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Enki Anunnaki

Pathfinder
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Everything posted by Enki Anunnaki

  1. they have to do something eventually. I will keep playing, hopefully it doesn't take as long as the explosive barrels did to fix. Im spending my time running freighters till then. Ship combat is just so broken with torpedos the way they are so i won't be wasting mats building bp ships till shits fixed.
  2. Well, i ended up becoming the war general again for my old group. i tracked down all saints and sinner outposts and their main base.. i was going to obliterate everything in one swoop.. but i thought id be nice since my feud wasnt with all of you.. so i let patchy know what was about to happen, and told him if they get rid of crete id let them keep their islands and ships... but then i found out the saints and sinners were part of an alliance we had a treaty with to help fight the chinese with us... so i have to hold off until the war with the chinese reaches its conclusion, the treaty between alliances break up, or crete has another psychotic episode and gets his group expelled from his alliance. Either way, his time will come.
  3. I pretty much refuse to participate in ship combat again until something is done about this bullshit. Damage is ridiculous. Reload timer is ridiculous, the amount of torpedos you can put on a single broadside is ridiculous. I mean, the concept is cool.. but you need to treat them like long distance but bigger aoe spike shot... not freakin mini-nukes. Dafuq devs?
  4. in all honesty, mega's don't really exist anymore. they're only fractions of what they used to be. the lower company cap and settlement system did its job. if you actually played, you'd know that. alliances is where its at now. boosted mats would help everyone at home but in all reality because BP's are the name of the game, everything depends on how much you can move in a ship, not how much you can get in a node.. What's gonna help who you call mega's, is the shipping crates that have already been announced for release at the end of the month. But, that too, will be good for everyone.
  5. They used to work... idk why they don't now. I designed an awesome full body tattoo and tried applying it to my body. before the first paint is even added to my body, i can see that the tattoo already on my body, just needs to go threw the process of using up the paint for it to be done and over with. 17 paints in, my client crashes to a "host connection timeout" over and over again, go threw the process... with the same result. crashing at 17 paints... over and over again wasting countless paints in the process.... i tried doing a smaller tattoo... same result... smaller... same result... smaller... same result, only crashing on less paints. ended up only being able to do one arm. so lame. why does it have to go thru each paint individually to apply to the body... why not use them all at once to save system resources to place the image onto the object?? at least let us apply tats in pieces without wiping previous work to apply the next tattoo. very aggravating.
  6. But, 50% of the players right now only wanna log on during double xp weekends.. why not keep it at double xp and such and keep our population growing. Its starting to drop again, we need to do something about that.. i want this game to succeed. I got faith in yall. The guillotine exploit felt like a huge punch in the mouth to a huge portion of players... was anything done/going to be done about it? Talk to us more.
  7. bro.. you said it yourself. "general ineptitude, lack of skill, experience and poor level of preparation" Preparation is the key and experience is what turns it. Now you got some experience you can use later on. but let me tell you a good loadout kit and a simple how to on why each item is useful and how to enjoy the pvp experience.. ALWAYS TURN MELEE COMBAT LOCK OFF! I cant say that enough. turn it off in the options. it always hurts your ability in a real fight. Kit in order as i do it: full plate armor equipped. 1st slot: sword. 2nd slot: carbine. 3rd: billyclub or climbing pics. 4th:bola. 5th: grappling hook. 6th: (open for glider) 7th: 5 grenades. 8th: flintlock 1. 9th: flintlock 2. 0: spyglass. It's a good idea to have at least 10 sets of that kit for each person. swords should only be used as a last resort or when you run out of ammo. grenades are essential and can easily take out unsuspecting bear riders/crabs/heavy infantry and strong structures. gliding while dropping grenades is fun af. Have at least 100 grenades ready to go at all times because they go quick. billy club is great for light armored or naked runners. knock them out where you can cuff them then drag them to a cage and they're out of the fight for a good period of time. Bola is how you stop them without hitting them, kill/knockout them while they're stuck laying down. easy clap. Practice makes perfect. pick some fights and try your skill. dont be afraid to lose. Lastly, always have lots of bear and horse tames and breed them. cannon, balista and swivel carts. have a bunch of each ready to go at all times.
  8. concerning the title and such. I've noticed i dont get a fancy icon next to my name in chat like the top companies enjoyed, pre wipe. whats up with that? i want to be fancy ok.
  9. all those who will leave because of the steampunk changes will leave when black sails comes out anyways. there is no avoiding that fact. no need to cater for those who will abandon the project anyways.
  10. indeed. im just not good at being attacked with faul and undeserved labels by internet warriors that think they're smart when they're not. I think the purpose of the op was if he should come back. Id say yes, its a hella amount of fun, and things seem to be going in the right direction. torpedos are most likely only gonna be against underwater craft/tames/buildings.. hopefully not against other boats and such. but, we will have an idea where things are going in the live stream that airs today.
  11. even better definition! wheres am i self serving and asskissing; being a fawning parasite? you went on your rant talking about how it was marketed, in your opinion, (regardless the lore that was marketed as well)... Id speculate you're the perfect candidate for that definition: as you're self serving your ambition for the game to stay the same. fawning and flattering those who hold your beliefs. a fawning clown and parasite to this games future as already described in the lore and the way it was actually marketed.
  12. See, first, way to use a the word sycophant incorrectly: a person who acts obsequiously toward someone important in order to gain advantage. as i am neither babbling on or kissing ass for advantage as no one here important enough for me to do so, it brings me to think you are also one who doesn't know what they're talking about and perhaps just use elaborate words to make yourself feel smart to those who don't actually know of what you speak of. Second, i just described what the game was marketed as to me when i bought it before it was released. Just because you don't want the game to develop the way it was intended doesn't mean it was marketed to you incorrectly. it is a pirate game. it is a fantasy game. get ready for some fantasy.
  13. before the game was launched EA there was a lore page on the site that talked about the islands being droplets from a mega continent in the sky.. and that the soldiers of the damned are cursed sky people or what not. i want the lore to come true and make some fantasy.. right now there's almost no fantasy.. how do you have a sky continents and all the super fantasy stuff without flying ships and everything that comes with a sky people. cmon guys... there needs to be sky wars.
  14. i honestly wouldn't mind tbh. as long as it isnt fucking dinos. i love fantasy. exactly. it really is getting better every day. as for the community i'm beginning to think that the majority of people that post here are like realist and don't even know what they're talking about except from reading other posts from people just like them or watching youtube videos. its hilarious for how pathetic they are but wow... its toxic to bringing new players when they hear about a game and most of the info they get is from people that dont even know what they're talking about.
  15. i think they are getting things prepared for the crossbow tbh. crossbow will be not as fast as the regular bow but will have more damage than the bow and be the alternative to the flintlock due to its speed. if they changed anything about damage i wouldn't know. that guy must either be not lvled in properly or is bugged in game. i suggest a restart and a skill audit.
  16. I would really love to see legit drawbridges and a iron barred drop gate large stone wall door added to the game! id love that so much! imagine a moat of high breed bears n tigers on aggressive. ppl shooting from the walls. imagine the siege. get some
  17. there's a ton of great suggestions in here. really like the grapple cannon idea but i'd suggest that it be the bellista that fires a barbed spear like grappling hook as an additional ammo type with a feature that when two or more barbed spears are successfully deployed on a ship, both the ships are disabled from firing cannons at the attached ships.. or maybe even make it just need one grapple spear and if one ship sinks, it takes the other one with it, speed of sinking depending on size. make the grapple stick a good amount of time with the ability to chop the lines like the grapple is currently allowed but after a time window, elaborate mini game or both. give the barb spear lines the ability to reel in other ships and even the ability to drag/get dragged by other ships, all based on ship size.. give the shot great speed and distance and maybe cant be fired with an npc when that ammo is selected. would love to see ships being able to be stolen within 30 min or less... not the absurd freaking 15 hours or more it takes currently. would love to see npc's have real function... like npcs having special abilities/skill sets based on lvl like our own characters, but different.. like automatically maintaining/gathering/banking crop plots, mining ore and other materials..., carrying weapons, battle formations and combat roles even, like crowsnest snipers, guards, patrol, front line meat bag cannon fodder. farming and gathering different resources are great... but the vendor's are almost useless and everyone gets what they want, themselves... i would really like to see a real economy that gives piracy and trade stalls meaning. I read something in a previous captains log (golden age of piracy) y'all were talking about automatic npc trade routes. god this game needs that. please. Where's my fancy pre wipe fanboy pirate hat. i'm a collector you see.. i need that too. Please make a player equiptable bull horn, mountable (with npc too) bomb siren for bases, fog horn for ships and bell because i like bells. that'd be sick. ring ring bitches
  18. what began as a group of random pvpve solo players, i molded into a crew of blood thirsty headhunting pirates. I was their capitan and this is our stories. This was our first beheading.. this is what began our thirst for blood. we took it from a poor seafarer who tried to run and avoid capture multiple times after we demanded he stop his boat. he refused and tried to escape. we caught up and pulled up beside him, boarded and he jumped overboard. we caught him with the grappling hook and dragged him onto our ship. when he realised we wanted his head, he tried escaping again to drown himself to avoid losing it.. but all was for nought as we captured him time and time again, grappled him, knocked him out, cuffed him, and danced his life away. always remember to carry a grappling hook and billy club while head hunting. we kept going. on and on, we captured seafarers and settlers alike. demanding their heads or face annihilation. if they refused, we'd smash their base and ships, loot it all, and we would take their heads anyways.. i liked it better when they tried to fight back. most who dared resist, if not all, were annihilated and lost everything, including their heads.. our entire fleet was built with the planks plundered from our victims, armed to the teeth with their own cannons and ammo.. the few that got away went on to tell their mates of our savagery and promise of annihilation. Like I said, those who got away went on to tell their companies of our exploits and they aimed to retaliate. During the first days post wipe, we were the terror of the seas for 20 zones around us. Many came to fear and respect us. Living as Lawless headhunting bandits was a hard life but we feared no one. Our main base ended up being found and a vessel of ours was sunk while we weren't looking. They tried to run home but we followed them back to their base and made them pay. This is the glory shot of me beheading their leader after a fierce battle, my ship in the background. With all the gold and materials captured from those who resisted my terror, I built a fancy galleon. 52 gun ports, 8 large cannons on the rear and a crew to match. We like to lurk in the fog waiting for some poor sailor to cross our path. Beware the headhunting bunny pirate lord Enki Anunnaki and his bloodthirsty crew! Lest your head end up on one of our walls.
  19. howd you get the top hat back? or... is this an old image or unofficial server?
  20. whats wrong with magic? ark dosnt have magic or steampunkish kinda stuff. im really looking forward to teh tarot cards and air ships tbh
  21. IDK man, ive never seen torpedo's on ark before
  22. you guys are doing a great job! cant wait!
  23. i agree that it should be optional, but i strongly suggest it be an actual option. i wouldn't know for sure what the ideal time between elections would be.. but i strongly believe democratic companies and colonie settlements (at least the ability for a company members to kick a toxic leader or member by 2/3rds) would be a great benefit to our gaming community as a whole while helping to eliminate toxicity within companies. It's also viable way to combat abusive mega tribes.
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