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Thanks for the reply, I have set up all 10 quests in my 3x2, it's not too squashed and still room for PVP fun, map image below. In my experience adding too many islands to a grid caused the ram usage to skyrocket and I also know what you mean about the client rendering when so many islands are visible from one spot. I'm going to work with a 3x2 map for now to test, modifying the generated map and file dimensions to suit should be easy.
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Hello, I'm looking for a way to set up the Atlas quests differently from the template you get with the editor Currently, I believe you need to set up 9 powerstone quests to unlock the final boss. Does anyone know of a way to reduce this, for example, to only 4 quests completed it unlocks the final boss? I only have a 2x3 and don't want to set up all 9 powerstone quests by adding lots of PVE islands to it. Thanks,
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Increasing Ship of the Damned spawn
Bobs replied to enrell's topic in Dedicated Server and Developer Tools Discussion
You are crazy! May be able to play with these settings in ServerGrid.json: "ServerCustomDatas1": "NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult,ChanceForCold", "ServerCustomDatas2": "1.0,1.0,0.1,0", -
Help Port Forwarding..
Bobs replied to Conti34's topic in Dedicated Server and Developer Tools Discussion
Atlas need a few ports open for each server. And it needs 2 game ports open, usually game port1 and game port2 (is game port +1) For example: Game port1: 27015 Game Port2: 27016 Query Port: 28015 Seamless Port: 29015 -
Skill points that you get for each level
Bobs replied to survival's topic in Dedicated Server and Developer Tools Discussion
I don't modify the DefaultGame.ini found in \ShooterGame\Config I modify Game.ini files for each server, the path looks like this \ShooterGame\Saved\00\Config\WindowsServer or \ShooterGame\Saved\01\Config\WindowsServer The example Game.ini below will give me 30 skill points each level to level 105. [/Script/ShooterGame.ShooterGameMode] OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 -
Help Port Forwarding..
Bobs replied to Conti34's topic in Dedicated Server and Developer Tools Discussion
Your port forwarding configuration may be wrong, do you want to send screenshots of what you have? -
Islands With Gems on
Bobs replied to Minimech's topic in Dedicated Server and Developer Tools Discussion
I can confirm Mnt_B_WF has lots of Gems, lots! -
My thoughts, I would do a 8x8 or 7x7 on that server setup, and if Ram usage is to high maybe go 6x6. 8 servers x 8 servers = 64 total servers 64 servers at 6gb (about 4gb to run each server plus 2gb for max players and extra islands per server) 64 servers x 6gb = 384gb ram usage. 80cores will be plenty for 64 servers. Will you do a raid10 setup with the HDDs? Will you use multiple VM's on ESXi setup?
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Adding custom resources to an Island
Bobs replied to Bobs's topic in Dedicated Server and Developer Tools Discussion
Thanks for the reply's guys, I hope the dev kit will give us more info and it releases soon. -
Hello, I'm trying to find a way to add custom resources to islands. For example, island Mnt_B_WF does not have Saps like Honey and I want to add Honey to this island. Does anyone know of a way to do this yet? I know the resource blueprints are here - ShooterGame\Content\Atlas\Environment\Resources\ I know you can edit island instances in ServerGrid.json, just not sure on the way to do it. In ServerGrid.json, from the supplied 2x2 template file, you have some spawner override templates for NPC's: The code for "SpawnerPtero" template: { "Name": "SpawnerPtero", "NPCSpawnEntries": "((AnEntryName=\"Ptero\",NPCsToSpawn=(BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP_C'),NPCsSpawnOffsets=((X=300.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000),EntryWeight=0.150000))(BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Pelagornis/Pela_Character_BP.Pela_Character_BP_C'),NPCsSpawnOffsets=((X=300.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000),EntryWeight=0.150000))", "NPCSpawnLimits": "", "MaxDesiredNumEnemiesMultiplier": 1.5 }, Do you know of a way to another template for Honey as an example? Thanks, Bobs