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Ranger1k

Pathfinder
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Posts posted by Ranger1k


  1. @Nacona

         Actually xbox can just barely handle this game on PvE. Less structure spam (cannon walls, harbors, honeycombed walls etc) on most islands. I would stil sometimes crash to homescreen even when approaching the shoreline at ~2knots, but it's not a death sentence on PvE. Alot of people on PvE play xbox. I played on a pretty spammed Lawless Island that usually had 15+ players online in the grid also. Just make sure no other apps or programs are running in the background lol.

          On PvP once I got inside the lag bubble I could move around w some rubberbanding on a heavily built up island. Approaching the island though my game crashed every single time. When I finally played solo on a Polar Island I pretty much had zero issues. Out at sea the game ran ok on both PvE and PvP.

          I actually suspect they've sold well over 100k copies between both platforms, but that they've managed to get 98%+ of the playerbase to fuck off.


  2. @George Catcher

         Yea they throw in the vague phrasing "will make your structures vulnerable to be claimed" at the end confusing things. Also they left out radius, gold cost, decay time, upkeep, taxes, tames, how conflicting tower placements will be resolved, PvE, PvP, tower HPs, size, a frikken picture of a tower... will it have a peace timer?...just to name a few important details off the top of my head...

         Basically to evade the responsibility of correcting the game mechanics and avoid a wipe they're going to have a tower-battle-royale on lawless. Don't get pissed at the devs, get pissed off at your neighbor..

    Gah hah ha ha

    😆

    😂

    🤣

    👍

    lol

    • Like 1
    • Haha 1

  3. @George Catcher

     

    11 hours ago, ATLAS said:

     

    :anchor: New lawless Land Claim Changes:anchor:

    In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim EVERYTHING within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! 

    View full article

     

    Everything- Merriam-Webster dictionary - definition

         1.   a.  All that exists

               b.  All that relates to the subject

         2.   All that is important

         3.   All sorts of other things  -used to indicate related but unspecified events, facts or conditions

     

         If they're going to let it claim the Armored Dock AND the boat in less than 45 minutes I see no reason they'd exclude anything else. Correct me if I'm wrong, but sections of the smithy are labeled as "structures", right?

    So I say again..

    Gah hahaha

    Sorry

    😂🙄🤣

    🤦‍♂️

    • Like 1

  4. 13 hours ago, ATLAS said:

    We’ve got a pretty jam-packed post for you today!

    :anchor: New lawless Land Claim Changes:anchor:

    ( insert a bunch of vaguely worded shit that completely fucks with your head for the next 5 to 10 days )

    :wheel:

    Hang out in our Discord or we really don't give a fuck about you 🙂

    :anchor: Q&A :anchor:

    (  insert more vaguely worded shit and BE SURE nobody knows who asked the questions or WHO IS PROVIDING THE FUCKING ANSWERS )


    :anchor: Final Note :anchor:


    Again, we would like to emphasize that ATLAS is still in Early Access, meaning, we're pulling 90% of this shit out of our asses and making it up as we go. We have a long term vision but its blurry as fuck and we're actually as lost as a bastard on Fathers Day. If we had a clear vision of how to make this game exciting and successful we'd be busy implementing it and wouldn't be wasting our time fucking around with surveys. Cheers!!

    X8DrFEGTUzu82uqHbcoXCCX16InGVcrSe3BX_M1T

     

    Happy Sailing,

    - ATLAS Crew

    :skull: More disinformation available on these fucking places, i mean, who needs a comprehensive forum? What is this the 1990s? Sidenote, we're going to extort you by requesting you bump our numbers by visiting all these other fucking sites or we'll leave you clueless regarding the important details :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

    View full article

     

     

    • Like 3
    • Haha 2
    • Sad 1

  5. On 2/10/2021 at 3:30 PM, Chucksteak said:

    So let me ask you. Do you really have an idea that these guys can do anything with? They have yet to implement their own ideas in a profitable way. 

         I'm not 100% convinced that they're unprofitable. Several reasons..

    1. I paid full price for 2 accounts on xbox. I bet they're WAY over ~100k sold by now.

    2. Also the current mechanics get 98% who purchase it to fuck off after a few days.. Pretty efficient.

    3. They're shrewd/ unscrupulous enough to get the consumer to be the beta tester. Seriously when i think of "Early Access" it brings to mind tipping a bouncer to cut in front of the line at a nightclub 🤣, not this shit. Wonder how much of the staff is starry eyed interns?

     

         So to finally answer your question, I dunno. The "idea" has huge potential. Major upside possibilities. Some coding skill would be necessary, which I DO NOT possess. However I have access to some people for that.. I tried to contact them via DM on these forums and also advertised here ad nauseum, to no avail. Of course I didn't expect to be flat out hired without a personal meeting, but, I don't think a simple DM stating "Hi, we're interested in speaking with you" is crazy either.. So basically I offered and they rejected. Whether it was due to their lack of interest or negligence is fruitless to ponder..


  6. 1 minute ago, Pant said:

    Pretty sure it just looks at who's playing atlas on steam, so it will include private servers and people playing single player. Won't include xbox players though.

         Wow now they look even worse if they include private servers and single player. Would love to see that 2100 number divided by playing time and measured against other titles...


  7. 6 hours ago, Pant said:

    Season 2, 3 and 4 had between 1400 - 1500 average players when they were wiped. Average player numbers right now is at 2100 and we lost 24% of the players in february, if that continues this month we'll be at 1500 players at the start of april.

         That count is from Steam and only represents PC players, correct? Wonder if they're only on official or include private servers?

         I wonder how they actually measure the player count?.. Does simply logging in count as "playing", meaning, if i just pop in and run a lap to reset some timers then log out, we both know Im not "playing" the game, I'm just doing a few despised chores, right?

         Between 3 servers w 121 grids each those numbers are terrible. Even if you double them to account for xbox...

         Wow.

         Was just using steam to play a different game, maybe I'll see if they give any insight into their measurement metrics, unless you or anyone else know how they work?


  8. @George Catcher

    37 minutes ago, George Catcher said:

    @Ranger1k

    I'm still on Brigs on PvE forever and hating Galleys : )) I assume one day I'll change my mind : )

    I mean devs once made x6 gathering and with full stack of tames (I had all, elly, giraffe, even rhino) I built a Galley and due to lack of maneuverability it was torture to sail it : )

         Trust me, I GET IT. It's like trying to turn a planet 😂. Pro tip- the turning felt much more responsive if i cut sails down to ~30%

         However, after this last few month I'll pick a galley over brig for solo PvE everytime. Remember, just back up to get the loot, put a diving attachment at the rear on both sides. Naked swim the last bit if you have to. De-equip the diving suit by throwing your grapple. The extra HP and firepower is game changing. 

         Especially if your gonna solo the Kraken. The extra cannons plus the range of a few heavy cannons may seal it for ya. If a bunch of mats fall in your lap, reconsider it. One more thing, leave off the very bottom deck and just use wooden ladders for access to the bottom planks. Thats also how i accessed the 10 tail cannons. I think I only used 4 decks total.

         Ok I'll shut up now, I know ya got your own way you enjoy playing... 🙂

    Good luck, have fun


  9. @George Catcher

         I preferred brigs on PvE forever. I hated Galleys. However the last few months though I switched to running a solo galley.

    1 Tons of extra HP

    2 Tons more firepower

    3 Greater haul weight so its faster

    4 With the new increased reverse speed when i wrecked a bunch of SotD I simply backed up to grab my loot insted of taking 20minutes to turn it around

        My basic build I referred to as a "gally light", ~10 cannons across the back with high damage resist (same for the support walls), then bottem sides filled with 7 medium and 4 heavy cannon each side yielding 32 cannons out the gate and tons of extra crew space. Gradually added some front and side-rear cannons as I leveled up the weight. Even with 6 handling sails i could pull ~16knots.Even w a terrible headwind i usually stayed over 8knots. Carried 20+ spare planks/gunpports.

         Just my 2 cents. Even if you used a common shipyard to save on gold it's kind of worth it.

    🙂

    • Like 1

  10. @Chucksteak & @Asuroh

         Regarding floors as of ~5 weeks ago some of my company members managed to place one by building wood encased thatch floors in a shallow spot offshore to get outside of the exclusion radius. Personally verified it. Required a pad about 8x10 plus an additional pad of about 5x5 for the market.

         They had to manually load it though so they also eventually built a bridge to it. Giant pain the ass for them overall.

         Sidenote i used to report the bugs via the forums link (labeled bug reports). Just a hunch but i suspect those actually get through


  11. @George Catcher & @Chucksteak

         They announced Tradewinds POTENTIALLY being implemented at the end of Q2/ beginning of Q3 so I would venture to guess that would be the logical time. Just a guess though

         Also Chuck don't forget he's sailing the brig on PvE solo, so not as risky for an experienced player.

    • Like 1

  12. @leluxo

    On a positive note you'll become more familiar w exactly what each variable affects.

    Techninically you could do it in 3 to 5 variable sections to narrow in faster maybe...

          I remember setting a server for some game (can't remember exactly which game) , i set some values on it to 2, instead of 1, thinking it would make the activity go twice as fast but instead it made it take twice as long. Realized the value needed to be .5 to do it in half the time (twice as fast) 🙄 lol.

         You could start with default, vanilla settings, then tweak the associated settings as you encouter the things you'd like to adjust, while you play through the game... That's more or less the jist of my advice and probably the "best" way to do it imo.

        That's why I laughed when @Pant pointed out "playerdamagemultiplier=100". Made me giggle thinking of getting one-shot by a rock 🤣. Thought for sure he found your problem...

    Good luck


  13. 36 minutes ago, moerserman said:

    I also ask myself, Why are palaces and castles built in the PVE?  

    The same thing, why do you wall the flag?  

    You can't leave it? this is PVE not PVP

    Do whole cities build on an official PVE server? Jesus Cristus why

    Shoot on PvP it was absolutely terrible.

    On top of people building palaces they then had to try to protect it by spamming triple thick walls, cannons, puckles, fence posts, walled harbors etc..

    One island I was on literally almost zero animals spawned because it was so overbuilt. Constant rubberbanding


  14. @Teron Gray

          Hopefully they come up with a large library of modules/ components that can be swapped around to make ships much MORE customizable. It also opens up the possibility of giving the ships more authentic regional and historical design styles..

    I hope thats where they're headed with this atleast, lord knows when I was anticipating the launch of markets i never foresaw the convoluted mess they actually implemented. So who knows, maybe it'll be a logical step in the right direction or maybe it'll be a ridiculous mess. 🙄🤷‍♂️

     

     

    • Like 1

  15. @Nacona

         I really enjoyed your post and you do bring up some great points. Very few people i knew could go whaling on PvP and consistently make it back on my level. I took pride in my ability to do so. Also yes building a turtled ship for a 5 person harbor run was fun.

         Regarding repairs I disagree though. You ARE correct when you state that some people enjoy being a repair person. However I think most people would prefer to operate a ship and participate in large fleet battles. So I think less sections to repair would mean that more people could be a "pirate" and fewer would be stuck as a "repair person".


  16. Some feedback

    1 This ship potentially fills the gap between a Brig and a Galleon, so good job devs. However, theres a few issues..

         a. Get rid of the squid tentacles as a purchasing mat. Probably lower the gold cost also. If you want players to embrace the ships your proposing in EA lower the entry barriers so more people can test them. If somebody goes through tons of effort and isn't happy with your new design they'll just be twice as grumpy...

         b. Get rid of the gaudy flair (the tentacles) on the front. I love the ship concept but the front end is ugly as hell and totally unnecessary. I apologize if the designer is insulted but I'm just trying to be candid. Sometimes less is more and I feel a simple Bowsprit on the front would be more appealing to most players.

    2. In the future roll out more ships something like this and save ships like the Ramming Galley for inclusion with some related content. For example the Ramming Galley belongs with some type of Ancient Greek or Egyptian travel-back-to-ancient-history DLC.

    🙂

    Good luck

    • Thanks 1
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