Jump to content

Nari

Pathfinder
  • Content Count

    581
  • Joined

  • Last visited

Everything posted by Nari

  1. I'll level with you. I read between the lines here and I see are 3 things. 1: Pop is particularly low today - Excuse. 2: You don't like claims. Period. - Opportunity. 3: You're bored. - Motive. People looking into buying the game on the other hand won't see this. They'll see yet another thread about how "deeply concerned" someone is about the population. Not aware of any of the aforementioned improvements or upward trends. Which is why I took a moment to point them out. I would have left it at that but you didn't.
  2. General Rules: Non-Dedicated Host Tether Distance. Default is 1.0. Max is 3.0 Below that is max players.
  3. By actually playing the game... I've met a lot of people in game who recently purchased. As in since MU2. Your experience on the other hand.... is watching some numbers move up/down on a screen and jumping to conclusions. Hell, a quick peek into the Steam Discussions and you would see that every other thread is a new player asking questions, for advise, reporting bugs. A large portion are people who just bought in for SP. Stop talking out of your ass as if you know what you're actually talking about you don't. Likewise for your suggestions. *Oh look, Non-Dedicated was released. There's quite a few who've been holding off for this feature specifically.
  4. How about not making the same "Population is X = Game is Dead/Dying" thread over and over and over... believe it or not it would actually help. I'm serious. That's my suggestion. Reviews are on the rise. New sales are too. WPE is sure to bring in some old and new (if all you care about it population) and who knows what's slated for MU4 or beyond. There's still 17months of EA. The devs themselves have made it clear they do not care about the concurrent numbers at this point in development. Your username is Realist ffs. Its ironic really.
  5. Location. Location. Location. Story time. So I was minding my own business sailing the around this wide open donut we call the Atlas with the wind blowing -75 to Port when I spotted a White Whale off the Starboard side. Pretty close but nothing to be concerned about, or so I thought. So I held my course fully expecting to just sail on by. Turns out my client (or the whale) was out of sync pretty bad because the next thing I know the Bow starts taking some serious damage. *cue battle music* Planks explode. Ships goin down. No mats or spares on board just gold. Real clusterfuck of a situation. So I bank hard to Port into the wind, adjust the sails, and pray to Poseidon that we can make it to shore in time. Upon arriving, to my surprise, I find a dock with a shop perfectly positioned and stocked with everything needed to patch up before it was too late. I'm talking Pirates of the Caribbean style where Jack pulls in just as the ship sinks.gif Are they useful? Absolutely!
  6. I was talking about the EA release of ARK up to its official release. Not post-release. It was a fairly polished experience at that point compared to the first year of development. Comparisons to ARK are common around here because it's practically the same devs and Atlas started as a forked branch of ARK not on a clean slate. So it's really easy to draw parallels. The term Beta represents a stage of development, EA's vague description allows it to cover multiple stages ranging from a Minimal Viable Product to a Feature Complete Product that needs a little testing prior to release.
  7. He has to log in, walk over to a resource box, grab gold, and put it in the flag. It's very labor intensive. 15hrs a day apparently.
  8. They need to get their ducks in a row first before adding new ones imo. Like you said there's a lot of potential here, for Recipes/Buffs/The economy even/etc, but that course is on the back burner. Personally I think it would be neat to have a more dynamic contextual cooking system based on the ingredients you choose to use or currently have available to you (Think BoTW for ex, or ARK custom recipes). There's still a meta for endgame but the players get to play around and experiment to see what works and what doesn't.
  9. None. All can be explained with the exception of the recent changes to decay which have resulted in some speculation about bugs. 99% of all statistics are pulled out of someone ass on the spot.
  10. Yes deleted. Plenty of reports about decay, Possible bugs even. Not a SINGLE person has reported a plank magically being deleted for no explainable reason.
  11. I've NEVER seen anything like this happen nor are there any reports of it either. 99% is a bit of stretch... I agree with the OP. The source of a leak should be identified particularly if the source is another player. This sounds like a way to sink entire fleets without a trace.
  12. No warning, only after the fact. The entire region gets a raze alert when it actually happens. ALL structures are razed even landlords.
  13. Didn't even realize this was a thing tbh. You should display this on the UI like every other container of water and maybe increase it's capacity beyond a single use.
  14. If they don't want equipment as a commodity then I can settle for less. I wont be mad, just disappointed...
  15. You've made your grandeur delusion pretty clear. I can assure you that Atlas will only stray further from that dream over the next 18 months.
  16. What you want it to be and what it is are two entirely different things...
  17. Fair enough, but to do so we have to assume there will be no TEK equivalent worthy of being locked behind quests in the future for Atlas. You don't have these redundant Engrams in ARK for Tools or armor Cloth - Riot quality BP's. Just the requirement of an absurd amount of materials.
  18. No. It wasn't. He doesn't believe you have any actual experience with the genre. I on the other hand chose to take your word for it, but the experience is not 1:1. You have many misconceptions about Atlas.
  19. Remove them, Segregate them, Flip Use for Craft, Reduce their cost and/or accessibility. Something needs to be done! *derp... increase accessibility
  20. The bounding box you use to determine the Open Water Biome from the Shoreline needs to be extended. There are many islands with shallows that extend much further than this invisible line in the sands and it makes breeding tames not native to your home biome more difficult than it need to be. I don't like the idea of maintaining pens on someones island so I do it on deck. Even have a ship purpose built for it. I really appreciate being able to do this but like I said it's more difficult than it needs to be. If I'm anchored, that should be close enough ya think?
  21. Not sure what you mean by that. Those who payed attention to detail had a fairly good idea of what to expect. Similar to all of the future threads about Magic when Tarot drops.
  22. Tek was both planned and teased from the beginning. Jokes had nothing to do with it.
  23. Easy to draw parallels between the two isn't it? So I'll emphasis this part "They also have had to add a lot of other game mods/features because participation in what was supposed to be the key draw was very, very low" and this "2 years of EA development. We're only 7months in." Atlas may be inspired by EvE~esque gameplay but it's a stretch to say they're aiming for it.
×
×
  • Create New...