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Widgit

Pathfinder
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Everything posted by Widgit

  1. Have had zero respawn issues around my house when it comes to trees until now. Started building a fence around the house using fence supports and large gates, now trees won't respawn in a massive area surrounding my house.
  2. Using metal axe and pickaxe, can damage other players on PVE servers.
  3. ALSO please make the player marker green or something to that affect so that you can clearly see the X on the map when walking through someone else's territory.
  4. I'm pretty sure now that the ships are fixed, and the ones that are still there were just never spawned out. They need to do a killallwilddinos type command (ark) and force all creatures to despawn/respawn to clear out the overspawns.
  5. The devs looking through these forums right now: "This is going to be a really long two years of early access."
  6. Not sure when "PvP" started to stand for griefing tho. Official PvP is just a grief and offline raid fest. Same was true for Ark. It isn't real PvP 90% of the time. The most popular PvP servers in Ark were usually Arkpocalypse or Unofficial servers, where rates were dramatically increased over vanilla so that the constant grieving didn't have as much of a negative impact.
  7. Can confirm, not working as intended per previous patch notes.
  8. As far as I know, the ships of the damned don't attack unless you attack them first or they were already targetting you out in the waters before you made landfall. More defenses aren't necessary. It does create an inability to leave land on anything larger than a raft, if you're as unlucky to have one spawn right next to your coast. So again, not sure what kind of point you're trying to make here. It doesn't change the fact that this isn't supposed to be happening. Starting to believe you're either trolling or grasping desperately at straws at this point.
  9. I mean, if some people like the challenge of not being able to sail away from their base because a Ship of the Damned just decided to spawn next to their shipyard, more power to them. That point is moot entirely, however, since this should not be possible to happen anymore after yesterday's patch. It is not working properly and needs to be looked into. Ships of the Damned should not be spawning in right next to the coastline.
  10. Okay dude. You win. Will you leave now? Oh and btw, it didn't sail to shore, they literally JUST reset the server and there it was. But you know what? What do I know? You're obviously right.
  11. Okay dude I'm not sure who pissed you off, this thread is more or less a bug report because, as I said, they've already patched this out of the game supposedly. Let me copy-paste from the patch notes for you: "- Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships " So you see, this isn't a personal gripe, or me trying to "dumb the game down". This is me reporting that part of the patch notes IS NOT WORKING PROPERLY. So take your high-and-mighty attitude and go direct it elsewhere please.
  12. Because they literally just patched it yesterday to limit how close ships of the damned get to the shore, that's why there should be a mechanic.
  13. It's not just predatory spawns, its overall spawns in some areas. I went to an island that, upon making landfall, I was swarmed by a pack of 5 wolves, 2 giant snakes, a rattlesnake, and 3 crocodiles. I finally was able to leave that side of the island and find a more peaceful area, but even there, in every direction, herbivores were walking shoulder to shoulder, packed tightly in the trees, some of them unable to even path around each other properly. This is a big problem that is also causing server stability issues, guaranteed. I've ran plenty of ARK servers in the past to know that over spawn issues in certain maps can lead to server lag and crashing. Plus its just ridiculous to play the game with it like that, and is very immersion-breaking.
  14. they can no reation this cases and they will no reation this cases because it's early access and shit happens.
  15. Are you one of those everyone-needs-thicker-skin advocates who doesn't have a problem with racism and thinks no one else should either? Get back under your bridge.
  16. Yeah man I get that, but it's called having some transparency. When everyone is constantly asking the devs to change something about their game and making constructive suggestions etc, it would be nice to at least get some acknowledgement about it. If they don't want to do anything about it and they think it's perfect how it is, fine, but say so. If they're not sure if it will remain the same in the future but they still don't know how to proceed just yet, fine, then say so. But don't let all these players give feedback about it to a brick wall.
  17. This stuff needs to be fixed asap. And if you're not going to change anything about how land claiming works, you need to make a statement about it. Otherwise you should let us know you're looking into it. So much stuff going on right now that's just absurd.
  18. Are there any plans to rework resource spawns to include more metal nodes? I've been through SO MANY sectors that either have no metal whatsoever, or very scarce. Seems kind of silly for a resource that is needed for almost everything. And what's with there being zero sources of fiber in tundra biomes? Is this being looked at?
  19. If ARK is any indication of the roadmap for this game, they will "allow" these things to happen during early access, all the while patching out the discovered exploits and hacks over time. After they feel most of it has been patched out, they will do targeted ban waves on abusers. Rinse and repeat until the end of Early Access, at which point they will hopefully have nullified most of the exploits, and will release NEW official servers, sending the corrupted early access servers into legacy status.
  20. Wrong. Toxic communities are fun for a single demographic, the toxic community itself. And the worst part of it is, if it's allowed freely, it's a contagious sort of behavior that eventually consumes any decency from a community. This is why some games out there grow more and more toxic over time, and eventually earn the infamy of being a game that "would be cool except I hear they have an insanely toxic community..." I know you've heard that about other games before. It becomes a reason why NOT to play a game, not a reason TO play a game. As much fun as you think you're having, or as entertaining as you think it is, you need to understand that a toxic community is not anyone's friend, and will hurt the game, not help it.
  21. I like what you're trying to do here, and the claim system needs to be reworked for sure, but I think this suggestion is too elaborate and will add too much tedium. "Constant maintenance" is not a pretty phrase. The solution could be far more simple. Claims decay without structures in their vicinity, limit claims to something per player+per island, add a cooldown timer to claiming. Wipe all claims without any surrounding structures to finalize the changes. There still could be issues with people having more than the new set limit of claims within the range of structures, but instead of wiping those, they could be put on a decay timer to eventually be removed.
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