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Buccaneers

Pathfinder
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Everything posted by Buccaneers

  1. its not possible, because u would need to have access to the redis db and u dont get it from nitrado. even if u would it would be not easy to merge them together. u can use both server in the same cluster, but u need a fresh start and upload the json map to both server, etceteta https://wiki.nitrado.net/en/Setting_up_an_Atlas_Nitrado_Server
  2. i saw the name of ships in the redis db (entityinfo namespace), maybe u could change it there.
  3. We had a server crash and on the map file (ocean.atlas) a single ship disappeared?!!! But on the live-map and also in the ingame map of the player, he still can see his ship (and even the bed). I figured out that this is because in the redis the entity is still there: bukanier.org:0>HGETALL entityinfo:2920139020 1) "EntityID" 2) "2920139020" 3) "ParentEntityID" 4) "0" 5) "EntityType" 6) "Ship" 7) "ShipType" 8) "Brigantine" 9) "EntityName" 10) "Black Betty III" 11) "EntityClass" 12) "BrigantineShipBuildingTest_BP_C" 13) "TribeID" 14) "1518232720" 15) "ServerXRelativeLocation" 16) "0.115346" 17) "ServerYRelativeLocation" 18) "0.142410" 19) "ServerId" 20) "65538" 21) "NextAllowedUseTime" 22) "0" 23) "bInLandClaimedFlagRange" 24) "False" Can I delete this key e.g. DEL entityinfo:2920139020 or do I have to check for something else? I guess maybe if some other entity has the ParentEntityID (e.g. a bed on those ship). But anything else?
  4. In my case I have a dedicated server and the sunken ships are displayed on the map viewer (web version), but NOT on the ingame map. I found out, that the entity id is still in the redis db. Can I delete this element from the redis database?
  5. Jetzt mit etwas Deco Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1677521039 und Karte sieht so aus http://map.bukanier.org (live map).
  6. .. aber schon nur beim QuestEntries, richtig? (Finde ich interessant, wie ein Questline dieses beinflusst)
  7. Wo siehst Du das? Beim Quest Generator? Beim Quest sehe ich sowas (X=0.5,Y=0.166667), müssten diese somit immer 6 stellig sein?
  8. Thanks @JetFox for the feedback, hope you can update this tool soon and also bring the redis backup :-). But FIRST nice vacation...
  9. When I fast travel from bed to bed (or use TP as admim) to another grid, that after a few transfer, I receive an system crash with the error message: Assertion failed: inPlayerControl -> isLocalPlayerController (see below). Please note, that mostly the first and second transfer/tp works but after a while it always crashed. Im on my own dedicated root server and other players have the same issues. This happens only since march 2019. Client crashstack: Assertion failed: InPlayerC Assertion failed: InPlayerController->IsLocalPlayerController() [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 138] https://gist.github.com/LotekHeavy/73f5655d32a88a48d256a2d84c7b85a8 I believe that this crash is more "client related" because the server itself is not crashing. When i check my PC I see that my memory from 16GB only has 4GB free. Maybe something memory related and thats why the game crash?! But do not understand why from decemter till february I did never had an issue!
  10. has @JetFox really quit working on this or is this just another gossip? it a great tool, rigth! but it would be better if we could get the sourcecode...
  11. hmm, why not make a full standalone install of redis (running as a service) and use different db entry in the serverconfig.json? just an idea, not tested!!!
  12. Yo Ho Seeräuber und Freibeuter! Willkommen auf Piraten & Bukaniere! Das ist ein kleiner aber feiner PVE Server für Seeräuber, Freibeuter und Piraten. Auf der Webseite https://www.bukanier.org sammeln wir einfach mal alles wo ein Jolly Roger gesichtet wird, Singen ein paar Lieder und trinken etwas Rum! Der Server hat folgende Haupteinstellungen: 3.5x Harvesting, 3x Taming Reduzierten Hunger/Durst (25-50%) 3x3 Grid mit vier Karten (mit PVE Inseln) , Livekarte ist verfügbar! Standort: DE (Nürnberg) für CH, DE und AUT Wir wollen ein familienfreundlichen Server sein. Weitere Informationen zum Server und Regeln auf unserer Webseite https://www.bukanier.org/de/server
  13. does ur mode-update honor the way that it only restart first a single instance, download the mod(s) and after this is done the other server restarts (otherwise I believe it could happen that the parallel downloads (from the different instances) of mods into the same server/directory can coz corrupted files). thx
  14. any news? i do have the same problem. but i can test too much, coz im live with my server. i had once an error because i copied the names from a website and they had utf8 chars. I couldnt see them until i changed the file from utf8 to ansi/iso ....
  15. also here the first ticket / bug report about the issue
  16. same here, I put one NPC on my steering wheel and now I cant get the wheel back Only solution is to destroy the wheel, c'mon HELP! @Jatheish
  17. the memory depends also, how many Islands u have on a server. in my case with 6 Islands with pve I use around 4.5gb max per grid (and we do not have a lot if buildings, yet). maybe 6gb per grid is max for future. so, for a 3x3 i would say 64gb is ok, but 48gb is a bit low....(my windows server with 3x3, use now around 32-35gb total memory of 64gb), but i like to have some reserves... about cpu, some say 2 core per grid, but it also depends the total player.. and ghz if u cores. i have with 4-5 player in one grid maybe 6-10% usage (but i have only a "slow" 2.3ghz, 15 cores). in my opinion 2x3 ok, but 3x3 not. but maybe some other sysadmin have more expirence.
  18. ok, my usecase would be that i can move a single island around the map and all the structured too. but that is not possible.
  19. you could move the Island with strucrures, ships on it? in short whar u need to do in redis?
  20. What is the difference between those values? I use them like this for now: StructurePreventResourceRadiusMultiplier=0.5 ResourceNoReplenishRadiusStructures=0.2 We take 75m for 1.0, that means 0.5 = 37.5m and 0.2 = 15m OR what I believe, it means 75m * 0.5 * 0.2 = 7.5m, or what? (same question was asked for ark too https://steamcommunity.com/app/346110/discussions/0/357287304429696543)
  21. my crashes are not happend again. i guess it was related to access the server (Rdp) with a small resolution... Update: 13. Feb 2019, Crash happeb again: + System - Provider [ Name] .NET Runtime - EventID 1026 [ Qualifiers] 0 Level 2 Task 0 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2019-02-13T08:30:18.515657500Z EventRecordID 30034 Channel Application Computer wintermute Security - EventData Application: AtlasUpdater.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at SteamKit2.CallbackManager+<>c__DisplayClass10_0.<Handle>b__0(SteamKit2.Internal.CallbackBase) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].FindAll(System.Predicate`1<System.__Canon>) at SteamKit2.CallbackManager.Handle(SteamKit2.ICallbackMsg) at SteamKit2.CallbackManager.RunWaitCallbacks(System.TimeSpan) at ARKUpdater.Classes.SteamKit.RunThread() at ARKUpdater.Classes.SteamKit+<>c__DisplayClass11_0.<SpawnThread>b__0() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()
  22. Genau, dieser Trigger scheint irgendwie vom Spiel nicht mehr ausgelöst zu werden. Da der restliche Ablauf komplett von A-Z (bis zum Kraken) funktioniert. Kann es irgendwie an den Koordinaten liegen? Ich nutze bei der jetzigen Karten den "automatischen" hier https://github.com/DefualtCoder/ServerGridEditorWIP, muss vielleicht da nochmals alles manuell nachrechnen...
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