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Bobs

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About Bobs

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  1. Thanks for the reply, I have set up all 10 quests in my 3x2, it's not too squashed and still room for PVP fun, map image below. In my experience adding too many islands to a grid caused the ram usage to skyrocket and I also know what you mean about the client rendering when so many islands are visible from one spot. I'm going to work with a 3x2 map for now to test, modifying the generated map and file dimensions to suit should be easy.
  2. Hello, I'm looking for a way to set up the Atlas quests differently from the template you get with the editor Currently, I believe you need to set up 9 powerstone quests to unlock the final boss. Does anyone know of a way to reduce this, for example, to only 4 quests completed it unlocks the final boss? I only have a 2x3 and don't want to set up all 9 powerstone quests by adding lots of PVE islands to it. Thanks,
  3. Try use the redis desktop manager to browse the DB and maybe find just that server and delete. https://redisdesktop.com/
  4. You are crazy! May be able to play with these settings in ServerGrid.json: "ServerCustomDatas1": "NPCShipDifficultyMult,NPCShipDifficultyLerp,NPCShipNumMult,ChanceForCold", "ServerCustomDatas2": "1.0,1.0,0.1,0",
  5. Atlas need a few ports open for each server. And it needs 2 game ports open, usually game port1 and game port2 (is game port +1) For example: Game port1: 27015 Game Port2: 27016 Query Port: 28015 Seamless Port: 29015
  6. I don't modify the DefaultGame.ini found in \ShooterGame\Config I modify Game.ini files for each server, the path looks like this \ShooterGame\Saved\00\Config\WindowsServer or \ShooterGame\Saved\01\Config\WindowsServer The example Game.ini below will give me 30 skill points each level to level 105. [/Script/ShooterGame.ShooterGameMode] OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30 OverridePlayerLevelEngramPoints=30
  7. Your port forwarding configuration may be wrong, do you want to send screenshots of what you have?
  8. I can confirm Mnt_B_WF has lots of Gems, lots!
  9. My thoughts, I would do a 8x8 or 7x7 on that server setup, and if Ram usage is to high maybe go 6x6. 8 servers x 8 servers = 64 total servers 64 servers at 6gb (about 4gb to run each server plus 2gb for max players and extra islands per server) 64 servers x 6gb = 384gb ram usage. 80cores will be plenty for 64 servers. Will you do a raid10 setup with the HDDs? Will you use multiple VM's on ESXi setup?
  10. Hello, Has anyone tested if you can add another island to a server grid or modify the island layout to existing server grids without wiping the DB and saved files? And what impact it may have? Thanks
  11. Thanks for the reply's guys, I hope the dev kit will give us more info and it releases soon.
  12. Hello, I'm trying to find a way to add custom resources to islands. For example, island Mnt_B_WF does not have Saps like Honey and I want to add Honey to this island. Does anyone know of a way to do this yet? I know the resource blueprints are here - ShooterGame\Content\Atlas\Environment\Resources\ I know you can edit island instances in ServerGrid.json, just not sure on the way to do it. In ServerGrid.json, from the supplied 2x2 template file, you have some spawner override templates for NPC's: The code for "SpawnerPtero" template: { "Name": "SpawnerPtero", "NPCSpawnEntries": "((AnEntryName=\"Ptero\",NPCsToSpawn=(BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP_C'),NPCsSpawnOffsets=((X=300.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000),EntryWeight=0.150000))(BlueprintGeneratedClass'/Game/PrimalEarth/Dinos/Pelagornis/Pela_Character_BP.Pela_Character_BP_C'),NPCsSpawnOffsets=((X=300.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000),EntryWeight=0.150000))", "NPCSpawnLimits": "", "MaxDesiredNumEnemiesMultiplier": 1.5 }, Do you know of a way to another template for Honey as an example? Thanks, Bobs
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