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Nightstrasza

Pathfinder
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Everything posted by Nightstrasza

  1. Weapons and tools of fine and higher quality are fine. Some tools doesn't even do anything with higher quality, like scissors, saddles etc. But buildings, who cares, would not bother if they don't give atleast 50% already on fine quality. If the buildings also had some stats attached to them, right now is just pure hp while our armor can have like up to 4 different extra stats.
  2. And also those walls have like 5-25% more health, not like 2x in case o putting just a second layer.
  3. Try high level birds, 20+ should have enough hp to survive a flintlock shoot, experiment which lvl is enough to withstand a bullet with less than 20% hp or an arrow and go taming. Never tamed anything since it takes alot of points and time for nothing but well, hope this helps.
  4. Is inteligence realy that useless?, was thinking about respecing from health into inteligence... but hoped it gives some real returns.
  5. Oh also, if the dev will read this post again (seen him do that yesterday), just know, had to abandon a jounrye... to literaly a neighbour grid bcs there was a 10+ wall of SoDs coverin the entire way south, there was literaly no way to go arround them and when was comming bakc home to anchor and disconnect from disgust, the game spawned a storm for extra stuff to dodge. Is there ANY way in this game to travel anywhere without having 5-10 cannons ready to fire at stuff..., just getting tired tha this game is about exploration, but can't even leave the damn home grid.
  6. In patch 10 they changed that, right now getting 7 points in 41-50 not 6.
  7. Wanted to treasure hunt on a neighbour grid, too bad, this game doesn't allow fun with 10+ SoDs blocking the entire way south and to add to the injury, storm happened while going back home to disconnect so had to dodge even more things.
  8. Never remove passive alphas (except horses, those pricks can go), know what those passive alphas do?, they kill annoying predators and also make some of those animals fight back, for example a cow wllt not fight without having that alpha buff. They are excelent base defense system so untill predators spawn rate is drasticaly reduced would like them to stay (on most islands, that's not like every island spits 3 predators per second from what we noticed but many does)
  9. They need to show exact stat numbers what food does and well..., make it worth doing. Right now easiest to balance vitamins and low effort is just cook fish/meat (not prime), then gather some random veggies and berries in the forest, 1 fish/meat and then 5 veggies/berries. Farming and cooking have no real value right now. Yeah, that dmg reduction is HUGE in combat, don't know why pvpers don't bother with EQ, it doesn't require much effort to keep it (unless having tons of fortitude, then that's a pain). Also movement speed, even just 10% is good as in pvp, mobility is a big thing to dodge or close gaps.
  10. It also gives 20% damage reduction. But that damage buff is useless, since it only applies to meele and meele sucks.
  11. *SoDs asks for taxes to cross the wall*
  12. Yeah, the rewrd for them is just as bad as for grabbing a flotsam. Howev er, aren't they the oly way to get ship bps?, if so, maybe that's the point of them..., however still the amount of gold is not enough to propably even hire 1 of those floating crew AI in the water, let alone all of them.
  13. Is there not a 2 hours limit or something already for kids? Though it was the case... or atleast in some games, watched it somewhere on yt.
  14. Oh, we have to be in the water?, that's kinda lame, oh well, thanks for explaining.
  15. Cold biomes also have heat waves..., makes sense. As for having both cold and warm debuffs, had that too happen by crossing the grid with cold debuff into dessert (why is anyway a hottest biome next to second coldest?, if atleast that dessert was a cold version...), jumping into water fixed that for us.
  16. This is huge... and think agreeding to almost everything, almost. 1. Animals are realy overspawning, or... that's dependand a bit also on the islands, for example living on a island that have 3 wolves per minute spawn, was realy considering yesterday to spec into pukle gun and put crew on them just to be safe finally... The damage is not that bad since they made armor actualy work, however, their attack speed, movement speed, trash AI and super abilities make them pain and unfun to play on top of the radiculous overspawn, not saying that want 50 horses in one place bcs passives also overspawn... but com'on, atleast let us cut a tree without being bitten, mauled, thrown, munched or whatever all the time. They also made guns suck which means we always take damage from anything that is faster than player, a wolf, lion, tiger, those things will take half hp alone before killing them unless having a carine which is the only remaining gun which can one-shot a low lvl predator, something with 20+ lvl will survive even a carbine. (Btw, if being "that" masochistic, maybe come to our island, would gladly have something/someone who destroys those wolves, tbh this game makes us slowly hate any animals bcs of how infuirating they are in here) 2. Yeah, also would love the whales and SoDs to go away from the borders, have yet to die from such encounter but already took damage bcs of spawning right next to them. This is one of and a main reason why not using our solo made schooner, we bet we just gonna teleport next to a red SoD or inside one or on top of a whale and all this work going down. We get attached to things easly, we consider that ship our second home if that would be even possible (unfortunely not) so wilt not touch our Eternal Night untill those things atleast stop camping the borders. SoDs also make walls, there is too many of them, they should be made more rare but stronger, for example a 1-3 low lvl, 1-2 medium and 0-1 high lvl SoDs roaming a grid, that's all, right now, there is so many that if want to fight one, there's surely 5 more nearby and if wnt to get arround them prepare to go in direction that is against plans and waste half hour to 1 hour just to go thro this ocean maze. Storms and rains are a cool idea to separate them, also though today about what if not all rains were full of tornados..., tbh they are annoying, not bcs of dmg or number bcs that's possible to navigate thro them most of the time but bcs they are constantly thrown into our face, we passed all of them?, well, have another 5+ in front, enjoy. Whales yeah, the one-shotting is so stupid, that's like being too slow means just suicide and respawn at home just to not waste time bcs there is no way to survive whale if it agroes and is faster. Was hit only once by whale, by some magic didn't take any damage (it was 1 week after launch tho) so there's that, atleast give us a chance to escape insteed of being either 0% or 100% prepared for encounter. Planks have tiny hp, agree they have laughable durability and make for a 10+ cannons per ship boring combat, however in suggestion that have made days ago put not 2x more hp but even up to 5x, it might however to slightly radiculous knowing galleon planks have 12k hp but well, atleast the battle would be worth of a tale. The 5x idea was with increase, not decreasein ships prices in mind so it would be balanced out with quality insteed of quantity, don't wanna rebuild ships after few battles or an ambush, wanna a swimming citatel. Also proposed there different kinds of planks as light which would be designed to move faster at the cost of less hp and heavy plated which would be... very heavy causing ship to be slow but have slightly more hp and big damage resistance. Those types of planks together with the standard ones we have now would create a variety in ship building. Not having problem with the carry weight, especialy that they increased it but yeah, the galleon should be a floating city housing 50-100 players possibly. 3. Since the nerf to guns not using guns ever, blunderbuss is in the chest, pistols are used only to kill vultures or annoying sharks/manta rays that after agroing doesn' want to get off from our shipyard and very rarely to sometimes snipe a lion from long range since bow have a fall off, otherwise using our trusty bow which is better in every single aspect than any gun, except slightly less burst dmg, it does like 30% less burst dmg or something, but we can shoot it 10 times in time the pistol reloads. Also agree having more different types of weapons would be fun to play with. Agree that there could be more ship options to choose from, right now it kinda feels empty.
  17. It would be nice to know how much time left we have on our EQ buff, having high fortitude due to living on cold biome makes us unable to keep the buff without randomly overeating unless we overwork self by constantly cuting tens of trees and rocks or take alot of damage, don't think, overworking and intentionaly taking damage is a healthy way of living.... What asking is that those 4 pills indicating EQ buff would have timer how much time is left so we don't need to guess and constantly overeat. Even better would be if EQ buff would be tied to level of our vitamins insteed of how often we eat, considering our hunger barely goes down unless taking some heavy damage that's hard to keep the vitamins up, especialy EQ buff, makes no sense that we lose EQ buff even if we have half meter full and all vitamins being equal.
  18. We see..., well, IF it works that way, then cool, we put the axe down. If they werent for 3 days on and can claim that flag, they propably didn't change also their building stance which is by default that everyone can build, maybe build a wall arround the claim (press H to see borders of it), tho that's a bit of investment. If don't need to stand there, could always try and lure few alphas there so ppl don't go near it.
  19. Noticed 2 situations when equillibrium buff just vanishes even if ate recently. 1. When crossing grids, it will just reset to 0 and then we have to wait again 30 minutes for it. 2. Happened only 2 times in a single day, the buff just did not work, vitamins meter was saying upon pressing H that "is EQ" and also they were filled however no buff was present. Have no idea of reproduction, it just happened 2 times in a row.
  20. Had already like 4-5 horses spawn inside base, 1 alpha horse and 1 wolf. Died once to that single wolf and lost all gear then died multiple times while trying to kill it as it destroyed bed and one machine. Would also love it to be fixed bcs right now have to sleep on our ship.
  21. Dolphins are supposed to give inteligence buff when jumping next to our ship, however never got anything from that, had even 1 jump onboard and no buff.
  22. If this would be true then would just put multiple crew npcs with puckle guns to turn such duelers into cheese. Don't wanna fight for own home in PvE. Also 6 hours is not alot, what if someone went for a full day journey, or went to sleep or left game on the other side of the map and can't use beds to teleport? Few days ago was away for over 10 hours from home to gather resources, we have to be punished for exploring the game?
  23. There are many videos, streams, whatever, they do nothing, so much for investigaton lol.
  24. Increase meele dmg which is pathetic and have a pointless stunlock mechanic that when swinging it makes us stop in place. They should take a note on how TESO meele combat is done, everything is fluent, or warframe. Here can't even swing weapon mid-air, stops us in place and deals laughable damage. Also guns shoud be one-shot bcs otherwise they are worthless with the reload they have, considering having 3 wolves every 1 minute, not bothering with guns anymore, came back to stone age and swimming while sticking wood in their heads, our bow deals almost as much dmg as a flintlok pistol right now, we have perks and fine quality bow yes... but we can shoot it every second, we can sprint with it whenever want, we can shoot it in water and also have access to fire arrows which are both creature and ship siege potent. EDIT: Ah also, we don't waste iron and oil for shooting/fixing, with carbine that's also alloys which is even more expensive. Bow only needs a bunch of wood, flint, fiber and hide which we can get everywhere in the world easly.
  25. The gunplay was fine untill they nerfed dmg, they are water guns now even in pvp not to mention in pve where a lvl 1 wolf have enough hp to survive 2 headshots. Stone or flame arrows all the way or altillery.
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