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Xenom

Pathfinder
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Everything posted by Xenom

  1. this game is about politics, land claiming and what not and you want to throw all those big companies aboard? i am not playing in one but they are still part of the game. i mean come the dual server idea was bad in the first place and even if you only had like 10 max cap per alliances there is nothing that could stop 100 of these corps to attack you if they don't like you. asking that the devs should police this or make it harder for ppl to work together is just stupid... but hey after they took the feedback of the few that asked for another server maybe they will catch this up also ^^
  2. for some it's a pirate game for the others it's a navy game...both having in 1 game makes it interesting. stop telling the devs to remove everything ... i mean i am by no means in a big company but all this "mimimi mega is bad" is really disturbing...in the end all will ask for 1 per corp only because otherwise it's unfair for me, myself and my other i. i mean really come on...^^
  3. i think that the first rework was premature also as before changing something all together i guess it would be better to work out the problems it has. i mean sure if you can't solve them then you can rework it but i doubt that was the case in the first place. now we got a new course with the rework and before "it was born" it was changed again...dear devs you need to at least let us test the stuff you come up with and see how it all works out. for this new course i highly doubt that even big companies enjoy being offline raided i bet that soon after the servers are set up you'll have to same calls to make an offline protection there too...and guess where we are then? back at the start or as stated big companies will just join the other sever allying up...this all sounds to new unneeded troubles if you ask me. odd is that you came up with a super unique game that had a very solid foundation in my opinion and now it's going crazy with changing like a leaf in the wind. i really think being open to changes on a design level is also very refreshing so big credit here too but don't overhesitate it also please.
  4. i think most complained about both - offline raids and the rework i think it is dangerous to listen too much to the forums after like most of you ppl stopped after the wipe announcement...most will not really post here and just wait for the wipe. those left were basically mostly vocal but a minority if you ask me... if you look at the numbers of the servers since release it was clear that PvE was played way less than PvP so most were looking for a "eve-like" game with politics and all this. i bet the top 2 reasons for ppl leaving was: being raided offline (no matter if large or small company) and all island cluttered with claims (tho i still think if you were determined you would always find land on pvp). now if you split small and big companies by design a lot of these politics vanish and a lot of the thrill is being lost. i for one tend to play in small companies mostly but i still love the thrill and drama going on with big alliances around me or surely on me raiding my base too ^^ seperating this by design might not be the best decision made - better make 1 system that is rock solid and i mean limiting claims would also have been all that is needed for PvE servers too. on a side note: why not just wipe the servers, put on the patch and let us test this until it's ready, wipe again and go? i mean hardly anyone cares to play anyways since you announced the wipe and the numbers just continous to drop...still sad that you don't explain the char wipe too
  5. hm not really sure what to think of this, to some extend it shows you try to listen on the other hand i am not sure if you need to get your vision straight before moving on - isn't it getting a little to complex for too little gain to maintain all these different modes and claim systems that you told us are so intense to develop too? on the one hand i like it that the old claim system will stay tho your vision for it is for large companies. my super small company still loves the old claim system tho some sort of offline protection was needed (mind you that could be better turrets/tougher walls and no raid window - odd enough you made raiding way easier in the past) which is now off the table as it seems. i see this coming..half of the allies we had will move here, the other half there ^^ dunno as far as i take the feedback i read thru or talked to other ppl most wanted: limit on how many claims a player can set and some sort of offline protection, i think nothing that could not been added to the old system. we get: complicated rework in a totally different direction, wipe with endless delays to still basically keep the old system with a few new islands after a few weeks of limbo. *shrug*
  6. oh playing the tough guy so his arguments seem totally right, i still see this totally different and now what? if you think atlas is not time consuming in comparison to most other mmo's i wish i could care that little about my time playing games like you do EA or not the arguement with having a 2 year headstart is just BS...if you'd start BDO or EvE right now you'd be years behind me...unfair i was just stating that EA does not automaticall means wipes as EA can be a lot of different things and that surely a lot of ppl had the perception there might not be a wipe - see i think this should be stated for the devs to consider how to proceed as i like atlas and it would be sad to have no ppl to play with after the wipe - sorry if it makes you rage like a little child.
  7. sure that is what i am guessing is the reason still it'd be nice to have some sort of dev info on all this as all the threads showed that a lot were bothered by the char wipe - right now it just seems like they don't want to talk about it at all like if we don't talk about it they (we) will forget about it ^^ i think that most ppl won't forget and will not really care to play and i don't want to play atlas with just a few hundred...i mean there is a game i really like and i just fear it got sunk with the full wipe before it could really take off. or i am just wrong...guess we will see soon enough
  8. yeah not wiping now would be way worse...most grids are a wasteland and the few playing destroy whatever there is now that you can build whatever you need for it in a few at most they could reconsider the char wipe tho i highly doubt this too.
  9. don't be so dramatic what i mean is that just looking at the current wipe...i think most can understand that they need to wipe assets/claims etc...you might like the planned rework or not but such reworks are part of EA. so even if you didn't expect a wipe, wiping assets and claims seems quite reasonable, sucks but well. could have been more clear from the start but it is what it is. still wiping characters on top seems unnecessary for most and by clarification i mean they could state if they feel safe enough to for an example not wipe characters from now on (i mean they really should be able to decide this by now) + they could tell us why they have to wipe them in the first place this time around. sure they say they do not take the decision lightly yet a full wipe for what is coming makes one think otherwise. just think of it...how many will bother to develop their character, will you? how many will be sailing the seas without this? progression in games like this is quite crucial for a lot of players. will they bother to come back and stay? i personally really like the game and i also like to play EA games but the time spend in such games when there is wipes coming is quite low for most players, is atlas fun with no players? guess not. so if they at least would not wipe characters going forward (best would still to start with this wipe also) i am quite sure more would not mind that much - just seems like overkill to wipe everything from the devs. i mean i get it that those still lurking these forums right now do not mind that much...well most have gone missing for now, most of them that stopped playing didn't even write on those forums but the numbers show quite clear how much ppl bother to play with wipes. so i still think the devs should think of how they want their EA...super low population than go ahead without or change course very likely have more players to test stuff but you will need to let them some sort of progression - besides a hat
  10. you write it by yourself: EA basically means the game isn't finished and there might be changes. EA doesn't automatically mean wipes - just so we get it right what EA really means. but that is not really the point of what i want to say as we can argue about that for the years to come so i won't really bother to change your opinion - you are ok with it fine, a lot are not which also shows by the numbers currently playing and if there is future full wipes coming this won't really change. so sure they said they might wipe again, i still hope they will reconsider and clarify on this - why? i really like atlas and want to keep playing but games like atlas need a critical mass of players to really be fun and i doubt we will keep that critical mass with future wipes coming - just like darkfall which was just no fun with a few hundred ppl left and was one of the best with thousands, same for atlas. i personally support and play quite a lot of EA games when i like the idea and most of the time it is crystal clear from the beginning if there will be wipes or not or what parts might get wiped. and here lies the problem with atlas - most where taking ark as a reference which didn't do any full wipes and most where thinking this will be the case with atlas and therefor spent quite a lot of time with the game which they would not have if they knew there would be wipes. it's just a sad state right now...the same few ppl on the forums, empty servers and no fun to be had. i guess if the course on wipes (at least after this one - tho i still think wiping chars too is lazy) will not change this will stay this way which would be sad.
  11. maybe for you, still EA doesn't mean wipes automatically no matter how often you try to tell that - it's worse with a time consuming game like atlas. if they won't clarify their future wipe plans after this one this is so going to hurt the population even more that you can discuss this matter with the other few wipe loving folks around here and play with a few hundred peak - not what i would like atlas to be for the next 2 years.
  12. yeah let's see what kind of feedback makes it into to final version of the remake...let's hope they will see what issues will come if they push it thru like they described it. i think there is quite a few good suggestions around while most agree that the rework as described as of now will create some serious problems.
  13. i personally found the old claim system to be a quite good solution. it was even less of a problem on PvP but sure the no limit on how many claims you can place and/or no upkeep was the reason it was flawed to some extend. i do not really see the reason for the island wide claims besides to make sure you do not have 100 different offline raid protection times per island for every claim there is which makes sense. so i guess that's a big reason why they go for it which is ok as long you do not remove the current claim system completly. besides there is a need for this on PvP these are all things that do not play any role on PvE - so a limit of claims would have been all that is needed there and then maybe the island claim for offline protection time on PvP. so all in all this rework seems a lot too complicated for the solutions that were needed.
  14. that might the pirate lord then he could distrubute the rum according to the amount of bounty brought home ^^ in the long run i aso think that more buildings like the lighthouse...maybe townslots so you could build a little pirate town where you can set up shops, get missions or whatnot and that needs someone to decide what to do would be a nice addition...still way way off i guess for the current problems i think that having no option to "mark" your land with a claim or something of that sort and relying on some island owner to destruct stuff in a timely manner is not a good solution. no more offline raiding but offline building nonsense directly in front of someones base or ship is as bad and to be expected moreover i will miss all the nicely done flags and the welcoming territory messages
  15. valid suggestion as this will happen without some sort of mechanism for sure.
  16. one more thing...i really tried to think about PvE servers after wwriting this as my experience/take on the claims is froma PvP standpoint only....but just can't think of any benefit for settlements on PvE. maybe it would be best to remove them there all together. just my 2 cents
  17. hey all, as i guess the new settlement claims are not subject to change i want to at least write how i think the rework could work - doubt it will how it is currently laid out. playing on PvP i do not really see a need for them on PvE but maybe there is future plans for them like mob raids or something so let's just asume they will matter sooner or later. 1) Purpose of settlement claims and their owner should be for sorting out the overall island stuff like... -set tax on pvp (no tax on pve) -set raid window for offline protection on pvp (pve raids later on?) -accept/deny company claims (see below) -war declaration stuff -future island stuff you might come up to that doesn't work on the old claim level 2) Keep current claims - how? why? -current claims should only work on settlement islands and the settlement owner has to accept/deny claim requests - seriously this 12h or whatever timer on building is just an explosive barrel of griefing. company claims would be a "sub claim" below the settlement claim so the island owner can distribute the land - no 12h of destruction, accept or deny, accept = you can build and it's yours until destroyed! -limit claims to 2 or 3 per player -limit max claims per company to like 50-100 max or whatever number fits the world remake -claims that have no npc's/player's of owner company in it for a set time will start to decay (keep in mind small companies go on holidays!) make it so if nothing is build this goes faster, when buildings are in it make it like 3 weeks, npc's/players in it will prevent decay, the more claims you have the faster it decays - basically what you did with claiming timer right now (was a good idea btw). -why keep them? without any claims the griefing will just get out of hand, claims were perfectly fine for marking your spot where you can build whatever you want and you know the borders where you can build and no other one could...without someone will ruin your base with pillars or other stupid stuff, stuck you boat, tames or whatever in pillars just because he can - really devs just don't remove the old claims. the only problem with the old claims was: no limit and no decay/despawning when inactive. a lot of ppl are just kind persons will help each other, work together, attack and defend and play the game like it's meant to be played but there is enough that will just grief the hell out of everybody they can if they can. don't open pillar spam online, just pls don't ^^ 3) tax situation - a lot do not really like the idea to only pay taxes to the island owner - maybe this can be changed a bit tho i personally do not mind to pay tax if the owner is actively defending and helping the smaller companies on his island (on pvp that is:P) - really depends how the island community is but i doubt most are as pleasent as the one i am in. -whatever tax is set 1/3 of it goes to the company claim owner if someone is harvesting in your claims - just so it doesn't feel too one sided as living on an island will also decease the upkeep for the island owner anyways all in all this would be how i would do it and thought i leave this here for discussion - maybe i am just totally wrong but i just can't see the rework work as proposed. tho my hope for a non NGE remake is kinda dwindling right now - whatever it will be like, thanks devs for the super fun hours that melted away from christmas until the announcement - wasn't having such a blast in quite a long time for me you had it perfectly right besides some tweaks ^^ P.S. Don't wipe chars!
  18. true...was playing daily and having a blast. now it's all kinda meh. sure the old system had it's flaws but this all can build everywhere is worse and no more claim flags, no more territory msges, no more nice flags...meh too. would have been better to fix the old system as it was quite solid just had some flaws....maybe just an upkeep and/or decay for unused claims and a remove of the tax system on PvE...i mean i gladly play tax on PvP to someone who uses it for defense like whe had it on PvP but if i played on PvE i would be salty about itcuz it doesn't make sense there at all. everything wiped on top...meh again i will try to get into it again after the wipe but somehow i do not think we will have a super high population a few weeks after the patch and very likely a lot will not play again that played until now.
  19. we had a same experience landing on islands a few weeks after release still as of now for me the fun is going to zero since announced, guess seeing the actual population i am not alone. wonder what the population will be like a few weeks after the wipe if they do not state how they will handle it from there and just let the statement stay to wipe whenever necessary uncovered ^^
  20. the changes to the proposed claim rework sound good tho being able to claim your piece of land within a settlement would have been good just to prevent griefing, not sure why you do not just add a cost/limit on it but i guess we will have to wait and see how it really plays out and what needs to be changed. at least we will be able to defend our base without owning it, which was the biggest let down of the first rework announced. still after all the numerous threads about the wipe and discovery points/FOY etc...and also the future wipes announced one would think you would post something about this as well as it is quite important to a lot of your community. if you at least would explain why you also have to wipe chars or that you are still looking into it and might reconsider what you announced...just something and what your future plans are would go a long way. no matter how many will continue to tell you that wiping is super cool just look at the drop in numbers - if you don't adress the wipe thematic there is just no point in playing such a time consuming game. with future wipes do you really think ppl will put that much time into it? the acutal numbers might stay the future numbers. sure the numbers droped after release but those that stayed were playing quite a lot if you look at steam charts and it would be sad if atlas will be one of those hardly played EA games where we have so many of. mind you i really love the game but all this wiping is a real downer, might stick thru 1 full wipe but well...i think it has been said over and over in quite a lot of threads, hope you don't ignore it.
  21. please reconsider the character wipe or at least explain why this has to be and make a clear statement how you want to proceed from now on...you surely understand that the part of the game (base, ships, stuff) you could lose everyday to other players matters less then characters to most ppl. if you at least keep them it would make playing not feeling "worthless" as progression is part of the fun.
  22. the captain's log...ppl might stick thru 1 but with more to come like announced it is just meh...that's the whole reason why i still have a little hope they might reconsider the character wipe or at least state that after this one there at least won't be any character wipes. so far from the changes they explained a structure/claim wipe would be more than enough or they could at least state that is has to be this time for whatever reason but from now on at least the characters would be safe. if not i do not really the see the population being any near where it was - besides the wohoo patch spike. i wonder if than still everyone will be like *yay wipe all you want it makes the game better* - as said here already a wipe doesn't patches do. true... it might be due to the bug that made copies of your character or what not, still they should know that a wipe is a big thing for a lot of ppl and should be quite clear about what the plans in these matters are.
  23. sure i will be able to get them again but do you really believe ppl will sail around doing them like they did before when they know there will be more character wipes...i doubt it. i mean i for one will stick around as i like the game, tho i doubt i will be playing as active as before. this game is really demanding a lot of time, with kids and work etc...i can't play 24/7 but my wife and i would still got on a few hours voyage to get some ressources from far, far away doing some discoveries and part of the fun is that you progressed your character with this. we were quite sure they wouldn't wipe characters as there is not really a need...now they still do and it just takes a lot of fun out of the game as without progression that stays the motivation to progress in just not there. you might got another opinion here but you can't believe that all that plan to stay are happy with the wipe lol ...the folks i have been playing together with are all quite demotivated by all this and it is sad to not know how many will stick around now as we have been playing together since release. just take a look at all those EA games doing regular wipes, they can be good games but with wipes a lot just don't play and wait for release while they still like the game. this is even more of an issue the more time a game needs and atlas is one of the most time consuming games i know ^^
  24. i doubt anyone cares about the level it's more the discoveries made and FOY runs done.
  25. the point with a lot of players on the map is exactly the point why this is not ark or any other survival game. that's exactly the reason why this game is interesting compared to all the other survival games, at least for me. so big difference here even tho the foundation might be ark this alone differs so much you can't really compare these 2 anymore.
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