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Showing content with the highest reputation on 05/07/2021 in all areas

  1. 1 point
    Ok, there will be a wipe SOON™ and it means - this is a chance for new players to establish their trading stuff. Last week with great help and advises from @Nacona buddy, I was trying to test trading stuff and get along with it. Right now I have 2 farms (just a windmill and lumberyard), one warehouse, and one market. I get tons of different resources and most important 4000 - 12000 gold everyday!!! I just wanna share my trading experience, and write what I found so far. 1) - Build your trading chain. You need at least 1 farmhouse. 1 warehouse (build on a shore) and 1 market built near warehouse. (The more farms are better, but I'm not sure if you'll get any profit from like 5-6 farms. I have 2 and my warehouse hell full of famed stuff). Note that usual farmhouse (this windmill house) with 100% efficiency full itself within couple of hours and stop working. 75% efficiency - will get farm working for like 5-6 hours until it full. So if you not near, you better get it to 50% (2 buildings alongside). However my lumberyard with 100% efficiency works 24/7, as long as it have fuel. All farms and warehouses consumes around 500 fuel per real life day. 2) - Get yourself started. First you need to wait a while and check - what your farms brings. Like check my farmhouse: I've got: - Cotton. - Obsidian. - Resin. - Roots. - Sandstone. - Softwood. - Wetwood. What I do, is I go my market, and set for trading: - Cotton for generic fibers. - Obsidian for generic flint. - Resin for generic saps. - Roots for generic thatches. - Sandstone for generic stone. - Softwood and wetwood for generic wood. And DONT ADD ANYTHING ELSE YET!!! Don't worry. You wont get those generic resources back (i mean those you get at freeport or by demolishing stuff) Choosing one will brings you back ANY RESOURCES THIS TYPE!!! 3) - First tradings: - Name your market something like 1x1. - Push: "Find New Trading Route". - Check if there are 30-income routes available. - You can check what guys offers you by pressing cogwheel button and then "View Trading Offers". The left column of wares shows what other player offer you for exchange. Right one - shows what do he want. Like on the picture above @Nacona ready to receive from me any wood (I've got softwood and wetwood), thatches (I've got roots) and any fibers (I've got cotton). (Btw we've got like 103 ships running right now!!! this is insane). Send trading offers to 30-income guys, with as many resources he wants from you as possible. After I established my first couple of trading, I found that woods and thatches are most popular wares here. That's why I decided to add lumberyard to my trading chain. 4) - Maximizing profit. After you established your first routes, wait a day or two. Then check what wares you've got for your trading. Like check this one, I've got for trading tons of BARK thatches every day!!! So you if you see some wares that appears in your warehouse a lot, then you go market and SEND THESE WARES back for trading!!! I personally have lightwood, barks, rushes, hemp and more stuff I receive a lot and trade it back. As for my trading with Nacona I send him wetwood and softwood and get lightwood for exchange. After that I send him lightwood back and get my wetwood and softwood : )) Same with cotton for hemp and then hemp back for cotton. Sounds weird but it generates gold anyway : )) This one is optional, but you can also establish one or two trading with guys who ready to exchange different resources. So check new routes, view offers. Like check this one out: Keep you trade routes updated (some1 might cancel one, or some1 can send better offers). Make sure your farms and warehouse have fuel (I have 6 nitrite nodes around so I fuel my farms with coal-type of fuel). Make sure your warehouse have free slots (it can maximum have 120 slots wares but once I suddenly saw like 135/120) so if there are like 10 slots of same resource you can transfer 6 to you storage box (I use resources boxes for that). Any additional info is welcome here : ))
  2. 1 point
    NPCs on ship behave strange, i do Whistle "All Move To" near a mast or on the mast, they allways move then. But be carefully, everything eles in range will move there too. I never had the dismounting NPC issue, that sounds horrible. I mean i had but only on tighly placed cannons, never on sails.
  3. 1 point
    1. Did not test the sextant yet after wipe but will have a look on this too. 2. yes quite weird costs for crew when using the ship as intended. But this is because of the reduced costs of inactive crew on land that got much cheaper from Season 3 to 4. The reduest cost skill for captain is maybe not working as intended by the first Devs after changes from new Devs. 3. Known Issue. The map icons are only correct in the grid where you activate the sextant. After changing grids it's incorrect. 4. nothing to add to this. 5. My sloop drives as intended, very slow 3-5 knots and also no good handling for such a small ship.(Using medium handling sail) But there are some sloops out there right now that have permanent trade wind bonus driving 30 knots with 30% sails open agaisnt the wind and red sail. You have to stop and choose directin because you can't stear them at full speed. Maybe you have this bug or using speed sails to face this issue. Most likely you don't remember playing sloop as this ship was not used before gold costs arrive. 6. I have full gathering hand harvest skill. But i never cross checked if it increases the amount i really gather... but it fells like it does. 7. Is it possible to set Peacetimer on Sea Forts? Don't know this mechanic yet on PvP.
  4. 1 point
    remove steering whell and sails to place it. Once added you can place all other structures.
  5. 1 point
    Remove all ceilings roofs walls just raw sloop and then u can add
  6. 1 point
    I've played since the servers opened. Gold grinding for ships is a boring time sink. So much so I quit for a month attempting to grind for a schooner. As soon as I opened a market I had a gally and more gold then I could spend. I agree, it helps greatly for resources. I have only spent a little time on pvp servers. I don't think the pvp game is there yet. I've been living on the corner of someone's island on pve. Yeah, I want to see the new map. And hopefully not live in lawless. In lawless you would now need to claim the area for each gatherer. Right now on pve you can't find many open lawless places to claim.
  7. 1 point
    Clearly, they want only people with warehouses/markets to have ships.
  8. 1 point
    It’s such a bad decision.. No clue as to why they introduced it.
  9. 1 point
    Atlas is by far the game with the most potential yet one of the worst games that has been ever made.
  10. 1 point
    You want to remove; Armored Docks BPs SoTD Peace time Freeports Stuns Feats for most melee weps level bonuses aging Ship customization Structures (or at least any remaining usefulness of them) Ownership of structures Rewarding players who prosper bar shots All gold sinks handcuffs Reload timers Player announcement for entering or leaving a server Ship weight penalty company size caps Did I miss anything? You want to have; Ships be equal in stats Players be equal in stats All gear and weps be equal in stats Ships be free No bases (proved by your wanting to tear them down so fast no one would bother building them) Very little PvE and a heavy focus on PvP @chukiki Dude, honestly, you are wanting to play "Sea of Thieves". You take ALL of this out and get what you want, you basically have a shitty version of Sea of Thieves.
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