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Buccaneers

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Everything posted by Buccaneers

  1. Also ich hatte ein ähnliches Problem, ich konnte zwar alle Monster besiegen und die Powerstones habe ich auch erhalten und am Ende konnte ich auch den Kraken erscheinen lassen - ABER die ExplorerNote habe ich nicht mehr erhalten?! Unterschied zu meiner Einstellung ist, dass bei mir die Koordinaten vom "The Blue Power Stone" automatisch auf die mitte der jeweilige Karte zentriert wurden ( "worldX": 700000.0, "worldY": 2100000.0,) und bei Dir nicht. Das ist bei mir automatisch passiert als ich bIsManuallyPlaced auf JA im Editor gesetzt habe. Aber ansonsten habe ich auch das Problem, dass ich die Explorer Notes nicht mehr erhalte... Island: { "name": "Mnt_X_WR_PVE", "id": 1473, "spawnerOverrides": {}, "minTreasureQuality": -1.0, "maxTreasureQuality": -1.0, "useNpcVolumesForTreasures": false, "useLevelBoundsForTreasures": true, "prioritizeVolumesForTreasures": false, "islandTreasureBottleSupplyCrateOverrides": "", "finalNPCLevelMultiplier": 0.5, "instanceTreasureQualityMultiplier": 1.2, "instanceTreasureQualityAddition": 2.5, "IslandInstanceCustomDatas1": "PowerStoneIndex", "IslandInstanceCustomDatas2": "1", "worldX": 270697.031, "worldY": 3941259.0, "rotation": 180.155029 }, Power Stone: { "name": "The Blue Stone of Power", "sizeX": 0.0, "sizeY": 0.0, "sizeZ": 0.0, "id": 1576, "xp": 40.0, "bIsManuallyPlaced": true, "ManualVolumeName": "PowerStone2", "explorerNoteIndex": 22, "allowSea": false, "worldX": 700000.0, "worldY": 2100000.0, "rotation": 0.0 },
  2. I got daily crashes after a few hours working... Faulting application name: AtlasUpdater.exe, version: 2.0.3.0, time stamp: 0x5c4c97a3 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x055ea289 Faulting process id: 0x1b14 Faulting application start time: 0x01d4be6be94441a7 Faulting application path: C:\atlas\AtlasUpdater\AtlasUpdater.exe Faulting module path: unknown Report Id: 82eedbe2-9636-4f4b-8840-fec5f67c13e5 Faulting package full name: Faulting package-relative application ID: Application: AtlasUpdater.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at SteamKit2.CallbackManager+<>c__DisplayClass10_0.<Handle>b__0(SteamKit2.Internal.CallbackBase) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].FindAll(System.Predicate`1<System.__Canon>) at SteamKit2.CallbackManager.Handle(SteamKit2.ICallbackMsg) at SteamKit2.CallbackManager.RunWaitCallbacks(System.TimeSpan) at ARKUpdater.Classes.SteamKit.RunThread() at ARKUpdater.Classes.SteamKit+<>c__DisplayClass11_0.<SpawnThread>b__0() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()
  3. Good question! I had the same problems and was first thinkging about a 9x1 grid. But after trying a bit I was not happy with the result. I would favor a 8x2 map, but my serer can only handls I guess around 9 maps for now - and on some point I think , its enough to honor mostly the biomes, also add all the PVE islands and still not have more than 6-7 islands per grid (I try to stay below 4MB without any player structures). But sure on my map you can reach the Polar Zone from Equator and Trop (here is my now working MapViewer http://map.bukanier.org/)
  4. The AtlasMapViewer works pretty nice together with the AtlasTerritoryMap. I saw in the config and also on the website itself an nice feature, where I could execute some commands on the server via the MapViewer (look here the config: https://github.com/GrapeshotGames/AtlasMapViewer/blob/master/Src/config.json#L7). I couldn't test it yet, but is this already working and how can I limit those commands only for certain users? I mean I didn't found any access control elements (e.g. username/password). Any information on this topic?
  5. Hi @JetFox I love ur tool, thanks for u work!!! I would like to see those two official tools integrated into our atlas prozess manager: 1. Atlas Territory Map https://github.com/GrapeshotGames/AtlasTerritoryMap 2. Atlas Map Viewer https://github.com/GrapeshotGames/AtlasMapViewer They both seems to me a must have when you run ur own server. What you think?
  6. I plan to migrate my server 2x2 server away from nitrado to an own server and would like to migrate the ships, structures and the playerstats. Problem seems that copying the mapfiles (*.atlas) are not enough, I do also need to migrate the redis database and I'm not sure if a) I will get the redis dump from nitrado and b) if its compatible with the new server. Does anybody has done this successfully or should I just stop wasting my time, because its not possible? Update, Nitrado said: Unfortunately, this possibility does not yet exist. I apologise for the inconvenience. so, I was trying to just copy the atlas files, but got some problem with the new map then. I got disconnected after transfering to an other map, etcetera. maybe need more testing. but does anybody got migrate a server just with the map files 100% running?
  7. First a question: How to shut down the server? For now I close all the windows :-/ Now a bug: When I press [CTRL] + [c] in the AtlasUpdater window I got this error. I believe this happens only with the 2.0.2 and also the latest 2.0.3 release: Faulting application name: AtlasUpdater.exe, version: 2.0.3.0, time stamp: 0x5c4c97a3 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x02c62abe Faulting process id: 0x1e90 Faulting application start time: 0x01d4b81d90bb4ede Faulting application path: C:\atlas\AtlasUpdater\AtlasUpdater.exe Faulting module path: unknown Report Id: 6169bde8-de35-43cf-8b75-c35639089850 Faulting package full name: Faulting package-relative application ID: Application: AtlasUpdater.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at ARKUpdater.Program+<>c.<Main>b__1_3() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()
  8. yeah but this gives the player always the possibility to respec and I do want to have a command "like only once" or a specific player to let respect
  9. I'm to 99% sure only on the current server (not the whole cluster). I made a few days ago a DestroyStructures (to remove all strucures) and it only removed them from the current server. So I'm not aware of any cheat command where would impact all the servers in the cluster.
  10. use "cheat destroyall ClaimingFlag_C". But this will remove all Flag from the Server. I could not remove a single flag (e.g. destroymytarget or kill is not working). Any idea?
  11. I was over 90 and when I entered the cave, I went to the fountain (before the power stone), pressed E and got an ingame message who told me that I got rejuvenated and the inventory shows that i'm 20 again. I was btw. in god/enfinitistats mode to test the cave, but I did not have the key (e.g. I did not kill the dragon). what you mean with "is there a team in the game..." I played since 23 december on my server, thats why I guess im that old Question: Somebody told me that if you get over 100 you will die and have to restart with level 1. Is this information correct or "gossip"?
  12. its not working with nitrado (the dynamical stuff). u have to rent around 4 servers for a minimal grid with 2x2, better 3x3 9 servers) if u like to have the full quest. sure u can configure in nitrado that u have no Level cap, but with only a single map u will miss a lot of content and also do not have access to all the ressources for crafting stuff. p.s. u can have the full quest stuff with 2x2 too, but its getting crowded
  13. I got an ingame notice/quest. i did not update the json on the server. but as I understand right it switch every 50 ingame days to another power stone location.
  14. Yes, you maybe right. It seems logical because those not used power stones also do not have any discovery zones.
  15. I have for now a small 2x2 map and because of not enough space I have only three working PVE islands with Power Stone configured (but the Fountain of Youth is working). The rest of the Power Stones I moved in the "Global Game Play Setup" to the starter/home map, like this: NOW the questions: With the random appear of the "Fountain of Youth", whats happen with this "not used power stones"? Does the power stone can spawn still on those 5 not used powerstones, e.g. player can not always find the fountain (because those 5 are not configured on a pve island) Would it be better to remove those Power Stone from the JSON / Global Game Play Setup? Can this be done without any problem or do I critter the game mechanic when I not configured all the power stones?
  16. No its not needed to add to the quest. just be sure, that a power stone is correct configured. It looks like this:
  17. Are you sure? Because when I look into the file (https://raw.githubusercontent.com/GrapeshotGames/ServerGridEditor/master/Projects/ServerGrid.json) I see that the configured the server template with OceanEpicSpawnEntriesOverrideValues for whales and squids and use them on a the maps. IMHO they made only a direct input (on the map itself) for some special PVE islands and creatures (like the mermaids) . Or do you have evidence that the SererGridEditor do some wrong savings? But what I also notice, that I never found any whale or squid on my nitrado hosted "server". So I also believe that somehow this settings in the server template for the Whales & Squids are not working... I will try to directly input them into the map configuration. Other explanation would be that I just have to be patience because they not spawning that much
  18. im on nitrado. but u have no redis access. the mapfile, but i do not know how to edit them. i would create a new player and let an admin give u xp and transfer ownership if needed.
  19. What happens if the PCsSpawnOffsets coordinates (X=0, Y=0) are blocked by an island. Is it necessary to move them to a free spot?
  20. where is the rum? sorry dude but wha whazzzz the topighsss again? im gone Answer: Topic is BEST PRIVATE SERVER HOSTING and not about butthurting... I also wait for the Linux files. more options and way better for myself to manage the stuff.
  21. I have added for every Island a Discovery Zone and also created some additional Discovery Zones (e.g. find a special Iceberg, a Castle or just a special location, etcetera). With the Server Grid Editor I can add a value in XP. BUT after I activated this new stuff, user on my server reported that they "lost" some Max Level. Like before they had the max level around 44, after the new XPs they had only 30 max levels. I reverted back and configured that every Discovery Zones have 0 XP. Now user have their earlier max level back. It seems to me that this XP is not only +XP, it's also calculate the max possible xp and the user need for level max. 150 to discovery every discovery zone, possible? Or how the system should work and what would be the correct Discovery Zone / XP settings? Thanks for any help!
  22. only for ghost ship is needed, i have a local testserver with the same map, and i found npc trader, but not on nitrado, well.. maybe i just have to search more.
  23. I have also problems that NPC Ships not spawning, and I set also everything like above (https://gitlab.com/buccaneers/cluster-config/blob/master/cluster-config.json#L2997). Do you have full control over your json, or do you use also a hosting like nitrado? Just a wired guess, because there I upload the json and they add some magic (to configure all the port and ip stuff)...
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