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krazmuze

Pathfinder
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Everything posted by krazmuze

  1. Would seem to be a simple matter of having another color for the corners so that you know when you are making the corner crossing. it is just a collision plane would be easy to bound segment it and have different teleport depending on how far from the corner. I think 1/4th away from the corner would be fair that would make each cardinal direction having a 1/2 perimeter opening. Although technically you would be literally cutting corners but as long as anyone chasing you also cuts the corner, that is fair.
  2. Incorrect. In fact what they said when they announced the official wipe, was that unofficial would not have to wipe because they would simply delete the old claim flags and force players to buy the new island flag claims (they later just left the default as Empires which was not part of the original plan). So absolutely it was never a requirement to wipe because of the claim flag system, they could have simply wiped the flags.
  3. They actually have reserve server networks if we are to believe that they did musical chairs with PTR/live because they was not ready yet.... But before we go back to the claim flags limits idea, lets first solve that nightmare of bugged overlapping claims with a hex grid. 1g per grid. There certainly would have to be company limits so that companies cannot expand their empire just by becoming a zerg, more like colonies in that the total islands they can hold is restricted. Yes that means you do not add to the collective holdings if you join them you have to give up your lands.
  4. That would be a mistake. Settlements are rejected because they offer no benefit over lawless on PVE. But that does not mean that lawless is the preferred server type, it just means it is the lesser of two evils choice. If they had listened to their customer base the overwhelming opinion was that Empires flagging system on PVE would work if it had limits and rules. Unofficial PVE which runs it with limits and rules is proof it was a good system poorly implemented. If they are going to server experiment it should be with Empires PVE with limits and rules.
  5. I do not see that as an issue if your stuff has flag protection only under your flag and not just any flag it happens to be in. If the issue is people swapping things amongst companies flag to stay safe - then put a cooldown on that mechanic so it can not be exploited to avoid a war. The same exploit exists within a grid of islands, it is not a unique problem to a gridded island.
  6. The idea that dividing islands does not work on PVP is megacorp thinking, if colonies was actually small tribes and solos as originally promoted this would be a none issue. Just look at the real world there is always divided lands in the world that people are fighting over to redraw the boundaries. That is why I promote the hex grid because it allows flexible redrawing of boundaries. Work to gain power to take over larger islands a hex at a time - it should not be given to you just because you are the faster gold farmer.
  7. Which is exactly why wargames have used hex grids for decades. Make them small and they can very easily follow coasts, rivers, and mountains. You could have a hex grid small enough that it cost only 1g - barely enough to fit a hut. But spend 20g you could go up the river, down the coast and over to the mountain. The very reason that it is arguable how you would macroslice something is why you use a microgrid. With hexes you could have someone own the sahara, someone owns the coasts, someone else owns the middle east, someone else owns the congo with a hermit living in Madagascar. In time that map of who owns what could change (because the game meta changes) because the grid is granular enough it has inherent flexibility to shift borders. Or you could have a several dozen solos all coexisting without building on top of each other. Or you could have the megacorp spending 100g owning and risking it all at one location.
  8. They could have easily deleted the flags only - in fact they said that was the original plan for unofficial that they would lose the individual flags and have to replace with colony flags but the map and chars would not need to wipe. This was before they added empires and kept the old flag code in the game. The real wipe reason was the cheated exploited duped mess of chars and bases. Islands could have been added and flags could have been deleted without wiping chars or bases.
  9. By that argument there was no need for them to wipe with the last megapatch because all they did was add copy pasted islands, new trench and new tundras. But they can make a better map by relocating things, moving them within grid which requires a grid wipe, and they also rebalanced discoveries which required a character wipe. The real reason for wiping was for duping and hacked characters and based on ark, that is never going to change. They might do ARK style soft wipe of here is a new server with new stuff, and let players wipe themselves off the old servers. Or my favorite ARK move was promising they are not changing the terrain it would just be biome cosmetics, only to find your base was ruined by terrain changes.
  10. You do need an ISP/router that supports using static external IP so you can go out and back in. Or you can use internal IP 128 or the here IP 127, with the downside that every logout server needs added to steam favorite servers list because the game cannot find the servers nor do automatic rejoins. The post should be revised to say single player mode should be made more accessible but the point is it already exists. Many players that play the MMO also use it to scout and create and test offline. The planned ISO mod map was supposed to be single server ark style with everything on it.
  11. hexes would only cover islands so it is not an issue that the servers themselves are grids. They are way more flexible than someone else deciding how to carve up an island, it allows the players themselves to decide how to carve up islands based on how many flags they can afford to their limit.
  12. hexes are way more useful than square grids and why wargames have used them for decades, they can easily follow terrain features. It solves the problem of prior claim flags being overlapped circles
  13. unofficial is proof individual claims with limits and admin rules works so I hope they do not forgot the system now that official Empires mode is dead....they are going to need it once they finally figure out landlords will never work.
  14. I thought the first number was days? You are saying it is hours?! I get 6: when I look at mine and I was sure it used to say 21: back when it was three weeks. Claim stealing is not allowed on our server so not been a problem yet, but never know if a random will logon six hours after your logoff - no admin rule can protect against that. TO clarify we are the old system of individual claim flags, this is not the island flags.
  15. By the time people realize the megapatch is out and we get server updates in, their flags will be contestable. Anyway to put this back to the 21d that the old flag system had - since the new 6d is more suited to PVP not PVE? I presume the flag stays up and decay does not set in with inactivity - or did they make it so flags poof rather than just be contested?
  16. Even if they added the single player mode - it would increase your ram/cpu just like it does in Ark. All Ark single player mode is doing is automating the server part for you (and tweaking inis) so you do not have to worry about running external commands - but they are still running servers. That is the downside of running the full map ASC allows 1-9 grids open (upcoming version will follow more people if you can afford it) and these servers take resources that must be able to reside alongside the game. Of course that is fixable by using a dedicated machine for a server. Sailing is not very fun if you do not have at least six grids open - your followed grid and its neighbors plus your freeport. So single player serving is worse than Ark as it requires more server resources. You might want to wait for the ISO map mod as it is smaller self contained - no need for ASC with that.
  17. Atlas Server Controller if you want to sail the official map offline https://discordapp.com/channels/532730727570210826/532731162250969118 They also announced ISO map which would make a good small server
  18. suicide teleport to home grids would mean free discovery points, so it is nerfed
  19. the discovery points are disabled in home servers so that you cannot collect their points with suicide respawns changing home servers.
  20. I think you confused promises for the ISO map with official Atlas map....
  21. Why would you quit when you could instead play PVP Empires which is the old claim system now at 6d flags (or if you want PVE join an unofficial using the old flags?) They did recognize that there was some that liked the old system so they kept it.
  22. hexes are a better solution than manually carving up islands. wargames have been using hex grids for decades because they work at following terrain much better than square grids.. Make them small enough so claims can scale from solo (few hexes) up to the entire island if someone can afford it. But they are committed to their design so come back in another few months when they wipe again because it failed. taxes have no place in PVE unless the tax payer receives a benefit that is worth the payout. It was thought that would be receiving the island flag decay protection - but turns out they do not even get that.
  23. I thought you was supposed to inherit the flag decay protection - isn't that why you would agree to serf for the landlord? So the flag is only for the owner?
  24. It served its purpose as a distraction from the fact they had nothing to release that week? And know that are busy revamping the game they do not have time to promote/support an official map mod program like Ark?
  25. Pretty sure that suicide teleport is their intent, never heard them speak of it in a temporary manner. Instead they have always said they are doing things that get people into the action fast, freeport spawning goes against that design. They keep their discord open to all the zergs channels..... If you was expecting realistic battles fought against logistics and each other? Find another game!
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