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Jack Shandy

Pathfinder
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Everything posted by Jack Shandy

  1. also tried breeding but the too hot buff still kills bears in temperate region, some means to counter this would be helpful. Tried putting baby in water, chucking water at them with bucket (nice animation, but useless) force feeding to heal, feeding them regen food. nothing worked.
  2. Had the same issue when our Neighbour stopped playing, we got around it just by putting the claim flag further inland as to not hit the boat with the NPC's on it.
  3. yup, just realised the same. It took 23 minutes to get to 5% so that's 7h 40m until fully mature. Imprint at 8h is zero imprints at my guess. I however like the 6x breeding, i can just fit one in after work if i stay up late, and easily do some on a weekend, rather than treat it as a feature i'm never going to use as i have a life outside this game.
  4. If they make the auto repair snap to a foundation and only repair connected pieces, the pillar / foundation spam won't last long, but just depends how fast the decay is.
  5. I'm currently leveling a schooner in crew and accommodation, then intend to strip it of cannons and sails and build a tavern on it. It won't accommodate many crew but it'll be nice and cheap for those it does.
  6. I want to be able to press T for different gates. I don't care if it costs the same as a large gate. (At least allow us 1/2 gates, no top on each type)
  7. Elephant and rhinos the sweet spot is between front and rear legs by the belly, giraffes however the sweet spot for me at its back by the shoulder. Just watch out it's breathing and eating animations can push you a bit, sometimes into it's attack reach.
  8. On the top right hand side when steering a ship it has "target" hold left mouse button, and i've seen Youtube of people using it to tell NPC's to free fire. For the life of me i can't get it to work. Is there additional commands you need to set up ie. tell guns or NPC's what to shoot?
  9. A tavern for crew storage would be a good addition. We already have chairs to reduce the cost of crew when sitting on them. A Tavern Bar construct-able item that further reduces cost in a radius around it would be a great new item. It could also count a ship when using the move to option on the command wheel, obviously with a rather large radius, it is a pub after all. And for even greater QOL have them seek nearby chairs when sent to the tavern. Further option: Give it an inventory the same as a preserving bag so it can have an upkeep cost, and if food and drink are placed inside, reduce the cost of the crew by a %age for each different food / drink item placed inside, cooked meat and water a small amount, crafted food and drinks a high amount. If you have enough variety crew cost could be reduced to nothing as they spend all the money you give them in the tavern.
  10. We have a island full of bears, yet we can't breed them because the temperature is either too hot or cold. Makes perfect sense. I could get behind a temp mechanic if not in correct biome, but having one in the correct biome is just dumb.
  11. New item request. A cargo ramp for ships would be a fine addition, either stowed along the side of the ship or across the deck. It would rotate or slide out upon activation and would lower far enough to swim or ride on to. Have one that auto fits each type of ship or one for each type either would be ok. Have it 1,2 or 3 ceilings wide depending on ship type too.
  12. Hi My schooner sank after leaving an island it wasn't: overweight over-crewed, just me one horse and one ostrich. showing any animations, e.g. water leak, missing plank (X) showing any other notifications. I am unaware of any reason it might have sank. it just filled with water and sank, taking about 30 seconds to go down. We now know how to salvage which is fun, and the tames survived so we didn't loose too much. On a side note: the large boxes we had on the ship vanished but all the crafting items and the resource chests were at the bottom of the sea, therefore my next ship wont have large box storage just extra smithies to hold non-resource items. (I'd been out treasure hunting and my spare gear, maps and blueprints were in the boxes.) sorry i can't be more help, it's a bug - sinking without apparent reason, but without any indication i can't pin down what happened.
  13. Can you separate constructed weight from weight in inventories? Edit for clarity: make each ship have 2 weight stats, one you can use for building/cannons etc, and one for inventory capacity. If so you could have 2 or more classes of each ship. A high constructed weight / low cargo weight for war ships. A low constructed weight / high cargo weight for cargo ships. Or any combination you wish to implement. If you implement something like this you can go further, how sails perform on each type, bonuses for gunports, crew limits etc. Greater variety without needing new assets, can't be bad.
  14. Trading post. Took this while explaining the pillars on corners trick, but it's a good shot so kept it. Ships in the bay at sunset.
  15. They did a great job of options on the other pieces, walls roofs etc. Hope they spend some time and give us more than just the one option with gates. Would love more variety, and even fence gates at 1/2 wall high would be great.
  16. As the title. i got Natures touch, which worked just fine, but when I got Improved it no longer works. Also do I still have Natures touch, or just the improved one, and if so is there a way to edit - see the feats you have and position them on your f-keys where you want?
  17. Yep, same issue. For the cold, inside virtually standing on two fireplaces, our baby bear was into single figures on health before the temperature rose enough for it to heal. The next day however it got too hot and died, even tried taking it for a swim to get wet. this is way too severe, especially as we are in the temperate zone that bears call home, I could understand having issues raising animals in climates not their own. This needs tweaking, and possibly removing if in it's natural climate.
  18. First off, I can't equip my bow. I've got the skills to make and use it, I just can't equip it. First aid skill says it gives me med kit engram, but its not in my list of things I can craft. Got the skills to start taking creatures, get engram for bola, but need Tannery to make, might be a good idea to tell people before hand as no access to a tannery yet.
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