortunately I don't plan on bed traveling (guess its the culprit)...
  11. Had exactly the same with the thing that I've started on PvE and after all the drama decided that pvp amount on pve was not worth it. Single player for the win.
  12. Are you going out of grid and coming back to see stuff missing? Or is it on ship? Where is it, what was you doing between last check and it disappearing? It has not yet happen to me, so probably we would need to do specific thing to trigger that kind of bug and I would rather know how before i lose to much stuff.
  13. I doubt that, otherwise it would rain in huge parts of the house instead of very specific spots. Right now my indoor buff is similar to extreme case of swiss cheese. On that note, I have to say indoor buff in itself is strange, true, but i will wait until i have window frames and doors installed before I will comment on it - looks like empty doorways and windowed walls have big impact on it when placed directly on floor level I'm standing. But its enough to place window/door empty on halfwall (even with half stairs into the door) and its promptly ignored.
  14. + Peasants (NPC), hire-able, who could milk cows, gather manure or automate farming, etc. main usage would be for single player obviously, but it would also cut a bit on tedious on PvE and PvP. It would also add sense of progression (making things easier for well established player).
  15. Varied, very varied. In all spots its about 4 stories. But i have 19 stories height tower and its not raining inside it. So i rather doubt its about height, rather connection between specific elements.
  16. Including SavedAtlasLocal for easy debugging/checking. Single player. Rain inside enclosed (hopefully, floor plan is a bit complex on uneven terrain) house. Including actual save in problematic area. One spot marked on screenshots. More than one place is allowing rain to go through the roof. https://1drv.ms/u/s!AoGMjh93km4dhuxgZpJY1NnjrJODpQ?e=0IAP6v
  17. Sunken treasure spawned inland. Single-player.
  18. Wow... that feels painful. I think it need to be said that I don't really pay that much attention to the rate itself. 0.5 is fun for me on single, but i could also play on x4, x5, etc without any problem, as long as its consistent. This 0.5 is just because I know how much content atlas has and I want it to last a bit longer (and i don't care about grind). On the other hand I'm not a person who can "appreciate" lose of value of my time when I don't play with high rates. Especially when its x4. Its like, sure I can do something now, it will take an hour to get materials. But I can just wait for weekend and do it in 15 minutes. It spoils satisfaction from a lot of accomplishments and add real life time table into the game way too intrusively for me.
  19. Strange thing. I'm quite sure I'm posting way, way more than 3 times per day. Some mechanism must be at play, but what and why I have no knowledge. Maybe you posted 3 posts one below another in the same thread? Or something similar?
  20. Terrible launch, lag, tragedy (and slide show) called fountain of youth, nerfs of fun way to play (like fire arrows were first for me, than stone build with organic matter if I remember correctly), completely random deaths (like fleets of kill on sight sotd, whales, i don't remember what else), tone of carnivorous death on sight, unkillable flocks of alphas just after nerf of fire arrows, PvE ship sinking by players when you were offline, sinking ships by sotd when anchored near island, loosing claim because crocodile spawn next to shack, aotd and wolfs spawning inside animal pens and finally wipe... tarrot magic scraped (at least it looks like it)... Still no flying ships yet ( :( )... Claim overlapping... General level of griefing on PvE. Tide of thiefs when someone learned how to glitch into houses... And this is only what i can come up from top of my head. All of that had nothing or not so much to do with those 50k people leaving? People left because atlas become too similar/not similar enough to ark? Edit: Or was marketed as different flavor than it really is? Edit 2: typos.
  21. None of that for me. I've quited because all the progress i had was wiped and after how much stress I had from worying about people sinking my ship on PvE, claiming my flags when i was actually active, claim overlapping, what to do when i'm on holidays.... I've decided no more, thanks, not worth it. I will not be back to atlas mmo part until: - my base will be safe from griefers and stupid bending of mechanics upside down to get upper hand. - I won't be loosing all the progress mere month or two after starting. - I won't have to deal with slide show of youth fountain (or similar thing) - rates will be consistent regardless of the day of week (okey, i can understand independence day, or other once per year, once in 6 month bonuses. But every week? No.). - they will actually give me an incentive to go back to mmo part now that single player is there. So probably not before early access finish if ever. What most of currently playing people are proposing has not that much to do with why I and people like me from PvE quit. More to do with how to keep them still interested.
  22. Aren't those sotd just out of render distance and only small portion of the colorful shroud visible?
  23. Floors - it should be half block because half block is smallest distance you can work with (half stairs). its cheap enough. Otherwise you would have to make 4 half-walls and ceiling. 5 elements. Instead you have one. 2 for full height. Walls turn proper direction, you just need to have proper snap points. Q cycle between snap points so its useless in that regard. "E" key rotate them 180 degree on current snap point. You are using wrong key for that. Roofs are the biggest problem because of how snapping points are not aligned between roofs and ceiling/foundation. impossibility to snap wooden roofs if you want to create "support" structure for extended ceiling: ____ \ | \ | \ | This type of triangle using ceiling, foundation and roof is irritating as hell because of snap points and mesh roof mesh being a bit too big. Not to mention you have to make temporary structures to even make it work in some cases. Collision turned off works great for me. I would love to see better building system which is not voxel based/minecraft like. I have seen as good one as this. Better? Only in terms of number of content (so number of materials, peaces, etc). Completely disagree with that. From my point of view, only gates are over-sized. Everything else is quite nice and comfortable. I would love some more variety (double doors? more textures, more types of walls, more window possibilities, glass?, better paint support), easier to distinguish when meshes will properly fit together... But the system is perfectly fine for me. edit : More snapping points for pillars whould also be nice. Like proper snapping for foundation corners. But again, its solvable. I would rather have those kind of limitation than have to deal with decimal point accuracy.
  24. I'm basically 10-12 hours at work + housekeeping + wife.... And i'm playing single player on 0.5x rates having tone of fun. Consistency is way, way more important than anything else. Playing 3-4 hours during week = 1 hours at most. This kills any hint of accomplishment from gathering/building part of gameplay done during work days - and thats about 80% of what i do in this game. It was not a reason why i quit in first place - that one goes to griefers and constant fear of them - but its one of reasons why I'm not going back.
  25. I really hope it is possible to turn back in single player / custom servers. I didn't do maps yet, but if I learn I can't bomb them to hell with grenades, shot them with cannon balls, etc with my current settings... it will be extremely upsetting.
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