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Goal Accomplished. Free-Port Shops (Player Ran) with actual item/gold price setting, to be put in Free-Ports come Feb. Good evening, As the game continues to combine many facets from Ark and EvE Online many a question has cropped up regarding an Auction House. I am personally in the party that suggests an Auction house is created in the game, so I have taken the time to create this poll. There are a few options so first allow me to explain what an Auction House is for those that may have not played MMORPG's, then follow it up with choice descriptions. Auction House An Auction House or in this case Marketplace, is a tool that players may use to buy/sell/trade goods they've crafted/gathered/plundered. Generally an Auction House is not filled with "Dev Goods", and everything on the Auction House comes directly from the work of another player. Players are able to set price for the item they're selling, or ask for a specific number of items in return. Here I will list some common items that may be traded. Seller 1 1,000 Fiber (Asking Price) - 5 Gold Pieces Seller 2 500 Metal (Asking Price) - 15 Gold Pieces Seller 3 100 Stone Foundations (Asking Price) - 100 Gold Pieces Seller 4 100 Seeds (Asking Price) - 200 Alloy In general buyers will find said items and make a purchase, thus instantly receiving the item into their inventory or a predetermined box, such as a Mailbox. In our case, we would need to have a mailbox of sorts. Or a "Pirate" near the Marketplace holding onto our bought and sold items so that we may pick them up. Or have a build structure known as a AH House box that is Pin-Coded to exchanged goods. Now I will discuss the options at hand. 1. Option 1. A Marketplace is added to all Freeports, connecting all Freeports to eachother. This option would add the classic Auction House experience, such as World of Warcraft. Where the entire server is connected and able to buy/sell/trade goods. This allows players from the North/South/East/West to access goods they would other wise have to travel lengths to get. Overall, this experience allows for trade, however often times ends up inflated as goods become easier to acquire. 2. Option 2. A Marketplace isn't added to the game, and the game remains in its current state. This option completely eliminates the idea of an Auction House, keeping the game as it is. The only trade in the game is single, out in the field player to player interactions. Decent enough for survival games, but lacking for MMORPG games. 3. Option 3. A Marketplace is added to the game, however Freeports are not connected, thus creating individual Marketplaces, or trade Hubs. This option would add a modified Auction House to the game, this is an experience akin to EvE Online. In which ports would have goods brought in and created by players, working in a similar fashion to the Classic Auction House, however these Auction Houses are not connected, creating true High-Low markets, making some Ports better than others, while keeping identity to zones. This experience allows for trade, and generally does not inflate while keeping the market competitive. That being said, this option does not give all items at your disposal as a option 1 would and would still require you to travel great distances in order to obtain some items, but allows for better Craft/Trade overall. My personal take Personally, I am a fan of Option 3. To me this keeps markets competitive, and allows traders/crafters to really learn their craft and make a better profit for the time and effort they put in. It also keeps all Freeports hot and bustling, preventing a central Hub from completely taking over (though you will have some places better than others). It will have a stronger effect over the political game, and Empire late game. Thus it allows for more Pirating, and random events in the open to happen. Creating more content. Anyway, goodluck. Thanks for voting.
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