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Dingiva

Pathfinder
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Everything posted by Dingiva

  1. You are just crying that - except you - nobody else thinks that you are "the community", and that your opinion isnt worth more than from other people. There is nearly daily patches of way more important stuff. And you cryboy cant live with that. You cant handle that you´re not as important as you think. Youre not the shining moon. You are just a small star, like everyone else.
  2. Well, if you prefer to stay solo, its cool. But dont expect to have the same effort than groups. Thats the difference between multiplayer and singleplayer games.
  3. The spawn rate is already reduced if theres many structures around, since structures block respawns. I didnt encounter much problems to avoid animals. Wolves are slow in water. You can sprint away from snakes and stuff. Even after the first bite. Freeport is the area to learn the very first basics. The game doesnt change a lot after level 8. Gather stuff, craft stuff. On level 8, you have enough skillpoints to obtain every skill you need to survive. Imagine the freeports after release/possible serverwipes if players could stay there longer to gain more levels. I wouldnt even mind if the level cap would be 10 or 12, but its always the same way: If its level 8, someone will ask for lvl 12 instead. If it was lvl 12 already - guess what? Someone will come up with the idea to raise it to 15, and so on, and so on. Havent seen any SotD near borders after travelling to another server for ages. The first days after ea release, it was a horror. SotDs everywhere, huge aggro range. The situation has become way better. The aggro range for rafts is so freaking small. I, personally, even managed to just sail away after getting aggroed by a SotD. Didnt encounter any SotD right behind server border since a few patches so far. tbh, i never lost a ship in a storm. Not even the ramshackle sloop, which already has reduced HP... i was really afraid of the SotD. But after the first fight, i was just laughing. To be honest, and from my own experience: If you cant manage to survive the attack of a lvl 5 SotD, you just have to learn. In our crew, we have just ONE person repairing, if too many dmg comes in. and especially against low lvl SotD, we never encountered any problems. If you make it too easy, people dont learn from their mistakes. Its not a huge problem to repair your ship between the attacks. If you already sail around with 50% hp planks, the mistake is on your side, not on the side of the AI. If you have good winds, you can even dodge their cannon shots or force them to shoot from higher angles, so they gonna hit your 40.000 hp deck, instead of your 5000 hp planks. Such low lvl SotD are only able to blast your planks if they were damaged already, or if nobody repairs them between the hits - AND if you just go full broadside, like a lemming. Nice idea. BUT.... increasing the amount of weight carrieable with weight sails would just result in high-end equipped galleons that are not used for trades, but just for PvP. And im pretty sure people would use that for their own effort. Tons of cannons on deck and stuff. PLUS: your ships get experience, which can be put into more weight. Be honest to yourself: do you really think players would use that feature to sail around with freighters? I totally second that, but i´d prefer smaller ships that could easily be handled by soloers. Especially a smaller ship than a sloop. Nope. Absolutely nope. You totally ignore another feature: NPC´s. And you ignore a second feature: Ship exp. You already get the advantage to sail a ship totally on your own, full of NPCs, making it possible to hunt down other ships SOLO. 800-1000 gold? really? for what? 2 players, a ships full of NPCs, and youre done. You can farm tons of gold that way. Regarding the costs of NPCs, even a small company of 5 would easily be able to afford a base, fully defended by NPCs at cannons, mortars and swivel guns. In combination with the current possible use of such defenses, attackers wont even be able to snipe the NPCs. Nah, nobody wants to raid a base where all players are offline, but an army of NPCs defends the shit the whole day.
  4. You wont ever see the timer starting to count down. Since when you log in and be near the structure, timer will be set to 4 days immediately. Furthermore, "insiders" are real. Plus, if you dont use walls and ceileings only, but have small spaces anywhere, you could bug in with climbing picks.
  5. Comparing a roman fire arrow with fire arrows from a different era wont work, sorry. Imagine throwing an alcohol-soaked piece of cloth on the ground. Even the area around the piece of cloth will take fire, since the alcohol would spoil. Imagine greek fire, and combine them with fire arrows. greek fire is some sort of napalm, which sticks to the area around it, when it hits an obstacle. Even the huns used such stuff.
  6. 1. a square doesnt mean they are asian. russian characters are even displayed as a square. Several german letters are displayed as a square. 2. doors are only locked if they show the "Locked" info when targeting them. 3. ever thought of an insider in your company? 4. if you are a small company, and no member logged in for 4 days, everyone could have demolished walls and replaced them
  7. Infinite ressource of free NPCs. Well... you didnt think that through. Our crew has NPC all across the base, on every cannon/mortar tower + swivle guns. The only reason why we didnt add more NPCs rn is that we have to farm the gold to keep our slaves. Following your idea, we could easily set up 200-300 NPCs at our base + our ships.
  8. Right click on atlas in steam, click "check file integrity". Youre welcome.
  9. In my eyes, the trading argument doesnt count, since ATLAS isnt an economic simulation game. You can still trade materials for gold if you want, just use the global chat and/or put up wooden billboards with your trade offers. Im happy with the situation. You have to actually do something to obtain gold to get a NPC crew, instead of sitting on the island the whole day, farming materials to sell them (for gold). And as we all know, in every game, there will always be cheats, 3rd party tools, macros, whatsoever. So, if you could obtain gold by selling your farmed materials, it wouldnt be any problem to use macros to farm. Your last idea just makes it nearly impossible to get NPC crews for small companies as well. Remember: With a NPC crew, you can drive a brigantine, even a galleon SOLO. Now, just do the simple maths: Who will have an easier life with such changes? Huge companies, or small companies? Furthermore, im pretty sure more possibilities to waste your gold will come in the future, e.g. respec via gold, special items, glowing weapons (haha!) or other cosmetic stuff. PLUS, if you didnt see it yet, you can buy materials in every freeport for gold. Materials that dont spawn in that region, mostly.
  10. By saying "my raft" and "my sloop", you make clear that you play solo. Think of the term "MMO". The "MM" stands for "Massive Multiplayer". Several players that play together and socialize are able to build and secure a galleon. You, as a solo guy, not. Think of that.
  11. How often in your life have you been hit by a fire arrow, so that you are able to determine whats "realistic"?
  12. Too bad, youre not important enough to be pinged by anyone. You´re not special at all, sorry. Better do your studies and get a good job, instead of trying to be a special snowflake and an influencer-tryhard.
  13. A guy play an early access game and cries about testing stuff BEFORE they release it? Thats so funny. DeGeneration Next.
  14. Yet you are basically complaining about this smaller tribe. And thats the point: You are p*ssed that they keep attacking you, while you are offline. Dude, on the servers, there are players from different timezones. Why the hell should anyone specify when they´re allowed to attack, just because you cant play at the specific moment? Theres even people working on nightshifts in your timezone.
  15. First of all: NPCs dont calculate the wave movement. Players can (and should). Furthermore, NPCs have a huge problem to hit when you dont sail in a straight line, as long as you dont try to sail against the wind. They also encounter problems when you just show your front to get closer. NPCs wont fight back when you enter the enemy ship to kill them. They can easily be killed with flamethrowers. To be honest, in your 3 videos, you just play pretty bad, thats it. You get hit several times, and still, nobody in your crew cares. In our crew, we have at least one teammate just for the repairs, and he will repair the ship directly after we received dmg. You just stay at the cannons. This isnt a "pew! pew!"-game, its not only about staying at the very same spot, playing with huge guns. Before thinking about nerfing/adjusting the NPC´s, you should think about adjusting your playstyle on the ship. The captain doesnt even announce on which side the damage will come in, basically because noone is going to repair stuff anyways. You dont win seafights like that. Our (completely) human crew wont fear you, not even on a raft, to be honest. No blaming, but its like that. Your aiming is awful, and you are not coordinating anything on the ship. An experienced (and coordinated) crew will outplay every mercenary-ship. In your videos, even a lvl 10 ghost ship might sink you.
  16. "QQ we would steamroll that small tribe because we outnumber them by far, pls do something that the small tribe cant harm us in any way QQ"?
  17. Please make servers for small companies and no alliances. Not to mention: Make servers for duo/trio players, since they cant stand a chance vs. 20 man tribes. Ah, and dont forget the solo players! Give them their own servers! This is what you can read in every game´s forum. Won´t gonna happen.
  18. You know that you are playing a game that is Early Access? And that Early Access comes before betatest, while betatest comes before a fully developed and released game? You are not in a betatest, you are not a tester. You are playing a game that isnt ready to test. You are playing a game that is in development.
  19. This is what you can read on every forum, for every game. About 100% of those games still exist. Oh, yes, you have your voice as a customer. The same right that all other players have. The bad news about that: They are as important as you are. Theres no way any dev/company/publisher/programmer could consider the experience, suggestions or dreams of all their customers. To whose voice should they react, when theres 100k+ players? What makes your voice so special, that they should listen to you, and just you? From time to time, i really miss the decade where you bought a full price title, and had to buy some pc magazine with an included CD to get a patch. Your time is valuable? Mine is valuable, too. I paid 20 Euros for this game. Thats literally nothing. I waste more money for magazines each week. I waste more money monthly on subscriptions. I bought a game for 20 Euros which is in EA state. So i knew what i would get: a hell of bugs. I knews that i was about to face glitches, unbalanced gameplay, broken mechanics. And i knew it before i bought the game. With the purchase, i agreed to waste my valuable time. I am pretty sure there will be a server wipe on final release, so all my work is gone. I will be in the situation to have wasted several hundred hours of my valuable time, while all my effort will be gone. Its my decision, and i decided to do so. You did the same thing. Its easy to complain that the game could have been better, even on EA release. And yes, it surely could have been. But since its not an 1 to 1 copy from Ark, its too easy to complain, to be honest. The different setting attracts other players, that wouldnt even have touched Ark. Im pretty sure theres loads of players that got attracted by the possibility to be a little Jack Sparrow. The 100+ rafts named "Black Pearl" in different variations i encountered the first day dont lie. Another setting needs another balanced, so its not as easy as it seems - you cant just copy the mechanics from Ark. To have an example: Pretty popular title, Fifa. The game exists since 1993. The basic mechanics are still the same. The title just evolved through the years, and got slightly changed from year to year. But every year, theres new bugs, new problems. And in that case, they really copy the majority of the game from the last years release, and still encounter problems and bad reviews. The steam reviews for Atlas could have been better, for sure. When a mate convinced me to look into Atlas, i read loads of reviews. And i still think most of them are just crap. The majority just didnt get the fact that they didnt purchase a fully working product - but they expected it. The game is "shitty, full of bugs!"? You dont say?! "servers are totally unstable blablarantrant!" Really? The devs couldnt stress test them with such an amount of internal testers to match the numbers of the players? Wow... I was laughing so hard about such reviews. I really dont count on reviews, tbh. Let me explain you, why, so you will get my point: On the total war series, theres was a huge amount of players giving bad reviews. Not because the latest game was bad. Just because the devs implemented FEMALE generals, and players couldnt deal with that. So they tried to spam bad reviews. Y´know what i mean? Players arent the "voice of the community" anymore, not a trusted source of reviews. Over the years, they became a bunch of "special snowflakes". And every single snowflake thinks it is the most important one. Shinier and better than all of the other snowflakes. Be glad you´re not such a snowflake. But be sure, your thread gives food to them, since they dont understand what you wrote. They just read that it is something negative about the game.
  20. When somebody contests your claim, you get a message, big printed in the center of your screen. When you see it, you have to spawn in your base and run through the flag, so the contest gets interrupted. If you kept sitting on your boat on a treasure hunt - that was what you did wrong. Just being online doesnt prevent your base from being overtaken.
  21. Oh, i understand very well, since players like you existed even 20 years ago, in the first massive multiplayer games. Your major problem is that there is big alliances that can outnumber you at any time, and even if you´ll never admit it, you want some game mechanic that makes it possible for you to stand a chance against everyone. The game is made, like it is made. You knew that there was the possibility of huge clans/alliances, like in every freaking massive multiplayer game for the last decade. You still decided to play it. But you want it to be changed, so it would better fit your playstyle. Don´t buy a Volkswagen and ask the seller to transform it into a Porsche afterwards. Games dont work like this, nor does the real life.
  22. And im pretty sure, you leave everyone alone that plays solo, duo, trio, or even in a 10-man-company. Yeah.
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