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    Jatheish

    Captain's Log 22: March Milestone & Official Server Wipe

    Ahoy Pathfinders!

    This Captain’s Log will go into some of the finer details of what we shared during our livestream earlier today. If you didn’t have a chance to watch it, you can check out the full VOD here, which also includes live gameplay of some of the upcoming features:

    In previous logs, we stated that we would be visiting some major design aspects of the game which make it more accessible for smaller groups and solo players, along with reducing the steep climb necessary to experience some of the later game content. There is a lot that we want to do over the coming months, and this update will be the first of many to help resolve these problems. However, before we get into that, we’d like to talk about something pretty important.

         :anchor: Official Network wipe :anchor:

    Please note that this wipe will not be forced on Unofficial Servers, however the old claim flags will disappear and you’ll have to replace them or allow them to naturally populate.

    With the release of this first milestone, we will be wiping all our Official Networks. This is not a decision we’ve taken lightly, however we believe based on a number of reasons that this will be the best move for the game, moving forward. 

    First of all, the changes we are planning for this update are huge. We are completely redesigning the world layout, introducing new island types and biomes, adding new playable areas beneath and upon the ocean along with completely revamping the claim system. Due to the impact of these changes, we believe a wipe is the best course of action so that you can experience the update in a fresh environment, without being influenced by any of our legacy or deprecated code. 

    The wipe will allow us to see whether the changes we’re making are heading in the right direction, or whether we need to sit back as a team and further adjust our design for the game. We believe that these systems, which we’re going to discuss in more detail, are some of the most important and core aspect of ATLAS. Using your feedback, insight, and creativity, we want to build on the foundation of the game throughout Early Access and we’re willing to make the changes necessary, no matter how large, to get them to work. Whether that means more content, complete redesigns, or wiping the network when big changes have come in.

    Secondly, since ATLAS launched as an Early Access title, there have been a number of bugs, exploits, and patches made to the game that have had a significant impact on the state of the persistent world. A number of players have benefited or have suffered grievances due to these various since-fixed issues, whether they were taking advantage of crafting exploits, alpha babies, duping, or had their boats sunk by Gatling Ship of the Damned.

    As such, being a game that is focused on players building an empire, claiming and ruling over what’s theirs, and being the hero or villain they were meant to be; we believe that a wipe is necessary to put everyone back on an even playing field.

    Furthermore, we’ve been a little more soft in some cases when it came to players taking advantage of these game exploits. After the first wipe has taken place in March, that will no longer be the case. We will still prioritize fixing issues/bugs/exploits, so we encourage you to work with us when you’ve discovered something that could be exploitable. That is our mandate, fixing and resolving game problems, however we’ll be taking a more firm stance against the serious cases where a company has used an exploit without coming forward which could result in company-wide and or alliance-wide punishments. 

    Finally, at the end of March, when this update drops, we’ll be commiserating those of you who have taken part in ATLAS’ first iteration. We’ll be rewarding all players who have ever logged into Official ATLAS prior to the wipe with a special cosmetic item that you’ll be able to keep post-wipe. Please keep an eye out for our announcements for when the deadline is, so you can be sure to get the cosmetic!

    large.891083673_CosmeticReward.jpg

         :anchor: March milestone :anchor:

    large.March_Milestone_8.png

     

    With this patch, the team have a number of primary and secondary objectives. With our primary and biggest changes we hope to address the following:

    • Players not being able to find land to build a base on both PvP and PvE
    • Offline Raiding
    • Incentivizing large companies to work with smaller and solo groups
    • Players not being able to connect/spawn on a server

    We recognize that these aren’t the only aspects of ATLAS which need to improve. There are problems with the new player experience, how punishing it is to recover after you’ve been defeated, server performance during large epic battles, viability of creatures, weapons, boat builds, etc. The list can go on and these are things which we plan to address, and more in the coming months ahead.

    This patch, however, will primarily be focused on the points we mentioned above, and will hit our PTR/Test Live Environment a week before it makes its way onto the main game, so you’ll be able to get an early look at it and experience it on that network.

    Please let us know your thoughts about this upcoming update, we value your feedback and insight. We don’t claim to be omniscient, and you may raise attention to something we hadn’t considered which will either result in us adjusting the design further, or we’ll consider how to tackle those concerns at a future date.

         :sword: claim revamp and war system :sword:

    General Rules

    • Players can now build anywhere, without owning a Settlement (an island which has been claimed).
    • An island which has been claimed is now known as a Settlement.
    • Only one claim flag can be placed per island, and the owner (player/company) is the owner of that Settlement.
    • There will be a hard limit on the total number of claim flags.
    • Islands are given a rank based on their location, size and how valuable they are. These rankings will be used to determine upkeep, as well as identify the Top 10 Companies which will be a sum of all the islands that Company has claimed.
    • Structures that are built on islands that are not Settlements can be raided at any moment. 
    • Fog of War and Shroud of War have been eliminated, so the entire ATLAS will be shown to everyone.
    • World Map will now show the name of an Island (which can be changed by Settlement owners), who a Settlement is owned by, the current tax rate, and the current war status of the island.
    • Islands will have colored overlay for ownership (Owned by you, an ally, or non-ally).

    Company Updates

    • NPC crew on offensive/defensive seated structures will no longer count towards the tame limit whilst seated.
    • Company limit has been reduced to 250 members
    • Group ranks have now been increased to 10
    • Alliance changes will now be logged in the Company Log
    • You can now sort the Company log to display entries from top to bottom
    • A new group setting which can grant ‘owner’ permission for company members, which can only be set by the owner and unset by the owner. Members with the ‘owner’ permission will not be able to remove the actual Company Owner from the company.
    • An alliance now only contains a maximum of 4 companies
    • A company can only be in 2 different alliances at a time.

    Claim Flags

    • Sea Claim Flags have been eliminated
    • Claim flags can no longer be used to steal structure ownership on land
    • Claim flags can no longer be merged into other companies
    • There will be a hard limit on the total number of claim flags per company. For example, 20. Numbers can be adjusted.
    • A claim flag cannot be placed without a tax bank.
    • Claiming an island will take a fixed amount of time plus an additional amount per claim flag owned. For example, 1 hour to claim and +1 hour per owned claim flag. Numbers can be adjusted.
    • Declaiming will always take a fixed amount of time. For example, 2 hours. Numbers can be adjusted.

    Claim Flag Upkeep

    • Claim Flags now have an upkeep cost which is paid from the tax bank
    • The upkeep cost will be an assortment of resources.
    • The upkeep cost will scale on the size of the island, the total number of claim flags a company has, and how many different companies/players are building on the island.
    • Players can only place items into a tax bank that go towards upkeep
    • Claim Flag will have a grace period after successful claim to allow resources to gather in a tax bank before upkeep is charged
    • The claim flag will visualize if the upkeep will not be met, so players are able to contribute directly to the Tax Bank. The Tax Bank will now stack resources like a ship resource box.

    Settlements

    • Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 
    • There will be a timer on players before they receive the invulnerability status.
    • Anchored boats or docked boats will follow these same rules, if they are in the radius of a Settlement
    • Non-settlement owners who have cannons on ships and are anchored shall not be allowed to fire cannons outside of wartime.
    • Settlement owners can freely damage other characters and structures on their island. 
    • Settlement owners can set taxes on their island which will automatically be deposited into the Tax Bank
    • Structures that are built on a Settlement which do not belong to the Settlement Owner will have a decay timer.
    • Player Run shops which are placed on islands can also be taxed by Settlement owners

    Declaring War

    • Players can purchase a war token (significant cost) which can be used to declare war on an island.
    • When war is declared on an island, players must select a schedule time in the future (3 days to 1 week)
    • Only one war can be scheduled at once
    • There is a cooldown after a war has ended before another war could be declared on that island
    • Declaring war is per-island, so it is possible to declare war against multiple islands at the same time.
    • The UI will indicate whether an island is experiencing Wartime soon or is currently in Wartime.
    • Wars will last a fixed period of time
    • When an island has been deemed warlike, building rules no longer apply. After the war has ended, the normal rules are enacted again. 

    Settlement Build Rules

    • Only the owner of a Settlement will be able to build offensive structures (mortars, cannons, and swivels) on their island, outside of Wartime.
    • Other companies can build defensive structures (puckle) at any time.
    • Other companies can build offensive structures ONLY during Wartime. Outside of Wartime, these structures are non-functional (inactive and unusable)

    Notification System

    • Players can sign up for email notifications related to company log activity
    • Company Logs that have any physical in-world location shall now include the grid and GPS. (e.g a boat was sunk on K5 at 50 50)
    • Discord Webhook for in game company notifications

    Lawless Servers

    • Will continue to operate like normal, no islands on these servers can be claimed.
    • Reduced structure placement rules
    • Damage decay added over time on all structures

    PvE Network

    • No claim flags
    • Damage decay overtime added to all structures
    • A new auto-repair structure which players will need to upkeep to prevent structures from being destroyed by decay.

    :map: world redesign :map:

    This milestone will also introduce some world changes to the ATLAS itself. The overall objective from these changes is to provide players with more land to use for their bases, as well as a general update for our current biomes and introducing new areas to explore.

    • Over 200 islands added to the network, approximately 1 additional island per grid.
    • Players can now set any server as their home server. Following the wipe and the potential for freeports to be overloaded, we’ll be temporarily enabling setting any ATLAS server as your homeserver. Additionally, we’ll most likely create a respawn on current server option too.

    :pirate_mask: full notes for march milestone :pirate_mask:

    - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks

    large.Submarine.png

    The submarine can also light up its surroundings, and will require fuel to run. The fuel cost will be based on movement, so the more it moves, the more it uses. Additionally, there will be a higher cost for movement that is lateral (forward/backwards) compared to longitudinal (upwards/downwards). The submarine will not outclass ships as you’ll need to pay a lot in fuel costs to be able to travel far, the intention is to use them in these underwater deeping-diving scenarios. It’ll be unlocked and can be driven by defeating the Kraken, though players will be able to be passengers in other users submarine’s without having completed the Kraken quest.

    - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab.

    large.1093801945_UnderwaterTrench.png

    The trench will be found on the Golden Age Ruin servers and contain 8 new power stones which can be used to unlock fight a more difficult version of the Kraken. It’ll be an area where players can find new resources, new creatures, such as the Crab with more to come in the future.

    - New Creature: Giant Crab. It can heavy loads, along with players, tames and wild creatures

    large.Crabs.jpg

    The crab can be found in the Trench and it is a tamable creature. It’ll have the ability to carry and throw other players/creatures, and it can also jump very far. These abilities may change over time as we progress further into ATLAS’ development.

    - New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style

    large.1437529941_EasternTundra.jpg

    We’ll be updating the eastern side of the Tundra to have it’s own unique design!

    - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads!

    large.Guillotine.jpg

    When you behead another player, the game will remember their facial appearance and hairstyle, which can be used as decoration on wallhooks (on gunmounts too)!

    - New Feature: Curses. Tied to the execution of players

    When executing a player, you’ll now receive a % of their experience points. This will have a cooldown, so it cannot be used to quickly drain/transfer experience, and some general experience will be lost when the transfer occurs. We’re not intending for this to be an incredibly aggressive feature, but something more fun which occurs when executing players. We’ll be expanding the curses system more later on.

    - New Feature: Squads (ships) of the Damned will now come in multiple size variations with different stats and difficulty levels.

    large.1951006312_ShipoftheDamned.jpg

    Ships of the Damned will now appear in squads! They’ll contain an assortment of various types including Galleons of the Damned, Brigantines of the Damned, and Schooner of the Damned. These types will determine their difficulty, and the loot will scale based on the level of the damned, as well as type of damned that the squad is comprised of. For example, a Squad containing 2 Galleons is going to reward better loot than a Squad containing 5 Schooners. Loot will be rewarded on a per-ship basis. The intent behind this change is to make the fight less predictable and a more interesting experience out on the seas. We are not planning for them to be killing machines or an immense threat, they’ll still maintain a reduced targeting ranged and players will have the choice whether to engage in battle or to flee. However it should be noted that they will now share the same target when attacking.

    - New Cosmetics: Peg Legs and Hook Hands.

    large_Hook.png

    These will be acquired through the cosmetic vendor in freeports, as they won’t be providing any stat benefits, we prefer that they are readily available for players. You will not be able to equip both the left hand and left leg (or foot) at the same time. Additionally, it will not be colourizable nor can it be used on naked characters but we are working on both of these aspects.

    - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards.

    large.982918069_HideCyclopsArmour.pnglarge.Heavy_Hydra_Armour.PNGlarge.Fur_Hydra_Armour.jpglarge.1841105216_ClothCyclopsArmour.png

    Rest of the Notes

    - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices.

    Balance Changes

    - The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
    - Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
    - All tamable creatures will be made breedable, with no exceptions except for Mythical Creatures.
    - Vitamin Rebalance
    - Various spawner adjustments & fixes across all islands

    QOL Changes

    - Territory map will now display allies as teal-coloured
    - Character creator now has a Height slider to make it easier to set your character's desired height
    - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
    - Global territory message updating
    - Currently contested claims will be indicated on the minimap
    - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
    - Pistol Reloading now changed to have the mini game appear back to back, rather than through various points of the animation.
    - All servers can now be set to a home server and have unique spawn points
    - Players can also respawn on the server they died on
    - Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.

    As more changes are made to the patch, these notes will be edited to include them. 

         :skull: Anarchy Update - v20! :skull:

    With our planned changes for March, the game will be heading into a more rule based system, so for the next few weeks we’ll be making some changes to experience what it would be like if we took an alternative route. 

    We’ll be releasing an update tomorrow which includes the following changes:

    - 6x Rates - Harvesting, Taming, Experience, and Gold.
    - Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
    - All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them.

    Game.ini:
    [/script/shootergame.shootergamemode]
    bDontRequireClaimFlagsForBuilding=1
    bIsLawlessHomeServer=1

    This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json

    This patch will also include:

    - Whispering voice hotkey
    - Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.

    Game.ini:
    [/script/shootergame.shootergamemode]
    ProximityRadius = 8500
    YellingRadius = 22000
    WhisperRadius = 2000

    - Removing the Destruction Mesh on Lighthouses
    - Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
    - Treasure Map names now includes the grid for easy filtering

    These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.

    :anchor: released patch notes :anchor:

    Complete Patch Notes

    :skull: up to v19.62 :skull:

    v19.62
    
    - New style Claim Flag with improved flag physics
    - Improved mini map X icon for visibility
    - Added chat tabs
    - Reorganized claim flag notifications (requires updated server)
    
    v19.52
    
    - Fixed multiple cases where inpulses would be stacked causing players or creatures to be launched into the distance.
    
    v19.51
    
    - Disabled the use of some client side console commands which could be used to gain an unfair advantage in PvP
    
    v19.5
    
    - Army of the Damned Soldiers and Crew melee attacks now properly hit.
    - Fixed an issue with servers that could have stalled them out for significant periods of time (5+ seconds)
    - Improved general server performance
    
    v19.4
    
    - Further optimized server performance
    - Fixed issue where Buffs were not being added (drinks and such) if you were on a seating structure, or if you were encumbered.
    
    v19.3
    
    - Significantly improved server performance when unstasising structures (50%+).
    - Fixed the bug where picking up stat'ed Structures would eliminate quantity of existing structures in your inventory.
    - Fixed a case where server-side Spoiling Times were incorrect on preserving bins.
    - Whale corpses now last 30 minutes
    - Giraffe harvesting now yields 6x thatch
    
    v19.21
    
    - Doubled maximum server physx substeps to maintain more consistent ship movement at low server framerates.
    
    v19.2
    
    - 2x Harvesting, XP, Taming and Gold enabled on the Official Network until Monday 25th.
    - Bookshelf added to organize your maps, blueprints, notes, and songs. You can learn it from the Esotery of Building skill.
    - Signs/Canvases can now be placed on storage boxes and bookshelves to help indicate what they're used for.
    - Note added to the game to leave each other messages. You can learn it from the Secrets of Building skill.
    - Company UI now displays last online time for members
    - Significant server optimizations (company network data is now replicated more efficiently to clients)
    - Maximum ship level is now 52.
    
    v18.97
    
    - Fixed Melee damage application to Army of the Damned
    - Fixed NPC crew disappearing for a fraction of a second when mounting on cannons 
    - Prevented climbing of the Kraken barrier wall 
    - Improved Cyclops movement to allow it to clamber over rocks better

    :map: Dynamic atlas maps roundup :map:

    The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. 

    Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. 

    Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges…

    The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! 

    Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/

    [EU PVP] The Whale's Wrath

    large.1399027072_EUPVPTheWhalesWrath-Week10.png

    Held: French & Ships, The French Monkeys, IVANARMY, Eternal Diamond, CHZ!!**, Kraken, Dark Project Armada, Frogue One and Stray Cats.

    Arrivals: Just Look for Merge

    Departures: Enslaved

    [NA PVP] The Kraken's Maw

    large.1232175594_NAPVPTheKrakensMaw-Week10.png

    Held: Dynasty, TPG, CSTG, OwO, The Federation, No No No, Uganda, SoV, Bobs of the Seven, and Team Casualty.

    Arrivals: Slam Whales

    Departures: CSTG

    And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims!

    [EU PVE] The Siren's Call

    large.949384360_EUPVETheSirensCall-Week10.png

    Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), SouL SanD, SwiftS.RU, Black Hand, Phantasia, M.E.R.C Spirit, and mochi. 

    Arrivals: War Bradaz

    Departures:  DoS Bros$

    [NA PVE] The Hydra's Den

    large.1229272131_Week7-NAPVE-TheHydrasDen.jpg

    Held: Scales & Sails, Atlas Shrugged, The Exiles, East India Trading Co, Sons of Orion, Without Divide, Lotus, Poets and Pirates, and Darksea Dawgs.

    Arrivals: Paragon

    Departures: TPG

        :pirate_mask: SHOW 'N' TELL #5 :pirate_mask:


    We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fanart or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

     

    :wheel:

    Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

    Happy Sailing,

    Grapeshot Games

    🏴☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴☠️

    Natter n' chatter on Discord: https://discord.gg/playatlas
    Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

    Edited by Jatheish

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    The UI will indicate whether an island is experiencing Wartime soon or is currently in Wartime. no no no

    email notification no no no

    submarines nonono 

    forget the content and still weeks on fix the basic connectivity buy some decent server hardware from day 1 till present d6 on eu pvp has a 200 ping from anywhere in the world evcen when theres only 10 ppl on how many times does it have to be stated to you,,,fix the basics spam content later another ark here going down the tubes like it did,gotta remember folks were dealing with devs here that gave us that insult to gaming called extinction

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    Great work devs! I’m very happy with everything you are implementing. This update and wipe will bring back players.

    The pve guys need to chill. They can now play on the PvP server in relative safety and the sense of community they foster should be brought over to pvp. The protections you are intending will level the playing field a lot more for all sized companies while also rewarding mega companies. Whole Islands will effectively become mega companies of seperate companies by force.

    As a PvP player (as part of a mega company)  I invite PVE players to join in and at least try it out.  You have a place and I have seen how you work together on places like darksideRP etc on your streams.  that is what this game needs and I believe that is what the devs are pushing for in an organic way. 

    To those players who want “private places” or to play solo. I am sorry. I wish you luck. May I t be the first to advise you that some servers are suited to that play style. By all means come play on pvp. Your one man company will still be a welcome addition to anyone’s upkeep costs reduction. Just at least try it out. 

    You can check a lot of my past posts on the general discussion posts and see that this update contains a lot of content that I, and a lot of PvP players have been urging for. We want all players to be able to play and for PvP actions to be more purposeful and less random. Offlining was also something that chased a lot of new guys away and I am very happy this has been addressed. 

    I believe this captains log’s content introductions should be explained by the devs more in writing on places like the wiki and steam news updates with specifics layer out in more detail in order to see results when it comes to getting this game back up the ladder on most played/popular. 

    We want this game to succeed. I want grape shot to make more FAT CASH and I want that money to mean more content and a game to rival something like EVE in regards to player loyalty. Start handing out steam keys to streamers and start showing them the great work you have done. A lot of streamers played at launch for a couple of hours and put it down saying it was broken. I believe most of the things they bitched about have been fixed in varying degrees. 

    Also try wiping it every couple of months through EA ( maybe a player poll every couple of months) in conjunction with big updates if you can. This is a tried and true recipe for getting player base up. This isn’t ark. If people are actually playing pvp and you release stats at the end of every couple of months it will feel like the players achieved something during that wipe ( maybe reward skins for seperate achievements- for both PvP and pve related achievements) and run each wipe with a series number. 

    Looking forward to seeing everything in the dev stream in action. And looking forward to pve players coming over and at least trying the new pvp servers. 

    Good work.

     

     

     

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    5 minutes ago, Polar Express said:

    Great work devs! I’m very happy with everything you are implementing. This update and wipe will bring back players.

    The pve guys need to chill. They can now play on the PvP server in relative safety and the sense of community they foster should be brought over to pvp. The protections you are intending will level the playing field a lot more for all sized companies while also rewarding mega companies. Whole Islands will effectively become mega companies of seperate companies by force.

    As a PvP player (as part of a mega company)  I invite PVE players to join in and at least try it out.  You have a place and I have seen how you work together on places like darksideRP etc on your streams.  that is what this game needs and I believe that is what the devs are pushing for in an organic way. 

    To those players who want “private places” or to play solo. I am sorry. I wish you luck. May I t be the first to advise you that some servers are suited to that play style. By all means come play on pvp. Your one man company will still be a welcome addition to anyone’s upkeep costs reduction. Just at least try it out. 

    You can check a lot of my past posts on the general discussion posts and see that this update contains a lot of content that I, and a lot of PvP players have been urging for. We want all players to be able to play and for PvP actions to be more purposeful and less random. Offlining was also something that chased a lot of new guys away and I am very happy this has been addressed. 

    I believe this captains log’s content introductions should be explained by the devs more in writing on places like the wiki and steam news updates with specifics layer out in more detail in order to see results when it comes to getting this game back up the ladder on most played/popular. 

    We want this game to succeed. I want grape shot to make more FAT CASH and I want that money to mean more content and a game to rival something like EVE in regards to player loyalty. Start handing out steam keys to streamers and start showing them the great work you have done. A lot of streamers played at launch for a couple of hours and put it down saying it was broken. I believe most of the things they bitched about have been fixed in varying degrees. 

    Also try wiping it every couple of months through EA ( maybe a player poll every couple of months) in conjunction with big updates if you can. This is a tried and true recipe for getting player base up. This isn’t ark. If people are actually playing pvp and you release stats at the end of every couple of months it will feel like the players achieved something during that wipe ( maybe reward skins for seperate achievements- for both PvP and pve related achievements) and run each wipe with a series number. 

    Looking forward to seeing everything in the dev stream in action. And looking forward to pve players coming over and at least trying the new pvp servers. 

    Good work.

     

     

     

    Um no we dont need to chill, Im glad PVP is going to be great for you. Please dont diminish what we want from a game.

     

    We want to play PVE not PVP. We want it to work and we are trying to get the devs to understand that the updates they are putting is are not right for PVE.

    its good to see someone happy, as very few are. So enjoy your play style while we, or I try to see if we will ever enjoy PVE again.

     

     

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    1. If there is just 1 person per island able to build canons on land our ships will still be sunk because that puckle guns don`t protect our ships from being destroyed so ZERO improvement for ship defense even with the time gap .  

    2. If there is just 1 person per island able to build canons on land there will be a lack of defense capacity against bad people.

    3. If there is an alliance limit & company in an alliance limit this will this will help bad people do their job, promote lack of information, and solo play because a lot of players are not online so much.

    4. Island Settlement Owners will be overpowered and able to ride everyone 24 hours/day and use their resources to turtle up during the war period.

    5.  Island Settlement Owners will be overpowered and able to recruit more people in their company because of his 24 hours riding ability specially on big islands with tons of companies. 

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    28 minutes ago, Polar Express said:

    The pve guys need to chill. They can now play on the PvP server in relative safety and the sense of community they foster should be brought over to pvp. The protections you are intending will level the playing field a lot more for all sized companies while also rewarding mega companies. Whole Islands will effectively become mega companies of seperate companies by force.

    You are forgetting that not everyone wants to sail for 5 minutes and get blasted out of the water.

    Some of us actually like to casually sail around looking for discovery points without getting murdered.

    Some of us like to breed animals without worrying about them getting murdered the second the 9 hour window opens up.

    The list goes on and on and none of it fits in with PvP.

    The real solution is to allow the claim system to carry over to PvE so we can claim land without paying upkeep on our buildings. It will be impossible to maintain the large (and beautiful) structures that people have been building on PvE simply because the upkeep will be to high for everyone except the biggest companies that have tons and tons of slaves farming for them.

    We also need a way to get rid of trolls that come in and block resources with foundations since that is exactly what will happen when this goes live - trolls will ruin everyone elses time.

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    1 hour ago, Loomorh said:

    Strongly disagree, the mechanics that are described work fine in EVE. If there is no more claiming mechanics or its replacement on the PVE servers, I think to move to PVP.

    Looks almost like pvpve I could try. The chance for pve just sucks if they do nothing about foundation spam our half buildings to bend the rules of foundations. 

    Look for me.pve is dead because of this change. But PvP look more interesting now

    Edited by awakatanka

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    53 minutes ago, Polar Express said:

    Great work devs! I’m very happy with everything you are implementing. This update and wipe will bring back players.

    The pve guys need to chill. They can now play on the PvP server in relative safety and the sense of community they foster should be brought over to pvp. The protections you are intending will level the playing field a lot more for all sized companies while also rewarding mega companies. Whole Islands will effectively become mega companies of seperate companies by force.

    As a PvP player (as part of a mega company)  I invite PVE players to join in and at least try it out.  You have a place and I have seen how you work together on places like darksideRP etc on your streams.  that is what this game needs and I believe that is what the devs are pushing for in an organic way. 

    To those players who want “private places” or to play solo. I am sorry. I wish you luck. May I t be the first to advise you that some servers are suited to that play style. By all means come play on pvp. Your one man company will still be a welcome addition to anyone’s upkeep costs reduction. Just at least try it out. 

    You can check a lot of my past posts on the general discussion posts and see that this update contains a lot of content that I, and a lot of PvP players have been urging for. We want all players to be able to play and for PvP actions to be more purposeful and less random. Offlining was also something that chased a lot of new guys away and I am very happy this has been addressed. 

    I believe this captains log’s content introductions should be explained by the devs more in writing on places like the wiki and steam news updates with specifics layer out in more detail in order to see results when it comes to getting this game back up the ladder on most played/popular. 

    We want this game to succeed. I want grape shot to make more FAT CASH and I want that money to mean more content and a game to rival something like EVE in regards to player loyalty. Start handing out steam keys to streamers and start showing them the great work you have done. A lot of streamers played at launch for a couple of hours and put it down saying it was broken. I believe most of the things they bitched about have been fixed in varying degrees. 

    Also try wiping it every couple of months through EA ( maybe a player poll every couple of months) in conjunction with big updates if you can. This is a tried and true recipe for getting player base up. This isn’t ark. If people are actually playing pvp and you release stats at the end of every couple of months it will feel like the players achieved something during that wipe ( maybe reward skins for seperate achievements- for both PvP and pve related achievements) and run each wipe with a series number. 

    Looking forward to seeing everything in the dev stream in action. And looking forward to pve players coming over and at least trying the new pvp servers. 

    Good work.

     

     

     

    You're joking, right?

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    466 hours on PVE wasted. Best part is, it's been wasted to make my PVE experience worse not better.

    giphy.gif

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    Awwwww. Cum on guys. Love is love. Give pvp/v/e a chance....

    we want you. 

    I will protec. 

    I wil atak.

     

    37 minutes ago, ostjaevel said:

    You are forgetting that not everyone wants to sail for 5 minutes and get blasted out of the water.

    Some of us actually like to casually sail around looking for discovery points without getting murdered.

    Some of us like to breed animals without worrying about them getting murdered the second the 9 hour window opens up.

    The list goes on and on and none of it fits in with PvP.

    The real solution is to allow the claim system to carry over to PvE so we can claim land without paying upkeep on our buildings. It will be impossible to maintain the large (and beautiful) structures that people have been building on PvE simply because the upkeep will be to high for everyone except the biggest companies that have tons and tons of slaves farming for them.

    We also need a way to get rid of trolls that come in and block resources with foundations since that is exactly what will happen when this goes live - trolls will ruin everyone elses time.

     

     

    Edited by Polar Express

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    18 minutes ago, Polar Express said:

    Awwwww. Cum on guys. Love is love. Give pvp/v/e a chance....

    we want you. 

    I will protec. 

    I wil atak.

     

     

     

    There is nothing on this (insert deity of choice or not) damned gaming earth that can ever want me to go to PVP/V/E and become someones vassal as thats what PVP will become.

    Mega corps with the rest of the small/solos just vassals for upkeep on their land.

     

    Does not sound like fun at all. In gaming reality I dont want to call anyone master.

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    Xenom

    Posted (edited)

    8 hours ago, Jatheish said:

     

    With the release of this first milestone, we will be wiping all our Official Networks. This is not a decision we’ve taken lightly, however we believe based on a number of reasons that this will be the best move for the game, moving forward. 

     Whether that means more content, complete redesigns, or wiping the network when big changes have come in.

    General Rules

    • Players can now build anywhere, without owning a Settlement (an island which has been claimed).
    • Only one claim flag can be placed per island, and the owner (player/company) is the owner of that Settlement.

    Settlements

    • Settlement owners can freely damage other characters and structures on their island. 
    • Structures that are built on a Settlement which do not belong to the Settlement Owner will have a decay timer.

    Settlement Build Rules

    • Only the owner of a Settlement will be able to build offensive structures (mortars, cannons, and swivels) on their island, outside of Wartime.
    • Other companies can build defensive structures (puckle) at any time.
    • Other companies can build offensive structures ONLY during Wartime. Outside of Wartime, these structures are non-functional (inactive and unusable)

    these are the points that bother me the most.

    1) Wipe - you really expect ppl to play the game as they did up until now, with more wipes coming - in such a time consuming game? you talk in your stream that the folks of settlements will grind this and that? really? 🙂  you might get short population boost after big patches but the server are gonna be a wasteland until you officialy state there is not going to be more wipes. i would understand partial wipes but not even bothering to keep the characters just shows how much you value your players time. besides from the changes you announced this all could be done without a wipe, you stated it yourself how it will work on non off. server, just shows that you don't really value the time of those playing daily at all...not a good sign when you want to make an MMO where persistance is king. flame we all you want EA or not, this is just lazy and only a handfull was expecting wipes under their EA banner while most thought it would be more like in ark.

     

    2) Claim rework - sorry but you are ruining a great part of your game. companies small or big like to have their piece of land with their messages, flags etc...all gone *sigh* besides anyone playing and not finding land by now...i mean come on... ^^  moreover the fixes would have been quite simple as it was not that borked as some forum warriors made you believe. if you just added a "softlimit" with an radically increasing upkeep cost after that limit it would have regulated itself, add you bonus to let companies live in your claim to reduce it a little and there you go, remove tax from PVE to think of you guys as well - again no wipe needed at all. 

    as of now you got communities on the islands with big companies owning more of it collecting tax for being the first front defense while smaller companies got less land but still their own...no you change it that the owner can just come over and destroy whenever he feels like doing to and screw over all smal companies basically telling them you don't get your piece of land - no way. 

     

    3) Building changes - i cannot defend my island on my own now? if the owner is not feeling like building some towers with cannons, i can't defend my base/house whatever or join the big company...i mean i am very aware that a small company can't do everything like a big one but screwing small ones over here again big time...*M.E.H* we are a very small company but we had defense like the big boys..and all the planning, maintaining etc...was super fun.

     

    all in all i really love the game, played every day since release and was all in for bugs/glitches and stuff but this just ... well dunno thanks for the hundreds of hours i had fun but now well...might check back in when you release if i found nothing better until then or you guys really take a huge nap of your coffee, breath deep and rethink how you handle all this *sad face*

     

    now go ahead and tell me how all this is EA and is normal, still this will do the EA of this game no good if you ask me - the nice community we played with is now *offline* thanks 😞

    Edited by Xenom
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    8 hours ago, Jatheish said:

    Please let us know your thoughts about this upcoming update, we value your feedback and insight. We don’t claim to be omniscient, and you may raise attention to something we hadn’t considered which will either result in us adjusting the design further, or we’ll consider how to tackle those concerns at a future date.

    Thanks for all your thoughts and suggestions, Pathfinders!  (Especially those of you on PvE who wanted claim limits or upkeep!)

    You've been very brave little pirates getting through all that spam and griefing with nothing to call your own but that fierce new pirate hat we gave you, so as a reward, here's a 2x to keep you happy until our Great April Update!

     

     

    8 hours ago, Jatheish said:

    :anchor: April milestone :anchor:

     

    In this update, we will be removing ships from the pve servers, and replacing them with tricycles.  You all seem to be very busy running around doing nothing but collecting thatch and building huge gates, and this should help you get around the island easier.

    And remember, Pathfinders, we are always looking for your feedback!  You might raise attention to some other element game you're actually enjoying so that we can "adjust that design" too.   And I almost forgot, we made you a mitten.  It's a pirate mitten!  I'll be wearing a real one at the next livestream, so be sure to tune in.

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    1 minute ago, owo said:

    Wipe now !

    Because it's useless to play atm.

    and do what exactly? Update isnt ready they clearly said that on stream...

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    Just now, Seren Du said:

    and do what exactly? Update isnt ready they clearly said that on stream...

    You right, so bye atlas.
     

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    Maybe the Autorepair has a limited range and needs resources?! So this will prevent pillarspam?

    I'm not pissed to lose objects and our nice base, but progress of the char, especially the discoverys, that sucks. 

    Lets wait with deastic steps and rage quit until we know how exactly it works. 

    @Jet More Details on the autorepair pls. Hope it is a Solution

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    Awesome job on killing this game dev's... a great pvp game is about to turn pve lol. You now need an appointment to go raid lol. And why the hell would you tell everyone this a month in advance? Like you do realize that most players just stopped playing because what's the point right now? Now most of my friends are downloading and getting hooked on different games way to kill off the loyal guys you had. At the minimal you should have left the character progress alone. People spent hours doing discoveries but no worries all is solved with a hat lmao. You guys wanna to break up huge companies and try limit them? Good luck you won't ever stop mega companies they will just make a discord list of friendlies and kos companies and redominate under 50 small companies which is actually the same mega company as seen right now. Everyone get ready to pillar spam once again just like the good old ark days. 

    Edited by Snubber
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    Awesome job on killing this game dev's... a great pvp game is about to turn pve lol. You now need an appointment to go raid lol. And why the hell would you tell everyone this a month in advance? Like you do realize that most players just stopped playing because what's the point right now? Now most of my friends are downloading and getting hooked on different games way to kill off the loyal guys you had. At the minimal you should have left the character progress alone. People spent hours doing discoveries but no worries all is solved with a hat lmao. You guys wanna to break up huge companies and try limit them? Good luck you won't ever stop mega companies they will just make a discord list of friendlies and kos companies and redominate. 

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    By the way you lost all your other fans because of the rocky launch. Not the gameplay. If you would of canceled the first release and waited a month to make damn sure it was rdy and not lie and keep everyone wondering what's going on then you wouldn't have had everyone rage quit. A quick tweet or something goes a long way with the people who are bringing you the money lol don't just keep them in the dark with a launch timer and nothing happening and no response from anyone when it blows up. Communication is key. 

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    35 minutes ago, Seren Du said:

    in all fairness the Hat is rather insulting.

    Easily lost the first time you're killed by something or can't retrieve your body as sometimes happens during climbs for treasure maps.  It's nice to be appreciated for being a virtual beta tester from the get-go, but a hat you'll keep for maybe a week at best?  Incredulity probably best describes what I'm feeling.

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    While we have no idea how it's going to be implemented until the ptr is available, the general assumption with regards to the pve claim changes are that the pillar spam is not going to avoidable. 

    Coupled with the assumption that people will be able to grief by blocking resources on non lawless, this sounds like a poor change for pve. 

     

    Consider that having a claim also provides a sense of identity. These changes remove that completely. You guys just updated your claim flag physics and pve players won't even be able to see it. There's no reason for pve players to design a flag at all. There's no company recognition or identity. The leader board won't even exist for pve. 

     

    Lets rethink the pve changes. Allow us to stake our claim without worrying about griefing. Limit flags to one per person, with a max cap per company. Remove sea claims entirely. 

     

    Also consider that pve players tend to enjoy the building and design aspect of the game more as well. With these proposed changes, we can assume that our large scale builders will be heavily punished by grindy upkeep, having to heavily farm not only to build, but to maintain those builds. 

     

    I 100% agree that the current claim system on pve was completely unsustainable, but if our assumptions here are correct, you've swung the pendulum too far. 

    Edited by Draega Zintul
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    @Jatheish

     

    I dont know if this new system will be good or bad, since there are many weak spots in there too... so what i fear most is that it only changes the way ppl going to exploit that new system. Like having more ppl in different companies to claim more islands and cooperating outside of the games system. this may only lead to another wipe soon...

     

    Outside of that i really hate the idea to loose discoveries of my Charakter. I can live with loosing everything else but that doesnt get a point in my logic. it only seems to make more ppl angry and leaving the game wich spend hours in exploring beside the time for all the other things. some of my companys members will definately leaving because of that is beeing wiped too.

     

    i can understand that there is need to some changes.. but a full wipe of everything is too much for testing a new system wich may also be exploited in some ways.

     

     

    my five cents on that. best regards

     

    Kabs

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