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Estharos

Pathfinder
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Everything posted by Estharos

  1. It's possible that the save file or the redis database of that grid still think that's it still there. Some settings on the .json file are like that, once you start the server the setting get harcoded into the save file. Trying to change the setting afterword would not work since the save file will not allow it to be overwrite anymore. What you can do is to delete the save file of that particular grid. Make sure no one is in that grid and if people built there ask them to remove there stuff, after stop the server for that grid, delete the save file then restart the server. Doing so will wipe that grid, since there's no more save file, it will be recreated on start up with the new settings. If the creatures still don't spawn after that, my guess will be that it got harcoded into the redis database, at this point the only option will be a complete wipe. If you want to, you can wait longer and see if anyone else experience this issue and can help out. I nerver got this issue since we don't use the Kraken on our map, my community voted to have more islands then having an empty grid. Also from what they saw on youtube you don't get much as loot when you kill it, a song, kraken hat and some gold, not really worth it. Cheers,
  2. Each Island got is own climate, that is true, the grid climate is when your at sea on the grid. Cheers,
  3. From what i heard the Kraken cancel all spawn in the grid. That's the reason people put only the Kraken on the grid, nothing else. Cheers,
  4. That is a Discovery Zone, doubt it as anything to do with what you guys are experiencing. Cheers,
  5. If you go here and scroll to the bottom, you will see where I post the Game.ini and GameUserSettings.ini files. Just create 1 blank files name it Game.ini , then copy the code from my post and paste it in the file you created then save. For the GameUserSettings.ini file, make a copy of the one you got on your server, then open it with NotePad++ and replace the section [ServerSettings] with the one I post or just add the argument you want to use. After that go on your server replace those Game.ini and GameUserSettings.ini file with the one you created, then twick them the way you want them if needed. Cheers,
  6. To set all grid with different XP Multiplier, you will have to set each server with different XP settings in the Game.ini & GameUserSettings.ini files. Cheers,
  7. In the Game.ini, only XPMultiplier that goes in the GameUserSettings.ini Cheers,
  8. Doubt it is the patch since we got this issue since day one. What I usually do is kill the Elephant and spawn another one so they can tame it back. Didn't found any other fix for this. (yet) Cheers,
  9. Go and Turn. Aggro is hard coded and work different for different ship. Bigger the ship you got longer aggro range, smaller ship you got smaller aggro range. Hence the reason that you got to knock on the bow of the ship on a Ramshack sloop to get aggro. Cheers,
  10. When they will wipe the Official Server, I'll recommend to do the same. Not until then. Cheers,
  11. NPCShipDifficultyMult = Multiplier for difficulty.. NPCShipDifficultyLerp = Speed at which there allowed to go & turn.. NPCShipNumMult = Amount of ships spawned at any given time. Cheers,
  12. NPCShipDifficultyMult = Multiplier for difficulty.. NPCShipDifficultyLerp = Speed at which there allowed to go & turn.. NPCShipNumMult = Amount of ships spawned at any given time. Cheers,
  13. You can't, with Nitrado you got to wait until they install the update, been like that for ages. As you see, you can wait for hrs before the update gets done. Don't know why it take time like that. Cheers,
  14. P.S: v16 was suppose to be out late February and now we are almost at the end of this month and are at v19.62. It won't impress me if v20 come out in the next few days then v21 will follow shortly after. So people won't be rdy for it. It will just slam us in the face in no time. Cheers,
  15. Well it's a matter of setting. When I first test the ship of the damn spawn rate, I notice that the default spawn rate was very high. A setting of 1.0 was spawning a barrage of SotD around the islands, spreading toward the high sea. To be confortable on our server I had to set the setting accordingly to the number of players playing on the server. So I have to reduce the setting a lot to get the right settings. The reason for the high spawn rate for the SotD is because of the Official server, if you ask my opinion. Keep in mind that the official server as an objective to have 40,000 players on there server. If you do the math 40,000 players in 255 grids is about 175 players on each grid. I know there's barely few hundreds of player playing on the Official Servers, not 40,000 but GrapeShot as to make sure that there's enough SotD spawn to accommodate the players. They adjust the spawn rate the way they see fit then set it as default settings. Why a default settings, that's because of us. They knew that people will start there own server and will need a setting to start with, so we can adjust it the way we wanted to. We played for a week with the 1.0 setting but at that time people were still experiencing the game, took a few days before someone decide to go at sea. Then it's where it all started, when they go at sea they were so much SotD that you could walk from one Island to another without getting your feet wet. Took me a few days with a lot of digging to found the argument in the .json file to reduce there spawn rate. So I begin testing, I set it up to 0.9 then gradually lower it down. The spawn rate is so high that I didn't notice any change until I reach 0.6. Then set it up for 0.5 for testing. Did a dino wipe then at first it look ok, people were able to travel more freely, even if they have to do long detour just to avoid them. After a couple of hours we notice that the SotD started to be all over again, raising up there barrage again around Islands, took a while to figure out why. Longer the server was running, more and more they were spawning. People were still not ready to fight them, they just started leaving Islands so the can gather the proper resources to make combat ships, so no population control, even then, couple of hours to be overwhelm, clearly the setting was still to high. Now it's set up at 0.2 for the freeport grid and 0.3 for the other grids. Our server is private and player population ain't really high, so I had to set the setting accordingly with the population involve and what they do. Right now they are more explorers then hunters so having to many SotD was out of the question. Yea for some server owner they have to do a complete wipe on the server for the setting to take effect and some like me only require a creature wipe to see the effect to be change. When I change the settings, I do a dino wipe, well I set up the .ini file to do one at start up. So every time it start it kills all creatures including SotD. I don't need a server wipe for the settings to take effect. Keep in mind that at a setting of 0.75 it will take a few minutes for the grid to be overwhelm again. Specially if you got no one hunting them, they will keep on spawning and spawning until they reach the max on the grid. It seems that the creatures and SotD don't despawn after a while they just stay. Did you try a lower setting like 0.2 and see what happen with a dino wipe? Even with the Devkit out atm, the info about settings is very limited. People don't say much about it. - Maybe because the Dev kit require 180gig and 200gig of free space to work with, so not everyone can handle it. - Maybe people are making mods that will make changes on those aspect and don't want to say anything because they are to afraid that people won't use there work. - Maybe server owner keep they work secret to avoid loosing player on there server But just to say that info about it is not licking very fast. It will take time. Also not all argument are enable either. For instance the cuddle interval just got enable a few patch ago, so there a lot of settings that are disable, we will need to wait for the Dev to unlock them. Cheers,
  16. Good Luck, we've been asking it for a while now and the only answer we got are from the community. What people found really and even with the Dev Kit out, people still don't say much. Cheers,
  17. https://www.playatlas.com/index.php?/forums/topic/37767-all-available-ini-changes-available/ Cheers,
  18. Game.ini [/Script/ShooterGame.ShooterGameMode] bUseSingleplayerSettings=false bDontUseClaimFlags=false NoClaimFlagDecayPeriodMultiplier=4.000000 bClampHomeServerXP=true PlayerDefaultNoDiscoveriesMaxLevelUps=8 ClampHomeServerXPLevel=8 ServerAutoForceRespawnWildDinosInterval=18 bAllowCustomRecipes=true CustomRecipeEffectivenessMultiplier=1 CustomRecipeSkillMultiplier=1 bPassiveDefensesDamageRiderlessDinos=false GlobalPoweredBatteryDurabilityDecreasePerSecond=4 bIncreasePvPRespawnInterval=true IncreasePvPRespawnIntervalCheckPeriod=300 IncreasePvPRespawnIntervalMultiplier=2 IncreasePvPRespawnIntervalBaseAmount=60 ResourceNoReplenishRadiusPlayers=1.000000 ResourceNoReplenishRadiusStructures=1.000000 GlobalSpoilingTimeMultiplier=1.000000 GlobalItemDecompositionTimeMultiplier=1.000000 GlobalCorpseDecompositionTimeMultiplier=1.000000 UseCorpseLifeSpanMultiplier=1.000000 CropGrowthSpeedMultiplier=1.000000 CropDecaySpeedMultiplier=1.000000 LayEggIntervalMultiplier=1.000000 PoopIntervalMultiplier=1.000000 MatingIntervalMultiplier=1.000000 EggHatchSpeedMultiplier=1.000000 BabyMatureSpeedMultiplier=1.000000 MaxNumberOfPlayersInTribe=0 BabyImprintingStatScaleMultiplier=1.000000 BabyCuddleIntervalMultiplier=1.000000 BabyCuddleGracePeriodMultiplier=1.000000 BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000 bAutoPvETimer=false StructureDamageRepairCoolDown=180 PlayerBaseStatMultipliers[0]=1.00 PlayerBaseStatMultipliers[1]=1.00 PlayerBaseStatMultipliers[2]=1.00 PlayerBaseStatMultipliers[3]=1.00 PlayerBaseStatMultipliers[4]=1.00 PlayerBaseStatMultipliers[5]=1.00 PlayerBaseStatMultipliers[6]=1.00 PlayerBaseStatMultipliers[7]=1.00 PlayerBaseStatMultipliers[8]=1.00 PlayerBaseStatMultipliers[9]=1.00 PlayerBaseStatMultipliers[10]=1.00 PlayerBaseStatMultipliers[11]=1.00 PerLevelStatsMultiplier_Player[0]=1.00 PerLevelStatsMultiplier_Player[1]=1.00 PerLevelStatsMultiplier_Player[3]=1.00 PerLevelStatsMultiplier_Player[4]=1.00 PerLevelStatsMultiplier_Player[5]=1.00 PerLevelStatsMultiplier_Player[6]=1.00 PerLevelStatsMultiplier_Player[7]=1.00 PerLevelStatsMultiplier_Player[8]=1.00 PerLevelStatsMultiplier_Player[9]=1.00 PerLevelStatsMultiplier_Player[10]=1.00 PerLevelStatsMultiplier_Player[11]=1.00 PerLevelStatsMultiplier_DinoTamed[0]=0.20 PerLevelStatsMultiplier_DinoTamed[1]=1.00 PerLevelStatsMultiplier_DinoTamed[3]=1.00 PerLevelStatsMultiplier_DinoTamed[4]=1.00 PerLevelStatsMultiplier_DinoTamed[6]=1.00 PerLevelStatsMultiplier_DinoTamed[7]=1.00 PerLevelStatsMultiplier_DinoTamed[8]=0.17 PerLevelStatsMultiplier_DinoTamed[9]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.14 PerLevelStatsMultiplier_DinoTamed_Add[1]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[2]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[3]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[4]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[5]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[6]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[7]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[8]=0.14 PerLevelStatsMultiplier_DinoTamed_Add[9]=1.00 PerLevelStatsMultiplier_DinoTamed_Add[10]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.44 PerLevelStatsMultiplier_DinoTamed_Affinity[1]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[2]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[3]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[4]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[5]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[6]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[7]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.44 PerLevelStatsMultiplier_DinoTamed_Affinity[9]=1.00 PerLevelStatsMultiplier_DinoTamed_Affinity[10]=1.00 PerLevelStatsMultiplier_DinoWild[0]=1.00 PerLevelStatsMultiplier_DinoWild[1]=1.00 PerLevelStatsMultiplier_DinoWild[3]=1.00 PerLevelStatsMultiplier_DinoWild[4]=1.00 PerLevelStatsMultiplier_DinoWild[6]=1.00 PerLevelStatsMultiplier_DinoWild[7]=1.00 PerLevelStatsMultiplier_DinoWild[8]=1.00 PerLevelStatsMultiplier_DinoWild[9]=1.00 DinoHarvestingDamageMultiplier=3.00 PlayerHarvestingDamageMultiplier=1.00 DinoTurretDamageMultiplier=1.00 BabyFoodConsumptionSpeedMultiplier=1.00 bUseCorpseLocator=true bAllowPlatformSaddleMultiFloors=true bAllowUnlimitedRespecs=true bDisableStructurePlacementCollision=true SupplyCrateLootQualityMultiplier=5 FishingLootQualityMultiplier=5 CraftingSkillBonusMultiplier=1 GameUserSettings.ini [ServerSettings] TheMaxStructuresInRange=10500 DifficultyOffset=1.000000 OverrideOfficialDifficulty=4.000000 OxygenSwimSpeedStatMultiplier=1.000000 StructurePreventResourceRadiusMultiplier=1.000000 TribeNameChangeCooldown=15.000000 TribeJoinInterval=10.000000 AllowHideDamageSourceFromLogs=true ForceAllStructureLocking=false PvPZoneStructureDamageMultiplier=1.000000 PerPlatformMaxStructuresMultiplier=1.000000 MaxPlatformSaddleStructureLimit=60 AllowStructureDecayInLandClaim= PvPStructureDecay=true DisableStructureDecayPVE=false PvEStructureDecayDestructionPeriod=0.000000 PvEStructureDecayPeriodMultiplier=2.000000 AutoDestroyOldStructuresMultiplier=2.000000 OnlyAutoDestroyCoreStructures=true OnlyDecayUnsnappedCoreStructures=false FastDecayUnsnappedCoreStructures=false DestroyUnconnectedWaterPipes=false DisableDinoDecayPvE=false PvEDinoDecayPeriodMultiplier= DinoCharacterWaterDrainMultiplier=1.000000 AllowRaidDinoFeeding=false GlobalVoiceChat=false ProximityChat=false NoTributeDownloads=true PreventOfflinePvP=false PreventTribeAlliances= PreventDiseases=false NonPermanentDiseases=false AutoSavePeriodMinutes=60 ServerCrosshair=true EnableHealthbars=true ServerForceNoHUD=false ShowFloatingDamageText=true AllowThirdPersonPlayer=true AlwaysNotifyPlayerLeft=true DontAlwaysNotifyPlayerJoined=true ShowMapPlayerLocation=false ServerHardcore=false KickIdlePlayersPeriod=2400 MaxNumberOfPlayersInTribe=2 BattleNumOfTribesToStartGame=15 TimeToCollapseROD=9000 BattleAutoStartGameInterval=60 BattleSuddenDeathInterval=300 MaxTamedDinos=5000 EnablePVPGamma=false DisablePvEGamma=false SpectatorPassword= AllowFlyerCarryPVE=true ClampResourceHarvestDamage=false AllowCaveBuildingPvE=true BanListURL=http: AdminLogging=false MaxTribeLogs=100 ServerPassword=****** ServerAdminPassword=******* RCONEnabled=True RCONPort=***** RaidDinoCharacterFoodDrainMultiplier=1.000000 ListenServerTetherDistanceMultiplier=1.000000 RCONServerGameLogBuffer=600.000000 AllowHitMarkers=True Those are from Survival Server so they must work. Cheers,
  19. You can't! Only the official server can set it up that way. There's no argument that you can use to disable building structure in freeport island. (None yet)If you want them to not build in freeport, make a rule and destroy any building they raise, if they persist it's up to you to deal with them. Warn them or punish them up to you. Game still new so not all argument are out yet. Maybe in the future we will be able to, who knows. P.S: Also making multiple post about the same issue or question ain't gonna help you. People will ignore it. It take time for an answer some time with one post, take forever to get an answer if you spam the post. Cheers,
  20. You need to die if you want the setting to take effect. Cheers,
  21. Well for the path in order to work need to be like this: "Blueprint'/Game/Atlas/Creatures/Bear/Bear_Character_BP.Bear_Character_BP'" Make sure it finish with ' and " I'm sure you already know this but if you go in root game folder to:\\Steam\Launcher\steamapps\common\ATLAS\ShooterGame\Content\Atlas\Creatures You will see the list of all creatures, usually I use the folder name to fill in the BP path. If the folder name is Tiger I'll put "Blueprint'/Game/Atlas/Creature/Tiger/Tiger_Character_BP.Tiger_Character_BP'" if folder name is Cow i'll put "Blueprint'/Game/Atlas/Creatures/Cow/Cow_Character_BP.Cow_Character_BP'" but some don't work that way. like the Rhino. Folder name is Rhino and if you put "Blueprint'/Game/Atlas/Creatures/Rhino/Rhino_Character_BP.Rhino_Character_BP'" it won't work because it use another name "Blueprint'/Game/Atlas/Creatures/Rhino/WildRhino_Character_BP.WildRhino_Character_BP'". I didn't search for all of them yet, just the one I needed. You can search on google for them, that's how I do it when it's not working and hope someone post it somewhere. Cheers,
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