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Martyn

Pathfinder
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Everything posted by Martyn

  1. Game could do with another wipe, just to remove all the cheats. Put them all back to the same difficulty as everyone starting now has to deal with.
  2. This is an ongoing issue with both tames and crewmen, but the ai jumps to the edge of the ship. If there's 2-3 crewmen being teleported they soon run out of space to land in, one or two then jump into the water for sharks and mantas to kill. Tames often do the same thing. Even when there's plenty of space on the deck for them to goto. If they are in the water, they tend to climb up through the decks, teleporting between decks, however, this doesn't always work and sometimes they just swim around under the ship. If you put them on follow and jump onto the side of the ship, they get stuck on the side of the ship, unable to climb onboard.. https://steamcommunity.com/sharedfiles/filedetails/?id=1795754016 If I run up/down between decks, with the crewmen on lowest distance setting, with me going anywhere inside the galleon, this crewman cannot access the ship to get to me, it will just run up/down the side of the ship on the outside.
  3. Pentium G4620 $110 Poor bottleneck making the rest of the pc slow. You'd essentially be wasting money buying 32gb of ram or a 1070.. as the cpu would slow down the entire system. Best way I've found is decide how much you're spending. Buy the best mb and cpu you can afford, pair it with 16gb ram unless you intend to be doing some serious video editing or semi server gaming, ie hosting mp games etc. And a midrange video card. And win10 pro. Which is usually the cheapest version oddly, since pro comes with apps that should really be in home version. If you can afford it, buy the business version. You can shop around for win10pro there's plenty of places selling keys for under $20. If you look. Midrange vc if you intend to be playing Ea's etc as the Ea's usually aren't setup for cutting edge tech deployed in newer vc's. They can even sometimes hamper your gameplay. And stay away from watercooling etc.. as that needs to be maintained.. otherwise the gel degrades overtime as does your output etc. I'd normally pay upto around £80 for mb, £350 for cpu and £180 for vc. Keep old box, hdd, cd/dvd rom if it still works. Decent silver psu for £40-60 (don't get the eco versions) that covers max output of mb, cpu, vc and ram at minimum settings. So around £620 for a pc. My current is worth around £800. Although they sent me 32gb of ram I only bought 16.
  4. Yeh the thing for me is console is just plug n play, but many games get massive nerfs to gameplay to make them compatible or the pc version is so utterly dumbed down, so both versions are easily patched. Whilst there's an obvious montary value to developers to sell to both platforms, it has utterly ruined quality in gaming for the pc. Whilst at the same time, massively improved gameplay for both ps and xbox, in that there are rules devs must follow for each platform, which result in heavy fines if not obeyed. This in turn tends to create a perfect patch system as devs don't want to pay those extra charges, but it also creates a delayed patching system, as it takes awhile for each update/patch to be verified and tested. So players loose out, having to wait longer etc. The pc versions however, cannot be similarly enforced, due to the nature of pc's having to many different industry standards, oem versions etc. Would make compatibility issues impossible to enforce or even legislate to. With xbox/ps the console is very specific hardware and easy to be developed to. So in short, consoles games look rubbish, but tend to be better maintained. Since there's only really 1-2 of each hardwares to deal with. Pc games look amazing, but tend to poorly maintained. And often unoptimised, because everyone is using 500 different video cards on 1000 different motherboards, with 350 different cpu's and ram sticks. Not to mention a half dozen different operating systems. Then there's a state of each individual pc in it's own maintenance, viral and various other issues, overclocking, misinformed overclocking, picnics and so on. And of course.. the people who spend $1500 on a pc expecting it to work perfectly.. in an EA that is designed for pc's made 5 yrs before theirs.
  5. Well it's improved over yesterday, only 2.5 pages of spam. That's Korean.
  6. Yeh this is annoying, everytime I equip/unequip the shovel after digging treasure this happens.
  7. https://steamcommunity.com/sharedfiles/filedetails/?id=1795000847 These crew suddenly appeared on our ship and started sinking it, we think by grappling them on by accident. So I dismissed them. Then in port intending to use capts orders to dismount my crew from cannons, there was a salvo fired and this is the scene I found when i went to investigate. 3 dead crew.. at weird angles.
  8. Yeh I have same issues, didn't figure it to the planks.. so place decks, fit the sails, fit the ceilings/stairs.. then add planks?
  9. Just met a lv 35 brig in O1.. I thought max level was 30.. https://steamcommunity.com/sharedfiles/filedetails/?id=1794605563
  10. I've had to move all extremely tall npc crewmen and sack them because of this or put them on sails. Also happens with cannons.
  11. Yay.. spam all gone. Yeh I counted 7-8 pages of it.. 5-6 hours of spam.
  12. Doesn't matter if you have 1 deck or all decks. Still 1 on top deck that will not place and several above and below. I cannot place anything in front of my front sail at all, except ladders/roof tiles and pillers. Then there's this bug.. a new one for me. Apparently a well known issue. https://steamcommunity.com/sharedfiles/filedetails/?id=1794190035 Then there's the ladder bugs, with both rope and wood ladders, unable to get onto the decks properly. I suppose all those bugs are fixed pressing Q as well.. Galleons are broken models.
  13. Doesn't work at all. Pressing Q gives no options. https://steamcommunity.com/sharedfiles/filedetails/?id=1794241851
  14. This is driving me and others up the wall. Unable to place foundations. Unable to place ceilings individually. Able to place stairs.. Please get this long running bug fixed. Or explain why it hasn't ie you have an intention to replace ships etc down the line.
  15. Base maintenance.. includes removing/sinking uneeded ships as well as destroying useless tames. It'll really help with your local lag and help visitors alot too, both good and bad tho. One of our guys found an abandoned bear farm.. and claimed some 150 bears.. now I have them farming mythos in arctic. Amazing how much space bears take up in a gally..and the yeti's are slowly killing them off.
  16. Yeh and after last nights "maintenance period" it looks like they're taking the website down as well. Forums were inaccessible for an hour or so with no explaination. Then all this bot spam.. I know it sounds kinda racist.. but I'd suggest testing new posts against keywords in manderine/korean etc and either autoblocking them or move them to their own little spam forum. Let them spam in peace and put a high deletion or manual thread deletion in the forum, depending how you setup. It is unfortunate that this will possibly catch legit posters, but it would completely remove the spam. Or else require new accounts to exist for 24 hours, before they can post, then check new accounts against filters or limit posts to 1 per hour for all of us.. I'm sure people would like that of me.
  17. Yeh sometimes they spawn right in front of you and it's a pain dodging them.
  18. Yeh they are getting stuck on the foundations, not the ramp, they can walk up/down ramps no problem, they cannot step over wood foundations, unless you sprint them at them, then they glitch over.
  19. We got this on last dingy, broke hanger, made new hanger.. made a new dingy.. still can't release it. Had to lower anchor once to get it to work.
  20. Caused after looting blue whale. Fatal error! VERSION: 209.34 AtlasGame.exe!AShooterCharacter::TryAccessInventory() (0x00007ff676af068a) + 369 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\shootercharacter.cpp:9031] AtlasGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff6785c885b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1056] AtlasGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff67811ed6a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\playercontroller.cpp:2544] AtlasGame.exe!APlayerController::TickPlayerInput() (0x00007ff6781244cb) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\playercontroller.cpp:3939] AtlasGame.exe!APlayerController::PlayerTick() (0x00007ff67811dc04) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\playercontroller.cpp:2213] AtlasGame.exe!APlayerController::TickActor() (0x00007ff678124622) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\playercontroller.cpp:4006] AtlasGame.exe!AShooterPlayerController::TickActor() (0x00007ff676c58a17) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2652] AtlasGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6782afe66) + 31 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6777b83a8) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6777b755d) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6777ba320) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\async\taskgraph.cpp:1785] AtlasGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff67785f769) + 17 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\async\taskgraphinterfaces.h:322] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff678276f69) + 85 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff67827cf5c) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff6780ae876) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\leveltick.cpp:702] AtlasGame.exe!UWorld::Tick() (0x00007ff6780afcd1) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\leveltick.cpp:1228] AtlasGame.exe!UGameEngine::Tick() (0x00007ff677fe1844) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff67642e3af) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff676428c5c) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff676430e3a) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff676430f68) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6793185f9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd0c024034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd0e9d3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd0e9d3691) + 0 bytes [UnknownFile:0]
  21. Raising melee raises intelligence on my crow.. maybe your crow is borked. That said.. putting 1 pt into melee does indeed raise it's level.. so I dunno. I read a post somewhere saying put into melee to raise int. But either way.. I have a rockin crow.. that is both smart and kill stuff quick.
  22. Produces ~Ice at -30 thats for sure.
  23. Can we get little beacon things that increase stamina regen speeds.. would be really helpful during normal harvesting times.. ie non 50x weekends.. btw.. normally I pick up 1 rock.. but on a 4x weekend I get 8 rocks.. so isn't it an 8x weekend? I feel like I'm cheating getting all this extra wood etc..
  24. I would say it's worthwhile, if the bird uses melee for example to raise it's buff level.. ie if imprinting raises melee.. do it.. you get a better crow.. otherwise.. not so much.
  25. This is why this stuff needs to be posted as bug reports.. until people do so, detailing how it is done.. it won't be fixed.
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