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Sketch

Pathfinder
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Everything posted by Sketch

  1. tbh havent found any good pve ones, there all xX g/h/t crap that makes anything you do easy mode and dull.
  2. if you only have megas, naval battles and land seiges wont happen as it will be too much trouble for little gain.
  3. havent seen any servers with more then 20 population, unoffical servers, while there tons most are just 2x2 or 3x3 with some being bigger, but you wont get any meaningful pvp on them since their populations are too small
  4. ye the late shift basicly lost 2 ships too it and have clear proof of it.
  5. the gates dont cost less, like 10X more now but that dont effect ones already there and you demoslish ones from the before the patch you get 5x free better mats..
  6. except you forgot the bits about claims being stolen via the "working" system you mentioned, its even been posted in general discussion about how overlapping can and does happen, atm claim system doesnt work, neither does no claim system too many griefs or harssers. the whole build system needs to be rethought out
  7. ye i dont disagree, but with the current system its just gonna kill the game for all but mega tribes, (ark did that and they had to change it) but with v10 massive land claiming is gonna hurt all they need to do is make the punishment more sevre and its fixed.
  8. Then you missed the streamer dev stream they did just before the first delay
  9. but that also contridicts there *your ship is your base* idea the devs want.
  10. lol. except you forgot that most couldn't get out of fp's or starter zones for most of the EA launch by the time most could, all the land was gone. oh and lets not forget that pve has massive claim bugs and issuses where your claim can be stolen but hey ignorance is bliss right?
  11. yeah its a common story sadly, they need to just complety change claim on pve outright not bandage it and hope that the bandage improves stuff.
  12. buildings and such kills respawns and could fuel enemys in (pvp) so i doubt that.
  13. think the ship gets moved with the captian if he is migrated whilst driving it
  14. i've seen it on several of the streamers that have mega tribes over 500+ and have 30+ ships in there zones basicly destroying rafts because the more ships = more lag.
  15. you do realise that the numbers of ships adds to the lag in a zone besides just players right?
  16. still disagree if it was as easy as you say the mega tribes would walk all over eveyone, atm most peeps who are entrenched arent going anywhere due to the sheer difficulty of getting past multiple stone walls/doors/gates.
  17. it doesnt evem have to be perfect tbh, its too easy to make an impregnable fortress atm and that will kill land battles, sea battles is just who can pump out boats faster
  18. morters do nothing if your ship cant get to the base or you cant steal land, and land morters rekt boats. *some well placed outposts and your raid is screwed. ye some of the mega streamers have like 5+ galleons already
  19. The reason you haven't seen any good 'raids' is because the whole system is punishing to raiders. Stone walls require a crazy amount of stuff to break, you need to be actualy able to claim land in order to take in land bases witch make it near impossible to really raid anything not by the ocean. Add all that to crazy bases, all the land taken and the sheer number of ships gl raiding bases, boat battles could be good but there too fragile and the ocean is big. (pvp) (pve There isint enough to do that makes doing stuff worth it)
  20. 6) overlapping flags to steal overs claims. 4) using lag and glitches to run past doors
  21. i understand stability is a big deal, but they need to atlest let us know they are aware of these problems or more peeps with just get frustrated.
  22. roaming vendors too would add to crazyness in pvp and nuetral trade posts.
  23. couldn't have said it myself.
  24. ye, but 50k is alot of npc upkeep for along time.
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