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Elrood

Pathfinder
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Everything posted by Elrood

  1. Or instead of creating completely new solution, combine old and current. Islands claims are as is for taxing purposes and building permissions purposes (white-list for people to claim building space). Claiming, loosing stuff stay the same as now. Add additional, building space claims. 3 building claim per person with restriction of max 1 on single grid. Company building claims stacks non linearly by number of people. 5 persons company - 5 building claims. 20 persons - 7 building claims. 50 persons - 10. 100 persons - 20. Etc. Make company max 1 build claims per grid with increases similar to the number of building claims. Make those building claims twice the square meters of previous ones. Remove sea claims, prevent overlapping completely. Add ability for the owner of island to destroy building claim before claim exist for 1 or 2 days. Add ability for island owner to destroy claim if owner wasn't on the grid for 3 weeks (2 weeks vacations without net? ) and other white-listed people to claim that thing. PvE - taking over someone else claim destroy all buildings, containers and items in the space. PvP - change ownership of everything in the space. PvE - first person who started overtaking the claim wins. PvP - old rules of overtaking the claims with counters, etc. Solves the problem of build spam - you can't spam too far. Solves the problem of inactivity. Fix the biggest problem of old system - overlapping. Throw in additional "claim type" for island owner called "protected terrain" with small radius. Say 10 per island. Protect resources, prevent people from claiming spots with resources/building there. Would love to hear holes in this idea. Edit: throw in new maps spawning only between claims - should be easy enough because no overlapping mean lot of empty space between. If it will waste too much space, make claim something of a mutation between a circle and rectangle. Easier to stack together. Still leave empty space between. Edit 2: throw in carnivorous spawning restriction inside building claim - and we have one more headache gone. Edit 3: Something need to be done about shipyards. For example restrict ability to build shipyards only to the owner of the island (plus make a limit of 5 - 10 per island depending on its size? ). When someone start building a ship - he locks the shipyard for some time required to build ship (like a day? ) if he fails, than bad luck. Shipyard is automatically unlocked when ship is finished?
  2. Die? I've been waiting till they realize they need to do it Survival is always playable solo as long as it has enough sandbox in it.
  3. Nah. Singleplayer is there now. Some of us (well, me) don't care about wipes at all. Wipe, don't wipe, I don't care as long as you don't touch my single player game world
  4. Exactly. Every bottom level on schooner and bigger is a hotspot for mistakes because of how easy it is to miss one looking at upper one, or because chest was in the way when checking from inside. I've missed one or two so many times during routine maintenance from inside that now i'm always swimming around my ship. Until I won't find anything twice. Carefully. I'm still in awe how often i miss one or two on first swim through. Once in the ages I tended to miss one on second swim around on brigantine.
  5. Well, we played for a while, had fun, and now we are waiting for the release. This game lack content for 7 days a week, 30 days a month, 12 month a year play with x2, x4 rates on. Hopefully this will improve closer to release we are. if not, I had enough hours of fun in that game to call it good buy
  6. Nope. Some of us expected ark with ships and bigger map. I want your crystal ball. Or tea leaves. Or whatever else clairvoyance tools you use. Okey, got them. Thanks. It will work! They will make it! It work for Ark after all. But it has a place in survival pirate game. Which Atlas also is. (sorry, forgot caps) Don't do it ffs.... Ps. I know how constructive my post is. But you know what? I don't care
  7. There is no subscription nor micro-transactions - so player retention is not something that generate income directly. Only true telling thing will be how many people will buy expansion when/if they get to making one and/or buy game on release. And that is actually depending on them giving a reason to buy it for those who already left altas (and to get new player to buy it). Assuming that you are right and only 10% people play today. This means that people who like whats going on are actually a minority - 10% of initial people. This means their feedback is actually irrelevant or even counterproductive because it further goes into where the 10% wants to go - further into a niche atlas becoming right now and may have nothing to do with reasons for 90% who left. And it has to go back out of this niche to get back to wider audience. Which means... Changes which may not be according to the taste of those who stayed, nor according to their priorities because that 10% is not a priority. Sure, I'm simplifying quite a bit. Sure, its not that easy. But for me this is high level overview of that kind of situation.
  8. It would be cheap man pvp, true. But it will not be offline raiding! That means worst part of current PvP would be gone good, leaving fun part in (toggable for those who just want to build). I'm all for it. But truth be told, for now I'm happy with devs adding any kind of WPE at all .
  9. Why can't I blame players?! Sure, I agree, probability that in several thousands players there will be jerks is around 100%. But that doesn't mean I can't blame them for what they are and for what they force games to be.
  10. Well yea. This is sandbox and imho we can't have cake without cake. Devs imho had good frame for survival, "kind of" realistic game. Than jerks came. What actually pushed me out was: griefers sinking boats by weight (perfectly good mechanic if it would not be randomly abused), idiots building trapping pit on a slot I left open for settling which I had no way to remove (surely they could just demolish it after use, but it would take additional 3 minutes....) - thanks, not only I didn't get neighbor, i lost resources spawns for nothing. Idiots building gates around a ship. Idiots trying to steal stuff from not pin-coded containers.... Idiots building on rarer resource nodes which I didn't manage to claim to protect after my neighbor lost interest. Idiots who claimed a spot on island and blocked resources spawns using gates. Etc. In short - people who didn't consider others, didn't care. All those problems with spawning animals inside pens, spawning AotD inside base... This I had dealt with successfully. It wasn't that hard, just a bit tedious building spawn proof pens. Decay was not really a problem if you have modicum of time.... AotD blocked by gates means climbing picks and you can deal with that too (mostly). Well, most of what you written I actually didn't care that much about. Just people being jerks. I do like most of the mechanics those jerks used to grief. When they were working according to spirit, not letter. And then some jerk sink ship using weight. So now anchored ship has unlimited weight limit. Another one level ships on mobs on the island. And some quick fix goes. And game goes downhill. Add to it constant worry about overlapping claims... So after they decided to wipe the server, i finally quit. And now, that single player is there, I can play with all those "griefing friendly" mechanics which imho makes game more interesting without whole bunch of jerks using them to make my life miserable. At least when I figure out how to reapply them again Plus i can make "backup saves" so i don't have to worry about stuff disappearing cause of bugs and loosing multiple days of progress. Few hours sure, I can live with that. Few days? Backups exists.
  11. Devs didn't push me out of multiplayer servers. Players did. Devs just added a way for me to return to it and have fun.
  12. I mean only that Sure would be nice to have all you listed. But for me most of it would be just cherry on top of the cake. Trading would be icing of the cake already and add a lot more immersion. And WPE are the cake itself already. If it would come up to the question of work required vs profit - just adding random non hostile trading factories would be biggest boost for me
  13. I will give you a hint - addition of single player wasn't for the "current" player base. Rather for those of us who had enough of toxicity on PvE and wanted to play in peace. And you know what? At least in my case it worked pulling me back into the game. On Single player where i don't have to worry about griefers and toxicity and riffraff... Non the less back into the game and interested again.
  14. Actually I wouldn't trust higher difficulty means more spawns. I have difficulty 1.0 and spawn rate 0.5 - and i have less than half of what I would assume i could get on official. Plus practically no carnivores (i saw one wolf corpse and few low level snakes). On the other hand i see very big interval of level possibilities. Level 150 are not uncommon and i saw alphas of level 600+ (i think 925 was highest i saw). So difficulty level in my mind is equal to max level of the creatures.
  15. Actually I would be more happy if they would make something between quarter of WPE to be non-hostile with some "player like" shops.
  16. You surely aren't the only one! Game already is so much less stressful without constant worry of getting griefed, claim overlapped etc.... A lot of settings are transitioned from Ark settings, so ark wiki is very useful. I would also love some breakdown which settings to touch to re-enable bow damage (standard and fire arrows), grenades damage, etc. to SotD army and allow ship weapons to damage land mobs (just looking for tips on it, I have not yet experimented with it, i have too much fun just building stuff now ). Edit:But this stuff hopefully I can find in the server section
  17. If only they would add single player.... and maybe EVEN possibility to easly play with 2 or 3 friends..... on the same map as official servers..... No way they would do it.... Wouldn't they?
  18. Actually I'm fine if one person claim whole island, because this one person should not be able to hold it. My point of view is simpler - base idea of claims imho is good enough - problem we have right now is stealing is both overpowered (and active people can lose base) and under-powered (and one person can hold one island with relative ease). Yes, it is a question of tweaking stuff, we just have fundamental difference which part of the system should be tweaked/changed.
  19. Lets give you inland claim on one of the bigger islands Good luck. My curent base is in the place I can't put big shipyard withing my first claim. Only second sea claim allowed me to get it. You seriously underestimating number of small companies and solo players (truth be told, lately we were culled down nicely, still as far as i know there is a lot of us). You totally ignored claim overlapping which means single claim right now is constant danger of loosing everything. Zergs (100 - 500 players companies) would have field day claiming everything currently empty just after change. And you totally ignored 20 other topics where this stuff was discussed to death and beyond and exact reasons (more than I just provided) why 1 claim per person is idiotic were provided. You didn't even try to read into the topics (discussed multiple times and yeah, walls of text, those where lenghty discussions) when you decided to throw in your opinion which imho you didn't even spend 10 minutes thinking about. You want adult response? I did try to provide it this time.
  20. Do you have one claim?! And tamed animals?! And neighbours with one claim too? And big shipyard?! Have any idea how much resources would be gone with every one living out of one claim?! No, you probably have nothing. You live on lawless or a raft or some friendly company and have no f*^% idea what kind of armageddon this would be. So STFU or think it through.
  21. As far as i remember "if not aggroed" first. Either someone found a loophole (maybe aggro SotD and jump on your ship? Dunno...) or one of your company people messed up and just blamed bug.
  22. Yet again patch which would be okey for alpha, not open long term and persistent beta. Practically no warning, no way to prevent getting overlapped, nothing if you were not 24/7 player/company overlapping... which is still NOT FIXED. They are applying stuff which is short term disaster yet again -.- after fountain of youth. This is roller-coaster between disasters for us players -.-
  23. Depends. They may have run out of money and needed more or publisher decided it was time to test the game and see if there is any point in further investment (hopefully this wasn't the case).
  24. This really looks like a hack tool used -.- Hopefully they will get banned but i wouldn't keep my hopes too much. If they are using vpn's there is no actual technical way I'm aware to keep them banned indefinitely other as ban them next time it occurs as long as they want to spam money to rebay game every time their steam account get banned.
  25. That shouldn't be possible if you removed pins. If they did so please post bug report before you go... This would maybe help someone else before it happen few more times.... On the other hand, with pins they could hack into them.
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