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racidon

Pathfinder
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About racidon

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    Pathfinder
  1. Bear I feel this is in a good place. Probably too good? I feel they are way too tanky for how easy they are to tame. Chicken Again good place, supplies food doesn't really need to do much more. Cow Again good place, supplies food doesn't really need to do much more. Bull Increase thatch gathered or allow it to pull a cargo wagon. Crow Good place, doesn't need much more. Could you maybe make farming worms less cancer? Razortooth Good place, please DO NOT BUFF HP. They need to be squishy because you currently use the same fear table as ark I guess which means they fear EVERYTHING. Shieldhorn Maybe make this the goto thatch/sap farmer. But please for the love of all things good please up their stam, trikes always had horrible stam. Elephant Good place but please up their stam REGEN they are rediclously slow in regening stam. Also please allow elephants to hit multiple trees if in range, 1 at a time is a bit harsh, especially when you can harvest all bushes in range with a swing. Giant Pig Good place doesn't really need anything extra, I wouldn't mind them being able to heal like daedons? But you need to be careful with this or they will make tames next to impossible to kill. Another idea would be if a beast master skill is used on a pig it will pass that affect to all unmounted creatures around it? So if we have like 10 bears on follow killing stuff for us and they all need nature's cry, pig rider uses it and passes the buff on to all the bears within an AOE Giraffe They feel pointless and I can't see anything you could do to improve their use. Maybe give them ridiculously high weight so they can be used to haul stuff? Horse remove their ability to use cargo wagons, these with swivels/cannons is honestly stupid, they can jump around and run so fast it can be hard for the bobs to counter. Lion In a good spot honestly Monkey In a good spot Ostrich Add ability to give hyperthermal protection, but please make this pass over to babies too!! Parrot good spot Penguin Good spot, but need to make them pass their Hypothermal protection to babies/tames too! Rabbit Add a movement speed buff when carrying ? (please not too much or it will become ark movement speed meta again) Rhino Good spot, but you may need to reduce their damage multiplier on charge attacks as once people start using them for pvp everything else will be irrelevant. Also please enable the ability to harvest more than one rock at a time, and let them gather metal from stone/flint/metal variations of rocks please. Seagull The oxygen buff is all well good but the fact your bird drowns before you is a bit silly xD Sheep Good spot Tiger Make them slightly tankier and have more weight, they are basically a lion without the ability to smash ground pvps Vulture Health bar view radius increase, so let us see enemy health bars from further away, or copy dire wolf ability from ark that they reveal anything below half health? Wolf Good spot mostly, could do with more weight to allow them to carry the hide they harvest. I'd also like to add the following in relation to tames: Cargo wagons need swivels and balistas removed, they make ground pvp a single meta at this point Cargo wagons should also have their own weight limit (maybe you can have BP based wagons that have increased weight) and don't increase the tame's weight at all (except the weight of the saddle). This means they can be used for the purpose of a cargo wagon. Say one has a weight limit of 5,000 you can put up to 5,000 weight in the wagon and maybe another 2,000 weight in your bear and drag it around. But it would avoid any exploiting of weights on a boat both the cargo wagon and bear together will still weigh 7,000. Creature stasis. It seems that stasis food calculations aren't taking into account the new types of food in ATLAS or the Troughs use a different ID compared to ARK, but basically if you leave a creature long enough that it's food stat would deplete it won't matter that there is food in its inventory or in a trough in range it will starve to death. Baby raising. Health loss from temperatures is some what manageable even if we can't use penguins to help aid it. However there is currently a math problem with how you calculate this. It seems that the creatures X% of current max health per tick which is fine it means it will always take the same amount of time to die, however you didn't account for the steady health regen that creatures have. So I guess someone tested this on a baby where it would take about 1-2hours for a baby to die. However if you have a 90% raised creature it becomes a lot worse. Because the health regen does not scale like the loss of health per tick does. Example of this is a baby bear with max current health of like 60 visually ticks down about 0.1hp per tick. A bear though that then goes up to max current health of 1200 now ticks down like 20 health a tick. So the regen of babies needs to be adjusted to be % based like the health loss is or the % health loss needs to scale down based on how far raised they are. Experience limit, currently all creatures are limited to about lvl120 wild level, anything over this the creatures will not gain experience.
  2. BUMP, I feel this really needs attention from the devs, it's rough
  3. Seems to be tied to the update that would check if your boat could actually have that many beds, it's been deleting any extra beds obtained from extra levels when you transfer server or server restart but those beds would remain on bed listing.
  4. It's not giving you incorrect values when leveling it, it's telling you incorrect values. All tames level using a % of their original stat. However for some reason that Green number is calculated on current stat instead. So if stam increases by 10% and you level your 1000 stam bear 2 levels it will say +100 and you will get +100 twice. But if you get another level and hover over your now 1200 stam, the Green number will now read as +120, but when leveled you will still only get +100 as you're supposed to. Let's hope they fix it though so you can see what the level will actually give you
  5. Currently if you spend the time and effort taming multiple high level creatures and then spend that time breeding your best stats into a solid breed line you end up breaking your breed line at some point. Our previous generation bears were coming out lvl108, these bears are fine. The most recent lvl125 though gets 0 experience. Spent some time looking into this and it just seems that the official servers need to update some settings on their server configs. Here's a link to a discussion between some unofficial server owners that discovered what their problem was which I suspect is the same issue here. Basically official server level charts likely have up to max lvl 270 experience charts. But this bear has a max lvl of 280, since it can't find the experience required for max level it can't gain experience. Could this please be updated. Also if you are going to set a limit like this in the future could we please be given a heads up so we can make sure to soft cap our creature levels? FYI lvl30 bears can come out at lvl44 So it's pretty conceivable with enough luck or time that you can get a standard lvl150 breed line. Then you need to include mutations (which we've already had a few of). With the way expereince gain works in this it's very unlikely to get beyond 50 levels and even that would take a ridiculous amount of time to hit. So could we please have max level charts set up to be at least lvl600 please. This will allow for slightly better breed lines and enough mutations to make a pretty good tame
  6. BUMP, I feel this really needs attention from the devs, it's rough
  7. BUMP, I feel this really needs attention from the devs, it's rough
  8. BUMP, I feel this really needs attention from the devs, it's rough
  9. BUMP, I feel this really needs attention from the devs, it's rough
  10. BUMP, I feel this really needs attention from the devs, it's rough
  11. BUMP, I feel this really needs attention from the devs, it's rough
  12. BUMP, I feel this really needs attention from the devs, it's rough
  13. BUMP, I feel this really needs attention from the devs, it's rough
  14. BUMP, I feel this really needs attention from the devs, it's rough
  15. BUMP, I feel this really needs attention from the devs, it's rough
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