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I don't think they should be a thing. They cause serious lag and depending on server density can run a playthrough if you don't play for a few hours
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Crafting gives no exp and at 42 and up its rather slow going on the leveling even with exploring its very slow.
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With what seems like thousands of people not being able to log in after changing there home point I think there should be a wipe once it get fixed so that everyone has a chance to start at the same time. It seems unfair that I have not been able to play for 14 hours since I tried to change my home location, while some people have gotten an advantage over me now. Here are the links to some of the posts regarding this issue.
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So a lot of the issues people are complaining about, predators being over powered or over spawned, ships of the damned, etc. Why not give the cosmetic armor bonuses for having a complete set. Not the ones you can buy, but for like the hydra armor. Make it to where its harder to get and it has to be farmed to get a complete set, but if you do the armor has a set bonus for dealing with PvE threats, so maybe reduced damage from the animals (wolves, lions, etc). Can even have a vendor in the freeports that you can buy special PvP cosmetics that enhance your stats for PvP. Currency could be the skulls of enemy players (course it has to be very strict on how they currency is counted so they cant be exploited like killing and hanging your company members)
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Overweight ships anyone can stand on your boat and sink it if they weight enough, walk a full bear or elephant on a raft and u sink it, Sucks for new players... Alpha, I have logged in to as many as 10 alpha around my base at one time, This is really absurd, alphas take 80 plus arrows 2 plus bows and can kill your tames one hit, They shouldnt out number reg animals on your map... The spawn rate is crazy maybe 1 on each map tops.... Connection- this game was more stable a week ago, now i am dropping every hour for the last several days... Griefers - need to be addressed, sinking of your ship, looting your stuff. I hear they are starting battle eye so hope this fixes the cheats that are in mass currently Taming, The temp requirements are bugged... even if u put your baby animal in a room full of campfires to the point u die of heat, Your animal is to cold and died.... Boats... I have seen a ton of peoples boats just blow up randomly, including mine, I have lost more then 3 large boats for no reason at all.... boats are expensive and hard to build, if they are docked at your base they shouldn't just blow up randomly
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In PvE, we have areas that have been abandoned. The players have left the game and not returned. Unfortunately, their sleeping bodies are still locking the zones. If the sleeping bodies could "decay" over the span of one to two weeks, this could free up the land that new players can not seem to find. Thanks!
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Had one of our war ships get Scuttled last night. Log doesn't indicate who the asshole person was. It's very frustrating that the log will tell me who demoed something as simple as a wood ceiling, but won't tell me who destroyed a lvl 38 War Brig. Before people start freaking out and saying it wasn't scuttled, yes it absolutely was. I had finished checking all the planks and placing gold in the box just moments before it was scuttled. Then to test my theory, I scuttled a Sloop and the log read the same way ' Your (ship name) was sunk' 'xxxxxxxxx ship removed from company' 'bed removed from company' but no indication of who did it.
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If you have a large container full of treasure maps, you get a major lag spike when the game needs to display the inventory. I expect this is because it's loading in all the thumbnails. I suggest replacing the thumbnail with the zone coords, A1, B2, etc. and perhaps the last 4 digits of the GUID, and require the player to actually open the map to see the land shape.
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Ghost ships (ships of the damned) are not necessary in the pvp servers at least, theres enough pve on land.. all they do is make it extremely annoying to navigate.. I want to fight players not ghost ships, and a lot of players are even scared to sail their ships because of them, even though their spawns have been nerfed multiple times, we still run into at least 3 when crossing each server, usually a lot more. Please just get rid of them (on pvp servers, pve servers might need them) OR make them extremely rare but more powerful.
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I saw it coming, but flame arrows got nerfed into Oblivion. What do folks recommend for PVE combat?
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Imagine, you played a lot, with your friend on the PVE server and have a big galion. You see another company, and they consent to have a boat battle in the see, it could be amazing, the safety of not getting killed by shitty player and enjoying fight with both consent of team ? It could be amazing and not ruining player experience
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This doesn't trigger stolen claims, nothing, and they can just build inside my territory because of this. @Jatheish this needs to be addressed
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Building and farming at this rate feels about just right. It's too grinding at the rate it was before. Make this the standard rate please.
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I'm sure this would cause an issue for people trying to play together but at least NA could play on an NA server and not have half the population of China on the damn servers destroying everything. I just sailed through 3 grids ALL islands on each grid are in control by 1 Chinese company. Real fun. Can't claim even just a sliver of land to play the damn game.
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My suggestion is that we all want more territory, but it requires a maintenance fee to keep it. The more territorial flags are planted, the higher the maintenance cost is! More proof of the strength of the guild, but also more free land, so that more guilds can have land to survive, there is no cost expansion in the current game mechanism, the result will only be the last few most powerful unions, occupied all the land.
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Hello, This game is already running Season 11 and still the main game mechanics been remaning the same. For example: Why don't try fix problem, like why game dies quick and how to keep it more alive: a) "Don't have big players base" - first reasons for that is because game need too much grind and there is no way protecting your progress. You been running so many seasons, its time to start trying out different things. - Firstly 4x Increased all rates should be applied as normal rate (less grind, more fun) - Secondly, should shourten PVP servers times (season lenght), it should go with seasons (1-2 months). Players like new starts, and early racing for islands. Could also try out even shorter seasons. - Its time also to add 1-4 player companies server in the game (with no alliense, max 1 island per companies). There is more small clans and solo players out there than zerg players, so it would be nice if player can have a change to choose , which kinda of server to play. 11 Seasons all big companies always allie up with another big companies. Also kills the game real quick, every1 is getting allied up, nothing happening. -4th, try out adding ranking system in the game and reward top players/companies with permanent skin rewards (it's almost nessesary, to learn adding/ coding seasonal rewarding system in the game, so players don't want to skip seaons or they miss permanent skins - game gonna start feeling alive). This should be piorities NR#1 to get done. I dont think i should continue here... I just hope you try to do more in next year, than previously before. Happy New Years Everybody !!!