ErikW posted a topic in AnnouncementsThis week, we announced that changes were coming to claim flags which would limit how high they could be placed in the world. We recognize that there is currently a problem with some claim flags being relatively impossible to capture due to being placed inside “pillar bases” located at extremely high elevations. However, based on the feedback we've received from the community and after considering our future roadmap plans, we have decided not to enact this change. As a result, the recent height limits for claim flags have been reverted and existing claim flags will not have to be relocated within a month's time. I’d like to briefly provide some extra context on why we planned to make this change and why we're rolling it back now. To clarify, the dev team does believe that high elevation claim flags and "pillar bases" are a legitimate problem in the game right now. No land base should feel impregnable or unraidable simply because it's "too far out of reach" to attack effectively. It goes against the spirit of PvP. Our hope with this change was to make it so that all land bases could feel like viable raid targets. That said, we also understand the desire for players (and especially smaller companies) to keep their stuff safe. However, we feel that it's in the best interest of the game to save changes of this nature for the later phases of our roadmap. To reiterate: We will be reverting the height limit for claim flags that we pushed out this week. We will not be asking companies to relocate their claim flags any longer. We will continue to explore ways outside of claiming and height to address problems with pillar bases down the road. Thank you, as always, for your feedback on this and other matters. If you have any personal thoughts on claim flag heights or pillar bases, we’d love to hear them in the comments below. I can't tell you how excited we are for ATLAS' future beyond our Xbox launch and we can't wait to reveal everything that we have in store for you when the time is right. Until then, thank you for your continued support and we'll see you all in-game.