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Madam Doomkitten

Pathfinder
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Everything posted by Madam Doomkitten

  1. I was thinking about the use of gates for people roping off harbors. What about instead of the gate/wall spam, we could use a combination of towers or bollards and boom chains? The could be raised and lowered to allow the passing of ships.
  2. I think another tool that'd be extremely useful instead of large gates that swing open could be something like a portcullis of varying widths/heights to allow for the passing of ships/animals.
  3. Heyo, When making a tattoo out-of-game using 8bitpineapple's program + Photoshop, it seems that anything even remotely complex (i.e. your character being half-covered in tattoos) results in a connection timeout and it ends up using whatever resources it managed to get through and you're unable to get any dyes back. I've gotten it to successfully work on all my previous sail/flag designs but tattoos are always problematic. Currently on patch 16.2
  4. Alright, we've got hanging and beheading. What about keelhauling? From ye olde wikipedia:
  5. Oh definitely! It'd be nice to arm ourselves with ways to fight against the weather. I like the craftable idea a lot.
  6. Would love to see pennants and streamers added to the sails for more ship customization—
  7. While in the midst of a storm at sea, I was thinking of a cool use for oil (or perhaps whale blubber?). What if we could add it to our clothes to waterproof them for a temporary amount of time to avoid the Wet debuff? Apologies if this has been suggested already.
  8. Here's another sail creation! Company: Carrots of the Pirabbean
  9. The S.S. Rock Bottom takes her maiden voyage!
  10. Had a shower thought last night about ways to keep it interesting when people get on your ship. I was thinking about the monkeys and parrots in the game and thought it'd be cool if you could set them aboard your ship as an "alarm system" if you will, and they'd trigger an on-screen alert that trespassers were aboard your ship. Could give them another interesting utility, plus it'd keep some of the semi-realism in the game.
  11. I had a slightly different suggestion regarding the PvE issues for boat griefing but yeah, I agree. Some changes definitely need to be implemented. My PvE griefing suggestions
  12. Isn't it safer to leave them locked? I've heard people are creating small scripts that brute forces the password by guessing the PW from inputting the digits 0000-9999.
  13. Yeah, we're currently in a lawless zone with several solo players and companies.
  14. An enclosure could work but with how precious real estate is and a shipyard demanding quite a bit of space the bigger they get, I'm not sure how viable that could be.
  15. Hey all, Just lost another schooner tonight due to grief-sinking which got me thinking about ideas as to improve the current system. What do you guys think about for PvE, ships don't take damage when over-encumbered, they just can't move period and are at a dead stop. I think it's pretty silly that a ship can so easily be destroyed by a few extra kgs. This solves a few issues: 1. people can't all jump onto a ship and sink it through the weight difference 2. prevents people from deliberately sinking ships for wreck diving salvage 3. it would adhere to the expected PvE ruleset which is why people typically roll on PvE servers to begin with As for PvP servers: I think the damage should be severely nerfed to something in the realm of 1-50 damage per tick (depending on the weight being applied) OR vastly increase the time between ticks so it doesn't make a ship sinkable in a few minutes. 1. this allows people to have a reasonable amount of time to respond to threats and actually make use of ship and player battles I know people will counter this with the people on rafts that grief dry-docked ships from launching by blocking the path, but what about pushing another ship causes drift?
  16. Hello, When using the diving suit, the face grate from 1st person view still shows up when you're in 3rd person view.
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