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Neitfall

Pathfinder
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Everything posted by Neitfall

  1. @Phoenix125 Thanks for the "Running" button. Sure makes live easier. The left side of the button has the wrong radius for the corners. Minor fix the next time you update something else.
  2. Has anyone had any luck with this? We have 5 players on a small server and the amount of Fire Elementals is crazy. Would like to lower their limits. Or perhaps replace them with something like Gorgons. Does anyone know if the ARK command NPCReplacements works? NPCReplacements=(FromClassName="FireElemental", ToClassName="Gorgon") ***EDIT*** The replacement seems to have worked. We have no more fire elementals on our Golden Age Ruins Islands.
  3. @Phoenix125 Small QoL request. Would it be possible to add a button to the quick select grid buttons called "ON". The ones called "ALL", "NONE", "INVERT" etc. This button would select any grids currently running. We typically have 12-20 grids running at once and having a way to quickly select them all to do a shutdown, etc would be great.
  4. False Positive. Mine detected the keepaliveutility as a Trojan when extracting from the zip, but then did not once it was extracted and I ran the scan a second time.
  5. @Phoenix125 Sorry, but I'm still not certain where to obtain the logs you are looking for. I couldn't any logs aside from the _logs folder in ASUU. Google was not much help in that it directed me to Windows 10 Event viewer but that did not seem to contain usefull logs.
  6. @Phoenix125 2.1.2 64-bit hung for me today after running for just over 24 hours. Which log files do you need? The files in the _log folder don't seem to contain much useful information. I'm not certain when this instance locked, but it was running around 11pm as I started up another grid for us. So I don't know if it locked while we were still online or after we all logged off. There's 4 of us playing on my server. Its a Dell R710 Dual Xeon X5675's, 120GB of Ram. Atlas runs in a Windows 10 VM with 20 Virtual CPU's and 96 GB of ram assigned. The VM is installed on a dedicated m2 drive. We typically have 12-16 grids running. I've had it at 22 grids, but that starts getting close to max memory usage. This was with 16 grids up but ASUU has locked even with only 6 grids up. The Atlas servers continue to run normally even when ASUU is locked. I am able to click the X to close ASUU and get the Windows "This program has stopped responding" to shut it down. I do not have to kill the task from Task Manager. Just restarted ASUU and its sitting at 61MB of memory usage.
  7. Found a minor annoying bug. occasionally ASUU goes non responsive and crashes. Often you can still get it to close by clicking the X. If you do not open Task Manager and then kill the keepaliveutility when you relaunch ASUU, 2 instances of ASUU will end up launching.
  8. I've looked everywhere for a configuration option but dont seem to see anything I've changed that could be causing this. I do a common treasure map on my own in SP and end up with 40-50 BP's. All common quality, but I just dont understand why I'm getting so many. I have upped my harvest rate a bit but I dont think that would be affecting the amount of BP's you get? Anyone know why I may be getting so many or is that working as intended? Thanks
  9. @Phoenix125 Tried to edit a Grid and encountered an error. I do have grinds running that I did not shut down after updating the utility. Not sure if that matters or not.
  10. @Phoenix125 Discovered today that ASUU does not create a backup of Defaultgame.ini nor defaultgameusersettings.ini. Had to verify game files on server last night and it replaced those with the default versions so I lost many settings and had to recreate them. Any chance a future update to include backing those up along with the normal save files.
  11. @Phoenix125 Possible clue as to the memory leak. ASSU has locked up 3x this week due to it. Today I had a bit of extra time and looked around. The last thing I see in the log at the bottom is the server announcement that backup is in progress, followed by the notification that backup atlasserver-11--7-19-14-00 or whatever is starting. So maybe its somewhere in the backups that is causing the crash?
  12. And always back up off the sandbar. Even if you are more than 1/2 way across it. You will take more damage and sink if you raise sails. Backing up slowly seems to avoid tking further damage.
  13. Anyone else have their sextant disappear randomly? We're playing on a dedicated server and first it seemed to happen if we put all our gear into a storage box to fast travel. We'd log in the next day and back at main base everything would be in storage except the sextant. But not everyones. Just randomly some of us had it some didn't. Then yesterday I noticed I had my sextant in my 0 slot when I logged on. Was doing some work around the base, and then just before heading out I climbed our ricks to get my sextant buff, and lo an behold. sextant gone. Anyone else seeing this happening on dedicated? We are running a few mods (Total Structures, improved settlements) but none of them have sextants variants or affect how they function.
  14. I assume you already had Steam verify the files to fix any corrupt files? Also video drivers up to date? Any additional launch commands in steam? Like maybe -lowmemory or -nomansky?
  15. ASUU Went Non responsive with high memory usage 6000-11000MB for the first time ever. Not sure if there are any logs I can provide that can help investigate the cause?
  16. Yep. You'll want to check the other islands for one where you actually get honey instead of nectar.
  17. So I think we found the problem with not getting the mini game when using the repair hammer on our unofficial PVE server. It looks like Friendly Fire needs to be enabled to get the mini game. If FF is off you do not get the mini game when swinging the hammer at a damaged plank and can only use "E" DEVs: Can you please fix hammer mini game requiring FF be on.
  18. You only need maybe 3 or 4. link them with straight pipes, each one will fill on its own. they dont empty into 1. But whatever you have on the end will get water from all. They also fill from rain as do your crop plots. So you really don't need more than a few. I have 1 reservoir handling 16 crop plots on a tropical island. And then 3 connected to our grill for when we are doing mass cooking so we don't run out of water. They fill really slow form the ground. like 5 water every 20 seconds or so. But rain will fill them fast.
  19. I don't know about Nitrado, but I had the same issue with my dedicated at home. No matter what I could not get the map to function. So I exported all the cells into a directory on my webserver and then updated the link in the config to point there instead. That was the only way I was able to get it to work.
  20. @Phoenix125 Yet another QoL for us small server operators. A check box beside the ALL GRIDS control section. When checked, it greys out all the controls in the ALL GRIDS section. A few times now I have selected 4 or 5 grids to start, and then clicked "start grids" in the ALL GRIDS section. Followed by a big panic as I Task Manager to kill all running tasks before it tries to start 225 grids. lol
  21. Anyone with unofficial servers have the repair functioning? We've moved to a 15x15 ocean map, tried switching all our grids to PVP as a previous post suggested but still get no mini game when using the hammer. "E" works fine, but it would be nice to get the repair bonus.
  22. @Phoenix125 Another QoL suggestion. Can we have ASUU manage mods but have the option to not download them automatically. I like to shut everything down, do a back and then update mods as they sometimes tend to break stuff. But I like that ASUU checks and lets me know when a mod has updated. so maybe. ASUU managed mods: yes/no Check for mod updates every xx hours (1-24): 12 Install mods automatically: yes/no If Install automatically is set to no ASUU will check for mod updates and notify that a mod update is available, but it will only download/install the update if you click the "Update Mods" button.
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