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Showing content with the highest reputation on 03/09/2021 in all areas

  1. 2 points
    If you do not respond to our feed back and update your posts again like no one responded, we are all going to report you and ban you from the forums for just being an obnoxious asshole who is unwilling to engage in his own topics. A lot of big words there for you I know. Feel free to use google translate.
  2. 1 point
    A company can pay gold to remove the peace timer on an island. The week before i stopped playing all our islands was war decked 3-4 times. I can't remember the price tag on it but its not cheap, they didn't even bother to attack... Basically just throwing gold away.
  3. 1 point
    It depends entirely on the mechanics they implement. Claimed islands are stupid easy to defend atm if you only care about the claim itself. People tend to give up when their base gets broken into, but defending the actual claim is very easy. If theres no defenders on the flag it ticks in the attackers favor, if theres one defender on the flag it ticks 2x in the defenders favor. So for you to defend a flag you just have to be on the flag more then 33% of the time or 20 minutes for every hour. As a defender you can just spawn on a bed look for a poop and then run and hide somewhere in the claim zone, when the attackers find you, you just pop the brown pill and die. Rinse and repeat. If theres several of you, just stagger your spawn and run on the flag when the guy infront dies. As an attacker you basically have to either remove every single bed on the island or knock them the fuck out before they get a chance to use a brown pill and then lock them up in a jail. The attacker can spam puckles to prevent the defender from running on the flag but if the defender put down a bunch of fence spam, the attackers will have to spend hours clearing it before they can spam puckles. If they copy pasted the claim mechanics to these tower and add a peace timer, because of how you basically have unlimited beds on lawless, attacking one of these towers would be an absolute pain in the ass. I can see how these towers can go either way. Depending on how they work.
  4. 1 point
    Megas have millions because the economy system the devs have implemented is just inflated af. I quit playing with the headshot nerf a couple of months ago and already then companies were dropping war decks just because they could. At this point fighting over gold makes as much sense as fighting over fiber.
  5. 1 point
    just my salty 2 cents but ship building is currently rampid with several exploits, granted in mp some of these they have worked on weeding out a little but in pvp there will always be meta designs and here its a darn turtle ship with chasers. My small amount of time on official pvp this is what i saw most the time, it really takes away from the fantasy aspect of the game. I love the custom ship building but i do feel it should be way more limited so people are forced to build more realistic tall ships and actually be good at naval combat.
  6. 1 point
    Megas do care about lawless. Perhaps not in the way you think. I refer to it as an exploit, but it might not fit that definition. What's better than having a few markets on your island for trade? Going to the adjacent lawless tiles and taking over some islands to setup more markets and WH to trade with yourself. Ever wonder why the megas have millions of gold? Its sheer volume. 50+ people cant generate that much gold on an island, but by dominating several lawless they basically farm gold in unlimited amounts. This is the problem, this is what us solos and smalls are complaining about when we say its hard to get gold and keep markets up. The ever brilliant devs stated that the markets were to help the solos and smalls and that there would be incentives for megas to let them exist and earn their keep. They were obviously wrong as the incentive ended up being to dominate the land of solos and smalls (lawless) and take it over for their own trade rather than trade with the markets we set up. This is overlooked and not discussed enough. When it comes to gold, its clearly an incentive to take 20 guys to wipe out 1 solos area to earn another 10-50k a day.
  7. 1 point
    Atlas is still just an ark dlc, tbh in the last 2 years it hasn't really improved beyond that. They seem to take a step forward, then jump 2 steps backward each time. Dark and light is the same, and outlaws of the old west, both games I love playing, but neither of them is likely to progress past early access. Atlas needs a solid vision again. Not just making stuff up as you go along routine. It's a shame cos it can be really enjoyable to play, especially just to waste a coupla hours sailing the seas.
  8. 1 point
    Won't be back even after the wipe, I'm heavily invested in Wurm Online now which is an old building crafting game along with trading with others. I check back now and again to see what the updates are but they would have to improve it substantially to get me back playing it. I think most of the people who have played since day 1 have got bored of it, I know alot of people who gave it up also. It was worth the money, I enjoyed my time playing but when the fun has stopped it's time to move on. I've never believed the game will get where it should be, still believe that. Had the game been a stand alone away from Ark I think things would have been much different, same coding, same layout it is only heading 1 way.
  9. 1 point
    Yes and No. On PvP you need lots of Berries to feed houndreds and even thousands of NPCs daily on your ships and stationated as island defence. On PVE you need them for same but you have much less NPCs. The hugh amount you get in the farmhouse that auto collects them and if conected it transfers to the warehouse. I usually drop them. But if you gather Berries by hand you may get about 10-20 for everytime you pick up from the ground. There are also Tames that can gather some resources faster than the player himself with his hands or tools. When I played active PvP before farmhouse was added i had to collect about 200k Berries every 4 days to feed the NPCs. I used a Giraffe for that as it could get up to 30k Berries at once.(standard stack size is only 100) The other resources you need indeed a lot of them. If you build a Galleon you need about 100k Wood, Thatch and Fiber. To defend a harbor on PvP with some lines of stone structures you spend easy 5 Million of stone and wood. The farmhouse took away some farming from Players but a Player can gather faster than the farmhouses. But it runs still if you are offline. Conclusion: It's depending on the purpose you have. For some they get too much resources and can't do anything with them(PVE) while on PvP you upgrade your defence permanently and you loose ships etc. Consider a company with 50-100 players and everybody wants to have his own ship... yes you can easy do things with all those resources. And you also need to trade them to get som gold income.
  10. 1 point
    I am a solo and you are clearly in a mega company. Likely abusing several thing as megas are wont to do. Since you seem to be speaking for me, let me help you out on some details. For starters you are wrong. I can prove it very easily. Most megas are currently full roster. Meaning there is no issue inviting people currently. Certainly not to the point where you have trouble maxing out membership. When you say "Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor." You are "Literally" wrong. The main #1 reason we do not want to be in a mega is because of what you are advocating for more of here. WE DO NOT WANT A FUCKING DICTATOR WHEN WE PLAY A GAME. You want to lock me out of more things after you invite me to your company? Oh YOU can say what boat I sail. YOU can say when and where I can build. You can say what doors I can and cant use. YOU CAN GO FUCK YOURSELF IS WHAT YOU CAN DO! At least with that I must own you view. Your idea would make people leave your precious mega more than it would attract anyone of use to your cause. You want the solo players to join bigger companies? Take away the threat of restricting our in game access. All doors, boxes, buildings, boats should be unlocked to every company member 110%. Basically, everything I can do as a solo I should still be able to do as a member of a company. Else why would I join people and lose content? Do I look like a slave? Do you want to be a slave? I'm not trying to be a dick. Would you join my company if I told you everything you could and couldn't do? If I had 200 people and said hey, "this is your schooner, there are many like it but this one is yours." I believe you would tell me to go fuck myself. I'm just saying, please don't be so attached to your fake shit I game that you want to oppress people to get your jollys off. Knowing full well you were all 100+ against 50s-80s, you took 200 people to fight 35? Well, I guess I hope it was a rewarding experience. Megas sure sound like a blast.
  11. 1 point
    @Sheepshooter The fact that the DEVs provided ZERO fundamental info is grossly irresponsible. I think we more or less agree on that... Right? Also you and @Pant bring up a valid point when you state Lawless bases were already wipeable in less than 45 minutes theoretically. However... 1. Going from RAIDABLE to CLAIMABLE is a COMPLETELY DIFFERENT SITUATION. Apples vs oranges.. 2. As @George Catcher sort of alluded to, why drop this JUST in Lawless? How is that playerbase any different than an island owner? 9 hours a day they're theoreticaly wipeable in 45 minutes also.. If they're going to shit out something like this then do it to the fuggin island owners also.. Otherwise it makes the patch lopsided in favor of Megas AND people who find this timeframe convenient to play. This is an irrefutable fact. If the players on Lawless suddenly need to build a tower and work all of their possessions into some defined radius, then why shouldn't island owners be subjected to the same sudden twist also? It's acceptable to suddenly and VERY VAGUELY change the rules for Lawless players but Island owners are off limits? Thats a simple, steaming pile of horseshit. Good Luck y'all
  12. 1 point
    there is no bigger sucker than the american tax payer.
  13. 1 point
    #1 Spreading the leveling over a ENTIRE SEASON IS THE DEFINITION OF GRINDING. You cant have one with out the latter. Just make it easy to hit cap. any spreading is LITERALLY A GRIND. #2 You can increase the CAP on structures with out effecting (drastically) base defenses. IF YOU INCREASE DURABILITY to 10x-100X (jm -mythical, respectively) We could live w a 1 layer wall if the durability of structure bps was drastically reworked in the multiplicative. No need for honey combine walls w 1 mythic wall is worth 100 regular walls. AND it would finally make making them worthwhile because of a new structure cap. Of course you would need to also implement new islands and ability to close harbors viable BEFORE that can be done as that is the MAIN are that eats the most structures.... Also you would need a value per island adjustable in json so devs could adjust values on the fly. but imagine a choke point where you only need 1 wall. not 20 layers deep. 1 layer deep. cause 1 is worth 100. It would also make people go out and HUNT FOR THOSE BPS!!!! (more on this point latter) #3 Adjusting Company and alliance sizes ONLY HURT NEW PLAYERS. STOP ASKING FOR IT Here what would happen, we would come in w 5 company's capped we would have us all in the same discrod, we would still operate and work and resource BP's as one company. So while all 200 of us roll you, you would be stuck w your 35 man company crying..... No option for you to absorb new company's, no way to expand your social interactions. What the DEV's NEED to do is FIX PERMISSIONS!!!!!!! Literally NEVER going invite new players able to come in and scuttle all the boats in the harbor. The permission tree is one HORRID area that is never addressed, probably cause most of us larger company's are tiered of Giving the solutions written out and being ignored and seeing DUMB QUESTIONS like this get a breath in the room. Your problem is you are being rolled by big company's right? The solution isn't your problem (make big company smaller), your solution is to LOWER the barrier to you being a BIGGER COMPANY. What holds you back? what is the #1 issue holding you back to being a larger company? THATS THE SOLUTION. 1 Boxes being able to place INTO but not remove items 1 REWORKING permission to ship's on individual basis, and Company permissions. Take a look at star base, Duel universe, Star citizen. THOSE permission tables while complex are there because THEY ARE NEEDED and serve a purpose. ATLAS doesnt have them and HAS A INCLUSION PROBLEM. Large company don't invite and teach new people, Because they have TO MUCH CONTROL AND ABILITY TO REEK HAVOC. If we could limit there ability to place structures offensive weapons (cannons, barrle bombs the works) on owned islands, SCUTTLE SHIPS!? Why is this even a option for the lowest ranks still!!!! been crying for that fix since Season 1. If we could also set permission on certain ships to add company members ability to repair/replace/drive/scuttle on a ship by ship basis, we could invite new people train/teach them. With out those controls its easier to leave the bobs on the shore and sink them. #1 issue is inclusion and barrier to invite new players. its not the company size is to big, its the ability to invite is to risky. Fix that and you have a WHOLE NEW BREADTH of ability to make the game better. (maybe increase ship counts to 75 or 100. every one in the company wants a boat... YOUR GOAL IS SHIP COMBAT?! why limit a companys ability to have ships then!!!!!!!! no one like that.) #4 For the love of gods make sails more abundant, that shadow patch server side was NOT needed. you should have kept it that way, making sails abundant means its eaiser for smaller company's to get them and more likely to fight with endgame stuff. IF Higher tiers have a RELIABLE way to be farmed (why are schooner packs even in GA still more lvl 60 gallys please). The idea of being able to combine and increase quality is beautiful and i love it (if it is INCREASING and never making a new avg). Bring back INT gear. It was taken out of the game cause small company's LACK OF ABILITY TO GET GOLD. Thats no longer a issue. This will ALSO increase company's ability to get end game sails and USE THEM MORE! the number one issue is lack of good handling sails due to the rarity YOU place on them (schooner packs in ga = waste of space, do a poll) also did you know the kraken has the same crap drops hard mode and easy mode. that needs to be fixed with a set value (EXTREMELY HIGH) for its flotsam. REMOVE medium sails or make their caps HIGHER then larges... They are never used (for good reason) they are a waste of DB space (i know the irony here and i mean it its not worth the 2kb it takes up) #5 Add something to make farming BP's easier or make BPs more abundant. LIMITING them just make people HORDE THEM MORE. I dont know ANY ONE who plays/played in a mega who will say limiting bps is the solution. Its not. youre just making people park their boats in the harbor because farming becomes so tedious they wont farm (avg players) And they wont bring out the good boats cause it would take WEEKS to replace.... yeah thats what we want... less people farming, less people out in the water, less chance to run into some one w boat willing to fight.... THERE IS NO OTHER OPTION To increase naval combat, STOP DECREASING BP's There has to be INCENTIVE to go out! There has to be LESS determent to losing great sails. Add more lvl 60 galleons remove schooner packs in GA. Add some visual or abilty that reveals the general direction of a boats regardless of render distance, Darkside RP's Place holder boat image (for all types) sits on the horizon line, when you get in render distance you find out of that image you were chasing is a galleon brig enemy or SotD, cause all it is a lil boat image, you cant tell till you get close what it is though. Increase to mast health may be warranted in the light of barrel bombs effectiveness, or some ability to armor a mast (not canvas though) I have stated all this over the years in emails and dm's (excluding #4) REMOVE BARRIERS add CHOICES this allows better player interaction.... Stop increasing the grind.
  14. 1 point
    You want to remove; Armored Docks BPs SoTD Peace time Freeports Stuns Feats for most melee weps level bonuses aging Ship customization Structures (or at least any remaining usefulness of them) Ownership of structures Rewarding players who prosper bar shots All gold sinks handcuffs Reload timers Player announcement for entering or leaving a server Ship weight penalty company size caps Did I miss anything? You want to have; Ships be equal in stats Players be equal in stats All gear and weps be equal in stats Ships be free No bases (proved by your wanting to tear them down so fast no one would bother building them) Very little PvE and a heavy focus on PvP @chukiki Dude, honestly, you are wanting to play "Sea of Thieves". You take ALL of this out and get what you want, you basically have a shitty version of Sea of Thieves.
  15. 1 point
    I already gave everything to a small group of player because I´m not playing anymore. The game is very boring actually.
  16. 0 points
    We’ve got a pretty jam-packed post for you today! Because of your amazing participation, providing tons of questions for our team, we’ve decided to split responses into two posts. Since we received a large amount of inquiries regarding PvP balances, we’ll be discussing those questions separately in a later post. Because today, we have a few special topics we’ll be addressing first. Our first entry is a reply from the dev team regarding the inclusion of a new ship building system. Next, we have a new survey for you all to provide feedback on Ships and we can’t wait to hear your responses. Finally, we finish up with Q&A, excluding PVP questions previously mentioned. In an effort to provide more transparency between the team and the community, we continue to look for more ways to blend the goals of the two entities to make Atlas as great as we both know it can be. We appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. New lawless Land Claim Changes In the patch dropping early next week, we’ll be introducing a new claim system to the lawless regions of Atlas. Moving forward, Pathfinders will now be able to claim land in these areas using a claim tower that will claim everything within its radius after it reaches full health. This takes about 45 minutes and may be sped up with gold. These changes will take effect immediately with the release of the new update and will make your structures be vulnerable to being claimed by others. Armored Docks may be claimed in this manner, and that includes the ships docked there! Previously we mentioned that there may be a wipe with the new claim system if it becomes necessary. However, we are able to implement this without requiring it, so please note that there is NO WIPE at this time. Note to Private Server Owners: Private servers will be unaffected by this change - functionality to make this change to your server will come in the patch after. Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A! Q&A What are long term visions for the balance of island defense. I personally like that it's currently incredibly difficult to steal islands (contesting needs a lot of work). But a large contributor to why it's currently so hard comes from my question in #1--how easy it is to spam islands. If we suddenly had to think very carefully about structure count throughout the island, how are companies going to keep themselves properly protected without leaning on structure count? We agree that islands are incredibly hard to assault right now when facing an entrenched, knowledgeable defender. There are a variety of reasons for this, from the layout of the islands such as massive pillars, to unintended strategies such as spamming structures all over the place to prevent others from building or bringing in tames easily. We are focused on long-term solutions rather than quick fixes. Ideally, we want players to be forced into making choices about how they spend their limited resources. This means they should have to pick which places they are going to spend their effort to defend. The answer should not be that they can defend everything. We’re moving towards a game where you need to have a strong navy if you want to defend your shoreline. Cannonball physics are currently pretty bad. They travel incredibly slowly, to the point that these massive warships can actively dodge them like we're in some sort of space simulator. Additionally, there is no forward momentum physics so things like chaser cannons don't work. Is the team looking at adjusting these things? Shooting any of the ship-mounted weapons forwards results in some unrealistic behaviors that we'd like to eliminate. We're looking at solutions for this. Are alliances going to get reduced again (they should, or should have some sort of settler mechanic)? Atlas is about interactions, both positive and negative, with other players and Companies. We would like those stories to be told and dictated by players rather than by a heavy-handed developer approach. This means giving players lots of opportunities to cooperate and fight over limited resources. A single megacorp is not good for the game and yet we have large goals for Companies in mind that will require massive efforts from many players to accomplish. Keep listening and we'll be talking about those plans soon enough. In the meantime, we do not plan to mess with the balance of Companies and Alliances without fully addressing the overall ecosystem. What are some more solo XP grinding opportunities the team is looking at so smaller companies don't get left in the dust with no way to catch up? This is a great question. We really want to support lone wolves and small companies as a vital part of the game world. Compared to a lot of the other games we have played or worked on, Atlas XP seems to be in a really weird place and is frankly pretty broken. Large, organized death squads farm ridiculous amounts of XP with little real effort and hit level cap within a few days of a wipe, while players who are new or are in small companies are playing what feels like a completely different game. This creates a lot of power disparity between different groups of players and contributes to making it very difficult for players not in companies to feel like they can compete. XP is like a holdover from RPGs that this game has inherited, and it’s tied into a lot of different systems in the game. We want new players to have their options slowly rolled out to them so they aren't overwhelmed, and at the same time we don't want to create a grindy experience for veterans. Ultimately, we'd rather this game be focused on player expertise rather than character level, and long term are looking at how we can move towards that. Some of the specific things we are considering are ways to spread leveling out over the entire season while not making it grindy, or giving tools to everyone to get to the level cap early and creating more ways to increase your cap through actions in the game that are interesting, and again not grindy. Let us know your thoughts. Will there be more options in ship PvP? Yes! One of the goals of the new ship system is to provide players with more meaningful choices when constructing ships. As we expand the system, players will need to decide which pieces will provide the most value for their strategy. We intend to provide a variety of equally viable options that expand the meta and support a variety of playstyles. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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