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Teron Gray

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Everything posted by Teron Gray

  1. Part 2: Big round of applause, guys. Whatever you tinkered on in the network code corrupted some regions on the unofficial server I play on. We need to wipe, too, as it's totally FUBAR Bravo, clearly the best people on the job. Appreciate all the hard work downloading freebie assets and pushing out bad netcode. If I seem bitter, damn right I am. This team takes the wrong turn every chance they get, and when I try to go to private hosted grids to get some semblance of a good game, they still manage to cock that up. I want to like Atlas, I want to enjoy it; they're hellbent on going nowhere fast with it.
  2. These "Industrial" structures look absolutely terrible. Why does it look like much of this is made of corrugated steel and plastic tarps, like some post-apocalyptic salvage crap? This isn't remotely "Pirate" at all. It's garbage, what did you all do, buy some generic, wasteland assets off of Turbosquid? For f___ sake, guys...
  3. Oh look, yet another wipe. This is one of the big reasons why I migrated to a private grid. And again, hiding the bad decisions behind "We remind you this game is Early Access so we can screw it up and you can't be mad at us."
  4. Y'all should definitely be taking a long, hard look at what unofficial servers are doing, and that not just being lip-service. The only reason the steam activity numbers aren't worse is because so many of us migrated to private servers with mod and setting changes to make the game fun again; instead of just quitting entirely. Also, just hire Klinger already. His ships put your modular designs to shame just in visual appeal alone.
  5. Hey Devs, now might be time to see what the popular mods are doing for the game... as many have more subscribers than you have active player counts, now.
  6. The problem with the comparison, is aside Atlas being forked off from Ark, the two have nothing in common anymore, developmentally. Ark has stayed in the same hands, more or less, from start to finish. Atlas got handed off to some nobody know-nothings who have neither none of the directional sense, nor none of the community involvement. Hey Grapeshot B-Team! Y'all are totally garbage at everything. Game design, community engagement, player satisfaction! Modders are better than you at giving people what they want! Case in point; I just saw this mod linked on the announcement page for the pile of trash you so proudly trotted out. https://steamcommunity.com/sharedfiles/filedetails/?id=2539752770 The mod here has me incomparably more excited for what it could offer to the game, then anything you guys have done in the past year. And that will probably be the future case, the only way I can enjoy Atlas in any real way is private games, modded severely. Y'all are so out of touch, it's just pathetic.
  7. Yeah it's fucked up, like everything else. The have the reverse Midas touch, everything they touch turns to shit.
  8. Attempting to access my Warehouse results in a hang and time-out, and data corruption that results in perpetual hangs, not even time-outs, while connecting afterwards until the install files are validated and the corrupted file replaced.
  9. You guys are trying to ruin and kill the game. Right? Riiiiight? And entire dev team can't be this incompetent of a baffling scale, right?
  10. With this, you will eliminate the only redeeming aspect of your game. Being able to make your own ship, how you want it to be, is what actually makes Atlas enjoyable for me and my crew. Adios Atlas
  11. Within a short play session, I found you broke land-based beds and my new market won't connect to the warehouse it is right beside. WELL DONE TEAM! WHOOO!
  12. Could you cite and give example of all the support and people reportedly loving "Sloop Wars"? Because both in game, here on your forums, on Steam forums, and on social media... Nobody likes this.
  13. I wish you guys would apply at least a more graduating curve on the ship costs. Galleons can be stupidly costly considering their capabilities, but Brigs and Schooners still feel overpriced in the gold demand. ...where is that gold going anyways? Do we have to pay off the Atlas Shipwright's Guild to build our own ships now?
  14. I feel the mod Indiaman is a decent ship, and a two-gun deck frigate could be a good selection as well. Would love to see a caravel or similar small-mid size ship to complement the schooner. But this Dev team seems to have not a clue as to what they are doing...
  15. Reduce the gold cost for at least the schooner, dammit.
  16. No, really. You have completely screwed the pooch with this retarded maneuver. The one thing that made this game worth playing, was the sailing. And you've gated it to ridiculous levels. What next, DLC gold-packs you can buy on the store? Go fuck yourselves.
  17. ...What. The. FUCK?! 5000 gold in order to build my own goddamn schooner? Who signed off on this? Fire their sorry ass. You fucking idiots, I've stood by this game for a long time, but this is just... Wow. A new level of "WE FUCKED IT UP."
  18. Game drags down and runs atrociously when the map is open in any form, now. Impressive.
  19. I've been suffering a lot of failed hand-offs on grid crossings this weekend, as well. Thankfully so far no ill-fated encounters during such. But It's been at least one per trip out of home-grid for whatever resource run.
  20. Just to do a follow-up. I spawned in a Brig within a SP session, and was able to build it up while it sat anchored identically to how I built it on Official in the shipyard with no complications. But now on official I can't replace any parts. ...what.
  21. I couldn't find a real answer to this. It frustratingly appears that the structure limit on ships is reduced after your release them from the shipyard? I have a brig that had a jank wall I missed before launch, and I can't replace it due to structure limit now. Do we know how much it changes by, as it clearly seems to? I popped a superfluous storage box and a couple structurally irrelevant ceilings, and it still can't take anymore parts. Feeling like I should just scuttle the damn thing and start over.
  22. Arrows and bolts gone and can't be crafted. That's kind of special...
  23. Some metal required would be fine, every island can offer at least a trickle of metal. But sap is not something that is universally available, and makes the organic paste requirement frustrating for some. And that's not going into the nerf to stone tier as well.
  24. A thought as to how to address people not being satisfied with the decay rates, while also not wanting to turn freeports into a clusterflock. Let people store their ships in drydock at cost. The vessel ghosts out/unloads, will not decay but can't be used, and any contents in containers will be lost/dropped. To get it back requires a fee based on the hull-type, level, and duration left in drydock. There could also be a time/price cap, which if exceeded, the vessel is lost as the harbor seizes it to cover the fees.
  25. I spitballed on this with a friend whos already better established then I am. They could have claims be easier to contest the more you have, representing your influence and infrastructure being spread thing. So someone who has hundreds of claims, only gets like 60 seconds to stop the contesting of one, working back to the current standard for something like 10 or less.
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