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JakeM

Pathfinder
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Everything posted by JakeM

  1. Taking a look, thanks for the report!
  2. JakeM

    Grog making

    We found another issue and have reported it to the correct people. Let us know if it happens again the next few days though
  3. JakeM

    Grog making

    im looking at this on liver servers and Im not seeing any issues with crafting Grog. There is plenty of time between when you place the waterskin in and when you start to craft Grog. Is there any way you could provide a video of the issue so we can take a further look?
  4. Im not seeing any abnormalities on o14, but we'll keep an eye on things. The only thing I can say is that you were probably on the server at a peak time, meaning a lot of players were there causing the ping to be higher than normal. If this happens again, feel free to add to this thread and we'll take another look, preferably while its happening.
  5. Taking a look at this now. Thanks for the report!
  6. I would suggest claiming the left most claim flag in this picture and then moving to the one that is overlapping the house. Other than that, you would have to wait until the claim timers run out which should be relatively soon. About the claim flag you placed, yes it is fully over the house, but that one claim of theirs overrides it because it was there first. If you had taken over that one and then where you did, you would be fine. But since the structures were originally theirs, any claims that overlap the structures would still hold true until they are taken over. I know this probably isnt the answer you're looking for, but I hope this helps.
  7. Verify your game files if you ever see anything like this. Right click Atlas > Properties > Local Files > Verify game files.
  8. It sounds like an AoD ship might have been just out of render distance. Does it say anywhere in your crew logs what might have happened?
  9. Are you by chance placing both the wall and ceiling together and then picking up the wall? That would cause the ceiling to be destroyed
  10. Check the ocean floor under where you placed your shipyard. There might be a few rocks there you didnt notice. Make sure you break them and check the ocean floor wherever you're planning on placing your shipyard.
  11. Easy way to deal with this is to verify your files through Steam. Takes about 20 mins or so and it will grab any corrupted files and auto download them and resolve any issues you're having with seeing islands that aren't really there.
  12. Verify your game files through steam. This should take care of any issues seeing "Ghost Islands". Should work for you as well Keihiro, although I am sorry about your boat D=
  13. Getting this checked out, thanks for the report!
  14. Treasure map bottles are completely random, just keep your eye out for them. They don't have set spawn locations.
  15. Could you provide a screen shot of what you're seeing. Able Mapmaker is under Sightseeing from what I can tell.
  16. Easiest way to deal with this is to verify your game files through steam.
  17. Any way you can provide a screen shot? There's Fog of war and Shroud of war. Fog is the overall blackout, and then Shroud removes the ability to see enemy claims and ships.
  18. 150 is the absolute limit of the server, soft cap is at 100 though. That's when you'll see the performance issues.
  19. If you see anything like this in future, verify your game files.
  20. This is something we are already in the process of dealing with, thanks for the report though!
  21. Little late on this response, but check now. It should be requiring Fiber instead of Jute
  22. Verify your game files through steam. Incase you don't know how to do this: Right click on Atlas in Steam > Properties > Local Files > Verify Integrity of Game Files. This should clear up the issue of the fake islands.
  23. Try verifying your files. It'll take about 20 minutes to do, but it should fix the issue you're having. Incase you don't know how to do this: Right click Atlas in Steam > Properties > Local Files > Verify Integrity of Game Files. Let that run until it stops. Should say there were a few files that were corrupted and were regathered.
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