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George Catcher

Pathfinder
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Everything posted by George Catcher

  1. Both big and small ones with at least 160% sturdiness.
  2. I personally hunt them for better shipyard and... well... In 3 days of active hunting I got just 2 BPs. Of mythic TINY shipyard (with 132% and 140% sturdiness). Also huge amount of mythic cloth, etc. So game still in the state: "So many effords, so little reward". And yeah. With lvl29 tamed bear (which gone up to 43 basic and 74 max) and also with Grog and all points to tames for max Touch and Cry, It's possible to farm lvl 13 treasure solo. (I got bear with 650hp, and 165% damage). It's not zerg, I have to retreat to regain health couple of times, and after the end me and my bear might be at 10-20% health. Higher treasure and especially this one for quest, might need something else (maybe a friend with bear, maybe another tames to support you... I dunno). Buy anyway. In my better shipyard chasing I already got like 15k of gold and still no sign of it!
  3. 24 - Make bottles not spawn inside of buildings. I've been inside someone's base today in searching of bottles with maps, and saw THIS: So the owner lives there with permanent chimes, with no way to get those bottles out (I would gone mad). Same happened in our base, but bottle spawned inside our shipyard. I plan to get it out when rebuild shipyard (IF I EVER GET BLUEPRINT, WHICH I ALREADY DOUBT OF!!! Sorry). Maybe there are good bottles inside, and players search em? And those chimes... ...anyway. Can you fix bottles spawning so they don't appear inside structures?
  4. There are actually. Those with huge wheels as moving force. But... well I'm not sure if you can attack them, and if you go aboard - you'll find the same vendors as in freeport. But I mostly agree. The world need to be more alive.
  5. I would actually cancel all lawless, and change claim system so each island have several zones to claim. Solo players, and duos can claim just one zone, small companies - just couples, megas - whole island, but only one. And every1 can build just on their own territory. We live in lawless tundra and there are like 6 different companies built their shipyards around our base. Some of them didn't show up for a week already. I guess I soon gona go with scavenging mission around our island, lol : )
  6. Just because sometimes animals falls to the sea, I thought the thread here would help some1 to rejoin with their tames. Rule is simple: 1) UsPVP / EuPVP / PVE 2) Owner name. 3) Grid. 4) Coords. 5) Comment if needed. ----------------------------------------- Ill start. PVE server. Trixie Gang. J7 69.45 -22.32 There is whole zoo (bears, horses etc) right in the water in J7 on those coords.
  7. 23 - Don't push map (num pad 8 ) while crossing. If you cross and push map button (num pad 8 ) game will crash, and then you have troubles to log in with infinite "time out" messages blinking.
  8. Yeah, but as far as I remember, Black Pearl was originally a Galleon, so we have this one in the game. But anyway, I listed 26 possible ship types (with pictures) in a thread below. They are separated to 6 classes from smallest one (Tartan and Barkas) to big siege ones (Warship and Linnen ship). I personally would love to see my all time favorite "Corvette" in the game. Those were the fastest warbirds!
  9. ...or you can just press "support" button above and submit the ticket. As far as I know - GM helps with spamming.
  10. The most question is: - Does those buildings will make all nodes, bushes, trees around disappear? If so, with possible spam of those farmhouses, islands will turn in to wastelands, and for those who wanna create high blueprints, the only way to get different resources will be to go freeport and buy all he need. p.s. - Danny, I saw you today in the game (or some one with the same name) : )
  11. Few words related to tames carrying by boats. Today we lost our bear. She was standing on the deck while we were on our far journey, and then, somewhere in the middle of the ocean - disappeared. She probably fell in to the waters, and now it really hurts to think - she is somewhere there, all alone, with just waters around, with no help, suffering and waiting for her death to come. Of course we cancel our mission and did all our way back the same route, but we didn't find her. Sad. And yeah, there are some messages in forum, related to lost animals, and I also saw couple of times swimming animals in the middle of the ocean. My solutions here are simple: 20 - Make our tames visible on the "num pad 8" map. Or... 21 - Introduce cage for the ship. Idea with a cage is simple. We build cage and put in on the deck or in the ship's hold. Cage can be 2 sizes. Small one for bear size animals, and big one, that goes through the deck, to 2nd floor, for elephant size animals. Big one can be placed to the Galleon only. We take our tame near the ship, then use round-menu and press: "Put tame in to "vessel-name" cage". Tame disappears and appears inside the cage. There is bowl for food and tames will be safe and secure inside during the journey. In the end we open "round menu" of cage and press "release the tame" and then our tame appear near ship. Simple. And no more loosing animals. And yeah. Today I saw schooner with big ceilings construction and 4 giraffes atop. It was look weird and it shouldn't be like that... so the Idea with cages will force ppl to build big ships for big animals. Before wipe I saw an elephant inside sloop. The scariest thing I ever saw! And one more thing: 22 - Cargo harness hates ships! If you try to carry some animal with cargo harness by your ship, you'll most likely meet one of many glitches. Few of them I met: - I ride a horse after a journey! Horse moved. Cargo harness moved. Storage box inside harness falls down to 2nd ship deck and stayed there like for ever. The only way to get rid of it, is to demolish it. - I ride a horse after a journey! Horse moved. Cargo harness moved. Storage box deattached from harness and stuck in the air with no way to move it. - The horse with cargo harness and storage box inside of harness riding a boat. Suddenly harness deattaches from the horse and stays in the air. The same glitch I later saw near my base: p.s. - Hey guys, if someone from PVE server will see our bear in the ocean, let me know!!! Her name - Bjarka. Owned by - Boreal Dreams company. Lost somewhere in top or top-right part of the map.
  12. So you read my "atlas of my dream" thread? : ))) Nice one!
  13. Hold on. Are they lowering the MAX lvl to 80 or just current lvl to 80 with max still at 120?
  14. Yeap. Recently I saw a whale, and thought it was a blue one, but then he aggroed me. And one more thing. There is damaging wall around them - like 5 ship body away. I hit one twice. It's not deadly but nothing good either : ) Sperm whale was turning around after we hit him whit couple of bolts. So careful if he is around the border. If he hit's the border he despawns.
  15. 19 - Can we store our cosmetics in box? I bought some cosmetics for my armor and now I forced to carry it in my pocket. I won't use it in near future, so I'm gonna carry it risking to loose it with no purpose. So can we please store our armor cosmetic in storage boxes? P.s. - This bonus cosmetic hat can be transferred to the box.
  16. I personally would like to see storm as a moving local area in the grid. - It affects ocean (strong winds damaging full sails), debris (damaging pathfinder and crew), lightning (damaging sails) and huge single funnel in center, which severely damaging everything and can even destroy a ship. - It affects land (damaging pathfinder and tames). - It visible and predictable (st. Elmos flares warn us), also before we cross we see it behind the border. And our goal would be avoid danger zone at all cost, and if we can't - we should survive. Park our ship near island, hide in a ship hold, and wait until it deadly eye of storm will pass by. We also should take a shelter in a land. Right now we just have to play "lazy pacman" with spawning tornadoes - it's... well it's even not scary at all. Mostly annoying. But anyway - I'm glad that open sea provide us at least some challenge. I only wish game move from: "So many efforts - so little reward" - to more rewarding state. And sailing through current version of storm would at least give our ship more XP...
  17. 17 - Crossing out of the storm makes wind and waves direction not synchronized. You know, during the storm wind rotation speed is increased. So if wind turned half circle, and then you cross, after transition to another server wind slowly goes back to where it is on current grid. But for 5-10 minutes waves flows in to direction where they were before you cross. So wind blows one way. Waves goes opposite. Ship can't handle the situation and goes floating up to the air, then goes down underwater. After 5-10 minutes, picture twitch and waves goes downwind. 18 - So many buffs. So many text! I'm glad I have so many buffs. I wish I could read what they are (Seriously guys, your UI has SO MANY ISSUES, you need to rework it totally!)
  18. PVE official. Just saw blue one (non aggressive) at K6 between golden age and underwater area.
  19. There are tons of criticism, whining, anger etc, here on forum. So I was thinking of creating one positive thread here. I just wanna show you couple pictures I took in my adventures. And If you saw something interesting (cool, impressive, epic etc) in your adventures and took picture of it too - post one here. So check it out, whoever was the creator of those "bases" castles, he did really impressive job, don't you think?
  20. Alright. Just to let you know... 15 - Temperature debuff goes through the border. Sometimes when you cross, all temperature debuff (cold, freeze, hot, overheated) goes there too and stays with you and don't disappear. Like in the picture below. It's +16(C) or +60(F), I'm in full fur clothes and still cold. This way debuff don't affect your pathfinder. It just there and confuses you. If there is a freeze and overheat - pathfinder also do voice suffering. To make this one disapper, you need to feel another debuff (like in picture above - I need to go freezing, hot or overheat). It's old bug, actually. 16 - 100% ui scale and company name. Can not read company name through spyglass if there is UI scale is on max value.
  21. As far as I see - devs broke something with whales resp timers. About week ago we did both quests. - Blue whales (non aggressive) can be found both in Tundra and Polar. We killed one in Polar. - Sperm whales (aggressive) can be found in Polar. We were searching one for couple grids, and player (huge thanks and hugs for him) told us in chat that he saw one just one grid away. Wished us luck and happy hunting. We found one just one grid away. While on our way home we also spotted 2 blue whales and 1 sperm whale (didn't touch them). The day after I also spotted 2 blue whales in Tundra. Today I was leveling my pathfinder, did alot of discoveries and treasures. Maps got me in to 3 Polar and 2 Tundra regions, and while I was chasing the islands and icebergs, I DIDN'T SEE a SINGLE WHALE at all. Also there were like 10-15 players each region who were on the whales mission and they keep spamming messages like "any1 see any whales?" and no one answered he does (I mean there was one troll guy who was trying to send players to central maw. Shame for him). My guessing is - all, who already did this mission, just killed all whales around and they simply did not respawn yet.
  22. We done both. Check polar. Right now in polar there are both type of whales. In Tundra - just blue one. We checked polar, and keep asking in chat for "aggressive" whale. In one grid a player told that he saw one just one grid away and wished us luck and happy hunting. In half of hour we were on our way back to base with mission complete : )
  23. I personally think that instead of whole sail with masts, cables, ropes, DEVs should: 1) - Introduce RIGGING for every ship. We build ONE PIECE of rigging and put in the only spot on a ship. Rigging contains all masts, ladders, ropes, cables, and SAIL SPOTS. 2) - In loom we build just sails (with no masts just sailyard and sail itself). We choice square and triangle sails. First provide best downwind speed. Triangle - best wing angles (as they were in real life). 3) - We put sails we choose in to the sail spots of rigging.
  24. I've got few at the very shore line. But... well, I'm not sure if there is a way to do like 10+ treasure other then spend 200 hours to breeding bears and dinos and bring army of them to the treasure : )
  25. 12 - Cosmetic large sail feature. First of all, when I apply new cosmetic to my large speed sail - some rope ladder which was attached to usual speed sail - disappears, but some ladders stays in the air at the exactly place where they were. If I remove cosmetic sail back - those will disappear. And yeah. How do I suppose to attach new rope ladder if snap point there just way to high, and there is no way I can reach it? 13 - Few words from me. As far as I do see: - I'm on a bit laggy server, but those laggs are just a minimal part of laggs I've experienced before. No more steps through the ocean. It's gr8 to see tech part of the game improving. - I also noticed, that monstrous bases are loading way faster. No more shipyards appears from nowhere. - I know no one will agree with me, but I kinda like that sharks became more aggressive and there are way more of them. I glad that open seas now very dangerous place. And yeah... 14 - Brings APLHAs back to Lawless. I did kinda like when they sometimes visited our place at the begining. I like to set defense lines etc. That was a challenge, and I'm a bit miss it.
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