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RyuujinZERO

Pathfinder
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Everything posted by RyuujinZERO

  1. Having same problem, can confirm. Only happens when sextant buff is active
  2. No, my computer is pretty recent generation. I just had steam verify the game files and it caught 1 error, and seems to be working now; fingers crossed. Made several crossings crash-free
  3. Our neighbours lost a brig because they left a chicken on board overnight and a wolf gnawed it's way through the hull while they slept.. I cannot even begin to describe how absurd that behaviour is
  4. Having same issue. Game crashes every time I pass a border from one server to another; this is to say the least extremely problematic seeing how I'm the designated navigator/helmsman in our company <.<
  5. Honestly, you could replace the models of the NPCs in this game with zombie versions and it'd actually improve the immersion. It certainly wouldn't make a noticeable difference to the gameplay. The AI wildlife in this game all follows the same patterns: Relentlessly pursue players, going so far as to attack reinforced player structures if they can't get to the human meat inside. Are completely unfazed by pain or mortal injuries, stopping only when slain. Lack fear or morale, rushing headlong into a hail of bullets even as they see their own kind cut down around them. Regenerate rapidly once they consume flesh. Wander aimlessly in place or stare at walls when they cannot find a source of sustenance. Of course, I wouldn't want to play a game like that, zombies as a genre is all played out. But, just throwing it out there... the creature AI right now feels like it belongs in a completely different game <.<
  6. Nonetheless, if fighting them is pointless, and brigs and galleons are Damned magnets, why are people building them? My company in PvE mostly sticks to sloops and schooners, you pretty much have to ram into a Damned ship to aggro it with those, can easily flee the fight, and are very replacable if lost.
  7. Last time i had this, I held the camera button down as I opened the map, released the camera button and camera mode ended correctly.
  8. Pistols are more of an optional weapon than a spec weapon anyway, they are utility-slot items rather than weapon slot, allowing for creative play options; basically providing a couple of very deadly shots per encounter. I'd like to use a carbine or something for my primary but our company is too small presently to justify focusing that deeply into the firearms tree hence we, like many, had been making do with pistols/bow.
  9. This has never been "a pirate game" it's a colonial age of sail game, with colonies, governors, citizens, militia navies and yes, pirates and privateers. If you'd ever followed the earlier development you'd know that. They've always talked about having EVE like elements with large landed companies, PvP between them, trade etc. This was neve meant be sea of thieves 1.5
  10. Sad part is, when they fix the claims, it'll lock-in all those stolen claims and reward the exploiters, people with overlapping claims, being taxed for living in their own claim or having lost entire buildings will never get them back. It should never been allowed to go on this long. When we arrived on our island there was 5 or 6 different companies living on our corner of the island. Now it's just 3, soon to be 2, a particularly aggressive Taiwanese company having systematically driven people out through overlapping claims and general hostility; and yet there's no recourse for it in PvE, because it should never have happened if things were working properly.
  11. Mixture of things. They don't voluntarily cross borders; if they hit the border they get stuck there, but they will persue across servers if they have reason to. They only spawn in deep ocean away from land and the deepest ocean tends to be the border regions. Ships that successfully intercept a player near the border are likely to get drawn closer to it and thus end up 'waiting' there for the next player. All these small factors mean that statistically you are more likely to encounter SotD camping close to the borders, than you are in open ocean.
  12. It's attached to the diving rig. Schooner and larger ships can have a diving platform attachment added to the deck, you put oil in the compressor on the diving platform to power it, activate the platform and you'll automagically put on a diving suit. It's not crafted anywhere and it's automatically put back once you stop using the platform.
  13. If the winds get too low to safely evade the Damned, I usually find a place to land and take on supplies, craft ammo, tick off some discoveries, scout that island's resources, play some accordion, fish, do some maintenance. Trying to brute force through the doldrums is a waste of time, it can take like 15 minutes to get across 1/4 of a grid square under those conditions, there's much more productive things you could do with that time.
  14. It seems like there should be less stick and more carrot. Encourage players to keep their nutrition balanced but don't shit yourself to death just because you spent too long sat on a boat not moving around. Yesterday I was stuck at ~120 fullness, but vitamins depleted, because I was sailing for hours and not moving around and didn't die at all, so even though I was eating a perfectly balanced diet, my vitamins ticked down faster than my hunger, resulting in a situation where I was having to hurt myself over-eating to make sure I didn't melt into a blob of four humours. tl;dr Not only does a pirate have to eat a balanced nuritious diet, they have to exercise regularly!
  15. These bastards took our main resource area and put 30% taxes on it. I almost admire the evil genius of it if their very existence didn't hinge entirely on the fact we helped them get established in the first place and had gone out our way to be nice to them. We felt sorry for a small group of Taiwanese players struggling in a zone dominated by an aggressive Chinese mega-guild and this is how they repaid us a week later. They've since used the overlapping claim to challenge and take half the green territory in that image while preventing us refreshing our claims, we're all but evicted from our own territory now and are having to make preparations to abandon the island entirely, every time we leave the fort they contest the claim and have to interupt what we're doing to teleport back.
  16. Have you run tests against creatures? I'm on a PvE server and we're curious about the practicality of using mounted weapons to clear out large swarms of hostile creatures like Wolves; could a puckle gun or swivel on a sloop for example, put pay to chasing alligators or allow a crew to mow down a horde of wolves before making landfall?
  17. In the current build the aggro radius on the Damned for sloops is WAYYY smaller than you expect, like, under 60ft, you have to almost run into them to get aggro. Our company was on the verge of giving up following their introduction; remembering vividly the Night of Blood when they were introduced. How they would relentlessly chase stuff the moment they entered line of sight, how they'd mercilessly bombard the shore, and how they sank like 95% of all ships in the game in the space of 24 hours. We were all shell-shocked survivors of Wolf 359, turns out we're now in the Voyager timeline and they've been reduced to total pussies.
  18. I raise OP this doozy I woke up to today. Had to go to bed in a hurry for work the next day, logged out in the wrong place. Logged in today to find someone had literally claimed half my base; I don't mean territory, i mean BASE, like, half the building I go to sleep in, now belongs to our asshole Taiwanese neighbors. (Who had up until this point acted friendly, and we had repeatedly helped out)
  19. Poppy I've found in the central desert biomes. Dunno about any others
  20. I havn't tried it, but I read that if you hold your mouse over it and hold the use key there is a demolish, or salvage option?
  21. Or if they ARE insistent on making undead covering the seas normal and combat a constant feature, at least add more variety. So you have tiny little attack craft ranging all the way up to gargantuan galleons that are super rare and make even the biggest warships hesitate. The current ships in that metric would be relatively rare, since they can put up a fight even for a brig (especially the higher level ones), while the common attack ships would be as common as Damned ships are now, but would be reasonable for a properly prepared sloop to take down by itself. Personally though, I'd rather Damned were a rare and pant-changing encounter than a constant hassle
  22. Yeah, it made more sense in ARK seeing as how you're basically freshly cloned into the habitat... here, much less. Your hair'll grow to full length within a day or two, you can cut or style it using scissors; if you want a short style it'll need to be trimmed often.
  23. By 'nothing like' do you mean the body sliders/skin colour/hair colour/gender is wrong, or do you mean their age/hair length is wrong? Your character's age and hair grows dynamically, the age/hair sliders in creation are to preview what they'll look like, not a way of setting it. (You can cut and dye your hair too)... it's a dumb system, I don't like it, but that is how it works.
  24. It's not unique to the desert, having traveled all the biomes I think Tundra has it worst, their wolf spawns are insane; like big groups of 7-9 wolves rushing about as a pack. Indeed, our island in H10 desert is almost paradise-like, having only vulture, crocs, snakes and insects; none of which are a significant danger on land (In water, more of a nuisance) Predatory creature spawning is just bonkers.
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