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GunnyTheGrey

Pathfinder
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Everything posted by GunnyTheGrey

  1. I had this happen because I stopped in a shallow, then tried to slowly turn in place.
  2. My favorite part is the 9 o'clock snake murdering spree, where I kill 37 snakes so my tribemates, who aren't so quick with a bow, can actually continue gathering, after which I take my lunch break, and then start the 9:09 snake murdering spree, after which I crack my knucles for having my hands glued to the keyboard continuously for so long, only to continue with the 9:11 wolf, snake, and lion murdering spree. My daily schedule involves a lot of violence and self punishment that will inevitably lead to carpel tunnel. Edit: I almost forgot the 9:14 respawn, wherein a crocodile spawns directly on top of me, and I am forced to punch it's insides while floating around in it, to respawn so I can move again, and start my next shift.
  3. In natural habitats, yes. This makes breeding IMPOSSIBLE if you live in the wrong area. My area had -180c cold snaps, that were nerfed to -45, and still -10 (Edit: every second night). I can't raise anything there without at least 15,000 wood per hour for the number of fires it takes to protect any creature.
  4. I disagree with pickup. But I agree with stacking. I have to scroll down when taming tier 3s to see anything other than bolas. It's quite a nuisance.
  5. OP is right. The following is directed towards the devs: I have 5,100 hours in Ark. Ask orionsun about me since you all worked with him, I've always been a show off about how easily that whole game could be soloed. And then I come and play Atlas.. And realize, nothing can be done without cheesing. You can't solo tame without cheesing, can't fight most of the creatures without cheesing, etc. At least in Ark, doing these same things felt "immersive" because the solutions were sensible, felt like what could be done in the situation if it was real. Here.. Cram a door in an elephant's face. Stand on that high ledge and cope with the 70% hit registration issues. And hope to god that you are NEVER encountered by a predator while not near a high ledge with a grapple out and extensive time to actually wind it up. Any fight you win is going to be less about player skill (in fact, almost zero involvement) and almost entirely about where, when and how the fight started. You're born to lose them, and if you win them, it's because you got a lucky placement and not because you were given the tools, time or ability to plan or react in a way that allowed you to control the situation. The hostile wildlife in this game needs to continue to undergo rebalancing, because it's pretty thoroughly broken almost all the way through.
  6. They also collide with the ship, causing them to 'fly' into the air, often over the top of the Schooner, like a fighter jet, killing the crew as they zip past. And yeah, crocs need a HARD nerf.
  7. Equilibrium stops working when crossing into a new server. When crossing "In EQ" displays, yet buffs do not apply, you have to die to beging the 30 minute timer again. Being away from home, in harsh biomes, seeking tames or resources, would appear to be the most useful time to have balanced vitals. And yet is the only time you cannot maintain it. As such, I just die and don't eat anymore.
  8. So those 500 man mega companies will just add more alliances. In no way does uncapping the alliance count aide smaller players: It only helps the biggest companies with the most people to oppress the groups that actually have to play the game to win.
  9. Don't worry plank, he'll read a post before responding to it one day. As for OP: +1, good idea. Make it a slow rate and it won't be OP, will be helpful early on.
  10. I don't know what this error log in specific represents, but when I stream the game, I get very frequent crashes. I also crash due to memory leaks, even on low memory and low settings, with 16GB of RAM, where game notifies me it's out of memory and shuts down. Strange part is, it's usually trying to allocate 70+ GB to my RAM, and it's not actually crashing because I am either using or committing too much RAM, but it also seems to happen far more often while streaming than while not. I have a modern PC, while not the best in the world my years of streaming have demonstrated that it is better than most home PCs, but with ATLAS memory errors and overflow are a constant issue. I will tell you, I've tried everything I can think of as well. Including things that had solved similar plagues with Ark in the past: nothing is working, game crashes no matter what I do, sometimes in prolonged, continuous streaks only a few minutes apart, other times it'll run for hours on end without issue. I don't think this is client side, is what I'm getting at.
  11. I ran into something just like this with 2 players scouting on 2 sloops. Needless to say, our next move was to hit a tree with a hatchet on shore. It's actually surprisingly common. I call it the "Border patrol." Apparently, the citizens of Freeports voted for Trump. It's one of the many suggestions I made in this post:
  12. It most likely will stay. I agree, it is annoying. It was one of the factors why I played Unofficial so much in Ark (I prefer bows to guns personally.) With server costs on this game, I'd rather deal with it than even dream of running my own. I like the larger world.
  13. Bulls and Bears should be able to pull the saddle, but cannot. Hearsay: Was told horses can, have not tested. I aAlso believe this is a bug, and not an intentional design choice.
  14. Walk forward during the whole fight. You teleport through the creature, then hit it behind you. Won a lot of fish fights with elephants this way. it's certainly a glitch fest atm, but if you want to be the reigning king of boxing.... Hold that W key. *Edit: Was going to correct "fish fights" then realized this is a pirate game with drinking.. So nvm.
  15. See where it says "2x 562 Fibers"? that means you need 2 types of fiber, and 562 of each. IE- you'd need 562 straw and 562 hemp (or any other kind of fiber) to craft it. You also have a specific resource listed under hides: You need the ffollowing for that: 1,188 fur, 44 skin, and then additionally 104 of two other different types of hides. That is what the "2x" "3x" and so on represents. Higher quality items require multiple types of the same resources to craft. Hope this helped.
  16. Old buouys and lighthouses should be wiped. Some players are not removing the pre-patch ones. It's not even like they're expensive at all.
  17. This is an issue with latency. Common with official servers in Ark as well. Any time you have a high ping, it'll happen, a lot. it's not even about your personal internet connection. Usually has more to do with server congestion and server fps.
  18. I can manage as large as a Schooner solo, even manning guns and fighting wind. It's not easy, and definitely places me at a disadvantage. But it is possible, and I find myself doing it frequently. This comes down to ship design, and whether you're accounting for many players or few. It took me a few builds before I was able to really design around the difference in numbers of players I expected on each ship. As such, I now build my ships specifically to have large crews, and others of the same type for personal use of various members of the group. If you'd like to say how I change each design, ask and I'd be happy to comply. I just wanted to say solo sailing is possible with certain considerations.
  19. Permission levels are one way to accomplish this. However, it is simply that certain doors can be set to certain levels or higher, and chests can be placed behind those doors. This still leaves higher ranking players the ability to steal form lower ranking ones. This is a good suggestion, but was never implemented in Ark, as such i would doubt they will implement it here.
  20. I agree. Maybe work on how you word it, but you're right. And I understand the rage, been there. Believe the word "retarded" has been used more times than I'm proud of. I have 5,100+ hours in Ark, so I'm used to fighting tough creatures. But the inability to level movement speed makes a wolf fight a straight up facetanking. Sure, you can kill a few. But they respawn entirely too fast, entirely too often. And a pack will always mean certain death if you don't grapple to a ledge or otherwise have a very immediate solution to escape instant death. Scouting new islands for resources, it's mandatory to bring multiple sets of gear. The "Sneak" skill is mostly ineffective at deterring wolf spam. And outrunning them is limited to being close to water and jumping so that their attacks knock you a bit more out of range to buy you a second. In reality, just making it so that after you've finally killed the 47 wolves around you, they don't respawn 30 seconds later, and the fight doens't become an eternal struggle between player and fuzzy gods, would solve the problem while still making wolves the alpha predator they were meant to be.
  21. +1 One of the many suggestions I've made in this comprehensive list of design oversights needing changes:
  22. I suggested it personally to one of the devs. Because the endless piles of bodies at freeeports were why even people with 1080s got 6fps on lowest settings at lowered resolutions, why the servers lagged so hard you could not move, and more. The bodies NEED to be removed from the server, or else freeports would be completely unplayable for every player, as they were at release. And as time went on, it would only get worse. Any spike of respawning players (such as a single large battle) could reagitate the server, preventing players from starting over. Make a raft, put a box on it, stay only as long as you need to get prepped to leave. The damage drain of rafts over time prevents the spamming of too many rafts by players that aren't actively working on leaving the freeports.
  23. No, it would not. that is what he is suggesting: That crew can prevent PvE claim contesting, as long as they are paid.
  24. A list of feedback on design choices (not bugs) that seem inappropriate and how some can be better adjusted. The HIGHEST PRIORITY PROBLEMS will be listed in BOLD text, beginning with an asterisk (*), otherwise all will be sorted by category: ===RESOURCES=== (*) 1- RESOURCE EXCLUSIVITY- Some resources are far too rare. Take turnips as an example. 3 players, each utilizing 1 claim flag of space, can eradicate the population of turnips for the entire world. Even if you expected us to take day-long journeys to farm these for taming rhinos, potential extinction of a given resource should never be so easy to accomplish when a game world is this large. ===EXPLORATION=== 1- BORDER PATROL- Ghost ships have a habit of camping at borders. Crossing into a region leads to 6 ships you could not have seen being right on top of you. We've been "prepping for customs" by entering war mode before each boundary line, and at times send scouts ahead on dinghys to confirm enemy presence, but Ghost ship presence at border after loading through is far too heavy and common. Mechanics exist for "teleportation" of off-route NPCs through Extinction release: Should consider use of these with ghost ships on boundaries/islands who have been out of combat for a period of time (50 seconds.) Applied when exiting stasis before allowed to enter combat, otherwise fleeing across border leaves same problem for next traveller. 2- Bigger ships are better in every way. Faster, stronger, larger, more weight, etc. Specific advantages should be considered for non-Galleons, as cost should not be the only concern when considering new ships. Players may struggle to build Galleons now, but as they play and learn, we'll see a monopoly of one ship everywhere. Consider Ark, and the various reasons to have multiple different species tamed: Here, everyone just aims for Galleon and all else is just because we're too cheap to make one yet. ===COMBAT (PvE)=== 1- Ghost ships can be solo hatcheted to death. Defense against players not on ships in order. ===COMBAT (PvP)=== (*) 1- PLAYER SHIP SINKING- Mechanics designed to control rate of progression are too easily exploited in both PvE and PvP game modes as ways to destroy enemy ships. Enemy players can simply "overcrew" or overencumber your ships, and prevention of this is a dauntingly time consuming task, while doing it is easy even for a solo player at level 1. 2- Climbing picks being used to pass through windows, while also being unable to lock structures inside, makes the entire existance of windows problematic. Structure locking should be universal. 3- Hatchet rushing enemy Galleons is faster/cheaper than actually fighting them. Hand tool effectiveness against panels should be adjusted, to encourage actual ship battles. ===TERRITORY CONTROL=== (*)1- CLAIM FLAGS- Far too exploitable. I've taken territory by use of sleeping tribemates who I placed inside 1x1 FOBs. Same for defense. This entire system needs a rework, as no simple solutions come to mind when relying upon the existing structure. Additionally, on Official PvE, claim spam is out of control, suggesting that PvE flags should be far more limited in number per company. 2- Lawless territories seem temporarily mandatory for freeport stability due to initial launch having higher player yields than expected. But the more time that passes, the more cluttered these regions become, the more unstable the servers become. A plan of action needs to be outlined for how long these regions will remain as potential spawn zones that considers the behaviors of players to date. 3- Orbit camera interrupts "claim notifications." As such, any player that uses it may not be notified of a claim currently being contested. Tribe log should show contests in progress. ===TAMING=== 1- Creature AI is in need of some love. Every fight becomes "Jousting" or simply continuing to hit the same thing as it pushes you backwards. No further variety exists to the creature AI that I have noticed. 2- Solo Taming certain creatures is dependant upon glitch exploiting. The shooter who downs a rhino cannot get close to it's head, and thus cannot tame it, unless they exploit existing collision issues (which a great deal of former Ark players are already familiar with, so it doesn't deny solo taming of Tier 3s, just makes them glitch reliant.) Whether this is intentional to prevent solo taming (without exploitation) or just an oversight, a discussion about the mechanics is well needed to acknowledge the reality that these exploits do exist and will be used, so perhaps solo-friendly design that isn't glitch-dependant may be in order. ===STABILITY=== 1- Right Click & Numpad + opens camera on compass, which players are unable to close. Needs keybind to reset. 2- Rebinding to Left CTRL prevents melee blocking. Block needs specific keybind option.
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