JackViajante
Pathfinder-
Content Count
25 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
ATLAS Links
Gallery
Everything posted by JackViajante
-
About Exploration and Revealed World Map
JackViajante replied to Alasson's topic in General Discussion
I am in the same, they need to favour the exploration. But the map not change too much, the great majority just look in the net for the full map. -
Playing now or wait for the wipe ...
JackViajante replied to gimpbrush's topic in General Discussion
Well we will destroy our ships fighting. -
MAKE FIREARMS MORE VIABLE IN PVE
JackViajante replied to Everett_Hayward's topic in General Discussion
Almost four pistols to kill a wolf, pistols dont work anymore in the game. -
Yes it is needed, bear for fiber, Elephant for Wood, Wolf for hide and Bull for Tatch.
-
PvE is the better version of the game
JackViajante replied to Hector of Troy's topic in General Discussion
The way the PVP is, its not fun, they need to put a way to secure construction, actually they should put some island PVP and others PVE, that way you have space to build you safe base and still will wanto to fight for some resource in the PVP island. Other way is to implement time for war, like: declare war, in 10 hours a war will begin and will have 5 hours with damage PVP on. At least they should implement more NPCs for PVE, Pirate Ships to aboard, merchant to steal from and a Marine to run. -
How can i bring a elephant off a schooner ?
JackViajante replied to Arsat's topic in General Discussion
I already did that, I disembark one riding him too. Maybe he got stuck, break the sail, maybe it help. -
The wiki depend on players, do you slice and put there some information, like resources of your island.
-
How can i bring a elephant off a schooner ?
JackViajante replied to Arsat's topic in General Discussion
Just put him to follow you and jump off. -
Find a pure node metal and you will never need more than you pick can grab, there are plenty at A12, B12 near places.
-
Try a lawless region, there you can build initial ships and tools, then navigate until you find some free place to build you base.
-
I feel them need to increase anchor range too.
-
How do u take resources for blueprints?
-
Are the developers aware of the ship sinking griefers on PVE?
JackViajante replied to Loni's topic in General Discussion
Maybe they can resolve that by make deteriotation fast for rafts in enemy territory. -
Ships are Simultaneously too Hard and too Easy to Build!
JackViajante replied to Kita Kayo's topic in General Discussion
Blueprints are for that, maybe tou até Just in the start of the game, but Sion you will need to farm rare resources. -
2x is the perfect rate at this moment, you can farm, you can sail, you can build and you can lose all without kill yourself or break the PC, this game is about explore, not about to farm.
-
I think the SoD should spawn and stay only at night, make more sense and help small and solos guilds travel.
-
SoD must haver speed based on the Wind force and position to makes the game more strategic
-
How to take an Elephant from an island to another with a ship?
-
O think the lighthouse must has some other uses, like atract bottle and ship traders
-
Freeport A10 gás many sap from plants
-
A12 has waterfall, river and a lagoon, my base os under one waterfall
-
Que Lost a Full schooner for server maintanance, when se got back the shop has gone... In a pve server.
-
When the server come back from some maintenance should have some coldow, maybe 30 minutes without enemy damage, we left our ship near the coast then the server fall, when we came back there was no ship, we were floating and the ship was sinking, the damned ship was just leaving, maybe it spawned with the server boot up and we take just few minutes to reconect, but everyone was just sad, we didnt had a chance to fight ou flee, so bad to lose a ship like that. Sorry for the english we are brazilians.
-
-
My company just lost one full ship in the shipyard for the bug of the damned ships, 2 days of hard farm of the full company (we are small with 5 people).