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RenWmn

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Everything posted by RenWmn

  1. Hey! Unfortunately I don't believe there is a master list of server configurations right now. We could really use one! I can give you some answers. Some of the .ini codes and settings work for Atlas. Your day and night codes should work. With Blackwood it is designed more like an Ark modded map. The setup and running the server is going to be very much like Ark in many aspects. The "normal" way up until Blackwood to run Atlas was much more complicated and different from an Ark server. There is a Redis database, map grid editor, .json files. With the clustered sea squares there is a lot more complexity but also the ability to customize things in the .json files more. Some of the things that you might want to modify may be possible with the .json but are not accessible running Blackwood. That being said there are definitely Atlas specific settings. This older thread has some of the custom ini settings and discussion of them: ALL AVAILABLE INI CHANGES AVAILABLE? Due to being so busy most of my records aren't in good order to share. Hopefully someone has a better public list out there that is shareable.
  2. Is there a hidden setting that will let us increase the amount of level 1 crew allowed per map cell on our unofficial servers? I understand the need for it on official but for many unofficial servers it is just a hinderance. It is especially bad on Blackwood where there is no other map cell to travel to buy crew at another freeport. Ideally there would be a setting in which we could control the level 1 crew cap per cell! Thank you.
  3. FroggyMan Gaming got a new upgraded dedicated server box. Our Blackwood server has been transferred over and therefore the IP changed. Please see the new steam connect/ ip above.
  4. @Adakos Sorry I'm really late on this. Have you happened to have increased "OverrideMaxExperiencePointsDino"? A while back it was discovered if this was increased on an unofficial server it would increase the amount of levels that a ship would get after build. To my testing at one time it capped out at 72 total levels. This is significantly higher than default and to my information much higher than even the best upgraded shipyard from a blueprint. When the blueprints for upgraded shipyards were added to the game for the servers with the already increased level setting (including ours) the ships made with the upgraded bps would stop gaining xp at a certain level. I never could find a fix for this. I also haven't been able to find away to increase ship levels after build exactly (For instance with an xp leveling chart.) The conclusion we came to was that if we lowered the "OverrideMaxExperiencePointsDino" the highest level shipyard BP would not come close to the added 72 (approx) levels after build that we had on our server. The imperfect answer was to tell people not to use upgraded shipyard BPs. Hopefully someone else has even more information. The most ideal thing for server owners would be settings to allow us to set the exact level after build for ships by default. Plus allow upgraded BPs to increase that number without it bugging out ships made from upgraded shipyards.
  5. FROGGYMAN GAMING Are you interested in playing Atlas on a solo and small tribe friendly dedicated server with extensive, modified rates and quality of life mods? Are you looking to play Atlas with friendly, helpful, mature gamers that are focused on having fun? Do you want to talk about and play Atlas and other games in a welcoming, safe moderated environment? FroggyMan Gaming is a friendly, non-toxic gaming community that focuses on new and interesting survival game servers. We are generously sponsored by FroggyMan seen in his own and other content creators survival game videos. Our community members have fun with games like Ark: Survival Evolved, Rust, Conan Exiles, PixARK, Dark and Light, The Isle,Minecraft and more. We strive hard to make a community where everyone feels welcome! Join us on our Discord! https://discord.gg/rX3WMSP FroggyMan Gaming Blackwood Newer Server allows for plenty of room for new players to build! Search for "FroggyMan Gaming Blackwood" under "Unofficial" and "Non-Atlas Servers" Direct Connect Link:steam://connect/167.114.157.72:59561 Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1818592666 "The Best service and admins you can get :" ~Quote from Active Player. Experienced Admin and staff work hard to create and maintain a fun, balanced server. No claims or taxes with extended decay times! No fighting for land. 3X XP, 5X Harvest, 5X Tame Max wild creatures LVL 80 Quality of Life Mods: weight/stacking, stronger firearms, Eco RP Decor, Multivitamin, One Pay Crew, better SpyGlass +++ Extensive customization of server from player feedback - Faster breeding, boosted player and dino stats, increased mythos harvest. All engrams learnable by each player. Community members work together to complete end game content.
  6. Also still having bed issues. Turmeric is a medicinal herb that is also on the Freeport Island.
  7. Hey, Visual. I see you are using the explanation from Colvr that he posted in the Atlas Server Support Discord weeks ago. It sounds like he came up with the above instructions after he experimented because it was unclear to a lot of us exactly how to implement this. Thank you for reminding me that I should share information here with credit (or prompt someone else to do so) to help other server owners. I think we should include the last part of his chart that gives it even more clarity.
  8. The last I knew players couldn't tame Shieldhorns and Razorbacks on every Powerstone island. They have to have "wild" in their name. I haven't heard of any being able to tame any other creatures on powerstone islands like the higher level standard creatures.
  9. One of the things that I absolutely respect about the clothing design so far is that male and female skins are not vastly different. In fact I'd honestly suggest that we don't need major differences in design beyond fit to a female form. I so despise the games where you have sensible male outfits and "sexy time" female equivalents especially for armor. I don't mind there being something fit and attractive for females, but I really want to make sure there is a male equivalent. If you have an alluring outfit for a female model than make it that way for males as well. I don't want to see something being overly sexy. (I know this is hard to quantify but there is a way to make an outfit appealing and the character within in attractive without looking like they are getting ready for a soft core porn shoot.) I don't want to be faced with every female player being super sexy everywhere. So please do not add a skin like this for armor. I just want to make sure that Grapeshot continues to be mindful of the portrayal of women in Atlas. I want the game to continue to feel like a safe and inclusive place.
  10. Essences are to unlock the hard mode Kraken after the regular Kraken battle.
  11. Yeah, basically players are better off NOT using upgraded shipyards if you had already increased the ship level via OverrideMaxExperiencePoints which increases/increased (does this still work?) ships to 72(ish). We may have an additional problem going on we have some people that weren't able to level their ship from a legendary shipyard more than 13 lvls. We have some people that made ships from the masterwork/legendary shipyards and then used their best BPs for parts on those ships. I'm still searching for a solution because that is a major disappointment to them that their ships are broken. If anyone finds something, please please let us know! Also I'm wondering if there is something Grapeshot can do? On unofficial some (especially including content creators) are going to want to provide upgraded and higher level enemies for players and that is going to require upgraded vessels beyond normal.
  12. They changed it to two weeks. Thank you Grapeshot!! - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
  13. Below is the list of island point settings for servers. I very much appreciate having the ability to customize but I'm having a hard time wrapping my brain around how they work especially in non-settlement mode. Has anyone used these settings and has a clearer idea of how they work? Thank you!
  14. @Sinappia For my part I think every section should include a shoreline. So that no one could be land locked. For PVP I wouldn't suggest making island residents coexist. It is PVP. Someone do something crappy on the island? Raid them. As to PVP times? Perhaps the map should just be split up for PVP times and then people would know where they want to ultimately settle based on their schedule. 9 hours seems a bit long for a PVP time for people that have jobs and lives. 6 hours of PVP time? Split the map in large blocks with different raid times? Every major redesign is going to need to come with other changes. That doesn't mean it shouldn't be considered. As to there being available land now, the game population isn't near what it needs/should be to be sustainable. Early Access is about designing for the future.
  15. I've done a lot of testing to try to fix this issue including your "fix" GingerNinja and that does not consistently work unfortunately. (Yes, I do have my Freeports set to 0,1 and other islands set to 9+) We need a way to consistently set an island as "no spawn" for new players and those changing home servers. The spawnpointoverride of -1 is no longer working.
  16. I've had this idea too while testing PTR. I like the idea of every company being able to own their own land. It really isn't "fun" to be beholden to a landlord. Most of us are trying to get away from that dynamic in our games! Most islands can easily hold multiple smaller companies and the current one claim per island system encourages over-claiming of land. More companies could easily share the existing land. Larger companies could chose to use their points claiming an entire island or have multiple holdings throughout the game. In PVP this would give a greater chance of a company being able to have a piece of land as a starter base and they can fight for better land claims. In PVE it would still be whomever gets there first has the advantage. But a company would have to keep active to retain their land claims. (I do think a long auto decay timer should be considered for PVE flags so people don't have to contest flags - the land will just open up.) On our PVE dedicated servers we work hard to create and maintain a system where everyone can own their own land. It is just flat out fair. The only people who have an advantage in the current system is those who get there FIRST. I don't think new players should be penalized that strongly. No one probably wants to hear this but the only fair way to have a full island claim system for PVE is to have regular wipes so newer players have a chance at a land grab at various intervals. Otherwise, why continue to play a game if all the land is already owned?
  17. I was able to test the trenches on our map and can confirm that they work as separate entities. I was able to get two different essence. The powerstone essence pillar will be located in DIFFERENT locations for each essence it looks like.
  18. I was thankfully wrong! Just got the 9th powerstone from our updated map from a duplicate (Mnt_r_ch_pve) island. Now I can help test the trenches for essence on our map as well.
  19. Changing the spawn point region override for islands doesn't appear to be working for me either.
  20. UPDATE: BOTH ARE WORKING SEE ADDITIONAL POSTS I've been doing a lot of testing the past couple of days. All of our testing is pointing to the actual powerstones being linked to the unique powerstone islands regardless of the map editor quest coding. This is why I'm confused that one of the islands (mnt_r_ch_pve) is repeated on official for the 9th powerstone. I'm going to be working on coding to try to get that island to produce the 9th powerstone with the quest code. I suspect though it isn't going to work. Has anyone actually retrieved the 9th powerstone from the repeated island after the newest patch? Also no matter how we try to code the trench or where we put them down we are only getting the 1st power essence from it. (You can test this if you have a character with all 9 powerstones since it appears essence can be gotten if you have all the stones not finished the first battle.) Again, it seems like the the actual powerstone and/or essence is tied to the island/trench entity. Are we potentially short one unique powerstone island and 8 trenches? Perhaps it is on the list but not finished? Just driving myself crazy here trying to get something to work that might be impossible at this point in time.
  21. Add me to the list where bAutoGenerateIslandSpawnRegions=false is not working for me either. I'm wondering if server mode matters? I'm using the old style PVE with multiple claim flags possible per island.
  22. The mini-games do break the flow of the game. The weapon mini-games is one of the first things we removed form our unofficial server right away with weapon mods. The game is a lot more fun without.
  23. I have a friend who can't use keyboard and mouse due to an accident. He has an XBOX controller and a Steam Controller. How is controller support at this point? I know there have been some major issues with some things. Is there anything that is still "broken"? Does anyone have a good controller re-configuration that does everything a player needs in the game? Thanks!
  24. Steam Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1677567541 If my information has helped you please go there and give me a thumbs up. Server Configuration for Max Levels of Players and Gained Levels for Tamed Creatures There are two leveling charts that can be added to each map cells individual game.ini to indicate the max level of both player characters and tamed creatures. The max of the first chart indicates the max level for a player character. The second chart indicates the max levels a tamed creature can GAIN after it is tamed. Both charts can look identical. The first chart is always for the players. The second chart is always to indicate the max added level after it is tamed. Syntax of Player Chart: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=y,ExperiencePointsForLevel[1]=y+x,ExperiencePointsForLevel[1]=y+x+w,..... OR ExperiencePointsforLevel[x]=total of all player experience Example: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70, The second value in each part of the formula is NOT the max experience points needed for a level, but the max TOTAL experience a player character would need for a particular level. If you wish to change the amount of levels a creature can gain after it becomes tamed, but leave the player levels default then the code for the entire first chart will be: LevelExperienceRampOverrides=() When the player level chart is edited the value of the below must be increased to at least the final value of the total experience points at max level. OverrideMaxExperiencePointsPlayer=z Note: Value z above can be higher than the total experience points at max level. Syntax for Gained Creature Levels after Tame: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=y,ExperiencePointsForLevel[1]=y+x,ExperiencePointsForLevel[1]=y+x+w,..... In this case the y value = first amount of xp needed for a tamed creature to gain its first post-wild level. Note: The last level in the creature chart needs to be the max additional level a creature can gain after it is tamed. This value is configured with the formula: Max Wild Level of Creatures * 1.5 + 30 If a creature is tamed "perfectly" the total levels it will gain from being tamed is: Level before tame * 1.5 The additional 30 levels is code that allowed all tamed creatures no matter the level to gain at least 30 levels of experience. This change happened in v9.2 If the creature chart does not contain the total additional level that a tamed creature can gain then said creature won't be able to gain experience at all! When the creature chart for max levels gained after tame is changed the below value needs to be updated to at least the final value of the total experience points at max gained creature level. OverrideMaxExperiencePointsDino=a Note: Value a above can be higher than the total additional experience points needed for max gained creature level. Link to tool that will help with custom level charts: http://arksurvivalevolved.gamewalkthrough-universe.com/dedicatedservers/customizationtools/customlevelstool/Default.aspx Note: The player level chart will set the max level of a player character on its own. The max wild creature level is actually set by difficulty value. Example below Max Player Level 129 and all tames from wild creatures level 120 and below will be able to level properly. LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70,ExperiencePointsForLevel[4]=120,ExperiencePointsForLevel[5]=190,ExperiencePointsForLevel[6]=270,ExperiencePointsForLevel[7]=360,ExperiencePointsForLevel[8]=450,ExperiencePointsForLevel[9]=550,ExperiencePointsForLevel[10]=660,ExperiencePointsForLevel[11]=780,ExperiencePointsForLevel[12]=910,ExperiencePointsForLevel[13]=1050,ExperiencePointsForLevel[14]=1200,ExperiencePointsForLevel[15]=1360,ExperiencePointsForLevel[16]=1530,ExperiencePointsForLevel[17]=1710,ExperiencePointsForLevel[18]=1900,ExperiencePointsForLevel[19]=2100,ExperiencePointsForLevel[20]=2310,ExperiencePointsForLevel[21]=2530,ExperiencePointsForLevel[22]=2760,ExperiencePointsForLevel[23]=3000,ExperiencePointsForLevel[24]=3250,ExperiencePointsForLevel[25]=3510,ExperiencePointsForLevel[26]=3780,ExperiencePointsForLevel[27]=4060,ExperiencePointsForLevel[28]=4350,ExperiencePointsForLevel[29]=4650,ExperiencePointsForLevel[30]=4960,ExperiencePointsForLevel[31]=5280,ExperiencePointsForLevel[32]=5610,ExperiencePointsForLevel[33]=5950,ExperiencePointsForLevel[34]=6300,ExperiencePointsForLevel[35]=6660,ExperiencePointsForLevel[36]=7030,ExperiencePointsForLevel[37]=7410,ExperiencePointsForLevel[38]=7800,ExperiencePointsForLevel[39]=8200,ExperiencePointsForLevel[40]=8610,ExperiencePointsForLevel[41]=9030,ExperiencePointsForLevel[42]=9460,ExperiencePointsForLevel[43]=9900,ExperiencePointsForLevel[44]=10350,ExperiencePointsForLevel[45]=10810,ExperiencePointsForLevel[46]=11280,ExperiencePointsForLevel[47]=11760,ExperiencePointsForLevel[48]=12250,ExperiencePointsForLevel[49]=12750,ExperiencePointsForLevel[50]=13260,ExperiencePointsForLevel[51]=13780,ExperiencePointsForLevel[52]=14310,ExperiencePointsForLevel[53]=14850,ExperiencePointsForLevel[54]=15400,ExperiencePointsForLevel[55]=15960,ExperiencePointsForLevel[56]=16530,ExperiencePointsForLevel[57]=17110,ExperiencePointsForLevel[58]=17700,ExperiencePointsForLevel[59]=18850,ExperiencePointsForLevel[60]=21078,ExperiencePointsForLevel[61]=22448,ExperiencePointsForLevel[62]=23908,ExperiencePointsForLevel[63]=25462,ExperiencePointsForLevel[64]=27498,ExperiencePointsForLevel[65]=30248,ExperiencePointsForLevel[66]=34786,ExperiencePointsForLevel[67]=40004,ExperiencePointsForLevel[68]=46804,ExperiencePointsForLevel[69]=54761,ExperiencePointsForLevel[70]=63713,ExperiencePointsForLevel[71]=73000,ExperiencePointsForLevel[72]=85000,ExperiencePointsForLevel[73]=98000,ExperiencePointsForLevel[74]=112000,ExperiencePointsForLevel[75]=127500,ExperiencePointsForLevel[76]=144500,ExperiencePointsForLevel[77]=163500,ExperiencePointsForLevel[78]=184500,ExperiencePointsForLevel[79]=207500,ExperiencePointsForLevel[80]=232570,ExperiencePointsForLevel[81]=259896,ExperiencePointsForLevel[82]=289681,ExperiencePointsForLevel[83]=323189,ExperiencePointsForLevel[84]=360886,ExperiencePointsForLevel[85]=403318,ExperiencePointsForLevel[86]=451484,ExperiencePointsForLevel[87]=506186,ExperiencePointsForLevel[88]=566358,ExperiencePointsForLevel[89]=632547,ExperiencePointsForLevel[90]=705354,ExperiencePointsForLevel[91]=785441,ExperiencePointsForLevel[92]=873538,ExperiencePointsForLevel[93]=971538,ExperiencePointsForLevel[94]=1083538,ExperiencePointsForLevel[95]=1213538,ExperiencePointsForLevel[96]=1368538,ExperiencePointsForLevel[97]=1558538,ExperiencePointsForLevel[98]=1798538,ExperiencePointsForLevel[99]=2098538,ExperiencePointsForLevel[100]=2468538,ExperiencePointsForLevel[101]=2918538,ExperiencePointsForLevel[102]=3458538,ExperiencePointsForLevel[103]=4098538,ExperiencePointsForLevel[104]=4208538,ExperiencePointsForLevel[105]=4333538,ExperiencePointsForLevel[106]=4478538,ExperiencePointsForLevel[107]=4648538,ExperiencePointsForLevel[108]=4848538,ExperiencePointsForLevel[109]=5083538,ExperiencePointsForLevel[110]=5355838,ExperiencePointsForLevel[111]=5678538,ExperiencePointsForLevel[112]=6048538,ExperiencePointsForLevel[113]=6473538,ExperiencePointsForLevel[114]=6873538,ExperiencePointsForLevel[115]=7273538,ExperiencePointsForLevel[116]=7673538,ExperiencePointsForLevel[117]=8073538,ExperiencePointsForLevel[118]=8473538,ExperiencePointsForLevel[119]=8873538,ExperiencePointsForLevel[120]=9273538,ExperiencePointsForLevel[121]=9673538,ExperiencePointsForLevel[122]=10073538,ExperiencePointsForLevel[123]=10473538,ExperiencePointsForLevel[124]=10873538,ExperiencePointsForLevel[125]=11273538,ExperiencePointsForLevel[126]=11673538,ExperiencePointsForLevel[127]=12073538,ExperiencePointsForLevel[128]=12473538,ExperiencePointsForLevel[129]=12873538)LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=10,ExperiencePointsForLevel[1]=30,ExperiencePointsForLevel[2]=60,ExperiencePointsForLevel[3]=100,ExperiencePointsForLevel[4]=150,ExperiencePointsForLevel[5]=210,ExperiencePointsForLevel[6]=280,ExperiencePointsForLevel[7]=360,ExperiencePointsForLevel[8]=450,ExperiencePointsForLevel[9]=550,ExperiencePointsForLevel[10]=660,ExperiencePointsForLevel[11]=780,ExperiencePointsForLevel[12]=910,ExperiencePointsForLevel[13]=1050,ExperiencePointsForLevel[14]=1200,ExperiencePointsForLevel[15]=1360,ExperiencePointsForLevel[16]=1530,ExperiencePointsForLevel[17]=1710,ExperiencePointsForLevel[18]=1900,ExperiencePointsForLevel[19]=2100,ExperiencePointsForLevel[20]=2310,ExperiencePointsForLevel[21]=2530,ExperiencePointsForLevel[22]=2760,ExperiencePointsForLevel[23]=3000,ExperiencePointsForLevel[24]=3250,ExperiencePointsForLevel[25]=3510,ExperiencePointsForLevel[26]=3780,ExperiencePointsForLevel[27]=4060,ExperiencePointsForLevel[28]=4350,ExperiencePointsForLevel[29]=4650,ExperiencePointsForLevel[30]=4960,ExperiencePointsForLevel[31]=5280,ExperiencePointsForLevel[32]=5610,ExperiencePointsForLevel[33]=5950,ExperiencePointsForLevel[34]=6545,ExperiencePointsForLevel[35]=7199,ExperiencePointsForLevel[36]=7919,ExperiencePointsForLevel[37]=8711,ExperiencePointsForLevel[38]=9582,ExperiencePointsForLevel[39]=10540,ExperiencePointsForLevel[40]=11594,ExperiencePointsForLevel[41]=12985,ExperiencePointsForLevel[42]=14932,ExperiencePointsForLevel[43]=17172,ExperiencePointsForLevel[44]=19748,ExperiencePointsForLevel[45]=23105,ExperiencePointsForLevel[46]=27105,ExperiencePointsForLevel[47]=31505,ExperiencePointsForLevel[48]=36005,ExperiencePointsForLevel[49]=41000,ExperiencePointsForLevel[50]=47000,ExperiencePointsForLevel[51]=55000,ExperiencePointsForLevel[52]=65000,ExperiencePointsForLevel[53]=80000,ExperiencePointsForLevel[54]=100000,ExperiencePointsForLevel[55]=120000,ExperiencePointsForLevel[56]=140000,ExperiencePointsForLevel[57]=160000,ExperiencePointsForLevel[58]=180000,ExperiencePointsForLevel[59]=200000,ExperiencePointsForLevel[60]=220000,ExperiencePointsForLevel[61]=240000,ExperiencePointsForLevel[62]=260000,ExperiencePointsForLevel[63]=280000,ExperiencePointsForLevel[64]=300000,ExperiencePointsForLevel[65]=325000,ExperiencePointsForLevel[66]=350000,ExperiencePointsForLevel[67]=375000,ExperiencePointsForLevel[68]=400000,ExperiencePointsForLevel[69]=425000,ExperiencePointsForLevel[70]=450000,ExperiencePointsForLevel[71]=475000,ExperiencePointsForLevel[72]=500000,ExperiencePointsForLevel[73]=525000,ExperiencePointsForLevel[74]=550000,ExperiencePointsForLevel[75]=575000,ExperiencePointsForLevel[76]=600000,ExperiencePointsForLevel[77]=625000,ExperiencePointsForLevel[78]=650000,ExperiencePointsForLevel[79]=675000,ExperiencePointsForLevel[80]=700000,ExperiencePointsForLevel[81]=740000,ExperiencePointsForLevel[82]=780000,ExperiencePointsForLevel[83]=820000,ExperiencePointsForLevel[84]=860000,ExperiencePointsForLevel[85]=900000,ExperiencePointsForLevel[86]=940000,ExperiencePointsForLevel[87]=980000,ExperiencePointsForLevel[88]=1020000,ExperiencePointsForLevel[89]=1060000,ExperiencePointsForLevel[90]=1100000,ExperiencePointsForLevel[91]=1150000,ExperiencePointsForLevel[92]=1200000,ExperiencePointsForLevel[93]=1250000,ExperiencePointsForLevel[94]=1300000,ExperiencePointsForLevel[95]=1350000,ExperiencePointsForLevel[96]=1400000,ExperiencePointsForLevel[97]=1450000,ExperiencePointsForLevel[98]=1500000,ExperiencePointsForLevel[99]=1550000,ExperiencePointsForLevel[100]=1600000,ExperiencePointsForLevel[101]=1650000,ExperiencePointsForLevel[102]=1700000,ExperiencePointsForLevel[103]=1750000,ExperiencePointsForLevel[104]=1800000,ExperiencePointsForLevel[105]=1850000,ExperiencePointsForLevel[106]=1900000,ExperiencePointsForLevel[107]=1950000,ExperiencePointsForLevel[108]=2000000,ExperiencePointsForLevel[109]=2050000,ExperiencePointsForLevel[110]=2100000,ExperiencePointsForLevel[111]=2150000,ExperiencePointsForLevel[112]=2200000,ExperiencePointsForLevel[113]=2250000,ExperiencePointsForLevel[114]=2300000,ExperiencePointsForLevel[115]=2350000,ExperiencePointsForLevel[116]=2400000,ExperiencePointsForLevel[117]=2450000,ExperiencePointsForLevel[118]=2500000,ExperiencePointsForLevel[119]=2550000,ExperiencePointsForLevel[120]=2600000,ExperiencePointsForLevel[121]=2650000,ExperiencePointsForLevel[122]=2700000,ExperiencePointsForLevel[123]=2750000,ExperiencePointsForLevel[124]=2800000,ExperiencePointsForLevel[125]=2850000,ExperiencePointsForLevel[126]=2900000,ExperiencePointsForLevel[127]=2950000,ExperiencePointsForLevel[128]=3000000,ExperiencePointsForLevel[129]=3050000,ExperiencePointsForLevel[130]=3100000,ExperiencePointsForLevel[131]=3150000,ExperiencePointsForLevel[132]=3200000,ExperiencePointsForLevel[133]=3250000,ExperiencePointsForLevel[134]=3300000,ExperiencePointsForLevel[135]=3350000,ExperiencePointsForLevel[136]=3400000,ExperiencePointsForLevel[137]=3450000,ExperiencePointsForLevel[138]=3500000,ExperiencePointsForLevel[139]=3550000,ExperiencePointsForLevel[140]=3600000,ExperiencePointsForLevel[141]=3650000,ExperiencePointsForLevel[142]=3700000,ExperiencePointsForLevel[143]=3750000,ExperiencePointsForLevel[144]=3800000,ExperiencePointsForLevel[145]=3850000,ExperiencePointsForLevel[146]=3900000,ExperiencePointsForLevel[147]=3950000,ExperiencePointsForLevel[148]=4000000,ExperiencePointsForLevel[149]=4050000,ExperiencePointsForLevel[150]=4100000,ExperiencePointsForLevel[151]=4150000,ExperiencePointsForLevel[152]=4200000,ExperiencePointsForLevel[153]=4250000,ExperiencePointsForLevel[154]=4300000,ExperiencePointsForLevel[155]=4350000,ExperiencePointsForLevel[156]=4400000,ExperiencePointsForLevel[157]=4450000,ExperiencePointsForLevel[158]=4500000,ExperiencePointsForLevel[159]=4550000,ExperiencePointsForLevel[160]=4600000,ExperiencePointsForLevel[161]=4650000,ExperiencePointsForLevel[162]=4700000,ExperiencePointsForLevel[163]=4750000,ExperiencePointsForLevel[164]=4800000,ExperiencePointsForLevel[165]=4850000,ExperiencePointsForLevel[166]=4900000,ExperiencePointsForLevel[167]=4950000,ExperiencePointsForLevel[168]=5000000,ExperiencePointsForLevel[169]=5050000,ExperiencePointsForLevel[170]=5100000,ExperiencePointsForLevel[171]=5150000,ExperiencePointsForLevel[172]=5200000,ExperiencePointsForLevel[173]=5250000,ExperiencePointsForLevel[174]=5300000,ExperiencePointsForLevel[175]=5350000,ExperiencePointsForLevel[176]=5400000,ExperiencePointsForLevel[177]=5450000,ExperiencePointsForLevel[178]=5500000,ExperiencePointsForLevel[179]=5550000,ExperiencePointsForLevel[180]=5600000,ExperiencePointsForLevel[181]=5650000,ExperiencePointsForLevel[182]=5700000,ExperiencePointsForLevel[183]=5750000,ExperiencePointsForLevel[184]=5800000,ExperiencePointsForLevel[185]=5850000,ExperiencePointsForLevel[186]=5900000,ExperiencePointsForLevel[187]=5950000,ExperiencePointsForLevel[188]=6000000,ExperiencePointsForLevel[189]=6050000,ExperiencePointsForLevel[190]=6100000,ExperiencePointsForLevel[191]=6150000,ExperiencePointsForLevel[192]=6200000,ExperiencePointsForLevel[193]=6250000,ExperiencePointsForLevel[194]=6300000,ExperiencePointsForLevel[195]=6350000,ExperiencePointsForLevel[196]=6400000,ExperiencePointsForLevel[197]=6450000,ExperiencePointsForLevel[198]=6500000,ExperiencePointsForLevel[199]=6550000,ExperiencePointsForLevel[200]=7000000,ExperiencePointsForLevel[201]=7050000,ExperiencePointsForLevel[202]=7100000,ExperiencePointsForLevel[203]=7150000,ExperiencePointsForLevel[204]=7200000,ExperiencePointsForLevel[205]=7250000,ExperiencePointsForLevel[206]=7300000,ExperiencePointsForLevel[207]=7350000,ExperiencePointsForLevel[208]=7400000,ExperiencePointsForLevel[209]=7450000,ExperiencePointsForLevel[210]=7500000)OverrideMaxExperiencePointsPlayer=12873538OverrideMaxExperiencePointsDino=7500000
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