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RenWmn

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Everything posted by RenWmn

  1. Grapeshot recognizes a Land Claim problem and is working on fixing it. "Please see the quote below from the recent Captain's Log" Now is the time for us to give feedback and suggestions before anything is carved in stone. I had some ideas that I was thinking about placing in suggestions area, but as a systems analyst I recognize that identify exactly what the problem is to be fixed is important. So let's identify problems that we see as server owners and then when offering any suggestions tie it to those problems. As server owners I believe we are in a unique position to pinpoint and evaluate this problem not only for unofficial servers but for official as well. PROBLEM New players and small tribes are finding it difficult to find areas to build on so that they can enjoy the fullness of Atlas content. Land is also needed to build a shipyard to build a ship. Players can get stranded if their ship is destroyed and they can't build! This very problem can be a deal breaker for new players and can cause them to quit outright. For Atlas to succeed it is going to need a steady injection of new players and it needs to retain players. Solo and small tribes are going to be important to long term success. CURRENT MECHANICS CONTRIBUTING TO ISSUE Claim flags seem to be the biggest roadblock to players being able to build bases on land. Issues: Top Companies based on number of claim flags - this encourages more land claiming when that is a major issue! Taxes - The whole tax system encourages players to have claims just for resources Ark Feudalism - While the idea of owning land that others build on is novel, players want to want to OWN land! No cap on claim flags per individual or tribe - there is no system in place to limit a company or individual on the amount of claims they can have Claims are easy to place - Instead of tying land ownership to something that takes time like building, claims are very quick and easy way to claim a good portion of land. Claims can't be sized to company needs - No matter what size base or structures someone is building. This means companies may be claiming more land than they actually need. Water claims are huge - Water claims are particular huge and compound the problem of amount of land claimed. Land can't be claimed even NEAR claim flags - this creates an inefficient use of land as sometimes there are areas in between claims that could hold bases and are not used. Circular design adding to issue? - would square be more efficient use of space. Claims don't go away on their own - new players have to go to particular effort to find a claim with good amount of decay and the ability to contest . Complicated timers - Still trying to figure out what factors go into claim decay. Contesting Claims can be disrupted by those outside of claim ownership - To my understanding, you don't even need to be a member of the company that owns a claim to disrupt? Company owners/admins can't limit which members can claim land Company owners/admins can't tell who is claiming land or has placed a claim Company owners/admins can't limit the type of claims set - company only, company and allies, etc. No tool for Company owners to easily see how much land is claimed and detailed about the claims No good water base options One alternative to having a base on land is having one at sea. Some companies / individuals could be perfectly happy with that. While non-land bases would come with their own challenges it could solve part of the core issue. Obstructions to water bases: There is no good ship for optimal base use - Players can't build beyond hardly beyond the sides of ships. There is no vessel designed for base building. Crops can't be grown on ships There are no options for floating / immobile bases Weight restrictions prohibit / limit boat base building Land is limited per map square - while server owners and map designers have the ability to change map squares, the official map is mostly water with limited land. SERVER OWNER CHALLENGES Server owner/admins ability to combat the core issue is limited. Claim flags can not be easily destroyed or taken ownership of Claim flags can't be limited per company/individual No way to wipe JUST CLAIMS from a map - This could be an easy way to half clean a map as decay timers would start on buildings. No option to allow beds to be placed in non-claim areas Claim flag decay can't be controlled? Claim amount only counts LAND claims and water claims can't be limited No official tools in place to easily identify how many claims a company has No ship settings - changing qualities like carry weight, allowing crop growing on ships, ability to build outside of ship limits No way to remove banks and/or control tax levels No way to disable or control claim flag settings (Company and allies, everyone build) Does anyone else see any issues / challenges not addressed? What do you all see as the worst issues? I do want to talk about possible solutions but it is good to clearly identify what the problem is and what may be contributing to it first. Thoughts? I've been playing Atlas every day since it was released in EA and have opened servers shortly after files were available. Still there absolutely could be things I got wrong about mechanics and the limitations of server owners. Please inform me of any errors. (Politely please?)
  2. The admin command for set imprint quality does work in Atlas. The last I checked the care timer is stuck on 8 hours for EVERY creature no matter what you put the setting at. Perhaps Grapeshot didn't want to implement imprinting yet?
  3. I don't suppose anyone found another way to get this to work? I'm not interested in doing a database wipe at this time. Stuck in the boat of changed values for NPCShipNumMult don't seem to be making a difference.
  4. If I had known this it would have saved me a lot of time recently. Not a trick I had picked up yet!
  5. My test modified the leveling charts from Subbota's leveling charts in his game.Ini (provided above.) To be safe I've made level chart changes in EACH individual game.ini file for each map cell. Someone else will have to confirm whether or not it works in the defaultgame.ini. (I've had some settings only work in the individual game.inis so I'm not taking chances.) The important component is the creature leveling chart. Your highest level in that chart needs to be as stated: MaxWildLevel * 1.5 + 30 For instance Level 120 wild * 1.5 + 30 = 210 I believe that the only way Atlas can tell which is the creature level chart is that it is the 2nd chart. This means you need to have your own player level chart as well. Finally you need to make sure that the below settings are at or above the last value in both your player and dino chart. OverrideMaxExperiencePointsPlayer=x OverrideMaxExperiencePointsDino=y Example below Max Player Level 129 and all tames from wild creatures level 120 and below will be able to level properly. LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70,ExperiencePointsForLevel[4]=120,ExperiencePointsForLevel[5]=190,ExperiencePointsForLevel[6]=270,ExperiencePointsForLevel[7]=360,ExperiencePointsForLevel[8]=450,ExperiencePointsForLevel[9]=550,ExperiencePointsForLevel[10]=660,ExperiencePointsForLevel[11]=780,ExperiencePointsForLevel[12]=910,ExperiencePointsForLevel[13]=1050,ExperiencePointsForLevel[14]=1200,ExperiencePointsForLevel[15]=1360,ExperiencePointsForLevel[16]=1530,ExperiencePointsForLevel[17]=1710,ExperiencePointsForLevel[18]=1900,ExperiencePointsForLevel[19]=2100,ExperiencePointsForLevel[20]=2310,ExperiencePointsForLevel[21]=2530,ExperiencePointsForLevel[22]=2760,ExperiencePointsForLevel[23]=3000,ExperiencePointsForLevel[24]=3250,ExperiencePointsForLevel[25]=3510,ExperiencePointsForLevel[26]=3780,ExperiencePointsForLevel[27]=4060,ExperiencePointsForLevel[28]=4350,ExperiencePointsForLevel[29]=4650,ExperiencePointsForLevel[30]=4960,ExperiencePointsForLevel[31]=5280,ExperiencePointsForLevel[32]=5610,ExperiencePointsForLevel[33]=5950,ExperiencePointsForLevel[34]=6300,ExperiencePointsForLevel[35]=6660,ExperiencePointsForLevel[36]=7030,ExperiencePointsForLevel[37]=7410,ExperiencePointsForLevel[38]=7800,ExperiencePointsForLevel[39]=8200,ExperiencePointsForLevel[40]=8610,ExperiencePointsForLevel[41]=9030,ExperiencePointsForLevel[42]=9460,ExperiencePointsForLevel[43]=9900,ExperiencePointsForLevel[44]=10350,ExperiencePointsForLevel[45]=10810,ExperiencePointsForLevel[46]=11280,ExperiencePointsForLevel[47]=11760,ExperiencePointsForLevel[48]=12250,ExperiencePointsForLevel[49]=12750,ExperiencePointsForLevel[50]=13260,ExperiencePointsForLevel[51]=13780,ExperiencePointsForLevel[52]=14310,ExperiencePointsForLevel[53]=14850,ExperiencePointsForLevel[54]=15400,ExperiencePointsForLevel[55]=15960,ExperiencePointsForLevel[56]=16530,ExperiencePointsForLevel[57]=17110,ExperiencePointsForLevel[58]=17700,ExperiencePointsForLevel[59]=18850,ExperiencePointsForLevel[60]=21078,ExperiencePointsForLevel[61]=22448,ExperiencePointsForLevel[62]=23908,ExperiencePointsForLevel[63]=25462,ExperiencePointsForLevel[64]=27498,ExperiencePointsForLevel[65]=30248,ExperiencePointsForLevel[66]=34786,ExperiencePointsForLevel[67]=40004,ExperiencePointsForLevel[68]=46804,ExperiencePointsForLevel[69]=54761,ExperiencePointsForLevel[70]=63713,ExperiencePointsForLevel[71]=73000,ExperiencePointsForLevel[72]=85000,ExperiencePointsForLevel[73]=98000,ExperiencePointsForLevel[74]=112000,ExperiencePointsForLevel[75]=127500,ExperiencePointsForLevel[76]=144500,ExperiencePointsForLevel[77]=163500,ExperiencePointsForLevel[78]=184500,ExperiencePointsForLevel[79]=207500,ExperiencePointsForLevel[80]=232570,ExperiencePointsForLevel[81]=259896,ExperiencePointsForLevel[82]=289681,ExperiencePointsForLevel[83]=323189,ExperiencePointsForLevel[84]=360886,ExperiencePointsForLevel[85]=403318,ExperiencePointsForLevel[86]=451484,ExperiencePointsForLevel[87]=506186,ExperiencePointsForLevel[88]=566358,ExperiencePointsForLevel[89]=632547,ExperiencePointsForLevel[90]=705354,ExperiencePointsForLevel[91]=785441,ExperiencePointsForLevel[92]=873538,ExperiencePointsForLevel[93]=971538,ExperiencePointsForLevel[94]=1083538,ExperiencePointsForLevel[95]=1213538,ExperiencePointsForLevel[96]=1368538,ExperiencePointsForLevel[97]=1558538,ExperiencePointsForLevel[98]=1798538,ExperiencePointsForLevel[99]=2098538,ExperiencePointsForLevel[100]=2468538,ExperiencePointsForLevel[101]=2918538,ExperiencePointsForLevel[102]=3458538,ExperiencePointsForLevel[103]=4098538,ExperiencePointsForLevel[104]=4208538,ExperiencePointsForLevel[105]=4333538,ExperiencePointsForLevel[106]=4478538,ExperiencePointsForLevel[107]=4648538,ExperiencePointsForLevel[108]=4848538,ExperiencePointsForLevel[109]=5083538,ExperiencePointsForLevel[110]=5355838,ExperiencePointsForLevel[111]=5678538,ExperiencePointsForLevel[112]=6048538,ExperiencePointsForLevel[113]=6473538,ExperiencePointsForLevel[114]=6873538,ExperiencePointsForLevel[115]=7273538,ExperiencePointsForLevel[116]=7673538,ExperiencePointsForLevel[117]=8073538,ExperiencePointsForLevel[118]=8473538,ExperiencePointsForLevel[119]=8873538,ExperiencePointsForLevel[120]=9273538,ExperiencePointsForLevel[121]=9673538,ExperiencePointsForLevel[122]=10073538,ExperiencePointsForLevel[123]=10473538,ExperiencePointsForLevel[124]=10873538,ExperiencePointsForLevel[125]=11273538,ExperiencePointsForLevel[126]=11673538,ExperiencePointsForLevel[127]=12073538,ExperiencePointsForLevel[128]=12473538,ExperiencePointsForLevel[129]=12873538) LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=10,ExperiencePointsForLevel[1]=30,ExperiencePointsForLevel[2]=60,ExperiencePointsForLevel[3]=100,ExperiencePointsForLevel[4]=150,ExperiencePointsForLevel[5]=210,ExperiencePointsForLevel[6]=280,ExperiencePointsForLevel[7]=360,ExperiencePointsForLevel[8]=450,ExperiencePointsForLevel[9]=550,ExperiencePointsForLevel[10]=660,ExperiencePointsForLevel[11]=780,ExperiencePointsForLevel[12]=910,ExperiencePointsForLevel[13]=1050,ExperiencePointsForLevel[14]=1200,ExperiencePointsForLevel[15]=1360,ExperiencePointsForLevel[16]=1530,ExperiencePointsForLevel[17]=1710,ExperiencePointsForLevel[18]=1900,ExperiencePointsForLevel[19]=2100,ExperiencePointsForLevel[20]=2310,ExperiencePointsForLevel[21]=2530,ExperiencePointsForLevel[22]=2760,ExperiencePointsForLevel[23]=3000,ExperiencePointsForLevel[24]=3250,ExperiencePointsForLevel[25]=3510,ExperiencePointsForLevel[26]=3780,ExperiencePointsForLevel[27]=4060,ExperiencePointsForLevel[28]=4350,ExperiencePointsForLevel[29]=4650,ExperiencePointsForLevel[30]=4960,ExperiencePointsForLevel[31]=5280,ExperiencePointsForLevel[32]=5610,ExperiencePointsForLevel[33]=5950,ExperiencePointsForLevel[34]=6545,ExperiencePointsForLevel[35]=7199,ExperiencePointsForLevel[36]=7919,ExperiencePointsForLevel[37]=8711,ExperiencePointsForLevel[38]=9582,ExperiencePointsForLevel[39]=10540,ExperiencePointsForLevel[40]=11594,ExperiencePointsForLevel[41]=12985,ExperiencePointsForLevel[42]=14932,ExperiencePointsForLevel[43]=17172,ExperiencePointsForLevel[44]=19748,ExperiencePointsForLevel[45]=23105,ExperiencePointsForLevel[46]=27105,ExperiencePointsForLevel[47]=31505,ExperiencePointsForLevel[48]=36005,ExperiencePointsForLevel[49]=41000,ExperiencePointsForLevel[50]=47000,ExperiencePointsForLevel[51]=55000,ExperiencePointsForLevel[52]=65000,ExperiencePointsForLevel[53]=80000,ExperiencePointsForLevel[54]=100000,ExperiencePointsForLevel[55]=120000,ExperiencePointsForLevel[56]=140000,ExperiencePointsForLevel[57]=160000,ExperiencePointsForLevel[58]=180000,ExperiencePointsForLevel[59]=200000,ExperiencePointsForLevel[60]=220000,ExperiencePointsForLevel[61]=240000,ExperiencePointsForLevel[62]=260000,ExperiencePointsForLevel[63]=280000,ExperiencePointsForLevel[64]=300000,ExperiencePointsForLevel[65]=325000,ExperiencePointsForLevel[66]=350000,ExperiencePointsForLevel[67]=375000,ExperiencePointsForLevel[68]=400000,ExperiencePointsForLevel[69]=425000,ExperiencePointsForLevel[70]=450000,ExperiencePointsForLevel[71]=475000,ExperiencePointsForLevel[72]=500000,ExperiencePointsForLevel[73]=525000,ExperiencePointsForLevel[74]=550000,ExperiencePointsForLevel[75]=575000,ExperiencePointsForLevel[76]=600000,ExperiencePointsForLevel[77]=625000,ExperiencePointsForLevel[78]=650000,ExperiencePointsForLevel[79]=675000,ExperiencePointsForLevel[80]=700000,ExperiencePointsForLevel[81]=740000,ExperiencePointsForLevel[82]=780000,ExperiencePointsForLevel[83]=820000,ExperiencePointsForLevel[84]=860000,ExperiencePointsForLevel[85]=900000,ExperiencePointsForLevel[86]=940000,ExperiencePointsForLevel[87]=980000,ExperiencePointsForLevel[88]=1020000,ExperiencePointsForLevel[89]=1060000,ExperiencePointsForLevel[90]=1100000,ExperiencePointsForLevel[91]=1150000,ExperiencePointsForLevel[92]=1200000,ExperiencePointsForLevel[93]=1250000,ExperiencePointsForLevel[94]=1300000,ExperiencePointsForLevel[95]=1350000,ExperiencePointsForLevel[96]=1400000,ExperiencePointsForLevel[97]=1450000,ExperiencePointsForLevel[98]=1500000,ExperiencePointsForLevel[99]=1550000,ExperiencePointsForLevel[100]=1600000,ExperiencePointsForLevel[101]=1650000,ExperiencePointsForLevel[102]=1700000,ExperiencePointsForLevel[103]=1750000,ExperiencePointsForLevel[104]=1800000,ExperiencePointsForLevel[105]=1850000,ExperiencePointsForLevel[106]=1900000,ExperiencePointsForLevel[107]=1950000,ExperiencePointsForLevel[108]=2000000,ExperiencePointsForLevel[109]=2050000,ExperiencePointsForLevel[110]=2100000,ExperiencePointsForLevel[111]=2150000,ExperiencePointsForLevel[112]=2200000,ExperiencePointsForLevel[113]=2250000,ExperiencePointsForLevel[114]=2300000,ExperiencePointsForLevel[115]=2350000,ExperiencePointsForLevel[116]=2400000,ExperiencePointsForLevel[117]=2450000,ExperiencePointsForLevel[118]=2500000,ExperiencePointsForLevel[119]=2550000,ExperiencePointsForLevel[120]=2600000,ExperiencePointsForLevel[121]=2650000,ExperiencePointsForLevel[122]=2700000,ExperiencePointsForLevel[123]=2750000,ExperiencePointsForLevel[124]=2800000,ExperiencePointsForLevel[125]=2850000,ExperiencePointsForLevel[126]=2900000,ExperiencePointsForLevel[127]=2950000,ExperiencePointsForLevel[128]=3000000,ExperiencePointsForLevel[129]=3050000,ExperiencePointsForLevel[130]=3100000,ExperiencePointsForLevel[131]=3150000,ExperiencePointsForLevel[132]=3200000,ExperiencePointsForLevel[133]=3250000,ExperiencePointsForLevel[134]=3300000,ExperiencePointsForLevel[135]=3350000,ExperiencePointsForLevel[136]=3400000,ExperiencePointsForLevel[137]=3450000,ExperiencePointsForLevel[138]=3500000,ExperiencePointsForLevel[139]=3550000,ExperiencePointsForLevel[140]=3600000,ExperiencePointsForLevel[141]=3650000,ExperiencePointsForLevel[142]=3700000,ExperiencePointsForLevel[143]=3750000,ExperiencePointsForLevel[144]=3800000,ExperiencePointsForLevel[145]=3850000,ExperiencePointsForLevel[146]=3900000,ExperiencePointsForLevel[147]=3950000,ExperiencePointsForLevel[148]=4000000,ExperiencePointsForLevel[149]=4050000,ExperiencePointsForLevel[150]=4100000,ExperiencePointsForLevel[151]=4150000,ExperiencePointsForLevel[152]=4200000,ExperiencePointsForLevel[153]=4250000,ExperiencePointsForLevel[154]=4300000,ExperiencePointsForLevel[155]=4350000,ExperiencePointsForLevel[156]=4400000,ExperiencePointsForLevel[157]=4450000,ExperiencePointsForLevel[158]=4500000,ExperiencePointsForLevel[159]=4550000,ExperiencePointsForLevel[160]=4600000,ExperiencePointsForLevel[161]=4650000,ExperiencePointsForLevel[162]=4700000,ExperiencePointsForLevel[163]=4750000,ExperiencePointsForLevel[164]=4800000,ExperiencePointsForLevel[165]=4850000,ExperiencePointsForLevel[166]=4900000,ExperiencePointsForLevel[167]=4950000,ExperiencePointsForLevel[168]=5000000,ExperiencePointsForLevel[169]=5050000,ExperiencePointsForLevel[170]=5100000,ExperiencePointsForLevel[171]=5150000,ExperiencePointsForLevel[172]=5200000,ExperiencePointsForLevel[173]=5250000,ExperiencePointsForLevel[174]=5300000,ExperiencePointsForLevel[175]=5350000,ExperiencePointsForLevel[176]=5400000,ExperiencePointsForLevel[177]=5450000,ExperiencePointsForLevel[178]=5500000,ExperiencePointsForLevel[179]=5550000,ExperiencePointsForLevel[180]=5600000,ExperiencePointsForLevel[181]=5650000,ExperiencePointsForLevel[182]=5700000,ExperiencePointsForLevel[183]=5750000,ExperiencePointsForLevel[184]=5800000,ExperiencePointsForLevel[185]=5850000,ExperiencePointsForLevel[186]=5900000,ExperiencePointsForLevel[187]=5950000,ExperiencePointsForLevel[188]=6000000,ExperiencePointsForLevel[189]=6050000,ExperiencePointsForLevel[190]=6100000,ExperiencePointsForLevel[191]=6150000,ExperiencePointsForLevel[192]=6200000,ExperiencePointsForLevel[193]=6250000,ExperiencePointsForLevel[194]=6300000,ExperiencePointsForLevel[195]=6350000,ExperiencePointsForLevel[196]=6400000,ExperiencePointsForLevel[197]=6450000,ExperiencePointsForLevel[198]=6500000,ExperiencePointsForLevel[199]=6550000,ExperiencePointsForLevel[200]=7000000,ExperiencePointsForLevel[201]=7050000,ExperiencePointsForLevel[202]=7100000,ExperiencePointsForLevel[203]=7150000,ExperiencePointsForLevel[204]=7200000,ExperiencePointsForLevel[205]=7250000,ExperiencePointsForLevel[206]=7300000,ExperiencePointsForLevel[207]=7350000,ExperiencePointsForLevel[208]=7400000,ExperiencePointsForLevel[209]=7450000,ExperiencePointsForLevel[210]=7500000) OverrideMaxExperiencePointsPlayer=12873538 OverrideMaxExperiencePointsDino=7500000 Note: Each level value on the chart is the accumulative xp needed to level. The xp needed to level is the difference between that level and the previous level. Link to tool that will help with custom level charts: http://arksurvivalevolved.gamewalkthrough-universe.com/dedicatedservers/customizationtools/customlevelstool/Default.aspx
  6. I FINALLY figured this out. While the second level chart is for levels after tame for creatures, it HAS to contain the values Atlas is looking for. For every tamed creature to be able to level on your server the max level on your second xp chart must be: MaxWildLevel*1.5+30 If the chart did not contain the max possible level for a creature after tame (and it was Level 150 or over), IT WOULDN'T LEVEL AT ALL. So the max level for creatures final level after tame under 149 = 149. But if it tamed at 149/150 or higher it won't level at all. So Subbota in your case most of your creatures can level because your chart takes care of the max gained level after tame (Level after tame + 30) Your chart accommodates creatures all the way up until wild level 112. But a perfect tame wild 114 would need a max gained level after tame of 201 which your chart that maxes at 198 doesn't have. So if the max wild creature level is 120 then its max gained level after tame would be = (120*1.5)+30 = 210. Once I increased the chart to 210 all the tamed creatures could level including the ones that had been tamed before the change. Subbota, thank you so much for providing your info because I had pretty much given up when I hadn't figure it out before. Knowing that someone's tames could gain more levels than ours got me experimenting.
  7. Under options > key bindings in the center is the command "toggle console". You can change that to what you want. Default is tilde which is normally SHIFT-button above tab. It is the squiggly horizontal line.
  8. How did you end up removing the max cap? Thank you so much for sharing.
  9. Yes, I have. Normally with Ark the second chart is creature levels after tame, how many levels do you have in that chart? Do you have it in the defaultgame.ini or the game.ini for each map cell? Thank you for the detailed information. Trying to figure out what we might have missed.
  10. Please tell us exactly how. I've already adjusted dino leveling like you would Ark. First chart being the player chart. The second chart being the levels AFTER tame. That still didn't allow dinos to gain xp after level 149. We have dinos at higher level because they got to over level 149 at tame itself but they won't gain xp. What else are we missing?
  11. This is driving me nuts too. Trying to override the regular levels with a new Ark creature table isn't working. Our creatures can get to level 149 but 150 and above can't gain XP. If players tame a level 120 then they can't level it up at all because it tames at over 150.
  12. Like others have said password to enter (and make it a good one). But I would also change your AtlasID in the servergrid.json to something else (over 9 digits is my suggestion). Because that person COULD have come from another server with an identical AtlasID:
  13. I can say as a player the way we found to update the age is to log out and back in. There was a group of people that were 90+ on one map grid and when they got to the fountain of youth they were under 80. A quick log in and out updated their age.
  14. You probably have a a "WorldAtlasID" that is the same as someone else's. It looks like the Map Editor defaults to a random 9 digit number but there is no way to ensure that all the WorldAtlasID numbers are unique from each other. I would simply add more digits to your WorldAtlasID number in the ServerGrid.json. It should solve your problem and not make any impact otherwise.
  15. It is common for us to see Ships of the Damned in groups of 3+. I've even seen them traveling right on top of each other. We are using default creature spawn levels, but with the SOTD and the Alphas I think I'm going to have to reduce total creature spawns on the server.
  16. After the weekend update we were seeing an increase in the number of ships of the damned and their aggro range seems to have increased as well. It is hard for anyone to sail anywhere at all without getting attacked. It was so bad that I really thought it would be patched quickly. It looks like I"m going to have to try to tweak the spawning of them. Anyone pulled the code to do that yet?
  17. There are a few things that don't work in the default files. If they don't work there you need to add to each individual game.ini or gus.ini like others have mentioned.
  18. @djgreen It appears that is the only option we have right now. Force join tribe and then remove it that way.
  19. I'm very interested in this as well. It appears we might be missing some really rare resources on a large cluster. The only fix I'm coming up with right now is adding another map cell with additional Islands with specific resources.
  20. If there is only one font it shouldn't be one that is hard to read. Is it possible to just give us an option of a more legible font?
  21. If there is only one font it shouldn't be one that is hard to read. Is it possible to just give us an option of a more legible font?
  22. Doh! We aren't able to get the files anymore! I know people have a lot of questions, but we can help each other. But we do need to be able to download the files. ""Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator."
  23. Thank you so much! We will do what we can to help each other out! This is a fantastic Christmas gift!
  24. Please give us access to the dedicated server files that you have already provided to Nitrado and been updating. Ultimately this will make more people happier. Hosting companies will be given what they need to fulfill promises and do business. Communities will be able to get started on building dedicated servers. Providing dedicated servers will allow more people to try the game in two ways. One, there are many people that purchased the game and have been unable to play on official servers. Some don't even want to TRY to play on official servers anymore and are waiting for dedicated servers. The more dedicated servers the more pressure will be taken off the official servers and will allow everyone to play on official servers better. You will be spreading out new players that generally want the same content across many more servers than you can provide currently! Plus you can STOP trying to create new player areas in parts of the map that honestly shouldn't have them. You can then move on to focus on other parts of the game that need to be fixed. Later on some people that try out the game on unofficial servers will come back to the official servers for more game content and then the new player areas you have will be able to accommodate them without the flood of players. As well, the starting map is relatively basic. The longer you have people wait for that map the more angry and disappointed they will become. Trust me. You need to release it ASAP. Let US solve some of your problems by providing new player areas for people to be able to experience!! Help us.... Help you.... HELP US... HELP YOU...
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