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Captain Jack Shadow

Pathfinder
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Everything posted by Captain Jack Shadow

  1. And this shows how short sighted they are. What if the people in that company...people who have been gaming together for years, all live in the same time zone? So somebody has to set their alarm clock, wake up their family in the process, so they can care for a virtual animal? Absurd. And even more absurd that people base in hot climates, simply can't breed because the babies die. They need to rethink this. In PvP, this is game breaking unbalanced. In PvE, it can work, I suppose, since you aren't really competing with other people.
  2. Which is the opposite of how it should work. Gates should snap to proper sized openings. Also, when I did remove all of the walls, it would no longer snap into the spot I needed it to snap into. It would always try to put one of the legs, right in the middle of where the doorway needed to be. Building bases is a core aspect of this game, thus this NEEDS to be fixed soon. This is not something that needs to be polished later... it needs to be fixed soon. The simple fact is that a gate should never get an obstructed message just because you are trying to snap it to an existing structure, and also, foundations, walls, ceilings, etc., should never get an obstructed message just because it is colliding with another building structure, such as a gate, wall or foundation. The only exploit that I can think of was how in ARK, in the beginning, people were hiding things like mortar and pestle in between foundations, with just a sliver exposed for them to access. Well S+ fixed that. Crafting stations, and storage containers could no longer be accessed when more than a small fraction of it was colliding with another structure. And frankly, if that is the exploit, I would rather have that, than the problems we have now, with the building system.
  3. Apparently, something as fundamental to the game, as being able to build structures, and secure your base, isn't a high enough priority. I mean, it's literally the core mechanic of the game.
  4. I don't need it to snap here. Or here. I need it to snap here. Each side will snap into the spots I need, but only one at a time, as seen above. This is just absolute garbage. This was fixed by S+, and S+ is now owned by this company. So why isn't it being used?
  5. I'm done. Tired of the FRUSTRATION. So I demolished some of the walls. But still no luck. Just plain tired of it. Never had this problem with ARK S+ Mod on unofficial. Only ARK and Atlas official because reasons. I can't secure my base, so I am simply done.
  6. The snaps need a delay also. So if you use Q to select a snap point, it should remain there for a time, so when you click to place, it doesn't jump to a new spot.
  7. Shoveling is a pain in the Ass. Not enough resources for the time investment. Only reason to shovel is for worms to tame a bird, dig water to fill jars, and dig treasure maps. Would be more worth it if when you did get things like fiber, thatch, stone, salt, etc..you got the same amount you got from hitting a node with a tool.
  8. Pretty easy. In the daytime, start with the sun. Left click and continue to hold it through out the process. Follow the direction of the shooting star to find the next star. Do as many as you can. The buff is worth it.
  9. The need to stop the silliness. If a creature is found on an island, it should be able to be bred, and raised on that island, with no care. How the hell do the wild ones get there? Breast stroke? For imprinting, it should work like this...a timer starts for the imprinting. After that timer expires, you can imprint. If you do not imprint it right away, the timer for the next imprinting does not start. You have 24 hours to do the imprinting. At the end of the 24 hours, if you did not imprint, you lose that chance, and the next timer starts. If you are able to, you can imprint in a shorter period of time, but for those who have a life outside of the game, they are not penalized. People don't like it when games are coded in such a way that it ensures their failure. This is one of those instances. Even on a weekend, most grown ups can't stay with a game for 30 hours straight. It's as if the devs who come up with this stuff have lost their minds.
  10. Bull shit? LOL Your emotional response is bull shit. My statement was fact. The game COULD be about exploration, but it isn't. Like it or not, that's a fact.
  11. If you are a Solo, then yes, it makes sense to have to tame first. However, with the trees separated, you can still select taming, and then riding, but if you have a tamer in the group, you don't have to select taming in order to ride.
  12. I am not opposed to investing some points into riding. I am opposed to people having to invest points into taming in order to ride. I am opposed to people having to invest points into crafting, in order to use. Create, and Use, should be two different trees, or at least two different branches in the tree. Just as you do not have to invest in Sneak in order to tame, though only a fool would not invest in sneak.
  13. Not needed. Tier 3 are already nerfed, so no need to make them harder to tame than tier 2. Lions and Tigers...not as good for battle as the tier 2 bear. Elephants and Rhinos...nerfed speed and stamina. Ever seen an Elephant or Rhino charge in real life? A terrifying thing. Have seen Elephants run much further than you would expect them to be able to do. Same for Rhinos. Of the two, the Elephant scares me more, but that's because my uncle was nearly killed by one. Was attacked and thrown into a tree by one...which ended up being what saved his life, as he was able to climb a bit higher and wait for rescue. The problem I have with the Elephant is that unlike the Rhino, the Elephant has this unrealistic ability to smash you even when you are tucked in by its belly. I have solo tamed them, but that was on perfectly flat terrain. The last elephant I tamed, I had help. I was doing the taming while one other person was doing the damage, but the terrain was steep, and we had it trapped with pillars. There was no rhyme or reason as to why it would lash out. The other guy thought I was just messing it up, and the first time he tried, he was able to stand in the same spot and feed 3 times. But, then the shenanigans started. He was hit. After that, just as was my experience, what works one time, would not necessarily work the second time. What did work was for him to stand behind the head, and watch the feed timer, so I wouldn't have to watch the bola timer. Also, a 3rd person spec'd into tier 3 taming, and thus, if I got killed, he would feed in my place. If you get killed, even with a bed right there...by the time you get back, recover your stuff, and begin feeding, the taming effectiveness has dropped drastically. As I said, what works one time will not necessarily work again. Many times I would move in, feed, then move back out and wait for the timer, then move back in and get hit. This is using the same exact path for entry, because all I am doing is using W and S for moving in and out. So again, what works best, and most reliably at the moment, is to not solo tame. Even an ally can help, AFAIK. They damage and call out the feed timer, and you bola and feed. It is best if you have another person on your team who can feed if you get killed. Then you simply rely on timing, and somebody else noted above. Move in and feed quickly, which interrupts the attack, and then move back out quickly. You may still get hit occasionally, but hopefully not enough times in quick succession.
  14. This is actually a problem. The Schooners, and Sloops, should be much faster, and turn much faster, than Brigs AND Galleons. Sloops and Schooners should be able to run easily from a larger ship. This is one of the major imbalance problems with the game. They need the proper sails...new sails, that allow both speed, and maneuverability, that are for the smaller ships, only. We should not need to put a Large Speed sail on a Schooner to get it to go fast. The schooner should be the fastest ship in the game. Period. And, should be quite maneuverable at the same time.
  15. Sometimes, as can be seen above, the wall being placed, doesn't even touch the ground because the visual does not always follow the physical part of the terrain. Fine, I can live with the visual not matching up perfectly, but allow us to sink foundations, walls, gate frames, gates, etc..into the terrain. Building structures should NEVER get an obstructed message, except by Allied and Enemy structures.
  16. I simply do not understand why they have not already fixed this. If there is an exploit, and this is the fix...find a better fix, because this is unacceptable.
  17. If they don't want us to use them, just take them out of the game. Better yet, make stone walls much stronger than doors and gates. Make these the master key for entry, though make it such that you have to use several to get through a gate. Maybe 2 to get through a door, 4 for small gate, 8 for medium gate, and 20 for behemoth gate. Make it 5 times as many for equivalent, normal walls Thus it becomes expensive to raid, but even more expensive to wipe somebody. They could also be made to be heavier than they are now. Not sure 60 pounds covers the size. Maybe 100 pounds...maybe a tad more. Also, if not made heavier, the size could be reduced a bit, and they could be used with the catapults, as suggested above. That in fact, would be my suggestion as well. Remove the ability to place them by hand. Make them an ammo for the catapults, but...reduce the size a bit, and reduce the power, such that they are maybe 25% as powerful, and reduce the explosive power to match.
  18. Removes armor, but does not remove shoulder pets.
  19. It's really quite simple. Create a separate category for building structures, with different rules, if not already done. Allow them to clip into the terrain, but not crafting or storage structures. S+ has already done this for ARK when used as a mod. Objects can clip, into terrain and other objects, but crafting and storage containers that clip even just a little bit into something else, cannot be accessed. Thus no exploit. But this current coding has created the situation above...access under a would be base structure, because you cannot close it off.
  20. Yes, news flash, people have choices. There are no shortage of new games out there. Yet, people play what they want to play. If you want people to play your game, you have to pay attention to whether they are in fact, playing it. If they are not, you have to find out why, and make changes. Based on my present experience in the game, Colonies should go to factions. Colonies, as a refuge for small companies has failed. Allow companies to enlist in a faction. I have seen other games do this. Games are social in nature, so don't use factions to replace companies...just use them to unite them in official alliances.I would do two factions...divide the map in half, and make both sides completely equal.
  21. I don't mind it, but I hated how little was exposed by your travels. I like a clean map, and I don't want to have to zig zag back and forth to clean it up. If I can see an island in the game, it should be made visible on the map. Let the Discoveries handle the close in aspect. Allow an icon to show that you have not yet made landfall on the island.
  22. I prefer the maps. Whaling is fun, but not as reliable for gold, in my experience. Others may experience differently.
  23. It happened again, today. Two of our guys took our whaler to the same grid, and when they had the whale almost dead, a lag spike hit, and their ship was destroyed almost immediately. This has to be fixed. The grid is i2, but I suspect this issue is not just grid related, but I could be wrong.
  24. LOL How about this. People don't like the way the game is unbalanced, and so they refuse to play. Yeah...9 of 10 people who bought the game are wrong...amiright?
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