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ostjaevel

Pathfinder
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Everything posted by ostjaevel

  1. Its been like this since forever? Fairly certain this is also how it worked in Ark. There was an idiot in the atlas channel saying that imprinting does nothing and that the stats increase over the cubs maturation (which is simply not true), the stats go up by 4% each imprint (for bears, do the math if you do other animals 20/number of imprints) for a total of 20%.
  2. These are the base stats, yes mutations are still a thing but none of these are mutated: 12-1 Impawsible Charlie Level 55 47 55 Health 656,3 656,3 656,3 Stamina 900 800 900 Food 5700 4200 5700 Melee Damage 167,4 167,4 167,4 Oxygen 378 459 378 Weight 1159 1083 1159
  3. Got a fresh batch, more to come. DM me if you are interested.
  4. Will the Icebox that is planned to tbe added in the next contentpatch affect baby animals to help counter overheating (asking since the penguins dont seem to affect them)?
  5. Its 20% bonus stats for everyone (which the sheet reflects) and ontop of that the imprinter gets a 30% damage and resistance buff.
  6. We tried cooking with a water jar to see if 1 water was finally 100 units of water only to have our jar turn into a waterskin. Not sure if it matters but we were cooking Celery Soup on a grill.
  7. Another part is that people that dont play PvE dont know what its like to see your precious resources blocked of by some random kid that plops down a single foundation in your nodes and there is nothing you can do about it with these new changes. With the claimflags you could atleast change the area to be company only and remove the offending foundation after the timer expired. Even though i play PvE i think the PvP changes sound great, it will help smaller and bigger companies to not get offlined (which we all know is among the worst that can happen). The settlement stuff sounds really cool but it feels more of a PvE change than a PvP change to some extent. As you said, we still need more information on the PvE side of things before we can make any assumptions but its important that we dont just lay down and die and wait for the PTR to hit (which isnt even guaranteed to have a PvE server). Especially not if they only put them up 1 week before the planned date since by the time that week has gone and the wipe has gone through before they are able to sift through all the feedback on the new system and by then it will be to late to change it without causing another uproar.
  8. You are forgetting that not everyone wants to sail for 5 minutes and get blasted out of the water. Some of us actually like to casually sail around looking for discovery points without getting murdered. Some of us like to breed animals without worrying about them getting murdered the second the 9 hour window opens up. The list goes on and on and none of it fits in with PvP. The real solution is to allow the claim system to carry over to PvE so we can claim land without paying upkeep on our buildings. It will be impossible to maintain the large (and beautiful) structures that people have been building on PvE simply because the upkeep will be to high for everyone except the biggest companies that have tons and tons of slaves farming for them. We also need a way to get rid of trolls that come in and block resources with foundations since that is exactly what will happen when this goes live - trolls will ruin everyone elses time.
  9. I play PvE because i cant be arsed to start over daily. But its exactly because people have no balls to fight you when your online so they wait until you need to go out and then come and steal your shit.
  10. Yet another reason to play PvE. Assholes like you are ruining the fun for everyone else that just wants some casual PvP but instead gets forced to play 24/7 just to protect what little they have. Now i dont agree with the 9 hour timer since its probably going to be shit, but having PvPvE servers (where you can only fight at sea and not raid land) would be a better approach.
  11. You realise that the reason you are paying tax to the bigger company is for them to have a reason not to wipe you out right? And why would you want offline raiding its by far the worst thing that can happen to anyone and is not fun in any way shape or form.
  12. This is probably the worst thing you can do to the PvE scene. You need to open up the entire map on PvE aswell so you can see firsthand what the no-claims will be when you drop the update. As others have said it will be pillars and foundations everywhere not only to block others from building, but to prevent resources from spawning. We already see it on multiple places out in the world where people come in and place a single foundation with a bed on it right in the middle of metal node spawns - or even worse close to mineral oil nodes essentially blocking them off preventing anyone else from getting said material. You already have a new claim system in place for PvP why not let that same system be on PvE and hardlimit it per company to a very strict number that can be changed later on if needed - 3 would be more than enough even for the largest company since they can claim the biggest island they can find and hold it, this way we dont need to farm like mad just to keep our structures alive due to the natural decay but it will still allow people to build on the island and it will allow for some repairupkeep to be gained passively which helps smaller companies that hold smaller islands. I really hope you reconsider on when the PTR goes up as 1 week wont be long enough to see the actual changes and how it affects the game on a larger scale and i hope that it will be one with the PvP settings and one with the PvE settings since the two will play out entirely different.
  13. Got the ones i needed for now, thanks (=
  14. We are looking at procuring a few more female bears for our harem. Prefered stats are HP and weight but if the price is right other stats can also be of interest. Respond here or hook me up on discord @ ostjaevel#6947 We are currently situated in F11 but if your not to far away we can come to you for pickup.
  15. For some reason my animals on my boats have started acting like they are travelling to other dimensions when server restarts and/or when i go to them. Now you see them: Now you dont: If i try to sit on one of them it looks like i get teleported to the middle of the ocean and back again the first time they blink and after that its fine (however the bear keeps vanishing with my character looking like hes jumping off).
  16. One of the animals (preferably more) need to be able to gather thatch from trees at a higher rate than a metal pick. Yes the bear can pickup reed and leaves that count as thatch but not all biomes have them which means that you have to travel fairly far to get one of the most used materials in the game. Breeding needs a rework so they eat even when your offline and the only threats are temperature and predators. The timer itself would be less of a pain if i could atleast log off for an hour before they "starved" to death with full inventories and trough within range. After the initial "baby" stage breeding should get slightly easier in terms of temperatures that they can handle, most biomes have fairly large swings in temperatures which means that its going to be almost impossible to get them to full maturation without babysitting for the entire maturation. Dont nerf any of the animals more because of PvP, most of them are already useless or have hidden effects that are almost impossible to find without doing weird testing (like someone said crows make you take way less fall damage). For specific changes to animals: - Cows Have a stat that lets you get more milk - Sheep Change the harvestable wool to something that is more used (at this point im fairly certain that most players are swimming in hide). - Elephant Make its stamina regen faster, at its current speed its less atrocious for me to run around farming on my own and dropping wood on it than it is to farm with the elephant, wait for stamina and farm again. - Rhino Let it get metal at the same rate as with a pick, right now it basically removes the metal from the stones and only picks up the stone+flint. - Penguins Their current AoE insolation needs to become an actual buff (instead of silently adding to the values) and it needs to affect baby animals (if it currently does its not noticable).
  17. So we killed the kraken last night. Got a new levelcap of 68 (previous 62), went about my business everything was fine. Today we go from I8 to I9 to farm some stuff and i noticed my skills reset to before i respeced after the fight also noticed that my krakenkill was removed and my max level was 62 again. The actual rollback of my character could have happened at any point between us building our dock and me traveling back to my base in F11 to check on the animals and back to I8 to continue farming. A bunch of problems have been solved by dying to so i managed to get eaten by a shark and this time i got rolled back to 58 (the company log puts me at 62 prior to the sharkdeath and then at 58 from the cobra death within 20 ingame minutes of eachother. Dont know if this counts as proof that i killed it but i took this screenshot last night after we killed it and i went to create a new skeleton for our noose. And heres a screenshot from today when i was 62 and then 58 for the next death. Obviously i can respec and get back to 62 but the kraken isnt exactly easy to kill with a 4 man company so we would prefer not having to do it again. Tried to submit a ticket but it got autoclosed by the bot and sent here so here we are.
  18. Theres also a bug where if you die with the skin (unapplied) in your inventory you cant take it out and if you try to apply it to another helmet it will look like it attaches but when you pull it out it turns back into the unskinned version effectively removing it from you.
  19. Raven company can bring a brig with ballistas and cannons 3-4 people on it to man the stuff + crew for the cannons.
  20. We had a similar glitch. My friend reported that one of our brigs was missing (was anchored behind 2 other ships, a brig and a galleon): So i logged on to check it out and since i was in a different grid i was like "But its there!" - tried to fast travel to the bed and poof greenscreen and ended up dead in the water. Rechecked my map and lo and behold, it was gone. Found it a few minutes later on the border to the south of us: Needless to say it was not there for either of us until after i tried to fast travel to it. Moved to it and it was anchored, luckily for us no SotD or other crap was around but we had to dodge the usual storms on the way back with it. They really need to fix this since its quite literally gamebreaking especially for smaller companies that dont have the luxury of having multiple ships.
  21. Im fine with this, but i would like a way to see my current timer and not just the timer on enemy claimflags.
  22. This will only be half the solution, the other half is to move the FoY outside to the disc that way you dont have some scrub blocking the cave so noone else can get in.
  23. This change legit needs to be reverted. There was no reason to change the way we build stone and especially not considering that some regions dont even have access to some of the things needed anymore. Paste is hard to get in the tundra, metal is hard to get in certain places and with the current weight on it its hard to transfer it back to your island while dodging all the ships on the sea.
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