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Neitfall

Pathfinder
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About Neitfall

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  1. @Phoenix125 Another QoL suggestion. Can we have ASUU manage mods but have the option to not download them automatically. I like to shut everything down, do a back and then update mods as they sometimes tend to break stuff. But I like that ASUU checks and lets me know when a mod has updated. so maybe. ASUU managed mods: yes/no Check for mod updates every xx hours (1-24): 12 Install mods automatically: yes/no If Install automatically is set to no ASUU will check for mod updates and notify that a mod update is available, but it will only download/install the update if you click the "Update Mods" button.
  2. I have A dell R710 rackmount at home with dual xeon 3570 cpus and 124Gig of ram. I have 20 cores and 90 Gigs of Ram assigned to my Atlas Virtual Machine. Currently we have 14 grids running. I think I may be able to go to 25, we'll see. There's only 4 of us so I have the main grids around us on that we use for resources, one Golden age ruins, and 1 freeport. Then a couple grids far away so we get higher treasures. (If you pick up a bottle and it rolls a grid that is off, you get no map as it can't set the span for AotD.) Then when we want to travel to somewhere farther I just turn off grid behind us and start up grids we're heading to using a server manager. Its been working pretty decent for our small group.
  3. That I don't know. Have never tried using the saveworld command. I do know that it saves like every 10 minutes. So if it crashes at minute 9, you are back where you were 10 minutes ago. I don't have my Blackwood running right now so I can't test. We switches to a full 15x15 grid.
  4. Yes all the other files are your player data files. The .atlas file is the map itself. I back up the entire Saved folder to be safe.
  5. Same place they are for a normal server. AtlasSrv>Shootgame>Saved
  6. Neitfall

    Dying from Heat on Starter Island

    Just make a med kit and heal through them. They can be bad when you first start, but doesn't take long to get fort up enough that staying in water helps. I'm lvl 53 now and with 3 Journeyman cloth pieces, Vit buff and parrot my fort is 62. I can leave my plate chest and pants on during 90% of the heat events and only have the 3 suns, not the burning man. I actually look forward to them now as they take my health down so food gets used up to heal so that I can eat to keep vitamins up. lol Otherwise I dont get hungry enough.
  7. Neitfall

    Creative Mode unlocks all Quests

    Put a player on server into creative last night to try and fix something and the same thing happened. Is there a way to reset all his Quest skills. He had zero quests. I dont want to have to make him reroll as he's gotten a fair number of discoveries already.
  8. Neitfall

    2 Shoulder pets

    Having 2 shoulder pets would be a nice perk. It should be gated behind a skill thats a fair way down the beast mastery tree which unlocks the ability to have 2 shoulder pets mounted. This would allow for having say a parrot for the fort buff and monkey for heals mounted at the same time. Same pet buffs should not stack so having 2 parrots would not double your Fort buff.
  9. Thanks for the recent updates @Phoenix125 Another QoL request when you are next working on an update. Is it possible to add an "online" button to the None/All/Invert etc Check mark servers button. So that it will check mark only your currently running servers. Not a critical need, but would be a nice to have.
  10. Are WPE working on dedicated servers? I keep setting bUseWildPirateCamps=True in GameUserSettings.ini but they keep reverting to False.
  11. Neitfall

    New World Map

    Ya, I found those and thats what made me think if theres more or if that was the main ones that changed.
  12. Neitfall

    New World Map

    I've been searching online but have had no luck finding a new map of the world showing the new positions of islands and more importantly which grids are Lawless, Golden Runes, and Freeports. I've been using Atlas World Map but its from 207.8. Does anyone have a link for a map on the latest release that shows what grids are what?
  13. ****NOTE**** Latest version of ASUU shows a trojan in the 32-bit manager. The 64bit exe seems clean. May need to look into that. I've managed to get ASUU running in tandom with Chromes server Manager utility. I have 5 static grids running, and 5 grids around me startup and shut down as I move around the map. ASUU is great for managing and updating config changes on the grids. The only challenge I am having is that ASUU only seems to check for running servers at startup. After that it's only checking for online players etc on the active grids. So as Grids are brought online its not seeing them. Would it be possible to add an option to also have it rescan for active servers on an interval? That would allow it to see new grids as they come up. Would also need to have a way to disable the Crash watchdog so it does not restart grids that are being shutdown by Chromes utility. Thanks Chrome's util in the background with 4 servers started. You can start /stop servers by clicking a grid, or it will follow me and keep 5 servers active around me.
  14. I'm no longer able to log into my SP since the update. It crashes with: Fatal error! VERSION: 315.14 AtlasGame.exe!APrimalStructureItemContainer_CropPlot::UpdateCropVisuals() (0x00007ff7f88a695b) + 75 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:1073] AtlasGame.exe!APrimalStructureItemContainer_CropPlot::BeginPlay() (0x00007ff7f88a4640) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:814] AtlasGame.exe!UWorld::LoadFromFile() (0x00007ff7fa2d3f6c) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\world.cpp:7482] AtlasGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7f8b068a9) + 185 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2957] AtlasGame.exe!AShooterGameMode::InitGame() (0x00007ff7f8af3b65) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1278] AtlasGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7fa2c69b3) + 48 bytes [c:\atlassvn\engine\source\runtime\engine\private\world.cpp:3444] AtlasGame.exe!UEngine::LoadMap() (0x00007ff7fa29339a) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:10398] AtlasGame.exe!UEngine::Browse() (0x00007ff7fa28dacc) + 40 bytes [c:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:8927] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff7fa28e5e8) + 65 bytes [c:\atlassvn\engine\source\runtime\engine\private\unrealengine.cpp:9099] AtlasGame.exe!UGameEngine::Tick() (0x00007ff7f9fcfcdc) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1292] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7f83a0146) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] AtlasGame.exe!GuardedMain() (0x00007ff7f839a9cc) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7f83a2bba) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7f83a2ce8) + 8 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7fb33e829) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9ed427bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9ef3ccee1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9ef3ccee1) + 0 bytes [UnknownFile:0] Interestingly my crop plots in my SP at this location always showed full grown even after I would harvest them. I have no issues connecting to our Blackwood server and the crop plots there are fine.
  15. Neitfall

    EU Onofficial servers: Connection time-out

    Did you update your server? I'm also running Blackwood and had no issues. As soon as I noticed the new patch I pushed the update to the server and told all my players to ensure they updated. Everyone's back on.
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