Jump to content

moozoo

Pathfinder
  • Content Count

    57
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by moozoo

  1. A Xeon E5-2609 should handle a 1x1 or 1x2 grid. its also got a low clock freq so I don't think you could have 100 people on it without a lot of lag. Maybe 25? See https://atlas.gamepedia.com/Server_setup 2 cores (ht cores I think) per map. For 2x2 say you need to be looking at a 8 Core (16 thread) or higher with 3.5Ghz or higher clock rate. With 16GB ram being 4GB ram per map in the grid. I'm thinking 100 people per map will need at least 4Ghz all cores. If you look in the official server grid file I think you will find that there are 4 maps per server (per ip anyway). So the 15x15 official grid is using 57 servers. Also use a NVMe ssd for fast startup and loading.
  2. My guess is their busy helping with ark genesis or the xbox sales weren't that great and their scaling back or they are busy adding directx 12/vulkan support. Take your pick
  3. +1 I jump of and use my hatchet while it regens. Maybe have two Elephants and hop back and forth. I gave up and use 4 bears with carts and me chopping the wood. Put each bear on follow the bear in front. Drive the column of bears with carts into the middle of the trees. Run back and forth till all the close trees are gone. Repeat.
  4. Lets say for argument sake that Atlas is a "DLC". It's Not. Scorched Earth ~30 AUD 1 New Map Abberation ~30 AUD 1 New Map Extinction ~30 AUD 1 New Map Atlas ~42 AUD 226 new maps. (15x15 + Blackwood) Spot the odd one out. I've 2500hr in Ark, 500 hrs in Atlas. Atlas is not a DLC. Saying its a DLC is like saying any unreal game is a DLC of unreal engine lol.
  5. moozoo

    ATLAS Roadmap

    I'm mostly happy with exactly how Atlas is now. They need to add quest NPC's and some lore to add the atmosphere of a living world. Also increase the rewards for sea based activities. Base building and collecting treasure maps and doing AOD is way more productive that going out hunting whales and SOD. Especially in terms of player xp. I don't want the rewards of AOD nerfed. Just give more for the ones at sea. Add safe places to leave your ships at sea if that's what your into. I do think a Galleon with defenses should be able to be left at sea. The game doesn't have to be 1000+ hr game to complete. I've 95hr odd in Jurassic World Evolution and pretty much done everything and are totally happy with that purchase.
  6. I'm down to the two last Powerstones on Blackwood. The two underwater ones. Any suggestions on how to do these solo? I've made a custom Schooner with wooden rails and lots of Swivel Guns and I'm thinking sailing this to the spot and drawing the sharks and mermaids to it until they are all dead. The other underwater spot, the one not open to the ocean.., I don't have a clue. Glider naked to the bank nearby and drop stone foundations until I can hold the spot? Both spots I guess you could glide and drive to the powerstone and quickly hit E but that seems way to hit and miss and I don't want to waste artifact keys over and over trying. I can throw 10+ , 50+ level bears (1500 hp+) in the water and let them distract the sharks, mermaids etc while I'll go for the powerstone. But that's likely to just end with failure and a bunch of dead bears. And I still have to get the bears to the spot without wiping to a fire elemental or Cyclops. Maybe tame a Cyclops? I don't even know why I'm doing the powerstone quest. After all this I get to fight a super hard snake and then I get to make submarines. Why do I need a submarine exactly? The only real reason is to say I've "done" blackwood and can start on ocean (single/non-dedicated I guess).
  7. Last night I had 10'sh SOD in a line blockading my way on my power stone run The detour was so boring. Don't worry they are going to make sailing a much more interesting experience like Maybe Cyclones occur every 5 minutes 10 times the number of SOD and whales. Sneaky whales and giant squid that come up at you from beneath Winds that constantly change and Winds that blow you off course. Sharks that fall from the sky and eat your crew. Sharknado! No more wood from trees only floating logs you find at sea and mats inside flotsam and sunken ships. And and powerstones will be located in long deep underwater shark infested caves Who says the Hydra can't grow gills and live underwater. Underwater Hydra fights! Awesome. https://en.wikipedia.org/wiki/Hydra_(genus) It's going to be so.... so.... much fun.... I can't wait... (Uninstalls Altas...) btw I'm being sarcastic
  8. Next up npc's on war drums, Yeah! Actually until they actually add WPE on Unofficial Dedicated servers the only ones affected are single and non-dedicated players. Also WPE are a substitute for other players. I'd imagine taking down another ship on pvp is more of a equal challenge than it is when taking down SOD.
  9. You have to compare finding a lv 30 to tame vs the time to breed them. Finding a level 30 to tame can take lots and lots of time and isn't a given. Also once you have a good breeding pair you can breed them exponentially to the limit of how many babies you can handle at once. Doing four is just as easy as one for me. I run my own server at double rates... But this actually has the downside that imprinting is every 4 hrs. At least with 8 hours you can get 8 hours sleep vs having to get up after 4hrs and then go back to sleep. My breeding pair are 49 and 51. Which means a level 49+ bear every time with 1000+ hp. You can't tame a wild bear that high. So now I just breed and only tame if I see a 30. Also I have 4? ostriches and never use them. Go north some where cold but not super cold. And use bears and bears with carts. Breed them. Bear with Cart and metal hatchet > Elephant for wood. Elephants take forever to re-gen stamina. Maybe two elephants and jumping back and forth might compare. Bear with Cart and Metal Pick > Rhino for metal . Pick gets more from a metal node. Rhino wins for stone and flint. Bear collecting rushes ~= Giraffe for thatch. Giraffe are pretty good for transport. Bear collecting fibre > any other way I do use a horse for fast travel.
  10. Fine ! then we will need floating roads for our floating bases. Really for more ocean time they just need to up the rewards for water activities and add pirate ships (not encampment based) and a lot more merchant ships that can be sunk for treasure.
  11. Please add Holy Trinity (Tank,Healer,DPS) PVE fights to atlas (PvP and Pve). This game mechanic is move interactive and interesting than Trap and kill with a carbide or drag to your ship and kill and should be an option. For example take this picture of a hydra cyclops fight Without a tank (bear?, max health player in plate?) to hold them back they are just going to wreak the dps. Anyone who has actually fought these guys know how it going to end and end fast. So what I'm suggesting is that 1) the Savior Feat also heal tames (including npc crew) or maybe Natures Touch be AoE (I believe it only does the mount your on) 2) Allow NPC Crew to man Mobile Cannons and Ballista which can't be that hard to implement. 3) Create suitable leveled/hp monsters to fight in this manner. Maybe yeti is the closes in the game at the moment. Everything else is either to strong or to weak.
  12. How about have the claim area (sphere) size shrink with height such that a max height one can just manage to place a Cliff platform near it. Could someone explain the exact problem with pictures? Personally, and I don't play on Pvp now, if you take the effort to build a way up high hard to get to base then you probably should be rewarded with a degree of protection. The blunt force solution is a 6x damage to structures multiplier above a certain height like caves in Ark.
  13. Just make it that they don't affect building near by, they do block resource spawns close to the road AND anyone can demolish them instantly. Give a speed boost for movement on them say 10%
  14. yes this works. Although unseating and reseating all the npc crew on canons is a pain. I wonder which actually applies when they take damage while seated. The difference between the green text on what you should get for a health stat increase and what you get is real. It's worst the higher the HP and much more noticeable on my bears than the npc crew.
  15. Thanks !!! I'll try this. You may have doomed a bunch of npc crew to their deaths at the hands of AOD
  16. To add to this. I'd like stone roads. Something like a stone foundation but isn't a foundation for building on and can fit to the surface its placed on. This would be great for building towns and roads to areas you harvest metal etc. And it looks better that a cart running up and over rocks small and large.
  17. Bump From memory when I skill them up it initially works. But then stops. Hovering over the skill shows the current value and an increase hp value with the amount of the increase in (). However when you click it just stays the same and wastes the skill point. On other creatures I remember noting that sometimes the increase wasn't as much as the green text said so I tried spamming one npc crew with nothing but hp to see if it eventually changed but it didn't. So at the very least the code that showing the green "what you will get" text is different from the code that actually does the increase. Either there is some point limit, there is a rounding issue or some part of the code has an int when it should be a float. Note different NPC Crew end up with different HP values so its not a hard HP cap. Please fix this. I'd like the option of taking down AOD with NPC crew in mastercraft plate and swords rather than just a pack of bears.Not being able to level their hp doesn't help with this. I'm playing blackwood on my own dedicated server. Default settings but with x2 on harvesting, taming, xp and breeding.
  18. @lolman2079 With Blackwood all of Powerstones are on one island, mostly above ground and high up, and instead of Kraken you fight a Snake boss. But it seems to me that this could be made compatible with the ocean powerstone quest. i.e. the ghost ship powerstone can be gotten either by the ghost ship or via one of the powerstones on blackwood powerstone island. When you have all the powerstones you can trigger Kraken but also the force field before the snake boss lets you pass. So on a 2x2 , one is for Kraken, one is for blackwood powerstone island and kings arena (dragon and hydra) , one is a freeport and the last is whatever you want. To add to my suggestion. It would be good to be able to play servergrids singleplayer and non-dedicated So anyone can make one and play on it without having to setup a real server grid. I'll look up your " How To configurate PowerStones ". Thanks.
  19. Especially the 9 powerstone island and the hydra & dragon arena (+snake boss). So we can make to 2x2 grid with the whole power stone quest.
  20. Whats really annoying is that cart mounted swivel guns, cannons and exploding barrels and so forth also don't work and npc crew can not equip guns to fight them. Its very artificial. I'm half expecting them to say their immune to all forms of damage except punching them.
  21. On the north Eastern tundra island, change the Tin Nodes to Iron Nodes. On the desert island add cobalt nodes or change Tin nodes to cobalt ( I can't remember if it has tin) On the Island with cyclopes (not the powerstone island) add wheat and chilli spawns. Fix the water geometry problem around the island attached to the arena. The place where the oriental free-port is. I'm guessing this might wipe structures in the area? Add the mod vendor that buys and sells resources. i.e. buy at one price sell similar/same item double price. So we can change resources we can find into ones we can't for a cost. Also decrease the whale aggro to the same as SOFD and/or make them more visible than the occasional water spout. On blackwood there is only the one wind right? So if there is no wind I can't leave port and sail anywhere because of whales. I don't want to have to spam ballistas over all my ships. Add pirate encampments that also work with dedicated blackwood servers Don't do any of the above if it causes a wipe (because I'm progressing through powerstones grrr) I don't know the point of collecting Mythos is if we can't find the rest of the materials. I'm pretty happy with Blackwood otherwise. I don't care about the missing fish. Less sharks to kill me when I jump overboard to get flotsam
  22. @Sovereign Snow Yep that's fine. I'll also like to see medium gun ports fit to the rear of a brig. i.e. two below desk rear facing medium canons.
  23. Yes #1 In the same sizes as the shipyards. Small, Medium and Large but with one walkway(?) that is as long as the matching Shipyard but with a single jetty that is twice as wide. Same material cost would be good. I think it should also be lower in the water so that it can fit under the ship attachments. eg cargo storage. Its just too hard making jetties they extend out as far as a large shipyard because how deep the water gets. i.e lots and lots and lots of pillars. My current designs are L shaped with the long part of the L parallel to the beach. But its not very space efficient when you have many ships.
  24. Please add "Use Crows Nest". Where the npc crew will man the closest sails crows nest and raise an alarm if they see anything. i.e like arks parasuar. Perhaps allow them to equip a spyglass for extra range. A useful message like flotsam sighted, whale sighted would be good.
  25. > Powerstone island, up at the top of the waterfall above the Mermaid lake. Is there more than one water fall? I can get to the top of a waterfall by approaching from the other side of the island. There is a flat plateau just above the top of the water fall with black rocks. Going down the water fall leads to mermaid music half way down with a lake at the bottom. I can't see any cave.
×
×
  • Create New...