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Everything posted by Buccaneers
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its not possible, because u would need to have access to the redis db and u dont get it from nitrado. even if u would it would be not easy to merge them together. u can use both server in the same cluster, but u need a fresh start and upload the json map to both server, etceteta https://wiki.nitrado.net/en/Setting_up_an_Atlas_Nitrado_Server
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Admin rename tames ships
Buccaneers replied to Caleindal's topic in Dedicated Server and Developer Tools Discussion
i saw the name of ships in the redis db (entityinfo namespace), maybe u could change it there. -
We had a server crash and on the map file (ocean.atlas) a single ship disappeared?!!! But on the live-map and also in the ingame map of the player, he still can see his ship (and even the bed). I figured out that this is because in the redis the entity is still there: bukanier.org:0>HGETALL entityinfo:2920139020 1) "EntityID" 2) "2920139020" 3) "ParentEntityID" 4) "0" 5) "EntityType" 6) "Ship" 7) "ShipType" 8) "Brigantine" 9) "EntityName" 10) "Black Betty III" 11) "EntityClass" 12) "BrigantineShipBuildingTest_BP_C" 13) "TribeID" 14) "1518232720" 15) "ServerXRelativeLocation" 16) "0.115346" 17) "ServerYRelativeLocation" 18) "0.142410" 19) "ServerId" 20) "65538" 21) "NextAllowedUseTime" 22) "0" 23) "bInLandClaimedFlagRange" 24) "False" Can I delete this key e.g. DEL entityinfo:2920139020 or do I have to check for something else? I guess maybe if some other entity has the ParentEntityID (e.g. a bed on those ship). But anything else?
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map Sunk and Salvaged Ships Still Showing
Buccaneers replied to Sovereign Snow's topic in Bug Reports
In my case I have a dedicated server and the sunken ships are displayed on the map viewer (web version), but NOT on the ingame map. I found out, that the entity id is still in the redis db. Can I delete this element from the redis database? -
Jetzt mit etwas Deco Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1677521039 und Karte sieht so aus http://map.bukanier.org (live map).
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dedicated server [Anleitung] LAN & DEDICATED Server 2x2 Deutsch
Buccaneers replied to Firedragon's topic in Guides
.. aber schon nur beim QuestEntries, richtig? (Finde ich interessant, wie ein Questline dieses beinflusst) -
dedicated server [Anleitung] LAN & DEDICATED Server 2x2 Deutsch
Buccaneers replied to Firedragon's topic in Guides
Wo siehst Du das? Beim Quest Generator? Beim Quest sehe ich sowas (X=0.5,Y=0.166667), müssten diese somit immer 6 stellig sein? -
When I fast travel from bed to bed (or use TP as admim) to another grid, that after a few transfer, I receive an system crash with the error message: Assertion failed: inPlayerControl -> isLocalPlayerController (see below). Please note, that mostly the first and second transfer/tp works but after a while it always crashed. Im on my own dedicated root server and other players have the same issues. This happens only since march 2019. Client crashstack: Assertion failed: InPlayerC Assertion failed: InPlayerController->IsLocalPlayerController() [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 138] https://gist.github.com/LotekHeavy/73f5655d32a88a48d256a2d84c7b85a8 I believe that this crash is more "client related" because the server itself is not crashing. When i check my PC I see that my memory from 16GB only has 4GB free. Maybe something memory related and thats why the game crash?! But do not understand why from decemter till february I did never had an issue!
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what?! does this tool contains a bitcoin miner or what ? I found nothing, please send him more details, thx!
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Yo Ho Seeräuber und Freibeuter! Willkommen auf Piraten & Bukaniere! Das ist ein kleiner aber feiner PVE Server für Seeräuber, Freibeuter und Piraten. Auf der Webseite https://www.bukanier.org sammeln wir einfach mal alles wo ein Jolly Roger gesichtet wird, Singen ein paar Lieder und trinken etwas Rum! Der Server hat folgende Haupteinstellungen: 3.5x Harvesting, 3x Taming Reduzierten Hunger/Durst (25-50%) 3x3 Grid mit vier Karten (mit PVE Inseln) , Livekarte ist verfügbar! Standort: DE (Nürnberg) für CH, DE und AUT Wir wollen ein familienfreundlichen Server sein. Weitere Informationen zum Server und Regeln auf unserer Webseite https://www.bukanier.org/de/server
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does ur mode-update honor the way that it only restart first a single instance, download the mod(s) and after this is done the other server restarts (otherwise I believe it could happen that the parallel downloads (from the different instances) of mods into the same server/directory can coz corrupted files). thx
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Fix is here (client update) and working
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fix is working, THANKS!
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also here the first ticket / bug report about the issue
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same here, I put one NPC on my steering wheel and now I cant get the wheel back Only solution is to destroy the wheel, c'mon HELP! @Jatheish
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Server specs
Buccaneers replied to cpspok's topic in Dedicated Server and Developer Tools Discussion
the memory depends also, how many Islands u have on a server. in my case with 6 Islands with pve I use around 4.5gb max per grid (and we do not have a lot if buildings, yet). maybe 6gb per grid is max for future. so, for a 3x3 i would say 64gb is ok, but 48gb is a bit low....(my windows server with 3x3, use now around 32-35gb total memory of 64gb), but i like to have some reserves... about cpu, some say 2 core per grid, but it also depends the total player.. and ghz if u cores. i have with 4-5 player in one grid maybe 6-10% usage (but i have only a "slow" 2.3ghz, 15 cores). in my opinion 2x3 ok, but 3x3 not. but maybe some other sysadmin have more expirence. -
ok, my usecase would be that i can move a single island around the map and all the structured too. but that is not possible.
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you could move the Island with strucrures, ships on it? in short whar u need to do in redis?
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What is the difference between those values? I use them like this for now: StructurePreventResourceRadiusMultiplier=0.5 ResourceNoReplenishRadiusStructures=0.2 We take 75m for 1.0, that means 0.5 = 37.5m and 0.2 = 15m OR what I believe, it means 75m * 0.5 * 0.2 = 7.5m, or what? (same question was asked for ark too https://steamcommunity.com/app/346110/discussions/0/357287304429696543)
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my crashes are not happend again. i guess it was related to access the server (Rdp) with a small resolution... Update: 13. Feb 2019, Crash happeb again: + System - Provider [ Name] .NET Runtime - EventID 1026 [ Qualifiers] 0 Level 2 Task 0 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2019-02-13T08:30:18.515657500Z EventRecordID 30034 Channel Application Computer wintermute Security - EventData Application: AtlasUpdater.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at SteamKit2.CallbackManager+<>c__DisplayClass10_0.<Handle>b__0(SteamKit2.Internal.CallbackBase) at System.Collections.Generic.List`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].FindAll(System.Predicate`1<System.__Canon>) at SteamKit2.CallbackManager.Handle(SteamKit2.ICallbackMsg) at SteamKit2.CallbackManager.RunWaitCallbacks(System.TimeSpan) at ARKUpdater.Classes.SteamKit.RunThread() at ARKUpdater.Classes.SteamKit+<>c__DisplayClass11_0.<SpawnThread>b__0() at System.Threading.ThreadHelper.ThreadStart_Context(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()
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dedicated server [Anleitung] LAN & DEDICATED Server 2x2 Deutsch
Buccaneers replied to Firedragon's topic in Guides
Genau, dieser Trigger scheint irgendwie vom Spiel nicht mehr ausgelöst zu werden. Da der restliche Ablauf komplett von A-Z (bis zum Kraken) funktioniert. Kann es irgendwie an den Koordinaten liegen? Ich nutze bei der jetzigen Karten den "automatischen" hier https://github.com/DefualtCoder/ServerGridEditorWIP, muss vielleicht da nochmals alles manuell nachrechnen...