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Enki Anunnaki

Pathfinder
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Everything posted by Enki Anunnaki

  1. youre acting like we dont have outposts all over the map already... do people not put beds down when they do discoveries anymore? not to mention beds on alliance islands that will outfit us with what ever we need anyways lol.. and ive never seen a small company with a fleet of mythical brigs and gals like we do.
  2. Although it's become obvious that you're just a salty troll, i will respond. we were too busy fucking up and defending against the chinese and our enemy alliances to care much about fucking with the little companies. and honestly... has anyone even been wiped this season (besides solo's of course) with all that bed spam people put on islands? Auto trade routes would be good for everyone. not just top 5's. in fact, it would be bad for top 5's because non top 5's would have a better chance of competing against us as it wouldn't be just us with the mythical briggs and gals anymore. not really, attacking a trade vestel would be like declaring war and making your self a target. also there would be so many ships at sea, you couldn't get them all even if you didn't loot them. we have our empire set up where we don't have to sail more than 3 grids away to get the furthest resource... shits not hard to get anyways. i'm just sayin it would help the smaller companies have a chance of building those bp ships and competing on the open seas with the big boys without having to own all those islands.
  3. youre right, Not a single MMO is centered around servers that can barely hold 70 players. atlas servers can hold 200 on a tile (not pretty, but it can). eso servers hold 150 before new players or sent to a different instance aka server. runescape holds 2000 on an entire world server. all have different frameworks and graphics engines. all are considered mmo's because the entire game is multiplayer to a massive scale. again, wheres your point?
  4. "massively multiplayer online role playing game"... plenty of mmorpgs have clustered small servers... most of which are instanced and reroute their overflow to a replica instance, but still... your point is missing.... wheres it at?
  5. i could dig it. that exact concept worked great in elder scrolls online.
  6. are you really trying to compare a fps to sandbox survival mmorpg?
  7. what keeps most mmo's going is an active and every developing economy. this game fancies its self an mmo yet has no real economy. my suggestions are simply what would kickstart the freeports as an economic player hub which would keep people in the game... aka "saving" it. i do not see where you're getting at because you obviously do not know what massively multiplayer means... clusted server array means nothing in that regard.
  8. If i wasn't in an active warring top 5 company, id have probably left as well. Game doesn't have the content or the player base to keep most ppl going nowadays. you obviously do not know what you are talking about.
  9. Yes, i am copying my comment to a different thread and making my own thread. If anyone else would like to add to this list, please comment. 1. automated ship routes. would add a shit ton of player content with just this one mechanic alone. trading routes. widely available piracy targets. more trade between companies and alliances. better and more convenient shipping. blueprint ships more accessible to the masses.2(A). An entire re work of freeport grids. there is no reason for 4 cloned free port islands in the same grid. if anything it should be one large island with more shit on it. more detailed in the next points. 2(B). The player shops may be okay on company island but for the most part they were a joke. what is actually needed is a centralised Auction house on freeport islands, smack dab in the middle of town square, where you can list your items/materials alongside other peoples listed items for easy comparison and competition. 2(C). a dueling arena on the freeport island where you can go and have one on one or small group land pvp either by duel request or battle queue. would be nice to bet things on a battle or pay an admission fee where the winners get the spoils. (hell id even pay gold to watch that shit)2(D). Bulletin boards and bounty boards. Would be nice to put tames up for sale, community events, and recruit in the actual game instead of spamming the chat/discord/forums.3. tradable items that can not be crafted by players and spawn into the atlas only once. skins... hats... cosmetics... fuckin anything. purely for the sake of creating a "rare" market that will also be a way to hold wealth and show off without actually having to hold gold. (Similar to runescapes rares like party hats, halloween masks, santa hats and etc.) You did good with the bunny ears, keep em coming. now we just need the automated shipping and auction house to create the economy and streamline the market.Im really tired of repeating my self tbh... ive been talking about ALL this shit since the first month this game was released. You want a successful MMO where the players will stick around and buy your shitty micro transactions later on devs? id rather this game didnt die, take a fucking hint from what works great in other games, for the love of atlas, please.
  10. 1. automated ship routes. would add a shit ton of player content with just this one mechanic alone. trading routes. widely available piracy targets. more trade between companies and alliances. better and more convenient shipping. blueprint ships more accessible to the masses. 2(A). An entire re work of freeport grids. there is no reason for 4 cloned free port islands in the same grid. if anything it should be one large island with more shit on it. more detailed in the next points. 2(B). The player shops may be okay on peoples personal island but for the most part they were a joke. what is actually needed is a centralised Auction house on the freeport island, smack dab in the middle of town square, where you can list your items/materials alongside other peoples listed items for easy comparison and competition. 2(C). a dueling arena on the freeport island where you can go and have one on one or small group land pvp either by duel request or battle queue. would be nice to bet things on a battle or pay an admission fee where the winners get the spoils. (hell id even pay gold to watch that shit) 2(D). Bulletin boards and bounty boards. Would be nice to put tames up for sale, community events, and recruit in the actual game instead of spamming the chat/discord/forums. 3. tradable items that can not be crafted by players and spawn into the atlas only once. skins... hats... cosmetics... fuckin anything. purely for the sake of creating a "rare" market that will also be a way to hold wealth and show off without actually having to hold gold. (Similar to runescapes rares like party hats, halloween masks, santa hats and etc.) You did good with the bunny ears, keep em coming. now we just need the automated shipping and auction house to create the economy and streamline the market. Im really tired of repeating my self tbh... ive been talking about ALL this shit since the first month this game was released. You want a successful MMO where the players will stick around and buy your shitty micro transactions later on devs? id rather this game didnt die, take a fucking hint from what works great in other games please.
  11. Thus signals the latest wave of "I'm taking a break from the game" posts in company discords everywhere. Let us pray the Devs regain some vision for the game and actually put some effort in to win back some players instead of just shooting in the dark for the 10 players they might satisfy from this latest joke of a patch. heres some ideas if their heads somehow get removed from their ass and they start caring about their current playerbase: 1. Reduce the swing rate for billy clubs, brass knuckles and shields so they aren't so OP in melee combat that swords and maces or useless against them. 2. Reduce server cap from 200 to 100 or 120. 3. Add a permanent auction house everyone can use to list and compare their goods in a central location in freeports and perhaps spark an actual economy instead of just the joke called player shops. 4. Make automated shipping routes and npc commands that allow ships to sail and dock/anchor automatically. And this is just a start. Pay attention to your community. it's literally dying and the people that vowed to stay thru thick n thin since day one are moving to other games because of your inaction.
  12. green screen is nothing compared to black jacks and shield bashing ruining melee combat.
  13. at this point im more worried about server player cap ruining the game for the major player base. talking about getting 80 people together with 100 cannon and swivel carts dropped off on a chinese island during war dec... 200 people on the server... the lag was so bad the only people that got kills were the npc's... if this was a real mmo there would have been an actual battle.. instead of a slide show. the devs NEED to lower the server cap to 100 for god sakes. completely unplayable at 200. Probably can't see it, but theres like 30 ships right there, and that was just the chinese. ours were on the other side of the island.
  14. worth the time invested, its been a blast. worth starting again too. Games a lot better than it was and you dont have to worry about the larger companies as theyre mainly fighting other large companies... as long as you're chill n respectful you won't get touched by them.
  15. agree 100 percent, except the part where it takes a lot of work to build a gal. bred tames and hell, even regular tames, have always been able to farm a gal in 30 min or less.
  16. factions wouldnt work. what is needed is more pvp activities that aren't exclusive to griefing islands, ship battles and a pve wall. a duel arena where you can bet stuff on your victory for example. where the parameters are set for all players involved on a level playing field where the victor can be rewarded on skill instead of numbers.
  17. show me this base and ill blow it up
  18. yeah making combat and piracy more accessible to the masses on the pvp server is horrible for the player base... yeah. youre joking right? its a fuckin pvp server. people are leaving because it takes to long to actually compete and all the good stuff is blocked behind a pve wall. also, so far, because the major updates are too far apart, its just been fuckin cosmetics bullshit, lame shit like new creatures, and optimisation is shit. this game needs a fuckin econemy. the name of the game is Bp crafting and that will stay just as grindy because of the ship weight mechanic. when 6x was implemented, there were only 300 people playing on the pvp servers anyways because people were waiting for the wipe.. bp ships and other crafts during 6x, took just as long as 1x to gather the resources to build. 2x is just right and will allow smaller companies to at least build up quick with commons and have a chance to defend.
  19. ew. what is with all the "poor me" negativity in this thread.. land combat is awesome. we need more land combat goodies.. tarot cards for god sakes. new melee weps types.. are you really getting attached to islands and structures? the great atlas is meant to be conquered, destroyed, rebuilt and conquered again. its the sea element that needs a revamp. we need to be able to travel faster with our ships. wreal in ships faster like a fish with the harpoon and board them for the slaughter. stealing boats needs a faster capture based on ship quality. common building needs to be expedited with 2x gathering being permanent, as BP building is still bottlenecked by ship weight capacity Where the hell is my fancy hat?!
  20. I hate the timer as well but i do recognise the significance of having a timer. If there must be a timer for "Full Claim", i say make the wheel usable by anyone who can survive doing so (Make sure Sail and Cannon NPC's don't follow non allied commands). you can always spawn back and fight for your property but ya better have protected the wheel and beds with a swivel cannons. The pirate will then be able to steer the commandeered ship to a safer harbor, or out to sea.. Make the stolen ship still red to fellow company men and defences, even if you are at the wheel. And make sure the ship can still be found on the company map so there can be retaliation. BOOM. excellent ship stealing and defending content.
  21. A better weight ratio or a speed buff is definitely called for here. For now at the very least until the market system is perfected and player base is restored so the economy can offset the grind. can always change it later, early access and all that.
  22. I love it. Like dodo wars in ark. Ill start breeding chickens to join in immediately lol. I've just been helping furthering my guild on the "atlas world stage". We are going to be making the official gladiator pits open for the public soon. Its gonna be a thing before ya know it.
  23. in a way, any ship with a catapult and a glider wielding occupant, is an aircraft carrier.
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