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Caveat

Pathfinder
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Everything posted by Caveat

  1. Ark allows LAN connectivity and Atlas does not. That connection functionality does not exist. I can't speak to whether it's intentional or not. I was not able to get NAT reflection/loopback working with my router which left me where my friends could connect to my server, but I could not. I did find a work around that works for me, thought might not be available to everyone. If I initiate a VPN connection, and then launch my client, it does seem to successfully route my traffic out over the VPN tunnel, and then back in through my NAT to my server that's sitting on my desk. If you have access to a VPN, give it a try and see if that helps.
  2. When last I checked it was a HUGE difference between ice and salt. You need to make sure there is no salt in the bags though. If there is salt and ice in the preserving bag, the salt preserves the ice and the ice does nothing. Empty the bag, put the ice in and see if it's different. The timers went WAY up for me.
  3. This feat is not working properly, or perhaps has an issue with either 2x rates and/or Hand Harvesting. It appears to cancel the additional materials from one or both of these buffs. Gathering a metal node with full spec into Hand Harvesting on 2x weekend gathered 800ish metal. Triggering the feat and harvesting a metal node gathered 400 metal. Instead of doubling the amount gathered, it cut it in half.
  4. Clearly not gonna be May. July/August is my guess.
  5. We were also disappointed with this seemingly unnecessary change. I'm not sure what it was that they were "fixing" but it seems to be too extreme of an adjustment. A 30 second delay is huge. I don't have any issue at all with adding a delay to the Red Alert, but I do think 30 seconds is much too long. If they didn't want us to be able to switch them from left to right, or front to back, or one weapon type to another, they wouldn't have given us the option. Giving us the option, but making it nearly useless is pretty pointless. It should be somewhere in the 10-15 seconds range. That would still make it useful (especially in PvE situations) while also still giving an advantage to crewing all stations from a time response point of view. Do you want to run fewer crew or have faster response time? The idea is fine, the execution is the problem.
  6. Large Hatches and large sloped hatches, oh and the wood ones should be usable on boats. An Atlas version of the Chem Bench would also be nice. Hopefully, the new gate works for all tames.
  7. I've also had this happen half a dozen times in the last couple weeks placing the new small gateways.
  8. If you're placing beds for others to port to to get DP's, do them another favor and put a chair next to the bed. Port in, sit in the chair, and you get the discovery. Otherwise, dying and respawning again will get you the DP.
  9. Aw hell, you're right. I thought I had checked it after the update, but that must have been before. It is not 23.5 anymore. The 34-35 does not appear correct either. It looks like it's something closer to 40.
  10. It's 23.5 DP's per level. It has not changed.
  11. When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures. I have no issue with the above change other than you receive no materials back during ship building because your boat has not been launched and can not be anchored. I get what was trying to be fixed here, but maybe it should only kick in AFTER the boat has been launched and should not apply when still in the shipyard.
  12. Or at least remove the "Press E to set Guild Rank Options". No one wants to do that with a keypress. Ever. Shouldn't be an option let alone the default one. It should only be on the radial menu.
  13. It's not all that different from how it works now....
  14. It sure would be nice if Cobra's couldn't magically go through any wall.
  15. Well, technically, the bookshelf was ready and complete ages ago.
  16. Yes, please add bookshelf now. There's no need to wait for mega update.
  17. We've lost (and later found) about a dozen tames in the last 2 weeks. It's not just boats. They fall through floors and get stuck below them as well. There's something wrong with collision detection of tames and seemingly all floors/maybe even all mesh? For tames stuck on/in boats that don't immediately die, you can try sailing near another boat and then use the radial wheel to transfer them over. If they aren't stuck completely you might be able to use the comma whistle to get them to move off the boat as well.
  18. Well, to be fair. Even if it hits, it doesn't do enough damage to matter. So the tracking is kind of a non-issue.
  19. I don't think anyone expects that. The issue I have is that the lawless zones offer MORE PvP options than the actual PvP zones do. How does that make sense from any angle? Bottom line, barrels can be used in lawless to sink boats and can NOT be used in PvP zones to do the same thing.
  20. With the most recent changes to barrels, yes. They can be placed in the water in lawless zones. Apparently, you aren't allowed to have nice things in lawless zones. The recent changes only benefit people in claimed areas. It was more fair before when you could place the barrels on the boats. Now, lawless people can do nothing to protect their boats and the people living in claimed lands can kick back and rest easy knowing no one can blow up their boats.
  21. No No No was using PIN hacks recently. It's gotten patched several times recently, so even if they aren't banning people, they're at least monitoring the situation and attempting to make changes. Sure would love to see some heavy hits with the ban stick even though, they'll just buy another account and be back in a day.
  22. I support this as it would make breeding at least remotely possible.
  23. I watched someone kill ours simply using a fire arrow. Bad game mechanics are bad.
  24. Another poorly thought out design change that makes life more miserable for non-mega companies. If you don't hold land somewhere, there is now no possible way to secure a boat. Period. Anyone can swim up and blow any boat in any lawless zone. The biggest risk is that they might blow themselves up. To top that off, it only works in lawless zones. So the large companies can swim in and blow up anything they want and you can't retaliate because the same thing can not be done in a claim zone. If the idea is that you must join a mega or die, then just go ahead and give permissions to the mega companies to just demolish small company boats and structures and make life easier on everyone. There's lots of potential here, and barrels are pretty fun I must admit, but this is just a stupid design choice. The same rules should apply to their use anywhere or else just remove them.
  25. Adding waypoints to the autopilot would make it actually useful. Right now, it's not much more than a novelty. I also like the idea of it being usable from the podium.
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