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boomervoncannon

Pathfinder
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Everything posted by boomervoncannon

  1. *wastes time arguing with the internet nerd who wrote this*
  2. So your answer is to be blindly dismissive. Well at least you didn’t use any belittling labels this time but you’re still talking about me rather than arguing your case on it’s merits. Baby steps I suppose. PS what’s with the Random Capitilization?
  3. Yes. The wipe is all inclusive. It is the President’s Day sale at BIg Bob’s House of Furniture and Tacos. EVERYTHING MUST GO!!!
  4. You can make a spray painter and dye and spray paint your buoys. At least I would assume so. I have used the spray painter to paint any number of things, but never tried a buoy. In theory it should be paintable like most everything else crafted in the game.
  5. Game launch December 22. Number of days since launch til now: 69 69 x 24= 1656 hours. Give or take. If you have spent more than two thirds of the time since launch playing this game, please stop playing and seek medical assistance for addiction. I'm not even joking. If you're just engaging in hyperbole to try to make your weak argument seem stronger, you just got called on it. Either way, Chuck is right.
  6. Thank you for taking the time to share your views in a clear, well written, balanced manner. Especially since I'm guessing english isn't your native language. An excellent first post. Look forward to your future contributions to the forums and welcome aboard.
  7. *cough* It's not a given they did *cough* https://www.olganon.org/forum/i-need-help-spousessignificant-others-open-forum/everquest-widows-site Not that i'm agreeing with the OP, just pointing out that super grindy games aren't always managed well by players. Some people develop gaming addictions and lose perspective. Also in fairness to play devil's advocate a huge difference was the lack of competing options on the marketplace. EQ could get away with forcing players to grind because it was a paradigm shift in gaming. No one had ever seen anything quite like it before. Fast forward 20 years where online gaming offers a vast plurality of options, and one of the things developers have to contend with is putting enough grind in to keep players playing, but no so much they leave for a less grindy game. But yes, regardless of all other considerations, the OP purchased a game clearly marked as EA. Complaints after the fact of losing stuff due to needed development changes and iterations in testing are not something which deserve much sympathy imo. Very well said.
  8. I hate to say this, but there is a depressing level of calm rationality on the boards about the upcoming wipe. You people are not being nearly entertaining enough. I'm gonna need to see a lot more hair on fire levels of angst if we're gonna pass the time until the new patch (note I did not say the 20th). Where is the ZOMGWTFBBQSAUCE!? How come there is no poll on whether to use pitchforks, torches, or spoons (Cousin, why a spoon? Cause it's dull you twit it'll hurt more.) when we all march on Wildshot's offices? I expected a lot more Eric Cartman threads: Screw you guys, I'm going home. EA server wipes is where I draw the line. All in all a very disappointing performance to date. Let's all get a good nights rest and then try to show some energy and enthusiasm for loudly declaring that the sky is falling tommorrow okay? That is all. Carry on.
  9. I am sensing a pattern that anyone who disagrees with you is deemed a troll. It's pretty much the same thing as calling people fanboys or white knights or whatever. How ironic that earlier in another thread you were self righteously telling someone that if they read something they didn't like to just ignore it, yet your own attitude towards those that disagree with you is to quickly label them with pejorative terms. Rather than use condescending terms to belittle others or telling them to ignore things they don't like when you clearly don't follow that idea yourself, try honestly arguing your position on it's merits without being dismissive. You might find it easier to get people to see things your way doing this.
  10. This....is not entirely true. After an initial pushback from spring of 18 to fall, the last Ark DLC (god I'm old, now I can't even remember what it was called.) actually came out on the announced date. It was a half baked unfinished buggy mess and should never have been released on that date, but it did *technically* come out on the announced date once a date was announced. It shouldn't have, but it did. In the spirit of what you're saying I'm completely with you, in that they've never actually delivered a finished product on time.
  11. Soon™ "scheduled" being the operative word there.
  12. What if the hokey pokey really *IS* what it's all about? Yeah, I got questions too. The kind that kept me out of the really good schools.
  13. I try really hard not to be salty and be as even handed as possible, but the one pre launch comment I refuse to let go is "We learned so many lessons from Ark" when what Atlas seems like so far to me is more along the lines of "We learned almost nothing from Ark. Please enjoy an encore of some of our worst design choices." And yet, I'm still playing, so they're doing *something* right. I'll just be damned if I can put my finger on what it is. I never got overly excited about dinosaurs, but played 4k hours of Ark. Pirates and sailing are okay I guess, but not something I get super excited about, yet here I am.
  14. I am a big fan of the sci fi writer David Weber (his world building and plotting is excellent, his characters are often too similar and they all chuckle too much. You could make a decent drinking game of reading any of his books and taking a drink any time a character chuckles. But I digress). His Safehold series is on it's tenth book and still going strong. I am divided on the notion of it being turned into a tv series. On the one hand if done well I think it could be amazing. On the other I don't want to see it done wrong.
  15. You raise interesting questions. I don't begin to pretend to know anything but the layman's view of coding and the technical aspects of design. I know only what I have garnered from the YT channel Extra Credits, which I highly recommend, and 15 years of reading gaming forums and picking up nuggets from those with greater technical knowledge. Having said that after years of Ark my impression of this development team is their strength lies in coming up with innovative and compelling concepts. Their weakness lies in the execution of those ideas.
  16. It would be nice if this sort of thing was also posted to the forums for those of us who won’t use social media because it’s mostly toxic banality but ..still.. ...post... ...here... ...for some reason. Yeah I know, even as I typed that the absurdity of it struck me. What can I say, I prefer the forums to twitter.
  17. I will let the irony of your post speak for itself.
  18. I have no idea how you got what you just said from Polar's posts. That's not what I got at all. But it is ironic that you tell him to ignore things he doesn't like, but then don't follow your own advice in posting to criticize him. If he should ignore posts he doesn't like, shouldn't you?
  19. Special K with bananas and brightly colored clothing so that the doomsayers don't run you over as they drive about playing with their phones in traffic. Btw if Atlas survives and gets things turned around, it will be in part because people like you actually think for themselves instead of just listening to what everyone else says.
  20. Did you read the rest of the post or stop there? If you read what I wrote carefully, you will notice nowhere have I used the word verdict. Nowhere have I declared Atlas to be dead, only that it's off to a bad start and that is a hard thing to recover from. You can declare that meaningless til you are blue in the face, but that does not make it so. As evidence of a bad start Steam's numbers (not mine) are therefore not meaningless. To much of the short attention span crowd that quit Atlas and left bad reviews, it likely matters very little that the game is in EA. It is very likely that they aren't coming back and they will bad mouth the game to others when it comes up. This is the reality of the marketplace. Overcoming that isn't impossible but it is difficult, regardless of development in progress.
  21. We are talking about two different things. You are talking about your personal opinion and perception of the game. I am talking about the game's overall reception and reputation in the marketplace. Where you are absolutely right is that if you like it, play it, and who gives a @#$% what anybody else thinks. I also agree that many players have unfair or unrealistic expectations of Early Access games. Folks familiar with my posting history are rolling their eyes right now and muttering "oh great, here he goes about EA standards again." I'm not gonna do that, check my posting history if you want to know what thats all about, suffice to say I think there is some blame on both sides, but given that Wildshot didn't exactly hype the game up a lot, I think most of the blame for expectations lies with players. Grapecard has done it's fair share of things wrong, but not having an endless hype campaign for Atlas, just announcing your game's launch at a big industry event and then launching it shortly thereafter is a move I agree with. But here's where dismissing the numbers as meaningless misses the point, EA or no. Like it or not, a game's success at launch has a huge impact on it's long term prospects. Small games flying under the radar have a different ruleset to some degree, but big name titles like Atlas get defined by their initial impression in the marketplace, EA or no. The reason this should concern you is that Atlas as a game with a vast multiplayer (theoretically) economy driven world needs lots of players to live up to it's potential. You may see that potential, but if not many others do, the game you play will suffer for it.
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