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don

Pathfinder
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Everything posted by don

  1. If you demolish a ship in a shipyard (when its not released) the mats went back half in the yard as expected, but afterwards there is a wreck blocking the shipyard. I think thats not how it should be if you demolish an unreleased ship. Perhaps it would be a nice feature if you coult salvage ships in your yard for ressources too without having a wreck blocking it.
  2. https://prnt.sc/m6l665
  3. weired, but it seem to help .... my crashes just started. Got blown out nearly every 5 minutes. Changes the Version from 10.0 to 11.00 and now no crash for over an hour .. Edit: or not .... just happened again
  4. we luckily rescoued our brig ... attacked by a snake ... had 3 holes and the lower deck was already wet ....
  5. no, 4 hours is fine if you do not see lawless as a settling area ... its for gathering only. The decay timer only starts when you are not standing on your foundation(s). so it can last longer than 4 hours. But if you leave by sea or go offline you'll make space for other players. And you can allway put your stuff on ships which should not decay that fast. Here could be a two day timer reasonable which only use would be to prevend players from "camping" lawless.
  6. Freeport, Lawless and I don't know what they are called, I will call them Settlezones. Thats what they give us and thats, what causes many problems and frustration. I think they intended it like this: everyone spawns in a freeport, builds a raft as fast as he can and leavs to search for a settlezone to place one flag with his mates. Laqlesszones are there for better farming, because the settlingzones have not really much ressources left because of the many buildings preventing ressourcerespawn. But its ok, because you can go and get your wood and stuff in lawless with a much faster respawn. Abandoned flags will be claimed by new settlers and existing flags are save in PVE because there is always someone of your 50ppl crew sleeping at home. The reality sadly tolds us, that everyone spawns in the freeports 5 seconds after launch. So its unplayable. As you removed the possibility to spawn in lawless, it will get even worse the next time. From there they flee in all directions, placing flags where ever they can, blocking anyone else. Another big part of the players rush the lawless, placing foundations every few meters to "claim" hole islands. The next move of these type of players is to place endless gatewalls all over "their" islands blocking everything, even make it nearly impossible to make treassurehunts without massive climbingequipment. Once you (entering the game not on release day) found an abandoned claim and took it your main issue is to prevent griefing. If you are on a tour with your 3 ppl crew you can bet that you have to return every hour, because someone is trying to steal your base (not a part of your land, mainly they try to claim your buildings) or they put flags right outsiche of yours, so that your buildings get unsave and declay. So one person always have to sleep at home and one on each ship, which is not in your claim. After a few days, the freeports are nearly useless. Only some big ships come in and "steal" the ressources from the beginners, making use of the fast respawn. Once they start to build green, blue or better things this will be useless to so no one will come back except for the PVP players searching for a save harbour. So a tenth of the servers will be without a real purpose in the later ongoing game which is in my opinion a waste in the actual overpopulated world we are playing in. So much complain, and here is my "idea" of making it a little bit better. #1 remove freeports instead make separate spawnservers on which new players start. once buildet a raft or slope and leaving the startserver, let them choose a region on the real map and start over. So you can scale the amount of startingservers on the actual needs. In the beginning there could be 50, after a week you perhaps need 5 or less. As a replacemnt for the traders in freeports implement a building simelar to the bank where players can buy the stuff you can only et in freeports at the moment. #2 Increase the decay of structures in lawlesszones. In my opinion, the builds in lawless zones should only be temporary. And noch 4daystemporary, more like 4 hours. You come to a "wild" island, building a small camp with smithy, storage and a bed, then you gather ressources as much as you need (spawning in beds is possible). You leave by ship, you go offline or asleep your buildings on land will decay after 4 hours making space for the next player coming to farm on the island. The timer will be reset, everytime you step on a part of the foundation. Same with shipyards. So you prevent that the players spam the islands with foundations, pillars and other things to stop others from building. #3 Forget all about the circleclaims There is really nothing good with theses circles around flags beaing your claimed land. you overlap, you have holes in it and the amount of flags is near by endless ehich could be planted on land and sea. I think a better way would be to split the islands in unchangeable proberties. You out your flag in your property to claim it and a contestet must place his flag in a smal radius around your flag. No more flags on water and the maximum count of flags is known and manageble. The amount of claimed properties per crew should be limited exponentional to the number of players in a crew ( 1 ppl = 1 flag, 2 = 2, 4 = 3, 8 = 4, 16 = 5, 32 = 6, etc. ). The nospawn from foundations should be newarly removed or set to 2-5 meters letting the island look green and giving a small amount of ressources. Not like some islands with parts where no tree spawns. Also the number of gates should be limmitet per property. You need 2 large gates ... ok ... but why the hell you need them all around your base? looks ugly, should not be the way. Build a wall with towes or something other nice stuff ;). Because the freeports are gone, you can add more settlingones and the ratio from lawless to settling might be good at 1 to 4 I think. That would give significant more settlingspace as you have today.
  7. I mean realy? Traveled from one island to another avoiding 8 Sod and 5 more to the next. Didn't you read here one single thing? I never saw a thread complaining there were too less SoD on the sea, but plenty opposite ones. So instead of listening to the Community you add megaaggro Mantaswarms and are cutting the respecoption without announcement... respect ... So please delete all existing SoD. Add a max number per server and let them have a min distance to the mapedges.
  8. yeah ... steam was the end of pirare area
  9. the claimingsystem itself has many problems ... how to protect active players with a decent amount of flags while making it possible to easy claim land from inactive players or those with a mass of claims btw. the number of flags is not equal to the area you claimed wich comes from the round shape and gaps between claims. We for example have 4 landclaimes, that cover the area of abou two flags. one third of the claim is water, about a forth is a cliffside. so our actual building and farming ground is quite small. so my first suggestion would be, to make fix claimingboarders on each island. like stateboarders in the us for example. so you put a flag inside and know the boarder to your neighbour. With this it would be much easier to set an fix amount of flags per player or company. Another fixed issue with this system would be, that one kind of griefing is no longer possible. The I playe my flag on a small unclaimed corner covering several houses of others. Claimprotection on PVE should be a timer from a few days thats refreshs always, when an active player of the company crosses the claim awake. If your hole Company sleeps for four days its your own fault . This of course is no option for PVP. Also there should be no-build-zones on islands. Just to prevent what happend to some islands where there is no more vegetation because ppls drop foundations everywhere. By the way: lower the area around foundations with no respawn of trees etc to about 5 meters and animals to 20. I hate snakes in my garden seaclaiming will be gone today ... and that is good. ah ... count of flags ... my suggestion: 1ppl = 1 flag 2ppl = 2 flags 4ppl = 3 flags 8ppl = 4 flags 16ppl = 5 flags and so on ....
  10. width x height 1x1 doubledoor (like S+) with propper settings so that smal animals fit through 2x2 for horses, cows, tigers and wolfs 3x2 for horses, cows, tigers and wolfs when drunk don't know the heigh of an elephant ... so make gates to fit them too
  11. just no ... next call would be nuclear powered cruisers, or at least metalships ... man this is pirate game ...
  12. Please don't screw this up.... A markedplace was too often the end of an economy of a game. Deflation is always happening way too fast. I would prefer the implementation of a playerdriven market. Perhaps some of you know ECO. You have a cash register where you insert your gods and give them a price (or the other way around). So the player yould build markets on their islands if they want. And to be known you have to stick together on an island, form a settlement known for it. I hope thats what the devs thought of when they told us "player will make the world".
  13. would definitly like to see the possibilities of this mod in atlas!!!
  14. Please make a bookshelf like in Ark. Unlimited space only for Treasuremaps, Songs and Blueprints. Since you get them out of everything these are filling up storage after storage ...
  15. https://atlascalculator.com/
  16. So after playing for a cupple of hours (>150) I fell like i am on the point of writing down some of my Suggestions. #1 Make SoD a very rare, very hard event. At the moment you either get frustrated without propper guns because you have no chance, or you can easily farm them. Both scenarios are not good for the longterm inho. A "ghostship" should be rare an imensly hard to fight. perhaps you put one special on each server and they apear randomly. Thy should be neutral or at least have a very smal aggrorange so that they yould be avoided. If you take one down, the loot can be good. As there are not many of them, this would be ok and every single time a triumph. #2 Attackable Tradeships Add Tradeships, that can be attacked. So you now really can be a pirate on the Sea. They could perhaps Travel from island to island and also should be propper defended that there is no easy loot. #3 Add "The Navy" They also should be neutral on the sea, as long, as you are no pirate. You get a pirate by ... #4 Reputation Your Reputation (or perhaps the Reputation of a Ship or Company) is affected by wether you attack Tradeships or sink by the time you don't. So if you are a pirate, you'll have new enemies on the sea, that where equal to the actual SoD. #5 Claimingsystem With the upcoming changes in v10 there are some improvements. First of all you will be able to build a town with other companies and because of this Ressourcespawning should be way better. And of course the lack of space is way smaller than now. What urgly needs to be changed is, that on PVE servers an active Flag should not be claimable. With active i mean that a player of the owning crew crossed the area in the last 3 days for example. So it would be possible to make a tour with all of your crew without the need of fasttraveling every half an hour because someone tries to steal your hole base. #6 Topography make the water around islands much more shallow. it should be possible to build something like a harbour. at the moment you need to be lucky to make a small landingstage, but mainly the bottom falls down way to rapidly. #7 Ressource respawn Lower the distance on Foundations and buildings where they prevent ressourcerespawn. At the Moment there are Islands with near to no more nodes in some areas. #8 Be a tradeship yourself I kno you announced, that players will make the world, but there should be some realiable possibilities of beeing a trader. Eather you produce something and sell it in an harbour to an npc or you are payed for transporting ressources from a to b. That are some of the points coming to my head. Not all, but the ones i think would make the PVE experience way more interessting and diversified. Your thoughts? Regards Don
  17. sup for reverting!!!! with this it is nearby impossible to maneuver in an build harbour. With 0% you could turn without moving, no you god damn ram everything while turning around.
  18. same problem here on EU PVE. I m the first logging in, hoping that someones still in the crew. Ay ... and no clues what pincodes we used ... so traped in bedroom ...
  19. #me2 ... so i can not play for about 8 hours till someone gets up ... hoping they are still in the company .... btw: i was the leader!
  20. yes .... the claims on pve servers shoult be protected for 3-4 days when you are active in this claim. so you can set sails and are not forced to spawn on the ispand every hour because someone tries to steal your land. and overlapping should be permitted. we just had a guy who build a flag on sea, puts a yard at the cost and so was able to place another flag wich would not be destroyed when we enter the claim. I understand that there must be a way to easy claim land which is abandoned, but not this way. This way is a mess.
  21. one easy thing: DISABLE SoD-Spawn after serverrestart for about an hour!!!! and let them have a certain distance to the serveredges!!!!!!! Just lost our third ship to the game. One time our fault, second time switching one map to another into two SoD. And now ... patch comes 20 Minutes early, catchs uns on sea. When the server is back online, we have two new "friends" besides us and were sunk for the third time. Very fun to play at the moment ... not
  22. 13.7 + 2.7 = 16.4 .... so not possible ... dont understand your question
  23. and you should be save after going from one server to another ... just lost a full shipp of metal/chrystal because we spawn into two of them without a chance of avoiding ... and we had no cannons .. metal was ment for it
  24. Hi there, at the Moment I see a big issue in where and how there is build on islands. Everyone comes to an island, claims a tile (or more) of land and starts building. so you have many houses each in a certain distance to another. The thing is, that each of these houses has an area of no spawn around it and then the "fun" begins. you are forced to claim more land and "defend" it to make sure these ressources stay. We tried to allie on our island to build "a city", so that we have a small area with no spawns and the mayor part of the island growing. Problem is, that an allie is not allowed to build on your territory. I don't want every stranger to have access to my boxes and doors because i have to share the crew with him/her. There must be another way and imho we need it in near future to keep the frustation on a low level. At the moment with the 2.5x multiplier it is kind of ok, but this should not be the endgamesollution. Another thing is the claimingsystem (PVE). It is ridicules. 30 Minutes to claim is way to easy for acutal land from an active player. Yesterday we (3ppls) were on sea and a troll runs around our island claiming every land with a building on it. So we always had to fasttravel back and end this. There must be a way to protect your land. For example having a building on this land and a player of your crew/alliance protects it for 3 days making it unclaimable. As mentioned: talking about PVE. Ah .... and fix the ghostshipspawning ... not fun dealing with 2 of them, having no guns and beeing unable to outrun them with full wind ... Regards DON
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