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randiladywolf

Pathfinder
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Everything posted by randiladywolf

  1. I just posted something about this for my high level bear. It's not gaining XP either. I hope they fix it!
  2. We recently tamed a nice bear level 29 and got 13 levels. But after it tamed we noticed it would not gain any XP points. We took it out killing things but still no XP points so of course it doesn't level. We really hope this bug can be fixed.
  3. I tried both Nature's Touch and Nature's cry and they were working good at the first level. So I added more skill points and opened up the improved nature's cry and advanced nature's cry but the buff stopped working. It's a cool idea, I hope it gets fixed. Also it looks like an area of effect buff. Does it apply to close allies as well? If yes, can you add that to the description?
  4. Yes especially since we were forced to slaughter one of them. lol
  5. They said something about reducing armor to make guns more effective. That might be why it changed but I agree fur needs to work to keep you warm. I hope they fix it soon.
  6. Overnight while sleeping, I wake to my death notice. So I respawn at my bed only to have a lion attacking me inside my little 3x4 house. I manage to get the door open and run out screaming. Of course the lion can't fit through the door so it is stuck at the doorway biting at the air to get to me. And I was unarmed because I was dead. Luckily a friendly person happened to walk by and shot the lion in the head for me. After that, we built a second level to sleep in but I thought I would report this as a bug so animals can't spawn inside built structures. It only happened once so maybe they already fixed it?
  7. I have found that you can sink a boat just by having 1 too many "crew" members. Doesn't even matter if the weight is low. I found that by trying to add 2 chickens to my sloop with 2 people and 2 chickens and a max of 3 crew it started sinking. So sadly that means its very easy to sink someone's small boat.
  8. I have a sloop with a max crew of 3. I have 2 people and a chicken. We were not overweight. However, when a wild crow decided to land on our ship it began to sink! Why? The crew count went over the limit. One of us jumped overboard to stop the sinking but I could still see 3 crew members listed on the ship. I looked for an intruder and only found the wild crow. Of course the problem ended when it flew away. Please remove all animals from the crew count. In my suggestion post(to remove tames from crew) someone said make a new count for livestock but also please don't include wild animals as livestock. If you add a max livestock count can we also have that added as a choice to the level up? So animal traders can create a specific ship for carrying live animals for trading?
  9. Well, I was thinking the balance would be the weight of the animal still counts toward the max weight of the ship but having a new livestock limit works for me. Good idea. Also the size of ships limits how many animals can fit. Can you fit 5 wolves on a raft? I suppose so so yeah ok, livestock limit. While playing last night a wild crow landed on my sloop and started sinking it! Nope not over weight. The damn crow was added to the crew count limit. lol. I'm going to report this as a bug. I almost spent a point to increase the crew limit until I discovered it takes 2 levels to add 1 crew member. Seemed like a waste of levels just so a crow can land.
  10. I added 2 chickens to a sloop that had 2 people running it and it started to sink! It was sinking because we had 4 out of 3 allowed crew. I wanted to add a source of vitamins and food by getting eggs. 1 female chicken for eggs and 1 male chicken to inspire her. It is ridiculous to count chickens as a crew member. They are cargo and should only count as weight. How are we to trade animals and run a ship? All tames should only count as weight/cargo.
  11. I had the same problem and ended up changing my picture to remove the forest. Anything less than 10 forest will show up as 0%.. just use the show costs button in the arkpnt program. But I agree Forest needs fixed.
  12. I agree. My character got stuck at the Cottage Inn on Triholm Chain on B11. There is a spot between the stone fence and the land that I fell into and had to wait forever just to finally die.
  13. I thought the pike would be great for underwater fishing. If I roll my middle mouse button on land I do a forward stab. However, this doesn't happen underwater. I'd like to be able to stab underwater. I think stabbing forward with a pike makes more sense than slashing so if need be make the forward stab the left mouse button click or whatever just as long as it works underwater too. Thanks
  14. Yeah, I'm sure there would be problems like too many traps all over the place... Then I go back to the idea of using rope to tie up an animal to hold it longer. Surely a bunch of pirate sailors can handle using rope to tie up an animal. lol
  15. I read someone's suggestion about animal traps and I wanted to repost it for greater visibility. The current taming method only works if you build some kind of trap house. It would be more fun if it was added to the skill tree. Animal Trap Tier 1...Animal Trap Tier 2 etc. Let us place appropriate bait in the trap and wait for an animal to be trapped. Then we feed it through the trap feeding window. Or at least allow us to make rope and hog tie them once it is bola'ed. Having the animal constantly escape and then need to be nearly killed every 2 minutes doesn't really seem like a good idea to tame something.
  16. I realize this might be very difficult to implement but it really sucks to cross from one server to another and end up directly in the face of a ghost ship. Especially for unarmed rafts or sloops. Is there someway to see even a fuzzy image of a ghost ship through the server "wall" so we can choose to cross at a different location? Please. Right now it is a pot luck to travel.
  17. Swimming from Triholm Chain to Croyberry island, I managed to stay just in front of the sharks. The dolpihins helped sometimes by drawing the sharks off.
  18. I totally agree! It doesn't make sense for a lot of animals. For example, wolves don't really knock their victims back when they bite. Too many creatures have knock back and its way too much!
  19. It would be better if we had to "call" them to battle like spawning a boss. Or maybe limit them to a specifically hard battle region?
  20. And they attacked and destroyed my half-built drydocked schooner after the patch. Doesn't seem fixed to me either.
  21. I heard there is a fountain of youth somewhere so that could be fun....but my only half built ship was destroyed by ghost ships so I'll be dying as an old lady castaway.
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