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Eldred

Pathfinder
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About Eldred

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    Landlubber
  1. Just here to bump it up, even a short trip to get crew for my Galleon at a Freeport cost me hundreds of materials in repair, simply for being here.
  2. Similar issue with me as I tried to build a structure at the front of the ship.
  3. Since the shark update, I've figured I'd use the Dinghy to go and rescue crew that drops out of the ships of the damned, as the galleon is not manoeuvrable enough to get close to them. However, I cannot make them jump aboard (the option is greyed out), and soon after recruitment, they aggro a shark, and end up getting eaten up. It should be possible to move floating crew onto a dinghy with the command.
  4. While using my diving suit to recover a shipwreck, I somehow ran out of stamina without doing any special actions. It made getting back up to the surface nearly impossible, as I kept getting a "Not enough stamina to jump" message. I managed to swim back up, but was limited down to a snail's pace, while "bouncing" on the spot.
  5. I'm not sure if the lack of automatic repair on non-hull parts of the ship is done for a specific balance purpose, but if it's not going to be implemented, there should at least be a way to see which parts of the ship need repairs, like an indicator that's only visible when holding a repair hammer.
  6. Just wanted to reiterate that point. If not all parts, there should at least be a way to easily gauge which parts are damaged. Perhaps labelling them with an icon when holding the repair hammer. But automatic repairs ought to affect all parts of the ship.
  7. Even when set to "Target Only Ships", crewmembers will randomly shoot at passing fish if set on fire at will.
  8. Logging off, and back on, while still having the sextant buff, keeps the sextant buff on, but doesn't reapply the visual compass indicator at the top of the screen. It is impossible to re-do the sextant minigame to try and reacquire it.
  9. After l've logged off earlier today, and tried to log back in, I receive this error each time I attempt to join the server again. I've tried both the button to join last server, or manually rejoining from the server list, to no avail. Fatal error! VERSION: 103.11 AtlasGame.exe!UVictoryCore::GetCurrentGridCoordinateString() (0x000000014022ac04) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\victorycore.cpp:3174] AtlasGame.exe!UVictoryCore::execGetCurrentGridCoordinateString() (0x000000014056b0a3) + 147 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\classes\victorycore.h:140] AtlasGame.exe!UFunction::Invoke() (0x0000000140b84337) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::CallFunction() (0x0000000140bc553a) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] AtlasGame.exe!UObject::ProcessContextOpcode() (0x0000000140bc824c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] AtlasGame.exe!UObject::ProcessInternal() (0x0000000140bc5aff) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UFunction::Invoke() (0x0000000140b84337) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x0000000140bc6b58) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x000000014119a332) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:637] AtlasGame.exe!UPrimalCharacterStatusComponent::DrawLocalPlayerHUD() (0x000000013f95a1cb) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\primalcharacterstatuscomponent.cpp:2069] AtlasGame.exe!AShooterHUD::DrawHUDNotifications() (0x000000013ff1d0ff) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shooterhud.cpp:2760] AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x000000013f80d8b1) + 377 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:54] AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x000000013f797d5b) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212] AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x000000013f797774) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165] AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x000000013fd73db1) + 9 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00000001410903ff) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SCompoundWidget::OnPaint() (0x0000000140c43fe4) + 137 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] AtlasGame.exe!SObjectWidget::OnPaint() (0x0000000141091164) + 67 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00000001410903ff) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SOverlay::OnPaint() (0x0000000140c44d31) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c455a9) + 199 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] AtlasGame.exe!SPanel::OnPaint() (0x0000000140c450f9) + 81 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SOverlay::OnPaint() (0x0000000140c44d31) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c455a9) + 199 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] AtlasGame.exe!SPanel::OnPaint() (0x0000000140c450f9) + 81 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SCompoundWidget::OnPaint() (0x0000000140c43fe4) + 137 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] AtlasGame.exe!SViewport::OnPaint() (0x0000000140d2477c) + 60 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\widgets\sviewport.cpp:76] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SPanel::PaintArrangedChildren() (0x0000000140c455a9) + 199 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54] AtlasGame.exe!SPanel::OnPaint() (0x0000000140c450f9) + 81 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SOverlay::OnPaint() (0x0000000140c44d31) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SCompoundWidget::OnPaint() (0x0000000140c43fe4) + 137 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] AtlasGame.exe!SWidget::Paint() (0x0000000140c46c75) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:601] AtlasGame.exe!SWindow::PaintWindow() (0x0000000140c4cdae) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779] AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x0000000140c84c44) + 355 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675] AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x0000000140c85949) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826] AtlasGame.exe!FSlateApplication::Tick() (0x0000000140c86111) + 12 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] AtlasGame.exe!FEngineLoop::Tick() (0x000000013f75d7d8) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2511] AtlasGame.exe!GuardedMain() (0x000000013f7582cc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x000000013f7601da) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x000000013f760308) + 8 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00000001425deb29) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000076f7556d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000771d385d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00000000771d385d) + 0 bytes [UnknownFile:0]
  10. Agreed, a rebalance ought to happen at some point, hopefully giving humans more ways to defend themselves and fight.
  11. I'm not certain if it's due to their low levels, but even smaller ships of the damned feel like they should give more than a few coins, besides the crewmembers to save. A lone shipwreck has a chance to give much more and is much less dangerous to retrieve.
  12. Whenever my fellow crew member reaches equilibrium (at perfect numbers on each vitamin type), the buff lasts for about two seconds, and resets back to the thirty minute cooldown.
  13. According to the patchnotes, I've come to understand that taxing in PvE only added ressources, without deducting any. But I have checked after some calculations, that gold, at least, still seems to get taxed at the shown percentage. I'm not sure if this is intended, or an oversight issue.
  14. Ships can't be renamed yet, it'd be a good feature to have.
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